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T'au is officially the next codex. What will be their Sept Tactics?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nl
Crazed Spirit of the Defiler




 MinscS2 wrote:
As long as they don't get a "-1 to hit" and/or "+1 to hit when overwatching" Sept Tactics I'm content.



I'd be surprised if they didn't get those. Especially the overwatch thing is really fluffy as well on gunline-style armies.
   
Made in us
Cog in the Machine




Washington, DC

I can see farsight enclaves getting a stratagem that gives them +1 WS for a turn on all battlesuits for 1 or 2 CP.

Warlord trait will probably be reroll hits in assault.

Relic will be one of those lightsaber things from 7th

#dontbeatony

3500+
(Raven Guard) 7000+
(Scions) 1500+ 
   
Made in us
Nasty Nob






Id take the hell out of a trait that allowed my suits to have the old jetpack move again

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Willing Inquisitorial Excruciator




Dionysodorus wrote:
A lot of the traits we've seen for other armies aren't great fits for Tau, for a couple reasons. Obviously CC-oriented traits don't make a whole lot of sense, even for Farsight Enclaves. Many of the shooting traits we've seen overlap with markerlights -- maybe they'll get totally reworked, but as-is markerlights provide re-rolls, ignore penalties for moving/advancing and shooting, and ignore cover.

But it's pretty hard to predict what they're going to get because GW doesn't seem to try very hard to come up with sets of traits that are internally balanced or thematic.

That said, there are a couple that they've handed out to multiple factions which would work pretty well for Tau. Obviously the Raven Guard trait is desirable, though GW may want stacking hit mods to be an Eldar thing. Both AdMech and Guard got a 5+ Overwatch trait, and better Overwatch is already a Tau thing. Several subfactions have something like "treat rapid-fire weapons as assault weapons when advancing", maybe also with +1 Ld.

Markerlights, multi-trackers, and Exemplar of the Kauyon completely overlap, but that didn't stop GW from giving index Tau those rules.

 davou wrote:
Id take the hell out of a trait that allowed my suits to have the old jetpack move again

That feels like it's guaranteed to be a stratagem.

This message was edited 1 time. Last update was at 2018/02/25 22:21:45


 
   
Made in au
Pestilent Plague Marine with Blight Grenade





More importantly who will get the "reroll failed morale tests" ?

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in fi
Locked in the Tower of Amareo





SirWeeble wrote:
One Sept will be "-1 to hit over 12"

the others will be.... who cares? just take the "-1 over 12."


I've used the +1 option for admech and felt like a cheap choice. Probably won't use it again. No theme to it, no downside. Just 16.6% more wounds for the whole army.


Like tyranids got?

2024 painted/bought: 109/109 
   
 
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