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Made in fi
Locked in the Tower of Amareo





Slayer-Fan123 wrote:

4. Knights were 6HP on basically Predator armor. If you couldn't deal with that, your list couldn't deal with even 5 Predators could it?


Predator's with 4++ and 5 of them so question isn't can you deal with 5 predators but can you deal with 10 uber-predators with 4++.

Oh and you are downplaying survivability boost knight gets from simply being SHV. 6PH superheavy=more survivable than 6HP non-vehicle.

This message was edited 1 time. Last update was at 2018/02/19 09:53:28


2024 painted/bought: 109/109 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I don’t remember predators ever being that good in melee.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in gb
Longtime Dakkanaut




The biggest issue is they where an abomination to balance in 7th edition, yes most comp lists were packong mental anti tank power to deal with monsters etc but that doesn't mean that knights should be a good stand alone army. 8th edition is still very kind to horde armies and penalises smaller elite armies. Knights are the very extreme of a small elite force.
Hopefully the balance will get there but an all night army should always be at a disadvantage to a conventional force, but not a walk over.
   
Made in gb
Fresh-Faced New User




Ran my Knight once at the start of 8th - went down in the first round against a Cadian list that used Pask and Overlapping Fields of Fire to kill it with bullets to spare. Put him back on the shelf and haven't used him since.

With the overwhelming level of first turn fire power lists are putting out at the moment, the big models are just too risky. I mean compare a 500pt+ Imperial Knights survivability to a 140pt Plagueburst Crawler. Give me the 4x Crawlers for the same pts cost any day of the week.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Are we talking about the "standard" knight or the others, such as: Styrix, Magaera, etc...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, they are not bad in cc, but their shooting sucks.
Compare an IK with a normal Baneblade: 2 cannons, 4 sponsons with lascannons and twin heavy bolters giving 4 lascannon shots and 30 S5 AP-1 shots. Ouch!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Librarian with Freaky Familiar






Honestly take 4 baneblades instead, like 3 blades and a shadowsword and just vaporize knights

To many unpainted models to count. 
   
Made in us
Fixture of Dakka





Knights are in a weird place. The design is heading in the right direction, but they're just not quite there. I'm actually fairly okay with the ranged damage output but the price needs to come down for it. Likewise, I like that they're not worth it as a gun platform but need to get into melee, but without an Invul or anything they tend to fall apart in combat.

Drop their cost a bit and give them a 5++ with Ion Shields giving +1 vs ranged and they're in a really fun, solid place. Might have to remove the stratagem, but I doubt it. It currently has a lot of counter play and a fairly high cost associated with it in terms of the detachment slot it takes up.

I wouldn't go crazy upping their guns though. Maybe buff the RFBC a bit. The Thermal Cannon might be more interesting if the half range bonus was 2D6 drop the lowest shots instead of damage on the shots. I like the encouragement to get into melee though, so I like "how" they play; just not their efficiency.
   
Made in us
Decrepit Dakkanaut




tneva82 wrote:
Slayer-Fan123 wrote:

4. Knights were 6HP on basically Predator armor. If you couldn't deal with that, your list couldn't deal with even 5 Predators could it?


Predator's with 4++ and 5 of them so question isn't can you deal with 5 predators but can you deal with 10 uber-predators with 4++.

Oh and you are downplaying survivability boost knight gets from simply being SHV. 6PH superheavy=more survivable than 6HP non-vehicle.

A 4++ on one side a time.

That was an actual tactical element was baiting the player to switch sides. Please do not pretend that it had a consistent 4++.


Automatically Appended Next Post:
 Primark G wrote:
I don’t remember predators ever being that good in melee.

Like any of the armies were using that much AT in melee that couldn't strike the poor 400 point model at least once.


Automatically Appended Next Post:
Ice_can wrote:
The biggest issue is they where an abomination to balance in 7th edition, yes most comp lists were packong mental anti tank power to deal with monsters etc but that doesn't mean that knights should be a good stand alone army. 8th edition is still very kind to horde armies and penalises smaller elite armies. Knights are the very extreme of a small elite force.
Hopefully the balance will get there but an all night army should always be at a disadvantage to a conventional force, but not a walk over.

Why shouldn't they be a good stand alone army? People like you are why Grey Knights aren't going to be fixed in a timely manner.

This message was edited 2 times. Last update was at 2018/02/19 17:06:21


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




What does not wanting another edition of must field as many monsters/superheavies, have to do with grey knights, they got shafted by GW and need a new dex to fix the mess they are in.

Because 4 ot 5 model army gives you guarantee of finishing deployment first, more likely to get first turn.
Any anti infantry weapons are inefficient against your army, you only have to wipe out somones anti armour weappns and you will be taking very minimal damage. Its better than it used to be but if you up their damage output your functionaly generating a targeted alpha strike army by design. If you get ob sec knights well hell whats the point, just murder my troops and I can't even beat you on objectives.
I'm not saying that they shouldn't be viable just not a must have soup component
   
Made in us
Fixture of Dakka





Ice_can wrote:

Because 4 ot 5 model army gives you guarantee of finishing deployment first, more likely to get first turn.


It's actually kind of problematic to be that low on deployments. You can't really deploy in a way that lets you focus fire since all you'll have to deploy against is their filler stuff. The big targets that would be worth alphaing off are easy to hide when the opponent's entire army is on the board.
   
Made in us
Decrepit Dakkanaut




Ice_can wrote:
What does not wanting another edition of must field as many monsters/superheavies, have to do with grey knights, they got shafted by GW and need a new dex to fix the mess they are in.

Because 4 ot 5 model army gives you guarantee of finishing deployment first, more likely to get first turn.
Any anti infantry weapons are inefficient against your army, you only have to wipe out somones anti armour weappns and you will be taking very minimal damage. Its better than it used to be but if you up their damage output your functionaly generating a targeted alpha strike army by design. If you get ob sec knights well hell whats the point, just murder my troops and I can't even beat you on objectives.
I'm not saying that they shouldn't be viable just not a must have soup component

And they weren't must-haves either. It's raging from people that either don't have half a brain to fight them or struggle with accepting there is big stuff in the game and they have to justify how broken it is. When in fact the stuff wasn't broke in the first place.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




So where would you point cost a knight then?
What is a fair amount of points for a T8 24W model 300 points? 200 points?
Would you rather they had some more wounds if so how many?
So ion shields should work in melee but void shields don't?
What are you proposing here?

What do you compair them against?
2 predators T7 w22 at 380 points with 8 lascannons
2 LRBT T8 W24 at 360 points with 2 battle cannons 2 lascannons 4 heavy bolters?
   
Made in us
Fixture of Dakka





Ice_can wrote:
So where would you point cost a knight then?
What is a fair amount of points for a T8 24W model 300 points? 200 points?
Would you rather they had some more wounds if so how many?
So ion shields should work in melee but void shields don't?
What are you proposing here?

What do you compair them against?
2 predators T7 w22 at 380 points with 8 lascannons
2 LRBT T8 W24 at 360 points with 2 battle cannons 2 lascannons 4 heavy bolters?


Assuming you're talking to me.

All I'm saying is that I don't think its bad design to force them into melee to have enough offensive output to make up their point cost but to do so they need something to hold them up longer in melee. I don't really care the specifics of getting there, just stating the overall design space they seem to occupy and why that doesn't end up working out. I'd rather not improve them by upping their ranged firepower so that tanks can remain the dedicated gun platform.
   
Made in gb
Longtime Dakkanaut




Yeah you atleast are making a reasonable case I can accept, they are probably too easy to mug in melee, I hate to think how you fair against large ork mobs.
I just worry that in trying to stop dice hammer ie just 1000 spam attacks killing big things we end up hurting the things that should be good against them. Like thunderhammers, power fists, melta while leaving the odds still in favour of just sheer weight of dice.
   
Made in us
Clousseau





East Bay, Ca, US

I would be fine with them being stronger if there was a rule where you can only bring 1. The same rule should exist for any super heavy but that's just me. That way super heavies can be what they were meant to be - totally badass, but also restricted in use so that all the lists aren't just "as many super heavy as i can fit."

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in lt
Longtime Dakkanaut






Yup. Everyone agrees that Knights simply underperform for what they cost.

   
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Khorne Chosen Marine Riding a Juggernaut





Ohio

In the eventuality the Knights get a codex/update, will GW put the Imperial's and Renegades in the same book or will they be separate?

This message was edited 1 time. Last update was at 2018/02/20 01:41:04


 
   
Made in us
Decrepit Dakkanaut




 chimeara wrote:
In the eventuality the Knights get a codex/update, will GW put the Imperial's and Renegades in the same book or will they be separate?

I hope they combine the two and just make it so you can replace the keywords.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Locked in the Tower of Amareo





GW being GW expect 2 books.

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




I hope they just get costed down a bit rather than buffed back up to annoying and meta warping levels like 7th. I’m glad they’re not on every dang table anymore to be frank.
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

Fun fact: a couple days ago I tabled with 1 Megaera and 2 Gallant (plus a small battalion of DA scout) a Khorne Berserker list (3X berserker on rhino with full character support, sorcerer on jump pack, a couple backfield units).

I was probably more surprised than my opponent: however, it wasn't bad roll...more the fact that Knight resist surprisingly well in close combat without anything that doesn't wield a storm hammer....

I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 Cybtroll wrote:
Fun fact: a couple days ago I tabled with 1 Megaera and 2 Gallant (plus a small battalion of DA scout) a Khorne Berserker list (3X berserker on rhino with full character support, sorcerer on jump pack, a couple backfield units).

I was probably more surprised than my opponent: however, it wasn't bad roll...more the fact that Knight resist surprisingly well in close combat without anything that doesn't wield a storm hammer....

So the Magaera worked good for you then?
   
Made in gb
Longtime Dakkanaut





UK

Given that we know the Knight Codex is inbound now, do we think IKs are in line for a price drop? GW have not been afraid to slash the prices of units that are underperforming (or even doing fine in the case of Dark Reapers).

The price for the new baby Knight Armigers in the Forgebane set looks rather steep and about as overcosted/underpowered as the regular Knights but maybe the Codex will fix the whole lot in one go.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Longtime Dakkanaut




What is the proof that knights are overcosted? Math hammer or just a gut feeling?

I suspect knights biggest issue right now is they are already hard countered in most meta's by people taking massive amounta of anti tank weapons over anti infantry as killing hords efficently is difficult without anothrr hord.
   
Made in us
Painlord Titan Princeps of Slaanesh




How about this- Rowboat vs a Titan= Rowboat does almost 5.2 wounds to a Titan without rerolls. The Titan does almost 4.4 wounds to Rowboat.

Titan using reaper chainsword since it does more damage on average. If using the stomp it does 3.55 wounds.

Rowboat = 385 points
Titan w Reaper = 350 points
   
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Phoenix, AZ, USA

Ice_can wrote:
What is the proof that knights are overcosted? Math hammer or just a gut feeling?

I suspect knights biggest issue right now is they are already hard countered in most meta's by people taking massive amounta of anti tank weapons over anti infantry as killing hords efficently is difficult without anothrr hord.

Which is exactly why they are overcosted.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Longtime Dakkanaut




Ok now try shooting at each other aswell.

Also your compairing a named primark agains a generic titain.
Named charictors are almost always better than the generic profile otherwise how would GW get you to buy them.

A more realistic comparison is a couple of predator or leman Russ's
How many predators does it take to kill a knight and how many leman russes does it take to kill a knight?

Automatically Appended Next Post:
 jeffersonian000 wrote:
Ice_can wrote:
What is the proof that knights are overcosted? Math hammer or just a gut feeling?

I suspect knights biggest issue right now is they are already hard countered in most meta's by people taking massive amounta of anti tank weapons over anti infantry as killing hords efficently is difficult without anothrr hord.

Which is exactly why they are overcosted.

SJ

By that logic every tank is overcosted, as they are also hard countered by lascannon spam and they don't have invulnerable saves.

This message was edited 2 times. Last update was at 2018/03/25 23:04:29


 
   
Made in us
Painlord Titan Princeps of Slaanesh




Fire Raptor vs Titan

Fire Raptor does almost 9.5 wounds

Titan w Thermal cannon + melta + heavy stubber + avenger gatling cannon = 8.12 wounds. If you are within 8" (hvy flamer) add .56 wounds. If within 6" then add 1 wound for the melta. Total at less than 6" = 9.68 wounds.

Fire Raptor = 418
Titan = 539

This message was edited 2 times. Last update was at 2018/03/25 23:21:10


 
   
Made in gb
Longtime Dakkanaut




A fireraptor isnt a standard tank, its a £120 forgeworld flyer. How many of them are you meeting regularly?

Against normal list items like leman russ and predators how, and wounds delt is not the full equation. It has to be done in number to kill it. Durability has a points cost, it's not all about your damage output.
   
 
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