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Made in ca
Wicked Wych With a Whip




Battle frenzy 2cp. When Target Drukhari unit rolls a 6+ to hit in the fight phase it may roll to hit again. These new attacks can not generate new attacks.

Twist the knife 1 cp. Add one to the target units ap.

Blood orgy 3cp. Taget unit may consoidate 6" and fight again. Target unit may considate into units it did not declair a charge against and target them with attacks. However any unit targeted this way may fire over watch, and fight first.

That last one might be a bit silly, but fun.
   
Made in us
Freaky Flayed One




 p5freak wrote:
Unkillable (2CP)

Play this stratagem after a unit of NECRONS with the reanimation protocols ability has been slain. You can make reanimation protocols rolls for the entire unit at the end of the turn. Set up any reanimated models as close as possible where the unit was slain and more than 1" away from enemy models.


YES I just thought that something like this would be AMAZING. Also, fixing that horrible stratagem that only lets you reroll 1s for RP. I'd much rather have it let you just have a flat reroll.
   
Made in de
Nihilistic Necron Lord






Germany

DudleyGrim wrote:
 p5freak wrote:
Unkillable (2CP)

Play this stratagem after a unit of NECRONS with the reanimation protocols ability has been slain. You can make reanimation protocols rolls for the entire unit at the end of the turn. Set up any reanimated models as close as possible where the unit was slain and more than 1" away from enemy models.


YES I just thought that something like this would be AMAZING. Also, fixing that horrible stratagem that only lets you reroll 1s for RP. I'd much rather have it let you just have a flat reroll.


It would fix a major weakness for necrons, once a unit is slain it cant reanimate. For 2 CP that re-roll 1s stratagem should be +1 to the roll.

This message was edited 1 time. Last update was at 2018/07/15 10:04:52


 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Orks

"Wez wazn't aiming anyway" - Unit ignores To Hit Penalties
   
Made in us
Freaky Flayed One




 p5freak wrote:
DudleyGrim wrote:
 p5freak wrote:
Unkillable (2CP)

Play this stratagem after a unit of NECRONS with the reanimation protocols ability has been slain. You can make reanimation protocols rolls for the entire unit at the end of the turn. Set up any reanimated models as close as possible where the unit was slain and more than 1" away from enemy models.


YES I just thought that something like this would be AMAZING. Also, fixing that horrible stratagem that only lets you reroll 1s for RP. I'd much rather have it let you just have a flat reroll.


It would fix a major weakness for necrons, once a unit is slain it cant reanimate. For 2 CP that re-roll 1s stratagem should be +1 to the roll.


Absolutely, for 2cp that stratagem definitely needs a bit more OOMF. I mean Necrons are already paying a premium for RP, might as well let us go all in with it.
   
Made in us
Been Around the Block




I really really like the Ritual of Dark Invigoration. It seems super fun. Like all of them, it could use tweaking. But super super fun.

Orks:
1CP: Outta Me Way, Grots!
Play if one of your Ork infantry units advances within 6 inches of a grot squad. That ork infantry unit may reroll its advance roll. Additionally, it may charge after advancing. Then, roll a die for each grot in the unit. For each 6+, that unit suffers a mortal wound.

Necrons
2CP Regenerative Stasis.
Play at the start of your turn. Nominate 1 necron infantry. That unit may move, shoot or fight in close combat this turn, may not fire overwatch and does not suffer battleshock tests. That unit gains a 2++ save. At the start of your next turn, all models in that unit automatically gain +3 on their RP rolls.

I think most commonly, people are going to use this on a giant wall of warriors to create a near-impenetrable wall against chargers. Or to ensure the survival of some immortals on an objective.

Its much more fun to make them up for random-off main armies, as I feel like I have more options rather than various space marine strategems of 'more duty!' or 'I'm really badass'.
   
 
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