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2018/09/10 07:00:55
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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Any idea if/when their KT box will be issued?
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2018/09/10 09:52:19
Subject: [Kill Team] Genestealer Cults Tactics
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Fresh-Faced New User
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I'm not sure if they're gonna release a GSC box as their tactics and tokens are already on the starter set
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2018/09/21 21:49:30
Subject: [Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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Is it worth having a second box of Neophyte Hybrids?
I want to make a list that’s fun, quite good (doesn’t need to be mega competitive), and ideally not cost a lot.
It’s that or just sell on the Hybrid sprues.
I have two lots of the starter, so I could potentially build up to 20 (26 with some guard bodies), getting all the weapon options and such.
But is it even possible to do GSC with just Neophytes, or would I need to get something else like some Stealers?
Thanks!
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2018/09/27 10:52:04
Subject: Re:[Kill Team] Genestealer Cults Tactics
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Deadly Dark Eldar Warrior
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Finally dipping my toe into GSC.
How does this look? 100 pts and 11 models:
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"Satisfaction lies in the effort, not in the attainment. Full effort is full victory." - Gandhi
1500
1500
Soon! |
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2018/09/30 18:01:23
Subject: Re:[Kill Team] Genestealer Cults Tactics
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Scuttling Genestealer
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Unit valuation? I'm starting up a cult and my playgroup tends to aim towards competitive lists. What do you think the strongest units we have available to us are?
Right off the bat, I can't see myself building a list without including 4 Acolyte fighters with rock cutters. They seem to break one of kill teams main rules, completely forgoing the wound shenanigans.
Neophyte gunners with flamers seem to offer another very strong option. Granted, they are 9 points, but compared to our 12 point melee monsters, who will the enemy shoot first as they advance up the field?
Next, I don't see a reason not to take a single genestealer with acid maw. They do not gain use of our tactics, but free access to an acid maw is something too good to pass up.
The metamorph leader, while paper thin defensively, has 4(!) attacks, and can be given a bonesword for a point.
An abberant may be a strong choice, reducing incoming wounds by 1 and trudging upfield until it makes contact with the enemy and swings a ridiculous S10 AP3 3 damage hammer at the enemy.
As a force multiplier, I see an icon as a must take, also equalizing our point/model somewhat and making it difficult for our enemy to choose a "must kill" target first.
Other models available to us leave something to be desired in my opinion. Acolyte leaders have a nice LD, but have a medium effectiveness/points in combat. Neophyte leaders are a trap, in my opinion, as those extra attacks in CC still have a WS of 4+ and a str of 3, though a free bolt pistol is nice. Neophyte gunners equipped with anything but a flamer suffer from the same lack of effectiveness every other shooting unit has. When it comes to our bare troops (Neophyte, Acolyte, Metamorph) I think that this should be the single icon bearer as remaining points allow. This would be my first place to sink excess points, upgrading the "mandatory" neophyte icon bearer to an acolyte or metamorph as points allow. Excess point sinks would follow as metamorph leader bonesword or hand flamer, then genestealer toxin sacs. These are easily forgone as our specialists level up and increase in cost. I'm very interested in hearing conflicting theorycraft on all of these thoughts. This leads to a low model count for a fragile "horde" army, but between small boards and comparatively ineffective shooting in KT, I think that once our effective units close the gap, we will be rewarded due to an overabundance of high WS, high AP, high damage attacks.
Sample list:
Acolyte Fighter, Heavy rock cutter (12)
Acolyte Fighter, Heavy rock cutter (12)
Acolyte Fighter, Heavy rock cutter (12)
Acolyte Fighter, Heavy rock cutter (12)
Abberant, Power hammer (19)
Genestealer, Acid Maw (11)
Acolyte Iconward (12)
Metamorph Leader, Bonesword (10)
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This message was edited 2 times. Last update was at 2018/09/30 18:16:07
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2018/10/01 02:39:32
Subject: Re:[Kill Team] Genestealer Cults Tactics
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Regular Dakkanaut
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ralphinator wrote:Unit valuation? I'm starting up a cult and my playgroup tends to aim towards competitive lists. What do you think the strongest units we have available to us are?
Right off the bat, I can't see myself building a list without including 4 Acolyte fighters with rock cutters. They seem to break one of kill teams main rules, completely forgoing the wound shenanigans.
Neophyte gunners with flamers seem to offer another very strong option. Granted, they are 9 points, but compared to our 12 point melee monsters, who will the enemy shoot first as they advance up the field?
Next, I don't see a reason not to take a single genestealer with acid maw. They do not gain use of our tactics, but free access to an acid maw is something too good to pass up.
The metamorph leader, while paper thin defensively, has 4(!) attacks, and can be given a bonesword for a point.
An abberant may be a strong choice, reducing incoming wounds by 1 and trudging upfield until it makes contact with the enemy and swings a ridiculous S10 AP3 3 damage hammer at the enemy.
As a force multiplier, I see an icon as a must take, also equalizing our point/model somewhat and making it difficult for our enemy to choose a "must kill" target first.
Other models available to us leave something to be desired in my opinion. Acolyte leaders have a nice LD, but have a medium effectiveness/points in combat. Neophyte leaders are a trap, in my opinion, as those extra attacks in CC still have a WS of 4+ and a str of 3, though a free bolt pistol is nice. Neophyte gunners equipped with anything but a flamer suffer from the same lack of effectiveness every other shooting unit has. When it comes to our bare troops (Neophyte, Acolyte, Metamorph) I think that this should be the single icon bearer as remaining points allow. This would be my first place to sink excess points, upgrading the "mandatory" neophyte icon bearer to an acolyte or metamorph as points allow. Excess point sinks would follow as metamorph leader bonesword or hand flamer, then genestealer toxin sacs. These are easily forgone as our specialists level up and increase in cost. I'm very interested in hearing conflicting theorycraft on all of these thoughts. This leads to a low model count for a fragile "horde" army, but between small boards and comparatively ineffective shooting in KT, I think that once our effective units close the gap, we will be rewarded due to an overabundance of high WS, high AP, high damage attacks.
Sample list:
Acolyte Fighter, Heavy rock cutter (12)
Acolyte Fighter, Heavy rock cutter (12)
Acolyte Fighter, Heavy rock cutter (12)
Acolyte Fighter, Heavy rock cutter (12)
Abberant, Power hammer (19)
Genestealer, Acid Maw (11)
Acolyte Iconward (12)
Metamorph Leader, Bonesword (10)
Hmmmm given the fragility of our guys I would say it would be a good idea to have a few screening Hybrids to charge in first or take the charge from your opponent. That way you can better guarantee they won’t just snipe the Fighters.
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2018/10/03 16:54:10
Subject: [Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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A question about one of the command point tactics.
I forget it’s name, Acid Maw or some such, it does the mortal wound to an enemy within 1” on a 5/6 if I remember right.
Can that (or any CP ability) be used on a model that is shaken?
Nothing says it can’t that I’ve read so far..
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2018/10/04 07:33:12
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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I plan to play the following:
Neophyte Leader, Bolt pistol, Chainsword (6)
Neophyte Gunner, Flamer (9)
Neophyte Gunner, Heavy stubber (6)
Neophyte Gunner, Grenade launcher (8)
Neophyte Gunner, Mining laser (9)
Genestealer, Acid maw (11)
Genestealer, Toxin sacs (12)
Aberrant, Power hammer (19)
Aberrant, Power hammer (19)
Total 99
Any opinion?
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2018/10/05 04:01:09
Subject: [Kill Team] Genestealer Cults Tactics
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Scuttling Genestealer
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If you have a point to spare, throw a power maul on the leader or toxins on the acid maw stealer
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2018/10/05 07:13:49
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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ralphinator wrote:If you have a point to spare, throw a power maul on the leader or toxins on the acid maw stealer
Well noted for the stealer, thanks.
Regarding the leader, I planned to keep him cheap and to play it cowardly behind full covers just to generate CP and maybe R4 run toward a close objective. What do you think?
What is your own experience with GC so far?
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2018/10/07 22:52:46
Subject: [Kill Team] Genestealer Cults Tactics
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Fresh-Faced New User
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I have been playing around with shotguns. Because I love shotguns. I've had some success with this:
Neophyte Leader wih shotgun
Genestealer specialists x 3
Neophyte gunner with flamer x 2
Neoplyte gunner with heavy stubber x 2
Neophyte cultist with shotgun and icon
Neophyte cultist with shotgun x 4
All for 99 points.
The swarm seems to work, and i pretty much use use 1 shotgun as a pistol every turn. That is a lot of close range shots.
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2018/10/08 01:51:39
Subject: Re:[Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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Quick question, since I have the models from the starter box, whats the best i can make out of what I got from them. They were kinda a bonus along side more ad mech and some cool terrain. My groups ok with a proxy or two but I want to be WYSIWYG as I can.
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2018/10/08 04:05:36
Subject: [Kill Team] Genestealer Cults Tactics
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Fresh-Faced New User
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Well, the starter box is 3 genestealers and a couple of special/heavy weapons away from the list i just posted. Im not sure how to get 100 points out of 10 x 5 point models... well, 6 point gunners and leader.
IMHO neophyte hybrids are better than guardsmen, but just as easy to take out of action. You'll probably need something else as heavy hitters.
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2018/10/10 12:36:57
Subject: [Kill Team] Genestealer Cults Tactics
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Regular Dakkanaut
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Any info about updating Aberrant datasheet to be in par with big Wh40k?
Namely adding aberrant hypermorph (with heavy impovised weapon) and rule to mining pick
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2018/10/22 06:33:45
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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So I played vs Primaris yesterday with my GC, and it went better than expected.
Was able to kill 4 Primaris on 6, thanks to my Aberrants and -surprise- my heavy stubber (heavy spec).
My real question mark is about genestealers. I fielded 2 of them (1xacid maw, 2x toxin sacs), but S4 D1 wasn't good enough vs SM. But their speed is for sure something interesting.
As I wanted, my cheap leader stayed out of sight of anything, just giving me 2 CP/round.
Gunners with Flamer/Grenade Launcher weren't good, but not meant to face SM. So I used them to secure an objective while my Aberrants/Genestealers moved forward.
Couldn't test my mining laser neither, just aiming at anything moving toward the objective (but nothing came through).
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2018/10/29 10:45:20
Subject: [Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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Right I’ve only gone and done it.
Bought the Metamorph/Acolyte box
So now I have (all still sprue/unbuilt) 10 Neophytes and 5 Acolytes, so can get any builds I want, to fit into a Kill Team.
Already have three Genestealers too, and about 5-10 Guardsmen bodies to use bits from the Neophyte box to make up anything I’m missing (or if I want extra flamers/ GL).
Any thoughts and advice for what is a must build, as I’ll have enough to swap things in and out game to game now..
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2018/10/29 15:40:35
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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Danny76 wrote:Right I’ve only gone and done it.
Bought the Metamorph/Acolyte box
So now I have (all still sprue/unbuilt) 10 Neophytes and 5 Acolytes, so can get any builds I want, to fit into a Kill Team.
Already have three Genestealers too, and about 5-10 Guardsmen bodies to use bits from the Neophyte box to make up anything I’m missing (or if I want extra flamers/ GL).
Any thoughts and advice for what is a must build, as I’ll have enough to swap things in and out game to game now..
This will maybe give you an input, but here is my second GC list, based on some new stuff I just bought as well:
++ Kill Team List (Genestealer Cults) [100pts] ++
+ Configuration +
List Configuration: Matched Play: Kill Team
+ Leader +
Metamorph Leader [11pts]: Autopistol, Bonesword, Leader, Metamorph Whip, Rending Claw
+ Specialists +
Aberrant [19pts]: Combat, Power Hammer
Aberrant [19pts]: Power Hammer, Zealot
Neophyte Gunner [6pts]: Heavy, Heavy Stubber
+ Non-specialists +
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw
Neophyte Gunner [9pts]: Mining Laser
++ Total: [100pts] ++
Created with BattleScribe
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2018/10/29 19:09:29
Subject: [Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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Definitely can’t get three saws in, as I’ll only have to one.
But certainly building up the Cutter two, gives me two of those slots and that Cutter is brutal!
Like the drill too but it’s that extra point for some gains and some losses compared to Cutter/Saw.
I do now have three Aberrants too!
Two with Hammers, one with Pick.
So the list grows..
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2018/10/30 15:01:28
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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Aberrants are insane! You will love them, moreover if you are lucky with the Ambush. And they will attract attention while your saws move forward.
Btw, maybe your opponents will accept to count the cutter and the drill as saws.
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2018/10/30 15:42:55
Subject: [Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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I would strongly advice against proxy:
1) You use proxy to get an advantage against your opponent, but don't have the models
2) Confusion for your opponent
3) Spam reduces variety, makes a more boring list
Instead, use the other weapons as they are modeled.
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2018/10/30 21:58:50
Subject: [Kill Team] Genestealer Cults Tactics
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Scuttling Genestealer
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My play group is fine with proxies. It's not our fault that GW packages the 5 man squad with 1 saw, while many other armies are packaged with their optimal builds available. Play your models with your friends however you want.
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2018/10/30 22:55:59
Subject: [Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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Yeah I played the proxy game for years, but no more!
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2018/10/31 08:35:25
Subject: [Kill Team] Genestealer Cults Tactics
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Longtime Dakkanaut
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Yeah my group won’t mind at all.
It’s more me that likes them modelled as are.
But I could Kitbash if I find some Saws to put on the end of each Cutter/Drill if needed..
Any way to get more games played.
Did my first 4 way battle last night (I used Ad Mech, not GSC, but still was great fun - brutal)
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2018/10/31 09:18:44
Subject: Re:[Kill Team] Genestealer Cults Tactics
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Scuttling Genestealer
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Trying for a competitive list.
4x acolyte fighters, rock cutter
2x genestealer, 1 acid maw, 1 flesh hooks
2x neophyte heavy stunner
2x neophyte flamer
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2018/10/31 13:03:55
Subject: Re:[Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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ralphinator wrote:Trying for a competitive list.
4x acolyte fighters, rock cutter
2x genestealer, 1 acid maw, 1 flesh hooks
2x neophyte heavy stunner
2x neophyte flamer
Who's your leader? Who's your opponent?
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2018/11/02 05:06:31
Subject: Re:[Kill Team] Genestealer Cults Tactics
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Scuttling Genestealer
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I haven't yet tried kill team, my first games are on s aturday, and I don't know what I will be playing against. I'm not running an aberrant mostly because I'm using models I already own.
++ Kill Team List (Genestealer Cults) [100pts] ++
+ Configuration +
List Configuration: Matched Play: Kill Team
+ Leader +
Neophyte Leader [6pts]: Bolt Pistol, Chainsword
+ Specialists +
Acolyte Fighter [12pts]: Autopistol, Combat, Heavy Rock Cutter
Genestealer [11pts]: Acid Maw, Veteran
Neophyte Gunner [9pts]: Autogun, Demolitions, Flamer
+ Non-specialists +
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter
Neophyte Gunner [9pts]: Autogun, Flamer
Neophyte Gunner [6pts]: Autogun, Heavy Stubber
Neophyte Gunner [6pts]: Autogun, Heavy Stubber
Neophyte Hybrid [5pts]: Shotgun
Created with BattleScribe
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2018/11/02 08:28:12
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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This is not bad. I would personnally go for a Heavy stubber Heavy specialist because I like to move and shoot, and because 4 dakkas are better than 3, saturation 4TW. Automatically Appended Next Post: RedizDead wrote:
This will maybe give you an input, but here is my second GC list, based on some new stuff I just bought as well:
++ Kill Team List (Genestealer Cults) [100pts] ++
+ Configuration +
List Configuration: Matched Play: Kill Team
+ Leader +
Metamorph Leader [11pts]: Autopistol, Bonesword, Leader, Metamorph Whip, Rending Claw
+ Specialists +
Aberrant [19pts]: Combat, Power Hammer
Aberrant [19pts]: Power Hammer, Zealot
Neophyte Gunner [6pts]: Heavy, Heavy Stubber
+ Non-specialists +
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw
Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw
Neophyte Gunner [9pts]: Mining Laser
++ Total: [100pts] ++
Created with BattleScribe
So I ram this list yesterday vs DG, and won with only two losses on my side. Aberrants are beasts and after 5 games with GC, I don’t see me not playing them. The 2 of them took out 3 PM. The Gunner with Mining Laser killed a PM and saved 3 5+ saves before dying. The stubber played with Poxwalkers, while the leader got stucked in cc with 2 other Poxes (Feel no Pain helped them).
Cult Ambush is SO great, allowing your gunners to get into position and your cc’s to start quite close to their target.
And 3 saw’s and 2 Aberrants were perfect against Marines, of any kind.
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This message was edited 1 time. Last update was at 2018/11/02 08:34:36
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2018/11/02 17:28:45
Subject: [Kill Team] Genestealer Cults Tactics
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Scuttling Genestealer
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A heavy specialist with heavy stubber was my choice that got cut. I like the speed a veteran genestealer can have, and the extra help wounding a demo flamer can have. Should I lose the combat specialist on the fighter so it is not the obvious target?
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2018/11/03 01:38:58
Subject: [Kill Team] Genestealer Cults Tactics
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Liche Priest Hierophant
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I am an old veteran warhammer player. I have SW, Deldar and nids. In the last year I have gotten some cultist allies. I would like to try out cult in kill team.
What functions in a cult list?
My main opponent are death guard and tau. What is giid vs them?
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2018/11/03 13:49:36
Subject: [Kill Team] Genestealer Cults Tactics
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Flashy Flashgitz
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Niiai wrote:I am an old veteran warhammer player. I have SW, Deldar and nids. In the last year I have gotten some cultist allies. I would like to try out cult in kill team.
What functions in a cult list?
My main opponent are death guard and tau. What is giid vs them?
Read everything I wrote in this thread, as I only played mine vs SM/ DG so far (5 Times)
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