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Objectives are not worth enough points in ITC format.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I would like to see a narrative secondary.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Awesome Autarch






Las Vegas, NV

There has been some great feedback so far, thanks!

Even those of you who just don't like the missions please say--specifically--why. If you played someone you didn't like at an event using ITC format that isn't due to the format that is just crummy luck drawing a personality you clashed with.

If you like book missions, cool! We try to provide a toolkit that lets you run an event however you like and still participate and submit scores for points. We've said this a million times but we seriously don't care what format you use. Do what makes your local community happy, we just want to energize and motivate people to play, paint and get excited for the hobby.

And yeah, we went for balance between board control and killing stuff but there's always room for improvement.

One very cool suggestion we got was to get 1 point for every objective you hold at end game (to a max of 4) which scratched the itch of players that like end of game scoring. We will likely implement that one (which would need a tweak for missions with less than 4 objective, obviously but it is a cool idea).

Also, the 2 objective missions is pretty universally not loved so far, lol, so that will get changed.

And the secondaries that everyone likes we will leave be and the ones folks don's seem to like or want to see altered (the reaper, big game hunter, death by 1,000 cuts) we will do so.

   
Made in us
Been Around the Block




I firmly agree with the original posters... I feel like the most engaging games are where you have to make hard but interesting choices. Take out that artillery that is shelling you va the sturdy far way infantry squad holding an objective. It adds even more depth to targeting priority than just what is the most threatening which is great.

When I think back to awesome war movies or even famous battles they were much more often about specific tasks rather than total obliteration, at least more recently. Fighters and bombers vying to defend or attack a factory. Trying to capture or hold key bridges or mountain passes. The killing was a means to an end not an end itself.

Compare saving private Ryan to John wick. Both fun movies but only one of them is a war movie and one makes a much better game.

My friends and I started with the very simple 6 objectives, evenly in each 2’xI 2’ box, one point for every turn you hold it. Forces you to move out on the map. Obviously has so,e problems and clearly favors some armies over others. But adds a lot that straight murder doesn’t. Plus there is still always a bloodbath anyway
   
 
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