Switch Theme:

[Kill Team] Genestealer Cults Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ch
Flashy Flashgitz





Any idea if/when their KT box will be issued?
   
Made in es
Fresh-Faced New User




 RedizDead wrote:
Any idea if/when their KT box will be issued?


I'm not sure if they're gonna release a GSC box as their tactics and tokens are already on the starter set
   
Made in gb
Longtime Dakkanaut





Is it worth having a second box of Neophyte Hybrids?
I want to make a list that’s fun, quite good (doesn’t need to be mega competitive), and ideally not cost a lot.
It’s that or just sell on the Hybrid sprues.

I have two lots of the starter, so I could potentially build up to 20 (26 with some guard bodies), getting all the weapon options and such.
But is it even possible to do GSC with just Neophytes, or would I need to get something else like some Stealers?

Thanks!
   
Made in gb
Deadly Dark Eldar Warrior





London

Finally dipping my toe into GSC.

How does this look? 100 pts and 11 models:
Spoiler:

Leader
Metamorph Hybrid
- Bonesword
- Metamorph Whip
- Rending Claw

Specialists
Acolyte Fighter
- Zealot
- Heavy Rock Saw
- Autopistol

Acolyte Fighter
- Combat
- Heavy Rock Cutter
- Autopistol

Genestealer
- Veteran
- Acid Maw
- Rending Claws
- Scything Talons

Non-specialists
Metamorph Hybrid
- Cult Icon
- Hand Flamer
- Rending Claw
- Metamorph Whip

Metamorph Hybrid
- Hand Flamer
- Metamorph Talon
- Rending Claw

Neophyte Hybrid x 5
- Shotgun


"Satisfaction lies in the effort, not in the attainment. Full effort is full victory." - Gandhi

1500
1500
Soon! 
   
Made in us
Scuttling Genestealer




Unit valuation? I'm starting up a cult and my playgroup tends to aim towards competitive lists. What do you think the strongest units we have available to us are?

Right off the bat, I can't see myself building a list without including 4 Acolyte fighters with rock cutters. They seem to break one of kill teams main rules, completely forgoing the wound shenanigans.

Neophyte gunners with flamers seem to offer another very strong option. Granted, they are 9 points, but compared to our 12 point melee monsters, who will the enemy shoot first as they advance up the field?


Next, I don't see a reason not to take a single genestealer with acid maw. They do not gain use of our tactics, but free access to an acid maw is something too good to pass up.

The metamorph leader, while paper thin defensively, has 4(!) attacks, and can be given a bonesword for a point.

An abberant may be a strong choice, reducing incoming wounds by 1 and trudging upfield until it makes contact with the enemy and swings a ridiculous S10 AP3 3 damage hammer at the enemy.

As a force multiplier, I see an icon as a must take, also equalizing our point/model somewhat and making it difficult for our enemy to choose a "must kill" target first.

Other models available to us leave something to be desired in my opinion. Acolyte leaders have a nice LD, but have a medium effectiveness/points in combat. Neophyte leaders are a trap, in my opinion, as those extra attacks in CC still have a WS of 4+ and a str of 3, though a free bolt pistol is nice. Neophyte gunners equipped with anything but a flamer suffer from the same lack of effectiveness every other shooting unit has. When it comes to our bare troops (Neophyte, Acolyte, Metamorph) I think that this should be the single icon bearer as remaining points allow. This would be my first place to sink excess points, upgrading the "mandatory" neophyte icon bearer to an acolyte or metamorph as points allow. Excess point sinks would follow as metamorph leader bonesword or hand flamer, then genestealer toxin sacs. These are easily forgone as our specialists level up and increase in cost. I'm very interested in hearing conflicting theorycraft on all of these thoughts. This leads to a low model count for a fragile "horde" army, but between small boards and comparatively ineffective shooting in KT, I think that once our effective units close the gap, we will be rewarded due to an overabundance of high WS, high AP, high damage attacks.

Sample list:

Acolyte Fighter, Heavy rock cutter (12)

Acolyte Fighter, Heavy rock cutter (12)

Acolyte Fighter, Heavy rock cutter (12)

Acolyte Fighter, Heavy rock cutter (12)

Abberant, Power hammer (19)

Genestealer, Acid Maw (11)

Acolyte Iconward (12)

Metamorph Leader, Bonesword (10)

This message was edited 2 times. Last update was at 2018/09/30 18:16:07


 
   
Made in us
Regular Dakkanaut




ralphinator wrote:
Unit valuation? I'm starting up a cult and my playgroup tends to aim towards competitive lists. What do you think the strongest units we have available to us are?

Right off the bat, I can't see myself building a list without including 4 Acolyte fighters with rock cutters. They seem to break one of kill teams main rules, completely forgoing the wound shenanigans.

Neophyte gunners with flamers seem to offer another very strong option. Granted, they are 9 points, but compared to our 12 point melee monsters, who will the enemy shoot first as they advance up the field?


Next, I don't see a reason not to take a single genestealer with acid maw. They do not gain use of our tactics, but free access to an acid maw is something too good to pass up.

The metamorph leader, while paper thin defensively, has 4(!) attacks, and can be given a bonesword for a point.

An abberant may be a strong choice, reducing incoming wounds by 1 and trudging upfield until it makes contact with the enemy and swings a ridiculous S10 AP3 3 damage hammer at the enemy.

As a force multiplier, I see an icon as a must take, also equalizing our point/model somewhat and making it difficult for our enemy to choose a "must kill" target first.

Other models available to us leave something to be desired in my opinion. Acolyte leaders have a nice LD, but have a medium effectiveness/points in combat. Neophyte leaders are a trap, in my opinion, as those extra attacks in CC still have a WS of 4+ and a str of 3, though a free bolt pistol is nice. Neophyte gunners equipped with anything but a flamer suffer from the same lack of effectiveness every other shooting unit has. When it comes to our bare troops (Neophyte, Acolyte, Metamorph) I think that this should be the single icon bearer as remaining points allow. This would be my first place to sink excess points, upgrading the "mandatory" neophyte icon bearer to an acolyte or metamorph as points allow. Excess point sinks would follow as metamorph leader bonesword or hand flamer, then genestealer toxin sacs. These are easily forgone as our specialists level up and increase in cost. I'm very interested in hearing conflicting theorycraft on all of these thoughts. This leads to a low model count for a fragile "horde" army, but between small boards and comparatively ineffective shooting in KT, I think that once our effective units close the gap, we will be rewarded due to an overabundance of high WS, high AP, high damage attacks.

Sample list:

Acolyte Fighter, Heavy rock cutter (12)

Acolyte Fighter, Heavy rock cutter (12)

Acolyte Fighter, Heavy rock cutter (12)

Acolyte Fighter, Heavy rock cutter (12)

Abberant, Power hammer (19)

Genestealer, Acid Maw (11)

Acolyte Iconward (12)

Metamorph Leader, Bonesword (10)


Hmmmm given the fragility of our guys I would say it would be a good idea to have a few screening Hybrids to charge in first or take the charge from your opponent. That way you can better guarantee they won’t just snipe the Fighters.
   
Made in gb
Longtime Dakkanaut





A question about one of the command point tactics.
I forget it’s name, Acid Maw or some such, it does the mortal wound to an enemy within 1” on a 5/6 if I remember right.

Can that (or any CP ability) be used on a model that is shaken?
Nothing says it can’t that I’ve read so far..
   
Made in ch
Flashy Flashgitz





I plan to play the following:

Neophyte Leader, Bolt pistol, Chainsword (6)

Neophyte Gunner, Flamer (9)

Neophyte Gunner, Heavy stubber (6)

Neophyte Gunner, Grenade launcher (8)

Neophyte Gunner, Mining laser (9)

Genestealer, Acid maw (11)

Genestealer, Toxin sacs (12)

Aberrant, Power hammer (19)

Aberrant, Power hammer (19)

Total 99

Any opinion?
   
Made in us
Scuttling Genestealer




If you have a point to spare, throw a power maul on the leader or toxins on the acid maw stealer
   
Made in ch
Flashy Flashgitz





ralphinator wrote:
If you have a point to spare, throw a power maul on the leader or toxins on the acid maw stealer

Well noted for the stealer, thanks.
Regarding the leader, I planned to keep him cheap and to play it cowardly behind full covers just to generate CP and maybe R4 run toward a close objective. What do you think?
What is your own experience with GC so far?
   
Made in au
Fresh-Faced New User





I have been playing around with shotguns. Because I love shotguns. I've had some success with this:

Neophyte Leader wih shotgun
Genestealer specialists x 3
Neophyte gunner with flamer x 2
Neoplyte gunner with heavy stubber x 2
Neophyte cultist with shotgun and icon
Neophyte cultist with shotgun x 4
All for 99 points.

The swarm seems to work, and i pretty much use use 1 shotgun as a pistol every turn. That is a lot of close range shots.
   
Made in us
Longtime Dakkanaut




Quick question, since I have the models from the starter box, whats the best i can make out of what I got from them. They were kinda a bonus along side more ad mech and some cool terrain. My groups ok with a proxy or two but I want to be WYSIWYG as I can.
   
Made in au
Fresh-Faced New User





Well, the starter box is 3 genestealers and a couple of special/heavy weapons away from the list i just posted. Im not sure how to get 100 points out of 10 x 5 point models... well, 6 point gunners and leader.

IMHO neophyte hybrids are better than guardsmen, but just as easy to take out of action. You'll probably need something else as heavy hitters.
   
Made in pl
Regular Dakkanaut




Any info about updating Aberrant datasheet to be in par with big Wh40k?
Namely adding aberrant hypermorph (with heavy impovised weapon) and rule to mining pick
   
Made in ch
Flashy Flashgitz





So I played vs Primaris yesterday with my GC, and it went better than expected.
Was able to kill 4 Primaris on 6, thanks to my Aberrants and -surprise- my heavy stubber (heavy spec).
My real question mark is about genestealers. I fielded 2 of them (1xacid maw, 2x toxin sacs), but S4 D1 wasn't good enough vs SM. But their speed is for sure something interesting.
As I wanted, my cheap leader stayed out of sight of anything, just giving me 2 CP/round.
Gunners with Flamer/Grenade Launcher weren't good, but not meant to face SM. So I used them to secure an objective while my Aberrants/Genestealers moved forward.
Couldn't test my mining laser neither, just aiming at anything moving toward the objective (but nothing came through).
   
Made in gb
Longtime Dakkanaut





Right I’ve only gone and done it.
Bought the Metamorph/Acolyte box

So now I have (all still sprue/unbuilt) 10 Neophytes and 5 Acolytes, so can get any builds I want, to fit into a Kill Team.
Already have three Genestealers too, and about 5-10 Guardsmen bodies to use bits from the Neophyte box to make up anything I’m missing (or if I want extra flamers/GL).

Any thoughts and advice for what is a must build, as I’ll have enough to swap things in and out game to game now..
   
Made in ch
Flashy Flashgitz





Danny76 wrote:
Right I’ve only gone and done it.
Bought the Metamorph/Acolyte box

So now I have (all still sprue/unbuilt) 10 Neophytes and 5 Acolytes, so can get any builds I want, to fit into a Kill Team.
Already have three Genestealers too, and about 5-10 Guardsmen bodies to use bits from the Neophyte box to make up anything I’m missing (or if I want extra flamers/GL).

Any thoughts and advice for what is a must build, as I’ll have enough to swap things in and out game to game now..


This will maybe give you an input, but here is my second GC list, based on some new stuff I just bought as well:

++ Kill Team List (Genestealer Cults) [100pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Metamorph Leader [11pts]: Autopistol, Bonesword, Leader, Metamorph Whip, Rending Claw

+ Specialists +

Aberrant [19pts]: Combat, Power Hammer

Aberrant [19pts]: Power Hammer, Zealot

Neophyte Gunner [6pts]: Heavy, Heavy Stubber

+ Non-specialists +

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Neophyte Gunner [9pts]: Mining Laser

++ Total: [100pts] ++

Created with BattleScribe
   
Made in gb
Longtime Dakkanaut





Definitely can’t get three saws in, as I’ll only have to one.
But certainly building up the Cutter two, gives me two of those slots and that Cutter is brutal!
Like the drill too but it’s that extra point for some gains and some losses compared to Cutter/Saw.

I do now have three Aberrants too!
Two with Hammers, one with Pick.
So the list grows..
   
Made in ch
Flashy Flashgitz





Aberrants are insane! You will love them, moreover if you are lucky with the Ambush. And they will attract attention while your saws move forward.
Btw, maybe your opponents will accept to count the cutter and the drill as saws.
   
Made in no
Longtime Dakkanaut





I would strongly advice against proxy:

1) You use proxy to get an advantage against your opponent, but don't have the models
2) Confusion for your opponent
3) Spam reduces variety, makes a more boring list

Instead, use the other weapons as they are modeled.
   
Made in us
Scuttling Genestealer




My play group is fine with proxies. It's not our fault that GW packages the 5 man squad with 1 saw, while many other armies are packaged with their optimal builds available. Play your models with your friends however you want.
   
Made in no
Longtime Dakkanaut





Yeah I played the proxy game for years, but no more!
   
Made in gb
Longtime Dakkanaut





Yeah my group won’t mind at all.
It’s more me that likes them modelled as are.
But I could Kitbash if I find some Saws to put on the end of each Cutter/Drill if needed..

Any way to get more games played.
Did my first 4 way battle last night (I used Ad Mech, not GSC, but still was great fun - brutal)
   
Made in us
Scuttling Genestealer




Trying for a competitive list.

4x acolyte fighters, rock cutter

2x genestealer, 1 acid maw, 1 flesh hooks

2x neophyte heavy stunner

2x neophyte flamer

   
Made in ch
Flashy Flashgitz





ralphinator wrote:
Trying for a competitive list.

4x acolyte fighters, rock cutter

2x genestealer, 1 acid maw, 1 flesh hooks

2x neophyte heavy stunner

2x neophyte flamer



Who's your leader? Who's your opponent?
   
Made in us
Scuttling Genestealer




I haven't yet tried kill team, my first games are on s aturday, and I don't know what I will be playing against. I'm not running an aberrant mostly because I'm using models I already own.


++ Kill Team List (Genestealer Cults) [100pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Neophyte Leader [6pts]: Bolt Pistol, Chainsword

+ Specialists +

Acolyte Fighter [12pts]: Autopistol, Combat, Heavy Rock Cutter

Genestealer [11pts]: Acid Maw, Veteran

Neophyte Gunner [9pts]: Autogun, Demolitions, Flamer

+ Non-specialists +

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter

Neophyte Gunner [9pts]: Autogun, Flamer

Neophyte Gunner [6pts]: Autogun, Heavy Stubber

Neophyte Gunner [6pts]: Autogun, Heavy Stubber

Neophyte Hybrid [5pts]: Shotgun

Created with BattleScribe
   
Made in ch
Flashy Flashgitz





This is not bad. I would personnally go for a Heavy stubber Heavy specialist because I like to move and shoot, and because 4 dakkas are better than 3, saturation 4TW.


Automatically Appended Next Post:
 RedizDead wrote:

This will maybe give you an input, but here is my second GC list, based on some new stuff I just bought as well:

++ Kill Team List (Genestealer Cults) [100pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Metamorph Leader [11pts]: Autopistol, Bonesword, Leader, Metamorph Whip, Rending Claw

+ Specialists +

Aberrant [19pts]: Combat, Power Hammer

Aberrant [19pts]: Power Hammer, Zealot

Neophyte Gunner [6pts]: Heavy, Heavy Stubber

+ Non-specialists +

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Neophyte Gunner [9pts]: Mining Laser

++ Total: [100pts] ++

Created with BattleScribe


So I ram this list yesterday vs DG, and won with only two losses on my side. Aberrants are beasts and after 5 games with GC, I don’t see me not playing them. The 2 of them took out 3 PM. The Gunner with Mining Laser killed a PM and saved 3 5+ saves before dying. The stubber played with Poxwalkers, while the leader got stucked in cc with 2 other Poxes (Feel no Pain helped them).
Cult Ambush is SO great, allowing your gunners to get into position and your cc’s to start quite close to their target.
And 3 saw’s and 2 Aberrants were perfect against Marines, of any kind.

This message was edited 1 time. Last update was at 2018/11/02 08:34:36


 
   
Made in us
Scuttling Genestealer




A heavy specialist with heavy stubber was my choice that got cut. I like the speed a veteran genestealer can have, and the extra help wounding a demo flamer can have. Should I lose the combat specialist on the fighter so it is not the obvious target?
   
Made in no
Liche Priest Hierophant





Bergen

I am an old veteran warhammer player. I have SW, Deldar and nids. In the last year I have gotten some cultist allies. I would like to try out cult in kill team.

What functions in a cult list?

My main opponent are death guard and tau. What is giid vs them?

   
Made in ch
Flashy Flashgitz





 Niiai wrote:
I am an old veteran warhammer player. I have SW, Deldar and nids. In the last year I have gotten some cultist allies. I would like to try out cult in kill team.

What functions in a cult list?

My main opponent are death guard and tau. What is giid vs them?


Read everything I wrote in this thread, as I only played mine vs SM/DG so far (5 Times)
   
 
Forum Index » Other 40K/30K Universe Games
Go to: