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Made in us
Decrepit Dakkanaut




Who else is guessing that, based on the last codex releases, that Space Wolves will outdo the other Marine codices besides Deathwatch?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Slayer-Fan123 wrote:
Who else is guessing that, based on the last codex releases, that Space Wolves will outdo the other Marine codices besides Deathwatch?


They might. They will have a hard time replacing Blood Angels due to the specified nature of what the Blood Angels bring to the table. Codex marines have raven guard infiltration and guiliman. As a whole though yeah I see the wolves being better outside of specific gimmicks.

This message was edited 1 time. Last update was at 2018/08/13 19:23:36


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





One interesting point in the fluff about Vigilus is is that the Orks couldn't get through some psychic hand wavery shields so took to having wacky probably Mad Max style races amongst each other - smell like a spin-off reboot of a game?

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Fixture of Dakka




 Tibs Ironblood wrote:
 Xenomancers wrote:
 Tibs Ironblood wrote:
I could see the space wolves taking on a more straight forward and less gimmicky approach to melee as opposed to Blood Angels. I don't see them having a smash captain or having the deep striking death company bombs, but a more slow, but consistent approach. Perhaps some stratagem to let a unit disembark after a vehicle moves (Iron Wolves style), move after outflank, or counter charge a charging unit. I like to see space wolves being more of an all around short range shooty army with some counter punch backed by dedicated melee units (thunderbang cavalry and wulfen).

I don't see how space wolves could be less gimmicky. The army is a gimmick.


I lol'd at that because you are absolutely right. I was thinking so purely about gameplay I forgot that the army is literally a gimmick.

How?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut





pm713 wrote:
 Tibs Ironblood wrote:
 Xenomancers wrote:
 Tibs Ironblood wrote:
I could see the space wolves taking on a more straight forward and less gimmicky approach to melee as opposed to Blood Angels. I don't see them having a smash captain or having the deep striking death company bombs, but a more slow, but consistent approach. Perhaps some stratagem to let a unit disembark after a vehicle moves (Iron Wolves style), move after outflank, or counter charge a charging unit. I like to see space wolves being more of an all around short range shooty army with some counter punch backed by dedicated melee units (thunderbang cavalry and wulfen).

I don't see how space wolves could be less gimmicky. The army is a gimmick.


I lol'd at that because you are absolutely right. I was thinking so purely about gameplay I forgot that the army is literally a gimmick.

How?


Wolf wolf bark bark Spaces Wolves wielding wolf claws, wearing wolf pelts, riding space wolves which were Space Wolves fighting for the Wolftime wiith their wolf lords.

This message was edited 1 time. Last update was at 2018/08/13 19:37:13


 
   
Made in us
Locked in the Tower of Amareo




 Xenomancers wrote:
Martel732 wrote:
They are releasing these cheeseballs on my birthday. UGH.

Classic! If you were planning on gaming that day - I would instead schedule a vacation - this release is sure to bring out the wolf pack!


Actually, I'm considering a hiatus until CA. If they drop the ball on CA, hiatus goes till 9th ed.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Who else is guessing that, based on the last codex releases, that Space Wolves will outdo the other Marine codices besides Deathwatch?


What are you talking about? They'll make the DW look like grots.

This message was edited 1 time. Last update was at 2018/08/13 19:51:03


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I am really really glad no Russ.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Who else is guessing that, based on the last codex releases, that Space Wolves will outdo the other Marine codices besides Deathwatch?


What are you talking about? They'll make the DW look like grots.


Another great quote for my siggy.

This message was edited 1 time. Last update was at 2018/08/13 19:54:45


Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in fi
Courageous Space Marine Captain






Slayer-Fan123 wrote:
Who else is guessing that, based on the last codex releases, that Space Wolves will outdo the other Marine codices besides Deathwatch?

That's not a terribly high bar...

   
Made in us
Steadfast Ultramarine Sergeant






None of these kits are relevant to me, but I'm happy for the people that want them


Automatically Appended Next Post:
 Crimson wrote:
Slayer-Fan123 wrote:
Who else is guessing that, based on the last codex releases, that Space Wolves will outdo the other Marine codices besides Deathwatch?

That's not a terribly high bar...


Yes, it's not quite Olympic high jumping is it

This message was edited 1 time. Last update was at 2018/08/13 20:00:09


 
   
Made in us
Locked in the Tower of Amareo




 Primark G wrote:
I am really really glad no Russ.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Who else is guessing that, based on the last codex releases, that Space Wolves will outdo the other Marine codices besides Deathwatch?


What are you talking about? They'll make the DW look like grots.


Another great quote for my siggy.


You realize your one quote is referring to a cheat who got disqualified, right? I mean, that's about your speed probably, but I just thought someone should point that out.

This message was edited 1 time. Last update was at 2018/08/13 20:04:27


 
   
Made in us
Monster-Slaying Daemonhunter





If you want my bet, I'd say we'll probably be worse than Blood Angels, but better than vanilla space marines and Dark Angels.

Our unique units, barring some major revisions [which, given the time between releases, isn't off the table, but given precedent, isn't likely], are basically outright overshadowed by other Imperial options, so unless our stratagem-based gimmicks are really good, we probably will be solidly lower-middle tier.

In addition, it's likely that any major revision to our non-unique units would logically carry over to other Space Marine units, which doesn't really help our case.


Right now, Thunderwolf Lords and Thunderwolf Cavalry are basically our only good units. Wolf Guard and Wolf Lords are vaguely passable. Unfortunately, the former set are strictly inferior versions of the Dawneagle Jetbike units. Our Wolf Guard are also distinctly inferior to Death Company and Sanguinary Guard.

Other notable weakness are the fact that we don't have Scouts. Scouts are amazing infantry because of their deployment, and they're also good and cheap. Our Wolf Scouts lose out on the deployment option and aren't troops, which hurts a lot.


However, on an optimistic note, since we know we have a good outflanking strategem, units with a high special weapon density, like Hellblasters, will be strong in our hands, and if we get a stratagem that boosts our charge ability, which isn't entirely unlikely but also not guaranteed, we might present a fairly potent assault/short range shooting force. Unfortunately, I don't think we're likely to get anything like On Wings of Fire, which means we'll probably still be one step worse than the Blood Angels.

This message was edited 1 time. Last update was at 2018/08/14 04:12:44


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I don't see Space Wolves getting a Smashwolf to run in the same way the BA do, but they should be a solid mid-tier army all things considered.

That said they should be among the better melee options for Marines, though you'll have to wolf your wolf into the wolfing lines of the enemy wolves to wolf them down and declare yourself the alpha wolf to make it work, so there is that.
   
Made in us
Longtime Dakkanaut




The issue I see is that our troop options either need transports to function, or are intercessors.
   
Made in us
Monster-Slaying Daemonhunter





jcd386 wrote:
The issue I see is that our troop options either need transports to function, or are intercessors.


That speaks to a bigger problem, which is all our troops are aggressive, but not devastatingly so. Intercessors might actually be the best of our troop options because of their relative resilience, but I haven't thought about it too extensively.

This message was edited 1 time. Last update was at 2018/08/14 04:22:50


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in ca
Commander of the Mysterious 2nd Legion





I for one will be happy if codex space wolves is a good solid codex with great internal balance and lots of options, if there are better soup options better then some of our best stuff so be it, so long as space wovles are rock solid on their own.

TBH when an army I have has an important component of soup if concerns me, as often thats all that holds an army up, but it's destined for a nerf. Custodes are a good example, I'm terrified jet bikes will be nerfed and leave the army a steaming pile.

Opinions are not facts please don't confuse the two 
   
Made in us
Locked in the Tower of Amareo




 Inquisitor Lord Katherine wrote:
If you want my bet, I'd say we'll probably be worse than Blood Angels, but better than vanilla space marines and Dark Angels.

Our unique units, barring some major revisions [which, given the time between releases, isn't off the table, but given precedent, isn't likely], are basically outright overshadowed by other Imperial options, so unless our stratagem-based gimmicks are really good, we probably will be solidly lower-middle tier.

In addition, it's likely that any major revision to our non-unique units would logically carry over to other Space Marine units, which doesn't really help our case.


Right now, Thunderwolf Lords and Thunderwolf Cavalry are basically our only good units. Wolf Guard and Wolf Lords are vaguely passable. Unfortunately, the former set are strictly inferior versions of the Dawneagle Jetbike units. Our Wolf Guard are also distinctly inferior to Death Company and Sanguinary Guard.

Other notable weakness are the fact that we don't have Scouts. Scouts are amazing infantry because of their deployment, and they're also good and cheap. Our Wolf Scouts lose out on the deployment option and aren't troops, which hurts a lot.


However, on an optimistic note, since we know we have a good outflanking strategem, units with a high special weapon density, like Hellblasters, will be strong in our hands, and if we get a stratagem that boosts our charge ability, which isn't entirely unlikely but also not guaranteed, we might present a fairly potent assault/short range shooting force. Unfortunately, I don't think we're likely to get anything like On Wings of Fire, which means we'll probably still be one step worse than the Blood Angels.


SW are almost always the best power armor. They will be again, I'm sure.

Scouts are gak, they are just the cheapest gak the marines can poop out onto the field.

This message was edited 1 time. Last update was at 2018/08/14 15:21:10


 
   
 
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