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Made in us
Humming Great Unclean One of Nurgle






The first thing I'm seeing is that as awesome as the carrion dirge + glottkin combo is, your general really needs the endless gift to help keep him alive. The army is significantly weakened without him and he will already be priority target #1. In regard to spells, you only get one, not one from each lore. Blades & Buboes are what you're going to want. Other than that I'm not seeing anything I would change.

Remember to bring a bunch of gnarlmaws, or at least a traced cutout of the base. Even assuming you don't drop any round 5 (not much point) you'll be looking at at LEAST six almost all the time. Yes, really. Round 1 you are realistically looking at 4 contagion points (your territory w/no enemies) +d3 (the free gnarlmaw) so an average of 6.

Round 2 you're getting 6 (your territory + spume in theirs) +d3, so you'll be dropping two trees here most of the time. But let's assume you only drop one tree with 6 left over.

Round 3 we've got 6 (because presumably you have something in their turf even if spume+friends are dead) +2d3, so now we are looking at two more trees with 2 left over, but again let's assume low rolls and leave you with 0 left over.

Round four it's 6+4d3, so two more trees which brings you up to six. And all that is assuming sub-par point generation.

This message was edited 1 time. Last update was at 2018/02/12 16:16:55


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Made in us
Nurgle Veteran Marine with the Flu




Southern California

I have three gnarlmaws all painted up and ready. I have found it difficult to even place three trees in relevant/significant places lately..since they have to be within 12 of another tree and 9" from an enemy. Hope it will be enough!

Allegiance: Nurgle

The Glottkin (420)
- General
- Lore of Malignance : Blades of Putrefaction

Gutrot Spume (140)

Bloab Rotspawned (260)
- Lore of Foulness : Magnificent Buboes

Lord of Plagues (140)
- Artefact : The Carrion Dirge

Sloppity Bilepiper Herald of Nurgle (100)
- Artefact : The Witherstave

10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160) 5
x Putrid Blightkings (160)

40 x Chaos Marauders (200)
-Axes
- Damned Icon

Plaguetouched Warband (100)

Total: 2000 / 2000
Wounds: 169

So would it be better to just drop the harbinger all together, not worry about keeping him alive and staying close together..."playing loose" as it were.. and run with glotkin general? Added LoP as he is pretty good with new book and can hold artifact. I could drop him and have a unit of plaguebros in reserve to summon from trees.
   
Made in us
Humming Great Unclean One of Nurgle






I think it would be a stronger list to use Glottkin as the general instead of the Harbinger. The real reason you run both of those in the same army is if it's alongside Archaeon. Drop the marauders to 35, obviously, but otherwise I wouldn't change anything. Dropping the LoP probably won't be worth it because you'll lose the artifact and the hit re-rolls on blightkings.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Can't thank you enough for letting me bounce ideas off you, Ninth!
   
Made in us
Humming Great Unclean One of Nurgle






No problem, that's what the thread is here for

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Made in gb
Dakka Veteran





Any more thoughts on this Ninth? I've not had enough time to play around with my Nurgle as much as I'd like, but initial impressions are pretty good.

I ran the Tallyband last time, and it was great having the low drops (two in my case as I took a Daemon Prince too), but I'm just not sure it's worth taking in the long run. If it was still 100 I'd be all over it...

A few questions if you'd be so kind: I'm still on the hunt for a decent drone-buffer, because the DP really sucks at his job (not getting killed). Any thoughts? Should I bite the bullet and shell out for the LoA? My only other option is a Lord on Daemonic Mount or Harbinger of Decay.

Can you see any mileage in taking several supporting characters? 3 x Poxbringer or Sorcerer (or a combination) for example. Being able to do MW at range seems to be an issue for me right now.

Lastly, I've got 100 points leftover again... is it at all worth taking a Lord of Chaos just to add a bit of punch to the Plaguebearers, or is he just rubbish?

Appreciate the help!
   
Made in us
Humming Great Unclean One of Nurgle






Multiple Poxbringers is a very good support option because their 'In Death there is Life' ability is really good now, and because they can get their points worth from just staying back, healing and throwing out spells. Also after testing Favored Poxes from a Poxbringer is as totally awesome as I thought it would be. Death there is Life can heal any Nurgle Daemon within 7" including Daemon Princes. The Endless Gift can also help a DP stay alive, or just shoving Gutrot + friends into their deployment zone so they have to deal with that first.

Tallyband isn't really worth it at the current cost. If you are putting your whole army in it at 2k for single drop & thus turn choice you can squeak out it's points worth in effectiveness but it's still overcosted. The old version was solid for 2k lists at 200 points but the new one got worse AND more expensive.

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Made in us
Nurgle Veteran Marine with the Flu




Southern California

I think favored poxes on a poxbringer is a really really good spell. Even better if you could toss him on a balewind vortex.

I'm thinking about dropping slopptity and lord of plagues from my list above and adding a poxbringer with favored poxes, and a rotbringer socerer with the carrion dirge..basically as a foul regeneis caster, round out the plaguetouched warband, and to debuff bravery. Would tag behind glotkin and toss on mystic shield if necessary. Thoughts? Weird to have a non magic artifact on sorcerer??

This message was edited 2 times. Last update was at 2018/02/17 23:52:36


 
   
Made in us
Humming Great Unclean One of Nurgle






Seems fine to me. I dunno about a poxbringer on a balewind since once he casts it he can't cast again without ending the spells.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

That makes sense also. Was thinking balewind because he can toss it out 28" and also doesn't have to move..but that's a lot of points ties into something so one dimensional.. and also the point you brought up.

I keep looking at my list everyday and jut see all the weaknesses and trying to tinker with it. I need to chill lol because eventually I'm going to drive myself insane ahah
   
Made in us
Humming Great Unclean One of Nurgle






At some point you realize that covering all the weaknesses means compromising your strengths. For example I've already seen Nurgle armies utilize the new mobility options to get a bunch of charges off, then die because they split their army up and got picked off piecemeal.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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Made in us
Nurgle Veteran Marine with the Flu




Southern California

Point well taken, ninth! That's a really good point!


Played a game against the new death yesterday. Scorched earth mission from ghb. He had prince vordrai (?) arkhan, mortis engine, 3x 10 zombies, 5 or so blood knights.

I took glotkin (general), 35 marauders, sorcerer, spume and ten blightkings. 2x 5 blightkings with lord of plagues and horticulous. I love the model and immensely proud of he paintjob I did on him. Been trying to work him unit
Lists he is super Tanky, has good rend and heals himself too. He is just so fanned expensive. Should be right around 180 IMO.

Arkhan, mortis and the prince were stacked on one side of the board. Which sucked because I was evenly distributed on all three sides. THey zoomed down the flank to my left. I moved to intercept with marauders and glotkin. Marauders charged the prince only trying to focus him down. Got fleshy abundance off but not blades of putrefaction. Which sucked because when I charged in they would have been doing mortal wounds on 5s (barbarian hordes ability) on 50 something attacks. I managed to hold him up in that combat for a couple turns..but fething Arkhan came over and curse of years'd my full health glotkin into dust. I was pissed. Spume and kings tied up the blood knights and burned an objective. Horticulous burned another. But the prince and Arkhan quickly moved to take out the slow moving kings and support heros camping in my objectives.

His wife called and he had to suddenly leave. I had 4 point lead on him in objectives by then but things were not looking good. Couldn't recover from 1/4 of my army getting one shotted.

This message was edited 1 time. Last update was at 2018/02/18 01:40:30


 
   
Made in us
Humming Great Unclean One of Nurgle






Pretty lucky Curse of Years on his part, sounds like he would have been pretty screwed without that.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Humming Great Unclean One of Nurgle






FYI, I know updates have slowed to a snail's place, sorry about that. IRL stuff being pesky. I'll still add things here and there though to fill everything out eventually. Also I'm always happy to give individual advice so feel free to ask.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





Awesome analysis, and perfect timing as I just finished priming my beasts and Horticulous and 2 Gnarlmaws!

We get 1 free Gnarlmaw, and Horticulous can plant 1 for free...why was it mentioned to have 6 Gnarlmaws above? Without the Menagerie (which seems really overcosted as a battallion doesn't it?) how can one plant 6 Gnarlmaws in a game? Doesn't seem like enough Contagion Points could be generated for that. But I'm new to the Maggotkin.

I was thinking about getting enough Furies to run a Brigade of Nurgle daemons in 40k as I don't want to spend for 9 Blightdrones. I assume they'd suck in AoS too but at least they're fast and cheap!
   
Made in us
Humming Great Unclean One of Nurgle






To quote myself from earlier:
 NinthMusketeer wrote:
Round 1 you are realistically looking at 4 contagion points (your territory w/no enemies) +d3 (the free gnarlmaw) so an average of 6.

Round 2 you're getting 6 (your territory + spume in theirs) +d3, so you'll be dropping two trees here most of the time. But let's assume you only drop one tree with 6 left over.

Round 3 we've got 6 (because presumably you have something in their turf even if spume+friends are dead) +2d3, so now we are looking at two more trees with 2 left over, but again let's assume low rolls and leave you with 0 left over.

Round four it's 6+4d3, so two more trees which brings you up to six. And all that is assuming sub-par point generation.

Note that even for armies without Spume you can be dropping Nurglings or even just moving into the opponent's territory (remember it's 'territory' not 'deployment zone' so a whole half of the board). With the Menagerie, it is indeed overcosted, and impractical to get the value out of anyways because the amount of tree generation is insane. I actually tested it using paper cutouts for trees and I ran out of cutouts on round three. I brought twelve.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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Made in gb
Dakka Veteran





Howdy. Wouldn’t mind some input on this Tallyband list if you’d be so kind:

Allegiance: Nurgle
Great Unclean One (340)
- General
- Trait: Pestilent Breath
- Artefact: The Endless Gift
- Lore of Virulence: Sumptuous Pestilence
Poxbringer Herald of Nurgle (120)
- Artefact: Tome of a Thousand Poxes
- Lore of Virulence: Favoured Poxes
Poxbringer Herald of Nurgle (120)
- Lore of Virulence: Glorious Afflictions
30 x Plaguebearers (320)
30 x Plaguebearers (320)
10 x Plaguebearers (120)
6 x Plague Drones (400)
Tallyband of Nurgle (220)

Total: 1960 / 2000
Allies: 0 / 400
Wounds: 126
   
Made in us
Humming Great Unclean One of Nurgle






I wouldn't change anything. Assuming you want to build a tallyband list that is a perfect way to do it. You could drop 3 drones for 2 beasts or switch the artifacts/command traits around a little but that would just be an alternate way to running it rather than a better one.


Automatically Appended Next Post:
Almost forgot, replace the endless gift with Witherstave. You should always bring it unless you have a very good reason not to, it's simply an awesome artifact.

This message was edited 1 time. Last update was at 2018/02/24 03:53:42


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Dakka Veteran





 NinthMusketeer wrote:
I wouldn't change anything. Assuming you want to build a tallyband list that is a perfect way to do it. You could drop 3 drones for 2 beasts or switch the artifacts/command traits around a little but that would just be an alternate way to running it rather than a better one.


Automatically Appended Next Post:
Almost forgot, replace the endless gift with Witherstave. You should always bring it unless you have a very good reason not to, it's simply an awesome artifact.


Awesome, thanks for the input!

Actually what I did last time I ran this was have a DP to run with the drones instead of the second poxbringer. He was the Witherstave carrier, and I would’ve been more impressed with it if I’d remembered he had it...
   
Made in gb
Dakka Veteran





Any tips for fighting the new Death? They seem pretty tough for us tbh. I'm thinking from a Daemon-heavy point of view, but also just generally.
   
Made in us
Humming Great Unclean One of Nurgle






They can be, because Deathly Invocation lets them counter Nurgle attrition. You need to be able to focus fire, which from a daemon perspective means plague drones. Definitely put plaguebearers or or nurglings on/near grave sites to prevent them from deep-striking units in (the units must be completely within 9" of the grave marker so this is easily denied with a single unit). A 6-man drone unit with a GUO buff backed by a DP will be able to fly to one unit, kill it, then fly to the next, etc. The traditional Nurgle strategy of doing a bit of damage to a bunch of targets doesn't work well here unless those targets are heroes/non-summonable units. Just be sure to pay attention to which heroes can heal. Keeping them off objectives shouldn't be too difficult IF you get there first, so a GUO with bell is key here along with the +2" move from the cycle if you can get it (try using the spell or Grandfather's Gift).

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Dakka Veteran





 NinthMusketeer wrote:
They can be, because Deathly Invocation lets them counter Nurgle attrition. You need to be able to focus fire, which from a daemon perspective means plague drones. Definitely put plaguebearers or or nurglings on/near grave sites to prevent them from deep-striking units in (the units must be completely within 9" of the grave marker so this is easily denied with a single unit). A 6-man drone unit with a GUO buff backed by a DP will be able to fly to one unit, kill it, then fly to the next, etc. The traditional Nurgle strategy of doing a bit of damage to a bunch of targets doesn't work well here unless those targets are heroes/non-summonable units. Just be sure to pay attention to which heroes can heal. Keeping them off objectives shouldn't be too difficult IF you get there first, so a GUO with bell is key here along with the +2" move from the cycle if you can get it (try using the spell or Grandfather's Gift).


Awesome, that's great advice thanks.

On a more general note (two general notes in fact): What are your views on Nurglings? And how many spellcasters do you think you need at 2k? I'm running two right now (GUO and Poxbringer), but I think I might need more of them. Between the signature spells, the standard bolt/shield, the awesome debuffs, and then the opportunity of moving the Cycle, there are just so many I want to cast!
   
Made in us
Humming Great Unclean One of Nurgle






Want to cast =/= should cast. The best example of this is honestly Ironjawz, their shaman has an awesome spell that goes off on a 10. I have watched people fish for that the whole game and either not get it or get it too late in the game to matter. All the while they would have performed better just casting arcane bolt.

The moral here is to look at wizards not for what they CAN do, but what they are realistically going to achieve. Many of the cool Nurgle spells need 7s to go off, so they are pretty unreliable and one should be careful about using them a lot. Fortunately Nurgle has Poxbringers which aren't OP but the nature of their rules means you can spam them without diminishing returns, assuming you want a lot of magic. But even then I wouldn't suggest more than three in an army because it cuts too much into points for actual troops.


Automatically Appended Next Post:
So I'm spitballing the nastiest Nurgle list I can come up with, maybe someone with the prerequisite models can try this out for me:

Plaguetouched Warband
Archaeon (General)(Plague Squall)
Harbinger (Witherstave)
Harbinger
Harbinger
Rotbringer Sorcerer (Muttergrub)(Blades of Putrefaction)
Marauders x35
Marauders x35
Blightkings x5

This message was edited 1 time. Last update was at 2018/02/27 23:43:53


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Seems like a nasty list! If I had the models I would try it out!

Thinking of dropping rotbringer sorcerer and bloab for 14 warriors and sayl. Bloab just doesn't seem to make enough of an impact on the game to warrant 1/8th of my points. With gutrot coming from board edge, tossing 14 warriors on an objective or right at the enemy to deal with..could offer tactical flexibility. Thoughts?

So it would be glotkin (general, blades), gutrot, sayl, poxbringer (favoured poxes), 10 blightkings, 5 blightkings, 5 blightkings, 28 marauders, 14 warriors, plaguetouched warband.

This message was edited 1 time. Last update was at 2018/02/28 01:06:37


 
   
Made in us
Humming Great Unclean One of Nurgle






I think you'll find that Bloab offers more tactical flexibility than 14 warriors + Sayl, it's among his biggest strengths. Also Sayl stands to be harmed by your own blightkings & gnarlmaws, which is a tactical restriction. I would drop Sayl for a unit of Nurglings to deep-strike in then use the leftover 20 points to bring the marauder unit to 35.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Deleted.

This message was edited 1 time. Last update was at 2018/02/28 02:46:56


 
   
Made in gb
Dakka Veteran





Duuuuude we need more on this, love your analyses!

Btw, for Plague Drones you recommend Foul Mouthparts (provided they're getting the appropriate buffs). Does this change if you intend to cast Blades on them? The Proboscis would be slightly better for this as it has a better chance of generating more sixes, but I'm very hesitant to rely on Blades as a strategy. I think I'm inclined to go for what's objectively better for Drones, and then just treat Blades as a nice bonus. Does that make sense?
   
Made in us
Humming Great Unclean One of Nurgle






Well you figure its only 3 extra chances to trigger blades, on a unit that (assuming locus) has 22 attacks with mouthparts. If you aren't triggering the locus then you aren't casting blades on them either.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I just realized you can use the plague priest's "wither" prayer on your own units in plaguetouched warband to essentially buff the wound rolls of your opponent. This makes the Grandfathers favour rule (mortal wound kickback on a wound roll of 6+) trigger on a wound roll of a 5+. Since prayers arent bound by the rules of one, you can do this multiple times...to the point where if you wanted an attacking unit would do mortal wounds to themsleves on ANY successful wound roll. On a resilient unit like warriors or a large blob of maruaders with fleshy abundance... that would be quite the combo!!

Additionally you could teleport them with Sayl right into the enemy's "face" and have them destroy themselves or if the opponent chooses not to attack.. remove those units from that phase of the game. Forcing retreat and/or boggin them down. Harbinger of Decay would make this even more gruesome.

This message was edited 2 times. Last update was at 2018/03/07 14:52:30


 
   
Made in us
Humming Great Unclean One of Nurgle






HAH! I never thought of that!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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