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Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





Doesn't the War of the Beast books feature an Inquisitor that had been alive during the time of the Great Crusade? I can't remember the name but that makes him at least over a 1000 years old. He seems like an extreme outlier, but between him and now 10K year old magos (granted he is AM, but then why don't we have 10K year old Fabricator Generals running around) it seems like GW is really stretching out the regular life span of Imperial servants in recent works.

This message was edited 1 time. Last update was at 2018/07/13 08:37:01


Sorry for my spelling. I'm not a native speaker and a dyslexic.
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Made in ca
Commander of the Mysterious 2nd Legion





 Disciple of Fate wrote:
Doesn't the War of the Beast books feature an Inquisitor that had been alive during the time of the Great Crusade? I can't remember the name but that makes him at least over a 1000 years old. He seems like an extreme outlier, but between him and now 10K year old magos (granted he is AM, but then why don't we have 10K year old Fabricator Generals running around) it seems like GW is really stretching out the regular life span of Imperial servants in recent works.


It does yes. Lastan Neemagiun Veritus was around during the Horus Heresy, making him over 1500 years old, easily our record age for an unaugmented human. In addition
Spoiler:
It turns out that Veritus was an assumed name, and he was actually Kyril Sindermann, who we first see in the Horus Heresy novels, and he was no spring chicken even then

Opinions are not facts please don't confuse the two 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





BrianDavion wrote:
 Disciple of Fate wrote:
Doesn't the War of the Beast books feature an Inquisitor that had been alive during the time of the Great Crusade? I can't remember the name but that makes him at least over a 1000 years old. He seems like an extreme outlier, but between him and now 10K year old magos (granted he is AM, but then why don't we have 10K year old Fabricator Generals running around) it seems like GW is really stretching out the regular life span of Imperial servants in recent works.


It does yes. Lastan Neemagiun Veritus was around during the Horus Heresy, making him over 1500 years old, easily our record age for an unaugmented human. In addition
Spoiler:
It turns out that Veritus was an assumed name, and he was actually Kyril Sindermann, who we first see in the Horus Heresy novels, and he was no spring chicken even then

Ah I must have missed that part in another book? Jeez, the guy was supposedly already 70-80+ back then. As far as I remember he hasn't even reached the end of his lifespan at 1500 according to the books.

Sorry for my spelling. I'm not a native speaker and a dyslexic.
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Made in ca
Commander of the Mysterious 2nd Legion





 Disciple of Fate wrote:
BrianDavion wrote:
 Disciple of Fate wrote:
Doesn't the War of the Beast books feature an Inquisitor that had been alive during the time of the Great Crusade? I can't remember the name but that makes him at least over a 1000 years old. He seems like an extreme outlier, but between him and now 10K year old magos (granted he is AM, but then why don't we have 10K year old Fabricator Generals running around) it seems like GW is really stretching out the regular life span of Imperial servants in recent works.


It does yes. Lastan Neemagiun Veritus was around during the Horus Heresy, making him over 1500 years old, easily our record age for an unaugmented human. In addition
Spoiler:
It turns out that Veritus was an assumed name, and he was actually Kyril Sindermann, who we first see in the Horus Heresy novels, and he was no spring chicken even then

Ah I must have missed that part in another book? Jeez, the guy was supposedly already 70-80+ back then. As far as I remember he hasn't even reached the end of his lifespan at 1500 according to the books.


the impression I got was his suit was keeping him alive, likely handling the duties oif some failed organs.

Opinions are not facts please don't confuse the two 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc





I believe he outright stated that, but its still surprising, considering quite a few people are high enough up the ladder to try and employ such equipment. FW has made earlier mention of similar suits, but not of a millenia like quality. Veritus could have probably made it past 2000. Natural human life span seems to matter little anymore, now that the lore has found ways to stave of death for that long without going the AM route.

This message was edited 1 time. Last update was at 2018/07/13 09:26:34


Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

The basic answers are all there:

Really old - the character is still around just really old now
Timey-wimey - a warp accident or whatever pushed the character 200 years ahead
Rip Van Winkle - the character was in suspended animation
Einstein - The character was in transit so often that only 10 years passed for the 200 outside
Superpowers - The character just lives real long
Identical Grandchild - Meet Marbo III, who looks and acts just like his famous grandsire
Who cares? - Who cares?

Pick and choose as you will. A lot of special characters like Lord Solar Macharus were already 'dead' when their rules were published so it's not like it's important for the game, only for novels and such.

 
   
Made in gb
Fresh-Faced New User




if there mentioned in a novel that is based in the time period after the crusade then there are hundreds of ways you can justify that especially being a sci-fi/fantasy in space setting...

if you mean just in terms of rules for tabletop then that is a non issue as they're there so you can play a battle based at any point in time... that and it would be a silly move to write out characters that sell well and that you have stock of...
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

 Kid_Kyoto wrote:
The basic answers are all there:

Really old - the character is still around just really old now
Timey-wimey - a warp accident or whatever pushed the character 200 years ahead
Rip Van Winkle - the character was in suspended animation
Einstein - The character was in transit so often that only 10 years passed for the 200 outside
Superpowers - The character just lives real long
Identical Grandchild - Meet Marbo III, who looks and acts just like his famous grandsire
Who cares? - Who cares?

Pick and choose as you will. A lot of special characters like Lord Solar Macharus were already 'dead' when their rules were published so it's not like it's important for the game, only for novels and such.


You missed this one: They're actually dead, but GW didn't bother writing a story about a guy dying of old age.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Albino Squirrel wrote:
 Kid_Kyoto wrote:
The basic answers are all there:

Really old - the character is still around just really old now
Timey-wimey - a warp accident or whatever pushed the character 200 years ahead
Rip Van Winkle - the character was in suspended animation
Einstein - The character was in transit so often that only 10 years passed for the 200 outside
Superpowers - The character just lives real long
Identical Grandchild - Meet Marbo III, who looks and acts just like his famous grandsire
Who cares? - Who cares?

Pick and choose as you will. A lot of special characters like Lord Solar Macharus were already 'dead' when their rules were published so it's not like it's important for the game, only for novels and such.


You missed this one: They're actually dead, but GW didn't bother writing a story about a guy dying of old age.


That falls under Who Cares?

 
   
Made in us
Regular Dakkanaut



Right Behind You

Mellow wrote:
Tau ... wormhole?


Recent Tau Codex update. The Fourth Sphere expansion fleet got sucked into the Warp hole when they activated the new FTL systems of their fleet. They got stuck in there until (according to Phil Kelly in War of Secrets) they ran into a Chaos God of the Greater Good that was largely the creation of humans of the Tau Empire, who was able to make an exit for them. The entrance and exit are now linked and the Fifth Sphere expansion fleet is now using it but ships that pass through have most personnel in stasis for the trip to prevent exposure, particularly to non-Tau. Another part of War of Secrets is that O'Kais is kept in stasis until actually needed but the system keeps his mind active somehow and feeds him tactical data.
   
Made in au
Sneaky Sniper Drone




I'm going to chime in with a quick summary of the T'au characters.

Farsight - Kept alive by the Dawn Blade

Shadowsun - Kept stasis'd between long periods of time

Aun'Va - Dead. Explicitly stated to be a hologram.

Aun'Shi - Really shouldn't be around anymore. Was old and retired before the Damocles Crusade (which was ~400 years prior to current 40k).

Longstrike - Still alive (explicitly stated). Should be dead without a "he was in stasis" explanation.

Darkstrider - Supposedly still alive. Should be dead by now. Stasis argument doesn't work because practically every T'au higher up bar Shadowsun hates him.


I personally think that the "T'au have short lifespans" thing has been soft retconned at this point. I think it was mentioned once(?) in a White Dwarf a decade ago(?) and has been indirectly contradicted by so many characters living for so long (and frankly doesn't make much sense to begin with).

This message was edited 1 time. Last update was at 2018/07/13 17:33:40


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

"The greater good" would seem to sometimes require that certain essential personnel be given rare/expensive/limited rejuve treatments.

 
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

I would really prefer that, if they intend to make periodic "leaps" in the timeline, that they invent a largely new cast of characters for each one. It's really stupid having characters around who were alive during the Horus Heresy. The great spans of time are meaningless if you have so many characters who can live for thousands of years.
   
Made in gb
Fixture of Dakka




I find the whole advancing the setting thing silly. GW doesn't have the ability to pull it off well. They should have done campaigns as past events. Maybe in that short five thousand year gap in the lore?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Frenzied Berserker Terminator






BrianDavion wrote:
 Delvarus Centurion wrote:
BrianDavion wrote:
except it's already been addressed. the time flows differantly for differant people, for some it's been 70 years for other 7 days, and likely for others even longer


They aren't always in the warp, they can span years to even decades in some wars and the warp isn't an explanation at all, they could be far into the future the warp doesn't just slow down time. Most times the get in and out of the warp without that much of a time change.


I trhink you misunderstood me. when the great rift formed the warp leaked into everything, and during that moment time was absolutely BORKED for a time. for some worlds it was weeks, for others, months, for some YEARS. There is a reason why the 8th edition codexes have abandoned dates. GW's telling us effectively that "a concise timeline is proably FUTILE now"


Can you quote this, I think they probably mean 'inside the rift.' That doesn't sound right. Otherwise how would they know how long the Inodomitus Crusade has lasted and they are still using Imperial time.


Automatically Appended Next Post:
Bananarama wrote:
if there mentioned in a novel that is based in the time period after the crusade then there are hundreds of ways you can justify that especially being a sci-fi/fantasy in space setting...

if you mean just in terms of rules for tabletop then that is a non issue as they're there so you can play a battle based at any point in time... that and it would be a silly move to write out characters that sell well and that you have stock of...


No not in the rules I'd just like some lore addressing the subject is all.

This message was edited 2 times. Last update was at 2018/07/13 20:35:40


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Delvarus Centurion wrote:
BrianDavion wrote:
 Delvarus Centurion wrote:
BrianDavion wrote:
except it's already been addressed. the time flows differantly for differant people, for some it's been 70 years for other 7 days, and likely for others even longer


They aren't always in the warp, they can span years to even decades in some wars and the warp isn't an explanation at all, they could be far into the future the warp doesn't just slow down time. Most times the get in and out of the warp without that much of a time change.


I trhink you misunderstood me. when the great rift formed the warp leaked into everything, and during that moment time was absolutely BORKED for a time. for some worlds it was weeks, for others, months, for some YEARS. There is a reason why the 8th edition codexes have abandoned dates. GW's telling us effectively that "a concise timeline is proably FUTILE now"


Can you quote this, I think they probably mean 'inside the rift.' That doesn't sound right. Otherwise how would they know how long the Inodomitus Crusade has lasted and they are still using Imperial time.


Automatically Appended Next Post:
Bananarama wrote:
if there mentioned in a novel that is based in the time period after the crusade then there are hundreds of ways you can justify that especially being a sci-fi/fantasy in space setting...

if you mean just in terms of rules for tabletop then that is a non issue as they're there so you can play a battle based at any point in time... that and it would be a silly move to write out characters that sell well and that you have stock of...


No not in the rules I'd just like some lore addressing the subject is all.



I can't find the exact quote but iut's mentioned in devestation of Baal. that said, consider, the Noctus Aetern seemingly lasted for differant time periods for differant planets. so...



Opinions are not facts please don't confuse the two 
   
Made in gb
Frenzied Berserker Terminator






BrianDavion wrote:
 Delvarus Centurion wrote:
BrianDavion wrote:
 Delvarus Centurion wrote:
BrianDavion wrote:
except it's already been addressed. the time flows differantly for differant people, for some it's been 70 years for other 7 days, and likely for others even longer


They aren't always in the warp, they can span years to even decades in some wars and the warp isn't an explanation at all, they could be far into the future the warp doesn't just slow down time. Most times the get in and out of the warp without that much of a time change.


I trhink you misunderstood me. when the great rift formed the warp leaked into everything, and during that moment time was absolutely BORKED for a time. for some worlds it was weeks, for others, months, for some YEARS. There is a reason why the 8th edition codexes have abandoned dates. GW's telling us effectively that "a concise timeline is proably FUTILE now"


Can you quote this, I think they probably mean 'inside the rift.' That doesn't sound right. Otherwise how would they know how long the Inodomitus Crusade has lasted and they are still using Imperial time.


Automatically Appended Next Post:
Bananarama wrote:
if there mentioned in a novel that is based in the time period after the crusade then there are hundreds of ways you can justify that especially being a sci-fi/fantasy in space setting...

if you mean just in terms of rules for tabletop then that is a non issue as they're there so you can play a battle based at any point in time... that and it would be a silly move to write out characters that sell well and that you have stock of...


No not in the rules I'd just like some lore addressing the subject is all.



I can't find the exact quote but iut's mentioned in devestation of Baal. that said, consider, the Noctus Aetern seemingly lasted for differant time periods for differant planets. so...




Haven't read that yet, its on my list though.
   
Made in gb
Regular Dakkanaut




Skaorn wrote:
Mellow wrote:
Tau ... wormhole?


Recent Tau Codex update. The Fourth Sphere expansion fleet got sucked into the Warp hole when they activated the new FTL systems of their fleet. They got stuck in there until (according to Phil Kelly in War of Secrets) they ran into a Chaos God of the Greater Good that was largely the creation of humans of the Tau Empire, who was able to make an exit for them. The entrance and exit are now linked and the Fifth Sphere expansion fleet is now using it but ships that pass through have most personnel in stasis for the trip to prevent exposure, particularly to non-Tau. Another part of War of Secrets is that O'Kais is kept in stasis until actually needed but the system keeps his mind active somehow and feeds him tactical data.


So it’s a permanent wormhole in a similar way to Deep Space 9?
   
Made in fi
Courageous Space Marine Captain






Skaorn wrote:
Chaos God of the Greater Good

Wait, what? That is mindbogglingly stupid!

   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Kid_Kyoto wrote:
The basic answers are all there:

Really old - the character is still around just really old now
Timey-wimey - a warp accident or whatever pushed the character 200 years ahead
Rip Van Winkle - the character was in suspended animation
Einstein - The character was in transit so often that only 10 years passed for the 200 outside
Superpowers - The character just lives real long
Identical Grandchild - Meet Marbo III, who looks and acts just like his famous grandsire
Who cares? - Who cares?

Pick and choose as you will. A lot of special characters like Lord Solar Macharus were already 'dead' when their rules were published so it's not like it's important for the game, only for novels and such.


Missed two!

If the suit fits - Well the first Commander Shadowsun died of old age, the second she was torn apart by Genestealers, the third retired with full honors, the fourth... Me? I'm 23rd, or 24th, depends if you count the one who died the first week on the job or not...
Send in the Clones - Never hurts to have a spare. You don't REALLY think Commissar Gaunt made all those miraculous escapes do you?

 
   
Made in us
Regular Dakkanaut



Right Behind You

Mellow wrote:


So it’s a permanent wormhole in a similar way to Deep Space 9?


Essentially. GW wanted the Tau to keep expanding but I guess they didn't want to keep pushing them towards the Dark Imperium and the Indominus Crusade. Having Primaris and Tau bump heads in a massive way would probably hurt either line. Likely you would have had the Primaris smash through Tau expansion attempts to promote Bobby G and his new hotness, which would be devestating to the Tau. Nids fleets and Ork Waaaghs are a lot more sacrificial. Alternately the Tau could have halted the Crusade, which would have proven they were an actual threat to the Imperium, but would have made Primaris a laughingstock among their haters. So GW decided to have them expand elsewhere and just keep the Tau on the border of imperial space rather then trying to expand into the cut off portions of the Imperium.


Automatically Appended Next Post:
 Crimson wrote:
Skaorn wrote:
Chaos God of the Greater Good

Wait, what? That is mindbogglingly stupid!


Yes it was. I'm hoping that GW railroads this into it being Tzeentch in a rubber mask.

This message was edited 1 time. Last update was at 2018/07/14 15:37:19


 
   
Made in gb
Fixture of Dakka




I was hoping it would be an Eldar god. Seems like what Cegorach does

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
Commander of the Mysterious 2nd Legion





Skaorn wrote:
Mellow wrote:


So it’s a permanent wormhole in a similar way to Deep Space 9?


Essentially. GW wanted the Tau to keep expanding but I guess they didn't want to keep pushing them towards the Dark Imperium and the Indominus Crusade. Having Primaris and Tau bump heads in a massive way would probably hurt either line. Likely you would have had the Primaris smash through Tau expansion attempts to promote Bobby G and his new hotness, which would be devestating to the Tau. Nids fleets and Ork Waaaghs are a lot more sacrificial. Alternately the Tau could have halted the Crusade, which would have proven they were an actual threat to the Imperium, but would have made Primaris a laughingstock among their haters. So GW decided to have them expand elsewhere and just keep the Tau on the border of imperial space rather then trying to expand into the cut off portions of the Imperium.


umm thats not the reason at all. Primaris Marines aren't just an ultramarine thing. EVERY Chapter has them. In fact the Blood angels have a much higher percentage of primaris then the Ultramarines. The reason is that GW's proably realized how stupid bad the idea of having the Tau be limited to a singluar small portion of the galaxy is. it's insanely limiting.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut



Right Behind You

Other than saying "Bobby G and his new hotness", which anyone familiar with the lore should know Bob was a driving force behind the creation of the Primaris, at what point did I say Primaris was an UM thing? I made no mention of UM at all, just Bob who is the acting head of the entire Imperium. Do I also have to state that Cawl was the one who actually made them too, so no one thinks I'm saying Bobby G did it?

So here is the thing with the galactic east, by virtue of being on the opposite side of the galaxy from Terra, it has the largest amount of territory that is not actually part of the Imperium. It is only small in comparison to the Imperium as a whole. It is the best place for the Tau Empire, who are the only major threat to the Imperium that actually functions as a conventional nation. Now one of the steady themes of the Tau is that they push into Imperial Territory as the Imperium's attention is drawn by major threats like Chaos, Nids, and Orks in other sectors. With part of the Imperium on the East now mostly cut off from the rest, it would have been a great time to expand into the Dark Imperium. With the Indominus Crusade, we could have had the next major conflict between the Tau and the Imperium. Even if the Tau barely held onto some footholds in response to the Crusade, rather than being swept back to their starting point, or further, it would actually be GW stating that the Tau are actually a credible threat to the Imperium. Instead they decide to go elsewhere instead of proving that they can throw down with the big boys in the Dark Imperium.

GW had to go make Primaris for this though and obviously they really need to do well in the storyline. Had it just been a bunch of oldmarines pumped out to serve the same purpose the Primaris are, then they could probably just do an okay job since all they really need to do is show that Bobby G can save the Imperium from a massive loss. Since Primaris are new and improved SM though, they have to do better than okay in the storyline. Otherwise what is the point. This means it's a bad time to establish Tau as a credible threat to the Imperium that they can't just wipe out if they just put a little effort into it. Having Primaris chew up Chaos infested worlds, splinter fleets, or Waaaghs ultimately means nothing as more can just be created. Destroying an expansion fleet or two would be devastating to the Tau (probably around what the loss of a craftworld is to the Eldar) and would also just add fuel to the fire that Tau are no threat at all in 40K. This is why I believe that GW went with expanding the Tau elsewhere, so they could have Primaris be the glorious heroes they're supposed to be without doing any real damage to other factions.
   
Made in ca
Commander of the Mysterious 2nd Legion





Skaorn wrote:
Other than saying "Bobby G and his new hotness", which anyone familiar with the lore should know Bob was a driving force behind the creation of the Primaris, at what point did I say Primaris was an UM thing? I made no mention of UM at all, just Bob who is the acting head of the entire Imperium. Do I also have to state that Cawl was the one who actually made them too, so no one thinks I'm saying Bobby G did it?

So here is the thing with the galactic east, by virtue of being on the opposite side of the galaxy from Terra, it has the largest amount of territory that is not actually part of the Imperium. It is only small in comparison to the Imperium as a whole. It is the best place for the Tau Empire, who are the only major threat to the Imperium that actually functions as a conventional nation. Now one of the steady themes of the Tau is that they push into Imperial Territory as the Imperium's attention is drawn by major threats like Chaos, Nids, and Orks in other sectors. With part of the Imperium on the East now mostly cut off from the rest, it would have been a great time to expand into the Dark Imperium. With the Indominus Crusade, we could have had the next major conflict between the Tau and the Imperium. Even if the Tau barely held onto some footholds in response to the Crusade, rather than being swept back to their starting point, or further, it would actually be GW stating that the Tau are actually a credible threat to the Imperium. Instead they decide to go elsewhere instead of proving that they can throw down with the big boys in the Dark Imperium.

GW had to go make Primaris for this though and obviously they really need to do well in the storyline. Had it just been a bunch of oldmarines pumped out to serve the same purpose the Primaris are, then they could probably just do an okay job since all they really need to do is show that Bobby G can save the Imperium from a massive loss. Since Primaris are new and improved SM though, they have to do better than okay in the storyline. Otherwise what is the point. This means it's a bad time to establish Tau as a credible threat to the Imperium that they can't just wipe out if they just put a little effort into it. Having Primaris chew up Chaos infested worlds, splinter fleets, or Waaaghs ultimately means nothing as more can just be created. Destroying an expansion fleet or two would be devastating to the Tau (probably around what the loss of a craftworld is to the Eldar) and would also just add fuel to the fire that Tau are no threat at all in 40K. This is why I believe that GW went with expanding the Tau elsewhere, so they could have Primaris be the glorious heroes they're supposed to be without doing any real damage to other factions.



except the Primaris are everywhere. You're making a mistake based off the idea that the Tau as they where, where a creditable threat to the Imperium of Man They were not. They were a regional threat. unlike Orks, eldar, necrons etc. they had a very narrow theater in which they where fought. This has always been the biggest issue with the Tau, the wormhole was added to fix this. now the Tau can, in theory, be encountered just about anywhere in the galaxy. THIS is good for the narrative.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut



Right Behind You

Would there be an Indominus Crusade without the massive amounts of Primaris being shipped to the Dark Imperium? Probably not one that would be very successful.

Is the Dark Imperium a narrow theater? I would say no, as it is pretty much the Eastern border.

Are the Tau a major threat to the Imperium? No, like all the other factions, there is no faction that would make the Imperium have to drop everything to deal with or be overrun, unless the Orks become unified or the Nid Hive Fleets are revealed to just be scouts for the main horde.

Are Tau a credible threat to the Imperium? Yes, as has been stated from the very first Tau codex, the Imperium could wipe out the Tau but would have to divert resources from other theatres and it would cost them dearly. The fact the Tau can exist because the Tau can beat back the effort the Imperium can afford to direct them makes them just as credible as all the other threats the Imperium can't just focus on and destroy.

I think you're making the mistake of not understanding the threat that the Tau are to the Imperium. They are a rival nation, one that is ascending instead of declining. They have actual hard borders, threaten the Imperium with trade and ideology instead of just militarily, advance scientifically, and claim territory that their crumbling neighbor can no longer defend. They are not a threat like a pocket of Orks that might Waaagh, or a Tomb World awakening, a Hive fleet or a Black Crusade, or Eldar pirate attacks. Yes, this does mean that the Tau couldn't suddenly threaten Terra on the other side of the galaxy. Considering the Dark Imperium is being setup as the major area of conflict right now, having the Tau push hard into that territory would give all the reason for fighting just about anyone and make them influential in the advancing storyline. Instead GW had them skirt around it by having the Tau skirt around the conflict, further into the galactic North I think it was. Technically they could have had them still do this as it's kind of implied that the Tau expand in all directions when they ready expansion fleets. So instead of being a major player in current events, which would have been good for the narrative, GW has kept the Tau on the fringes.

Also you are wrong about the wormhole. It does not allow them to appear anywhere in the galaxy, just in one other location. If GW wanted to make Tau a threat to any location of the galaxy, they would have just allowed them to figure out how to create wormholes. Instead the Tau seem to be getting saddled with a "God of the Greater God" which is terrible for the narrative.
   
Made in ca
Commander of the Mysterious 2nd Legion





Skaorn wrote:
Would there be an Indominus Crusade without the massive amounts of Primaris being shipped to the Dark Imperium? Probably not one that would be very successful.

Is the Dark Imperium a narrow theater? I would say no, as it is pretty much the Eastern border.

Are the Tau a major threat to the Imperium? No, like all the other factions, there is no faction that would make the Imperium have to drop everything to deal with or be overrun, unless the Orks become unified or the Nid Hive Fleets are revealed to just be scouts for the main horde.

Are Tau a credible threat to the Imperium? Yes, as has been stated from the very first Tau codex, the Imperium could wipe out the Tau but would have to divert resources from other theatres and it would cost them dearly. The fact the Tau can exist because the Tau can beat back the effort the Imperium can afford to direct them makes them just as credible as all the other threats the Imperium can't just focus on and destroy.

I think you're making the mistake of not understanding the threat that the Tau are to the Imperium. They are a rival nation, one that is ascending instead of declining. They have actual hard borders, threaten the Imperium with trade and ideology instead of just militarily, advance scientifically, and claim territory that their crumbling neighbor can no longer defend. They are not a threat like a pocket of Orks that might Waaagh, or a Tomb World awakening, a Hive fleet or a Black Crusade, or Eldar pirate attacks. Yes, this does mean that the Tau couldn't suddenly threaten Terra on the other side of the galaxy. Considering the Dark Imperium is being setup as the major area of conflict right now, having the Tau push hard into that territory would give all the reason for fighting just about anyone and make them influential in the advancing storyline. Instead GW had them skirt around it by having the Tau skirt around the conflict, further into the galactic North I think it was. Technically they could have had them still do this as it's kind of implied that the Tau expand in all directions when they ready expansion fleets. So instead of being a major player in current events, which would have been good for the narrative, GW has kept the Tau on the fringes.

Also you are wrong about the wormhole. It does not allow them to appear anywhere in the galaxy, just in one other location. If GW wanted to make Tau a threat to any location of the galaxy, they would have just allowed them to figure out how to create wormholes. Instead the Tau seem to be getting saddled with a "God of the Greater God" which is terrible for the narrative.



you keep saying "Dark imperium" I'm not sure what you mean. are you refering to the Imperium on the Terra side of the great Rift?

Thing is you say that it's the major conflcvit zone but I disagree.

I'm of the opinion part of the reason the Tau are being given more options to move is because GW's realized by fluffing Tau the way they did they almost have forced the focus to be on the eastren fringe. now they can shift focus elsewhere and not have the Tau locked out.

Opinions are not facts please don't confuse the two 
   
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Right Behind You

Well I'm going to disagree. The Tau are supposed to be a threat similar to the Federation vs the Imperium's Klingon Empire, a rival nation. They can still fight with any faction in the game. They can still be a drain on the Imperium's resources. About the only thing they can't do is things like trade at Necromunda, conduct espionage missions to Mars, or fight around the Eye of Terror. Then again, any SM Chapter would realistically have the same range restrictions too. GW could have also just said that Tau figured out a way to open wormholes if they did want that. I think we're just going to have to agree to disagree.
   
Made in ca
Commander of the Mysterious 2nd Legion





Skaorn wrote:
Well I'm going to disagree. The Tau are supposed to be a threat similar to the Federation vs the Imperium's Klingon Empire, a rival nation. They can still fight with any faction in the game. They can still be a drain on the Imperium's resources. About the only thing they can't do is things like trade at Necromunda, conduct espionage missions to Mars, or fight around the Eye of Terror. Then again, any SM Chapter would realistically have the same range restrictions too. GW could have also just said that Tau figured out a way to open wormholes if they did want that. I think we're just going to have to agree to disagree.


jumm no the Klingon Empire and the United Federation of planets are equals. technologicly, and militarily. Which allowed tem to bump heads more often anywhere Kirk could go, a Klingon could go. The setting benifits by having the potential for the Tau to apper anywhere

This message was edited 2 times. Last update was at 2018/07/16 06:42:43


Opinions are not facts please don't confuse the two 
   
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Longtime Dakkanaut




 Albino Squirrel wrote:
I would really prefer that, if they intend to make periodic "leaps" in the timeline, that they invent a largely new cast of characters for each one. It's really stupid having characters around who were alive during the Horus Heresy. The great spans of time are meaningless if you have so many characters who can live for thousands of years.


imo, GW should trim the number of special characters to a select few notables (Guilliman, Magnus, Farsight, Eldrad, Ghaz etc...) who have a lot of influence/power and the neat ability to not die of old age (for the foreseeable future at least). And who more importantly can't be easily represented by generic units.

Characters like Pask, Longstrike, any of the chapter masters, etc... could all just be generic units. Relics and traits could instead be given to recreate said character if your narrative needs/wants it.

So instead of having Pask as a unit, we just get a Tank Commander, and a relic specific to say Cadian Tank Commanders. Some extra fluff blurbs can point us to which trait works best for him. He can keep doing stuff in the fluff (or not) but there's much more room to be natural about it.
Longstrike gets the same deal. Hammerhead commander unit with an experimental battlesuit relic. Done.
Kayvan Shrike is just a jump pack captain/chapter master with raven guard relic and the raven guard trait.

It's a build-a-character workshop that also solves the aging issue.
   
 
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