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Made in us
Fixture of Dakka






 vaklor4 wrote:
 BaconCatBug wrote:
I agree with the 2nd point there. Although it does feel kind of bad if you:
Over de-tune your list to whats basically an auto-lose, or;
Play with a "bad" list and still decisively win.


I've already tuned my lists down in the past, with not so great results. Not in the sense that I just got demolished, but in the sense that I still won, and my opponents still complained. The worst offense was when I tried out a gunline of Skullcannons and Daemon Engines versus Tau gunline, and won handedly, with only about a quarter of my force consisteing of melee.


Honestly, it sounds like a bad player(s) that dont like to think when they play and just wants to push models and throw dice, but they also dont want their models to be taken off the table.

I really truly believe they would like AoS better.

   
Made in us
Fixture of Dakka





It's not cheesy at all, but in general the game tries so hard to make positioning irrelevant that it can sometimes feel cheesy whenever it comes into play.
   
Made in us
Dakka Veteran




 Dakka Wolf wrote:
Sure it's frustrating as hell but truthfully I'd be surprised if an opponent just left a tank out in the open, probably a little suspicious too - what kind of shenanigans will I be charging my stuff into if I take that 170ish point target?
That dude has blue vein hiding up at least one of his sleeves.


Or he's just playing bad. here aren't enough unknown variables/opportunities for strategies to worry about "what-ifs" like this.

As far as the OP goes; tell your opponents to play better.

It's part of the fething game; a critical part, and a reason why elite armies are worse off than cheapo horde armies - the lack of models/boardspace/screening.
   
Made in us
Possessed Khorne Marine Covered in Spikes






Bubblewrap is not cheesy.
Using transports is not cheesy.
Playing a World Eaters army is not cheesy.

Your friends could have it much, much worse. They're being spoiled. Tell them to git gud.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in us
Longtime Dakkanaut





Yeah I think you're being more than reasonable here. There are some people who just can't play the game in a tactical way and will look down on those who do. I saw a guy come to the club I go to and play a game. He was a nice guy and a bit of an older gentleman, but it was painfully obvious he was a very casual player. He was playing a very fluffy marine list comprised of a codex standard battle demi company.

He went up against my friend who is not a WAAC by ANY means at all, but does know how to play the game. My friend was playing guard in what was also a fluffy list of a mix of guardsmen screens and tanks.

Marine guy did not get to go first then suffered major casulties complaining about how he was just getting gunlined. My friend told him he is playing the guard. That is literally what they do. Game goes on a bit and the marine player wants to charge a tank that has a screen in front of it. My friend explains basic core mechanics to this guy and that no his marines cant just bowl through his guard.

Marine guy was obviously salty and stated he felt that was incredibly gamey. My friend was clearly confused and told him that he is just playing the game and that screening is a basic tactic. The marine tactical squad charges in (Pretty sure they were only alive out of pitty) and proceed to kill two guardsmen out of 10. Marine guy can't believe the guard player made a single five up and and that five marines killed only two guardsmen. Marine guy gave up shortly after and asked if everyone was that much of a 'gamer" causing a bit of a scene.

He explained what my friend did and the universal reaction was essentially "Yeah... It's called tactics. He's just playing the game normally. He is supposed to not shoot his tanks and just charge you when he has no reason to do such?"

Said guy never came back. Some people just don't understand they are playing a game that people want to win.

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Especially since, looking at the numbers...

5 Marines (with a Sarge) are 6 attacks, 4 hits, 8/3 wounds, 16/9 unsaved.

Two Guardsmen dead is technically ABOVE AVERAGE murder rates!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






fe40k wrote:
 Dakka Wolf wrote:
Sure it's frustrating as hell but truthfully I'd be surprised if an opponent just left a tank out in the open, probably a little suspicious too - what kind of shenanigans will I be charging my stuff into if I take that 170ish point target?
That dude has blue vein hiding up at least one of his sleeves.


Or he's just playing bad. here aren't enough unknown variables/opportunities for strategies to worry about "what-ifs" like this.

As far as the OP goes; tell your opponents to play better.

It's part of the fething game; a critical part, and a reason why elite armies are worse off than cheapo horde armies - the lack of models/boardspace/screening.


It is possible but the variables do exist. Against assault heavy armies in particular sacrificing units that can stand up to enough of a beating that they can't just be shot out of the way or single unit charged out of the way is a good way of slowing their movement. Rather than letting them have full movement and a good charge to help their advance up the board plant something in their way.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Dakka Veteran




Hey guys, is moving my pawns up in front of my more valuable pieces cheesy? My opponent is complaining because I didn't leave an open diagonal line for his Bishop to take my Queen.
   
Made in kr
Crushing Black Templar Crusader Pilot






It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.
   
Made in gb
Dakka Veteran





Let the lesser minions attract the enemy fire, while my elites move up behind ready to unleash chaos upon the enemy.
Perfectly valid tactic and fluffy too.

I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples 
   
Made in us
Shadowy Grot Kommittee Memba






I remember in my second game ever I was incredibly excited to use my long fang squad I'd just built. It had one multi-melta, one heavy bolter, one lascannon and one plasma cannon so it was well-balanced and could handle any threat.

My opponent had a leman russ tank and put the blast marker on them (5th ed). rolled a direct hit, rolled 5 2+'s, killed them all.

It was very clearly the most busted, ridiculous, utterly broken OP thing in the entire game if it could do that. I was incredibly mad that my attempt to make a balanced list had been foiled by this cheesy crap.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Towering Hierophant Bio-Titan





"is using the tiniest amount of brainpower for deployment positioning cheese?"

Find out next episode of Casuals Who Hate Losing!

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


It's not hard. It doesn't matter how inexperienced or casual a player is. There is nothing cheesy about using strategy.

Putting a combi-plasma on a rhino to destroy yourself to get a turn 1 charge with Berzerkers is cheesy. Tailoring your list to your opponent, such as in your example, is cheesy. Taking fodder to bubblewrap your powerhouses is a tactic. Overcome it. Don't coddle your newbies, that just stunts their growth.

Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in gb
Lord of the Fleet






 vaklor4 wrote:
 Amishprn86 wrote:
Ok.. i'm not even going to answer that.

Let me ask you this, "Is playing all shooting units cheesy?" "Is playing an army with -1 to hit cheesy?" "Is advancing with melee units cheesy?"

Come on dude.....


I'll have you know they find my World Eater Berzerkers to be VERY cheesy when put inside a rhino, so I don't know what is reality anymore outside of my playgroup. I rarely get a chance to play with people other than them.


Apparently "cheesy" means "tactic that I don't want to learn how to deal with".
   
Made in gb
Smokin' Skorcha Driver




London UK

In my gaming group I have a variety of players. One of them is my work colleague and he is a natural born optimizer and tactician, we spend hours talking about how to build lists optimally and the best ways to position and play the game and he puts brutal lists against me that push the limits of OP.

I have another buddy who just loves painting and the black library and just wants to put models down and narrative stuff. when the two meet on the field the scenario that the OP states is pretty close to what happens.

8th edition has shifted a lot of in game tactics to positioning and movement of models. What you should do is explain why you position your models and why you make the choices you are as you do them for a few games and the cheese feel badsies that your opponents feel may go away.
   
Made in ca
Monstrously Massive Big Mutant






 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


He has been playing for half the game's life span. Ive been playing since the start of 8th.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

The problem isn't you, it is the game system.

   
Made in us
Shadowy Grot Kommittee Memba






 Kharneth wrote:
 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


It's not hard. It doesn't matter how inexperienced or casual a player is. There is nothing cheesy about using strategy.

Putting a combi-plasma on a rhino to destroy yourself to get a turn 1 charge with Berzerkers is cheesy. Tailoring your list to your opponent, such as in your example, is cheesy. Taking fodder to bubblewrap your powerhouses is a tactic. Overcome it. Don't coddle your newbies, that just stunts their growth.


Im confused, how does a combi plasma on a rhino allow you to get a turn 1 charge?

i get that you move forward, use the combi plasma to try and get a 1, blow yourself up, and then your zerkers are 4" farther...but they're still only 16" up, that's pretty unreliable for a T1 charge, and very expensive.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Monstrously Massive Big Mutant






the_scotsman wrote:
 Kharneth wrote:
 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


It's not hard. It doesn't matter how inexperienced or casual a player is. There is nothing cheesy about using strategy.

Putting a combi-plasma on a rhino to destroy yourself to get a turn 1 charge with Berzerkers is cheesy. Tailoring your list to your opponent, such as in your example, is cheesy. Taking fodder to bubblewrap your powerhouses is a tactic. Overcome it. Don't coddle your newbies, that just stunts their growth.


Im confused, how does a combi plasma on a rhino allow you to get a turn 1 charge?

i get that you move forward, use the combi plasma to try and get a 1, blow yourself up, and then your zerkers are 4" farther...but they're still only 16" up, that's pretty unreliable for a T1 charge, and very expensive.


You warptime the Rhino first with a jump pack sorcerer that ran up with the rhino for 24" before shooting phase.
   
Made in gb
Lethal Lhamean




Birmingham

 jeff white wrote:
The problem isn't you, it is the game system.

Don't be silly, if someones getting salty over a screening unit screening then they've got a serious problem and it's not the game.
   
Made in us
Fixture of Dakka






 Imateria wrote:
 jeff white wrote:
The problem isn't you, it is the game system.

Don't be silly, if someones getting salty over a screening unit screening then they've got a serious problem and it's not the game.


This ^ its not different than using a pawn in chess to spot your more important pieces from being taken.

   
Made in us
Possessed Khorne Marine Covered in Spikes






the_scotsman wrote:
 Kharneth wrote:
 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


It's not hard. It doesn't matter how inexperienced or casual a player is. There is nothing cheesy about using strategy.

Putting a combi-plasma on a rhino to destroy yourself to get a turn 1 charge with Berzerkers is cheesy. Tailoring your list to your opponent, such as in your example, is cheesy. Taking fodder to bubblewrap your powerhouses is a tactic. Overcome it. Don't coddle your newbies, that just stunts their growth.


Im confused, how does a combi plasma on a rhino allow you to get a turn 1 charge?

i get that you move forward, use the combi plasma to try and get a 1, blow yourself up, and then your zerkers are 4" farther...but they're still only 16" up, that's pretty unreliable for a T1 charge, and very expensive.


7" charge with rerollable charging is not unreliable.

This message was edited 1 time. Last update was at 2018/05/24 14:17:41


Blood for the Blood God!
Skulls for the Skull Throne! 
   
Made in us
Shadowy Grot Kommittee Memba






 Kharneth wrote:
the_scotsman wrote:
 Kharneth wrote:
 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


It's not hard. It doesn't matter how inexperienced or casual a player is. There is nothing cheesy about using strategy.

Putting a combi-plasma on a rhino to destroy yourself to get a turn 1 charge with Berzerkers is cheesy. Tailoring your list to your opponent, such as in your example, is cheesy. Taking fodder to bubblewrap your powerhouses is a tactic. Overcome it. Don't coddle your newbies, that just stunts their growth.


Im confused, how does a combi plasma on a rhino allow you to get a turn 1 charge?

i get that you move forward, use the combi plasma to try and get a 1, blow yourself up, and then your zerkers are 4" farther...but they're still only 16" up, that's pretty unreliable for a T1 charge, and very expensive.


7" charge with rerollable charging is not unreliable.


IDK about you but I usually opt to not start on my deployment line vs world eaters.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Possessed Khorne Marine Covered in Spikes






the_scotsman wrote:
 Kharneth wrote:
the_scotsman wrote:
 Kharneth wrote:
 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


It's not hard. It doesn't matter how inexperienced or casual a player is. There is nothing cheesy about using strategy.

Putting a combi-plasma on a rhino to destroy yourself to get a turn 1 charge with Berzerkers is cheesy. Tailoring your list to your opponent, such as in your example, is cheesy. Taking fodder to bubblewrap your powerhouses is a tactic. Overcome it. Don't coddle your newbies, that just stunts their growth.


Im confused, how does a combi plasma on a rhino allow you to get a turn 1 charge?

i get that you move forward, use the combi plasma to try and get a 1, blow yourself up, and then your zerkers are 4" farther...but they're still only 16" up, that's pretty unreliable for a T1 charge, and very expensive.


7" charge with rerollable charging is not unreliable.


IDK about you but I usually opt to not start on my deployment line vs world eaters.


I've never fought World Eaters, but if I did, I'd start on my deployment line

Blood for the Blood God!
Skulls for the Skull Throne! 
   
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Nasty Nob





United States

Sign up for a fist fight, get punched, claim actually throwing a punch in a fist fight is cheesy.

Start a game, lose, claim using pawns are cheesy

This message was edited 1 time. Last update was at 2018/05/24 15:52:25


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ca
Longtime Dakkanaut





If bubble-wrap is cheesy, then you wouldn't believe it, but I am almost always fighting such cheesy gits!

As stated, multiple times, tactics aren't cheesy. The only thing I really think is cheesy is bringing tournament-powered lists (lists made up of units that are extremely points-price competitive) into a game against someone who made it clear that they want a more friendly game using cute and badly-equipped stuff.

If your opponents are hell-bent against using tactics, then they should consider playing only historical match-ups where the victor and how units are to shoot and be moved are pre-determined. I'm guessing your opponents are saying "My units march with bases touching because they were trained by Mordians. They won't ever Fall Back!" rather than "Hmm, if I take 3 men and daisy-chain them back a couple inches, and move forward keeping coherency, then I can gain this guy's aura benefit on my melta-gun that's now within half-range, and charge to prevent the unit from shooting next turn!"

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in au
Towering Hierophant Bio-Titan





 Amishprn86 wrote:
 Imateria wrote:
 jeff white wrote:
The problem isn't you, it is the game system.

Don't be silly, if someones getting salty over a screening unit screening then they've got a serious problem and it's not the game.


This ^ its not different than using a pawn in chess to spot your more important pieces from being taken.

Hell, I think even what you just said is considerably more involved than "don't put the characters in front of the fodder" which is just absurd to do otherwise

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Loyal Necron Lychguard





 vaklor4 wrote:
 BaconCatBug wrote:
I agree with the 2nd point there. Although it does feel kind of bad if you:
Over de-tune your list to whats basically an auto-lose, or;
Play with a "bad" list and still decisively win.


I've already tuned my lists down in the past, with not so great results. Not in the sense that I just got demolished, but in the sense that I still won, and my opponents still complained. The worst offense was when I tried out a gunline of Skullcannons and Daemon Engines versus Tau gunline, and won handedly, with only about a quarter of my force consisteing of melee.

This... does not sound like a matchup in which you should have had the advantage. I think the other players in your area are really bad.
   
Made in kr
Crushing Black Templar Crusader Pilot






 vaklor4 wrote:
 posermcbogus wrote:
It's kind of hard to make a call without knowing all the context of the situation, but it just sounds like salt tbh.

To give this other guy the benefit of the doubt, how experienced is your opponent?
I remember my second game (and my first against anything not also marines), back in 7th - against a marine list with almost no anti-armor, and mostly stuff I thought looked cool, my opponent brought a marine-killer list of plasma leman russes (and pask in a punisher) behind a great wall of infantry.
I think I killed less than 10 guardsmen before getting tabled on turn 3. Because I was a total fething eejit with no experience, this felt like total cheese (on top of rolling dreadfully the entire time). If they are a rookie, patience is probably the most constructive thing for the situation.

Additionally, can your opponent's army actually counter a lot of bodies? I imagine a small-elite army like custodes or grey knights might struggle to perform. Maybe you could check out playing some more scenario based, narrative driven matches, like an 'endless swarm' type deal, or something similar that gives you a closer game, without compromising both of your experiences too much, especially if the other player doesn't have enough spare money to invest in radical compositional changes to his list.

Like, at the end of the day though, if it isn't fun, like, just don't play each other?
If you both aren't enjoying it, what's the point? It's a game, not a 15-year old marriage.

If this guy, however, is actually a player who's been around the block a bit, and is actually getting out of his pram over something as basic as a meat shield, I'd suggest that you avoid playing with him in future. He sounds like straight up no fun.


He has been playing for half the game's life span. Ive been playing since the start of 8th.


Then he's just a wiener.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 Amishprn86 wrote:
 Imateria wrote:
 jeff white wrote:
The problem isn't you, it is the game system.

Don't be silly, if someones getting salty over a screening unit screening then they've got a serious problem and it's not the game.


This ^ its not different than using a pawn in chess to spot your more important pieces from being taken.


See but it is. Screens are not bubblewrap. Bubblewrap stops tanks with gretchin and charges from every direction. Layers of infantry to soak fire is similar in fxn but differs in spirit. My guess is that peeps are salty about the bubblewrap bc it gets used to cover for an overly abstract dumbed down rules set. So different from a pawn. Hvy cav can jump right over pawns. Bubble wrap paralyzes landraiders. Ridic.

This message was edited 1 time. Last update was at 2018/05/25 15:12:28


   
 
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