Aezeal wrote:
Yes that is the sequence but:
Please read: page 28 the insert bottom left: EACH shooting attack uses the following sequence.
AND then I refer again to the 2nd insert next to it on the right as before.
And on page 30:
3. Resolve attacks: attacks can be made one at at time: The following sequence is used to make attacks ONE
AT A TIME (and then the sequence you mention... ending in damage.. and then the next shot.
And then we have point 4 on page 31 and the end of damage characteristic on page 32:
which messes everything up and makes it unclear to me. Since each attack individually inflicts damage in the sequence and IF one of the shots inflicts damage you get 0 wounds and THEN you make an injury roll and get back to 1 wound if it's a flesh wound.
So either the stuff I've been focussing on has been written illogical (and you are right) OR the paragraph is superflues (in which case I'd be right).
I guess you are right but I really think the stuff I mentioned above points in another direction.
Proper sequence:
1. Choose Model to Shoot With
- "Steven the Allmighty"
2. Choose Ranged Weapon and Targets
- Steven's HugeBolter with 50 attacks each with Damage 1.
2a) Range and Visbility:
- Checked
2b) Number of Attacks and 2c) Targets
- No split attacks, all 50 will go at "Rob the Poor Bastard" (Wounds:1)
---
Decisions has been made, now:
---
3. Resolve Attacks (here you do it one at a time, no fast dice rolling)
Attack number: 1.
3.1 Hit Roll: Hit!
3.2 Wound Roll: Wound!
3.3. Saving Throw: Failed
3.4. Inflict Damage: Wounds reduced to 0
Quote: "any further attacks directed against this model by the attacking weapon are not resolved"
So we discard remaining 49 attacks
Then:
Quote: "the player controlling the attacking model makes an Injury roll for the target model"
We do the Injury Roll, don't matter what the outcome is, step 3 has ended.
---
4. Choose Another Ranged Weapon and Targets
---
End of shooting phase for that attacking model.
You are not allowed to ignore rules from step 3.4 and go back to step 3.1 if model regained 1 wound due to lucky Injury Roll.
That's how it's written. That's how it works. Personally I really, really don't like it.