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Made in us
Longtime Dakkanaut





Connecticut

 adamsouza wrote:
I'd be happy if Horrors just had a ranged attack, instead of proper Psychic powers.

Pink 30" S4 AP -1
Blue 24" S4 AP 0
Brimstone 18" S3 AP 0



They've made their bed with horrors and now we all get to lay in it. It's either gonna be nerfed into the ground and never used again, because GW cannot process subtlety, or it's going to be a rework.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Crafty Clanrat




Dallas

I’m really hoping for a full rework of horrors. I’m just not a fan of how they’re working out so far. I want a reason to take a unit of pinks, blues and brimstones.
   
Made in us
Longtime Dakkanaut




AwesomeSauceGaming wrote:
I’m really hoping for a full rework of horrors. I’m just not a fan of how they’re working out so far. I want a reason to take a unit of pinks, blues and brimstones.


Totally agree. I want to take a squad of pink and just watch them split all the way through, but not for "bubble wrap" or because they are so cheap, but that's what horrors are supposed to do.
   
Made in ca
Grumpy Longbeard





Canada

Cephalobeard wrote:Make Tzeentch ACTUALLY BETTER at casting psychic powers, and have MORE THAN SIX psychic powers.


Another thing from AoS I would like to see. There every unit has a unique power on their warscroll and then a spell lore in the book. Plus the LoC is a damn good psyker (changes the loser result to match the higher when rolling two dice to cast) ans heralds have some neat tricks for casting too.

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in au
Incorporating Wet-Blending






Australia

 Elbows wrote:
I find a daemon army to be one of the most boring armies in 40K given how limited they are (psyker stuff and charging into close combat). Overall, not very appealing and just too small of a range to really justify a full "army" codex. I'd have rather seen a Daemon subsection in the CSM book, with players opting for Daemon detachments, etc.

That was always my position. Standalone Daemon armies should not exist in 40k because Daemons are not an independent force - they can only exist in the material universe because mortals have summoned them there. You could have Chaos Space Marines supported by Daemons or Chaos Cultists supported by Daemons, but the only place you should ever find Daemons on their own is on Daemon Worlds.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 AlexHolker wrote:
 Elbows wrote:
I find a daemon army to be one of the most boring armies in 40K given how limited they are (psyker stuff and charging into close combat). Overall, not very appealing and just too small of a range to really justify a full "army" codex. I'd have rather seen a Daemon subsection in the CSM book, with players opting for Daemon detachments, etc.

That was always my position. Standalone Daemon armies should not exist in 40k because Daemons are not an independent force - they can only exist in the material universe because mortals have summoned them there. You could have Chaos Space Marines supported by Daemons or Chaos Cultists supported by Daemons, but the only place you should ever find Daemons on their own is on Daemon Worlds.

What about these ones then?

Even though the last one I sourced IS started by mortals, it is only done by one latent psyker, who dies after accidentally summoning - not a summoning cult.

As I see it, there's plenty of chance and room for a pure-daemon army in 40k.
After all, if we were judging this by what we are MOST likely to see, we shouldn't see anywhere near the amount of Space Marines on the tabletop as we already do.


They/them

 
   
Made in us
Longtime Dakkanaut





Connecticut

"A ritual on this planet summoned my Daemon forces, and I command the remainder of the destruction."

Holy cow boys look, we've justified it in record time

Stop worrying about other people's dolls being the right kind of dolls

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Daemonic Dreadnought





Eye of Terror

My wishlist reads like this:

- Deep strike for all Daemons, no more of this summoning. It's a bad mechanic. Just let them be placed on the board 9 inches away from an opponent.

- Khorne Daemons all get a chance to deny psychic abilities. Makes up for their lack of psychic powers.

- More shooting. Maybe not with the Codex release, but something to give Daemons more ranged firepower. I say this because 8th edition is all about massed firepower and it's something Daemons just don't have. It's time to introduce something else to the mix.

   
Made in au
Incorporating Wet-Blending






Australia


What about them? They were all written after the Codex: Chaos Daemons retcon, and most were written by Mat Ward.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in de
Fresh-Faced New User




 vaklor4 wrote:
I want ALL the Greater Daemons to be viable again. Also, deepstrike. I don't even care if it's a stratagem, I want /something/.


This. Mono god armies should be viable along with their centerpiece models (GDs). I dont need to have some uber competative army, but if I want to bring mono nurgle, I should have a nice and balanced game without anybody telling me how much it sucks and I should just spam a hundred tzeentch units.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 AlexHolker wrote:

What about them? They were all written after the Codex: Chaos Daemons retcon, and most were written by Mat Ward.
And what retcon would this be?

Plus, all of these are still canon, unless you can find evidence otherwise.

Further evidence for things that change, yet still happen - the World Engine. When it was first written, the Necrons are still in their OldCron state. However, even when it was updated to NewCrons, the World Engine was STILL canon. Why aren't these so?


They/them

 
   
Made in us
Insect-Infested Nurgle Chaos Lord






 AlexHolker wrote:
 Elbows wrote:
I find a daemon army to be one of the most boring armies in 40K given how limited they are (psyker stuff and charging into close combat). Overall, not very appealing and just too small of a range to really justify a full "army" codex. I'd have rather seen a Daemon subsection in the CSM book, with players opting for Daemon detachments, etc.

That was always my position. Standalone Daemon armies should not exist in 40k because Daemons are not an independent force - they can only exist in the material universe because mortals have summoned them there. You could have Chaos Space Marines supported by Daemons or Chaos Cultists supported by Daemons, but the only place you should ever find Daemons on their own is on Daemon Worlds.


So I can't play 40k games on a Daemon world?

Okaaayyyyy.....



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Grimtuff wrote:
 AlexHolker wrote:
 Elbows wrote:
I find a daemon army to be one of the most boring armies in 40K given how limited they are (psyker stuff and charging into close combat). Overall, not very appealing and just too small of a range to really justify a full "army" codex. I'd have rather seen a Daemon subsection in the CSM book, with players opting for Daemon detachments, etc.

That was always my position. Standalone Daemon armies should not exist in 40k because Daemons are not an independent force - they can only exist in the material universe because mortals have summoned them there. You could have Chaos Space Marines supported by Daemons or Chaos Cultists supported by Daemons, but the only place you should ever find Daemons on their own is on Daemon Worlds.


So I can't play 40k games on a Daemon world?

Okaaayyyyy.....



Plus it's not like a monumental warp storm has ripped the galaxy in 2 or anything.
   
Made in us
Longtime Dakkanaut





Connecticut

Dudeface wrote:
 Grimtuff wrote:
 AlexHolker wrote:
 Elbows wrote:
I find a daemon army to be one of the most boring armies in 40K given how limited they are (psyker stuff and charging into close combat). Overall, not very appealing and just too small of a range to really justify a full "army" codex. I'd have rather seen a Daemon subsection in the CSM book, with players opting for Daemon detachments, etc.

That was always my position. Standalone Daemon armies should not exist in 40k because Daemons are not an independent force - they can only exist in the material universe because mortals have summoned them there. You could have Chaos Space Marines supported by Daemons or Chaos Cultists supported by Daemons, but the only place you should ever find Daemons on their own is on Daemon Worlds.


So I can't play 40k games on a Daemon world?

Okaaayyyyy.....



Plus it's not like a monumental warp storm has ripped the galaxy in 2 or anything.


Correct. It's also not like Magnus and Mortarion tear themselves out of the warp with their own forces, as well as Daemons. We need to make sure we play be these arbitrarily decided themes when we place models on the table.

Beyond that, someone make sure we send out the auditors to make sure no one owns more marines than are in am actual company, and make sure all Daemons in the future are summoned by performing actual sacrifice.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Jovial Plaguebearer of Nurgle





North Carolina

Some if the things i would like to see:
1) can be a part of a legion but not count towards the detachments force org chart as long as they have the same god. Shouldnt be penalized for taking nurglings in a death guard detachment.
2) a two dice Smite for pink horror units of 10 or more but no mortal wounds ( gonna need it for beta smite)
3) bloodletters need a better save against ranged attacks or be far more effective in combat like additional attack phase if unit has more than 10-15 models and charged
4) demonettes need a better save against ranged attacks or a strength boost in CC or maybe a CC "overwatch" or counter charge since they are so fast
5) changling ability does not stack with other +1 to hit abilities and strats.


"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - 
   
Made in ca
Grumpy Longbeard





Canada

AlexHolker wrote:Standalone Daemon armies should not exist in 40k because Daemons are not an independent force - they can only exist in the material universe because mortals have summoned them there. You could have Chaos Space Marines supported by Daemons or Chaos Cultists supported by Daemons, but the only place you should ever find Daemons on their own is on Daemon Worlds.

Firstly, citation needed, daemonic incursions are a thing. Daemons can summon more daemons (it's even a game mechanic), so it does not take much to start, definitely not a continued mortal presence.

No, you don't get to tell me that my army isn't valid. Certainly not because of your (poor) interpretation of the fluff.

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in gb
Longtime Dakkanaut




 Ineedvc2500 wrote:
4) demonettes need a better save against ranged attacks or a strength boost in CC or maybe a CC "overwatch" or counter charge since they are so fast


Do they?

Daemonettes could be very good in the codex - with a herald near by they may be S4, with run and charge. So on foot they have an average charge range of 21.5 inches. 3 attacks each. Ap-4 on 6s.
That's not bad before any stratagems and psychic - and there may well be some good ones.

At 7 points I think they do more damage and hold up to shooting better than Genestealers, although morale may be an issue.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

How you getting 21.5"?

3.5" run.
7" charge.
That's 10.5", meaning they'd need an 11" move to get 21.5" average threat range. AFB at the moment, but I don't THINK they were that fast.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Longtime Dakkanaut




 JNAProductions wrote:
How you getting 21.5"?

3.5" run.
7" charge.
That's 10.5", meaning they'd need an 11" move to get 21.5" average threat range. AFB at the moment, but I don't THINK they were that fast.


They get +1 to move and advance with the musician. So its 7+4.5+8+1=20.5
I was out by one because I thought they had movement 8 like a lot of Eldar units. Still 20.5 isn't too bad.

Have to see when there are more Slaanesh reveals/leaks.
   
 
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