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2018/08/29 18:04:58
Subject: What is the main feature/skill of each chapter?
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Morphing Obliterator
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Galef wrote:And Raptors are green, so it would not be too hard to repaint my LS with a lighter drab green. I'll have to do some more research on Raptors, but my collection has almost no successor chapters and the ones I own have some official rules or characters or are prominently featured in other media (Blood Ravens in video games).
Raptors don't have GW rules or models. I don't count FW as it's too inconsistent from LGS to LGS and the rules and models are way too inconvenient and expensive to get.
But I am certainly getting a TH/ SS Salamander Termie now. The heavy weapon Sallie will be retired from my collection and replaced with a SW Long Fang
I mean, kudos to your collection I think they are fab as they are... but if you're talking about tweaking things here and there, maybe consider swapping your current Templar for a mini with Assault Marine legs and melee/close combat weapons. And maybe throw in a squire-esque neophyte mini to stand with him?
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Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) |
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2018/08/29 19:16:42
Subject: What is the main feature/skill of each chapter?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Galef wrote:And Raptors are green, so it would not be too hard to repaint my LS with a lighter drab green. I'll have to do some more research on Raptors, but my collection has almost no successor chapters and the ones I own have some official rules or characters or are prominently featured in other media (Blood Ravens in video games).
Raptors don't have GW rules or models. I don't count FW as it's too inconsistent from LGS to LGS and the rules and models are way too inconvenient and expensive to get.
But I am certainly getting a TH/ SS Salamander Termie now. The heavy weapon Sallie will be retired from my collection and replaced with a SW Long Fang
Raptors don't really have a single color scheme...they'll alter colors based on warzones.
Raptors also don't have any FW models. Lias Issodon(their Chapter Master) never got a release.
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2018/08/29 19:21:47
Subject: What is the main feature/skill of each chapter?
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Powerful Phoenix Lord
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I also base "popularity" on what sets GW produces and thus acknowledges as major Chapters. The original 9 Legions are a given. Crimson Fists, Black Templars have plenty of upgrade kits, rules and a few characters. Heck BTs used to have their own Codex. I just took a look at the Deathwatch kill team sprue and it appears to also include shoulder pads for Blood Ravens, Flesh Tearers and....Raptors Certainly food for thought on future models. But my case is currently full. -
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This message was edited 1 time. Last update was at 2018/08/29 19:30:08
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2018/08/30 00:04:34
Subject: What is the main feature/skill of each chapter?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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The shoulderpad on the Deathwatch Kill Team sprue is Raptors, but it also doubles for quite a few others.
Sadly they weren't too special in that regard.
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2018/08/30 13:14:35
Subject: What is the main feature/skill of each chapter?
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Powerful Phoenix Lord
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Kanluwen wrote:The shoulderpad on the Deathwatch Kill Team sprue is Raptors, but it also doubles for quite a few others.
Sadly they weren't too special in that regard.
Do you mean how the Imperial Fist and Crismon fist icons are identical, aside from color?
What other chapter use that same eagle head icon as the Raptors?
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2018/08/30 13:26:36
Subject: What is the main feature/skill of each chapter?
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Deadly Dark Eldar Warrior
Sydney
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Galef wrote: Kanluwen wrote:The shoulderpad on the Deathwatch Kill Team sprue is Raptors, but it also doubles for quite a few others.
Sadly they weren't too special in that regard.
Do you mean how the Imperial Fist and Crismon fist icons are identical, aside from color?
What other chapter use that same eagle head icon as the Raptors?
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From the top of my head Mentors, Black Consuls, White Consuls all use the eagle head icon
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2018/08/30 13:32:09
Subject: What is the main feature/skill of each chapter?
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Frenzied Berserker Terminator
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Word bearers speciality is bible bashing.
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2018/09/02 16:51:49
Subject: Re:What is the main feature/skill of each chapter?
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Regular Dakkanaut
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I'm not sure if someone mentioned it already, but I'd like to add that the Ultramarines are a bit more than Codex Astartes generalists. They're famous for their ability to conquer corrupted planets and leave them as thriving civilizations instead of husks of dirt and bodies (like many other chapters). From Guilliman's expertise of politics and empire-building, the Ultramarines are better equipped to not only neutralize bad situations, but spin them into a beneficial asset.
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2018/09/02 17:15:11
Subject: What is the main feature/skill of each chapter?
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Legendary Master of the Chapter
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toco wrote:Can somebody list the main features of the most used Space Marines chapters?
Imperial Fists are all about attacking in a siege?
Blood Angels are close combat assaulters?
...
Imperial fists are about control, they know how to handle defenses and siege assaults they are basically experts at security.
Blood Angels are the Vanguard of the Legions.
Raven Guard are covert assault / intelligence.
Dark Angels were general elitists, they had specialized wings and had older technologies to utlize.
Space Wolves were great at their job of execution killing space marines, and other dubious tasks, they were loyal glory hounds.
Ultramarines are the practicalists, having the numbers to rejuvante from most loses and have a tactical overview.
White Scars are the lightning assault, coup- de-grace force, they have an amazing ability to have dual abilities in what they can do.
Salamanders are the "HOld the line till it breaks!" being artificers and general idealists.
Iron Hands are the... um... Passionate group? They don't really have a role.
World Eaters were also a terror vanguard used originally as the 'emperor's hounds' often targeting enemy lines and sowing discord in it. (They originally were the emperor's hounds but they lost this role after angron returned as primarch)
Night Lords were the terror force, they just caused chaos with no rime or reason.
Iron Warriors specialized in siege tactics, and just being general cannon fodder. (also had artillery specialists)
Emperor's Children were the scapel able to puncture and attack the enemy at basically anyway though smaller in number they knew how to extract and assault positions expertly
Son's of Horus - Famous for their speartip strategies they always went for the throat strategy they were the best field commanders and tacticians in the entirety of the Legio Astartes
Death Guard - Attrition morons who could resist most plagues and terrible environments. Worst legion that suffered the most after their primarch joined them.
Alpha Legion or the secret legion they acted as covert ops, gathering and seeking intelligence, they had a vast array of intelligence appratuses originally maintained by Malcador before Alpharius and Omegon were found. Remained the same ever since.
Thousand Sons are the psy ops the of Legios only probably they made a deal of the devil to do so.
I think thats all the legions, I am forgetting one I feel like.
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From whom are unforgiven we bring the mercy of war. |
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2018/09/03 05:52:13
Subject: What is the main feature/skill of each chapter?
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Stalwart Space Marine
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You forgot Word Bearers.
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Praying to get a game of 9th edition in before Summer. |
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2018/09/09 18:21:48
Subject: Re:What is the main feature/skill of each chapter?
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Death-Dealing Devastator
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IMHO this is what the legions roles are, plus some chapters
DA - originally to just be space marines in the beginning however, once the other legions got going, specialised more into void operations and combined arms
EC - Out manoeuvring enemy forces and be exemplars of space marines
IW - siege lords from both sides of the walls, chaff, and ordinance specialists
WS - Hit and run and fast response
SW - reliable soldiers who destroyed everything with not much of a trace, all knowledge they find get destroyed
IF - Basically chaff custodians in their job, also void specialists
NL - Terror tactics and lightning assaults
BA - jump troops, melee specialists and vanguard
IH - Mechanised infantry, in both interpretations
WE - melee specialists, like the space wolves but less controllable
UM - empire builders and logistical specialists
DG - near unkillable infantry and chemical warfare specialists
TS - psyker specialists
LW/SH - vanguard/the spear tip
Salamanders - rearguard, flamers, and making master crafted gear
RG - assassination and freedom fighters
AL - intelligence and deep cover
Space sharks - acts like world eaters mixed with blood ravens
Minotaurs - space marine killers
Raptors - modern military tactics marines
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1650 points approx. of deathwatch
2500 points aprox. of alpha legion and thousand sons
50 power admech
60 power salamanders
70 power thousand sons
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2018/09/10 00:01:57
Subject: Re:What is the main feature/skill of each chapter?
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Powerful Phoenix Lord
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Got the "Fire Drake" done. I'm still holding with the Landspeeder, even if there is some fluff about them not using them often. GW seems to portray then enough for me and it's one of the few small platforms that can have both Multi-melta and Heavy Flamer, which Salamanders are known for.
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2018/09/17 20:34:35
Subject: What is the main feature/skill of each chapter?
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Ultramarine Chaplain with Hate to Spare
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Not mentioned about Ultramarines so far is discipline. For Many editions now they've had rules that make them the most disciplined Space Marines. Leadership buffs, fall back and fire, morale auto-pass/fail from Calgar, Rites of Battle from Sicarius, things like that.
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2018/09/17 20:46:39
Subject: What is the main feature/skill of each chapter?
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Commander of the Mysterious 2nd Legion
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Insectum7 wrote:Not mentioned about Ultramarines so far is discipline. For Many editions now they've had rules that make them the most disciplined Space Marines. Leadership buffs, fall back and fire, morale auto-pass/fail from Calgar, Rites of Battle from Sicarius, things like that.
even in 8th they get +1 ldr from their chap tac.
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Opinions are not facts please don't confuse the two |
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2018/09/17 23:43:02
Subject: What is the main feature/skill of each chapter?
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Longtime Dakkanaut
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Maréchal des Logis Walter wrote:tneva82 wrote:
Also artificers. They are good weapon/armour smiths of their own.
So are Blood Angels actually whose weapons are said to be of great pieces of armament and armour, with rich ornaments.
Blood angels are artists and artisans, Salamanders are smiths and artificers
A Blood angel weapon will be beautiful, and an exceptional one will be a work of art - a perfect balance of form and function.
A Salamander weapon will be perfectly made, and an exceptional one will be a work of genius - a weapon that stands above it's fellows for some property that was unexpected.
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2018/09/23 06:08:18
Subject: What is the main feature/skill of each chapter?
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Ancient Space Wolves Venerable Dreadnought
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Space Wolves were an intimidation force.
They were built to spread a fear of refusing the Emperor’s invitation to join his growing empire - You refuse the invitation you won’t be liberated by a heroic Space Marine army, you will be executed by the Emperor’s Wolves.
The reason Russ was so keen to stop Angron from using the butcher’s nails was that the World Eaters were becoming even more frightening than the Wolves.
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I don't break the rules but I'll bend them as far as they'll go. |
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2018/09/23 06:25:38
Subject: What is the main feature/skill of each chapter?
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Commander of the Mysterious 2nd Legion
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Dakka Wolf wrote:Space Wolves were an intimidation force.
They were built to spread a fear of refusing the Emperor’s invitation to join his growing empire - You refuse the invitation you won’t be liberated by a heroic Space Marine army, you will be executed by the Emperor’s Wolves.
The reason Russ was so keen to stop Angron from using the butcher’s nails was that the World Eaters were becoming even more frightening than the Wolves.
yes and no... the space wolves worked because they where controled fury. the world eaters on the other hand...
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Opinions are not facts please don't confuse the two |
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2018/09/23 20:12:10
Subject: What is the main feature/skill of each chapter?
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Ancient Space Wolves Venerable Dreadnought
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BrianDavion wrote: Dakka Wolf wrote:Space Wolves were an intimidation force.
They were built to spread a fear of refusing the Emperor’s invitation to join his growing empire - You refuse the invitation you won’t be liberated by a heroic Space Marine army, you will be executed by the Emperor’s Wolves.
The reason Russ was so keen to stop Angron from using the butcher’s nails was that the World Eaters were becoming even more frightening than the Wolves.
yes and no... the space wolves worked because they where controled fury. the world eaters on the other hand...
I never said more effective.
The Space Wolves could be negotiated with, unless you’d gone out of your way to offend Russ or the Imperium you could make a peaceful surrender. The World Eaters rarely left survivors to tell their story and made the Imperium seem more terrifying than oblivion.
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I don't break the rules but I'll bend them as far as they'll go. |
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2018/09/23 20:41:44
Subject: Re:What is the main feature/skill of each chapter?
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Fresh-Faced New User
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As far as i know Dark Angels were originally skilled in everything. They had the skills of every chapter combined. Siege, combat, recon, defence, genocide, exterminatus you name it... they had a "wing" for every occasion. They were the first and most numerous legion. The emperor used them as a swiss army knife and using his experience with them created the more specialised legions. The siege wing got replaced by the iron warriors. The execution wing got replaced by the space wolfs etc. As the first legion got decimated in the rangdan xenocides and the emperor created specialized legions they started to get in line with the other legions but the wings stayed still for a few millenia after the heresy. Also with wast knowledge of tactics from the wings and with the aid of ancient tech granted to the first legin in tons from the emperor the Dark Angels were propably the most deadly legion pre heresy. Not to mention Lionel Johnson was propably the greatest strategist from all the primarchs. Well beside Guilliman but Guilliman always took time to prepare for a fight while Lionel used his military genius to quickly react to situations so i honor that more. Today you only have the Deathwing and Ravenwing left so they are specialized in heavy armour assault and deadly fast attacks.
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2018/09/23 22:31:06
Subject: Re:What is the main feature/skill of each chapter?
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Morphing Obliterator
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Trunkello wrote:As far as i know Dark Angels were originally skilled in everything. They had the skills of every chapter combined. Siege, combat, recon, defence, genocide, exterminatus you name it... they had a "wing" for every occasion. They were the first and most numerous legion. The emperor used them as a swiss army knife and using his experience with them created the more specialised legions. The siege wing got replaced by the iron warriors. The execution wing got replaced by the space wolfs etc. As the first legion got decimated in the rangdan xenocides and the emperor created specialized legions they started to get in line with the other legions but the wings stayed still for a few millenia after the heresy. Also with wast knowledge of tactics from the wings and with the aid of ancient tech granted to the first legin in tons from the emperor the Dark Angels were propably the most deadly legion pre heresy. Not to mention Lionel Johnson was propably the greatest strategist from all the primarchs. Well beside Guilliman but Guilliman always took time to prepare for a fight while Lionel used his military genius to quickly react to situations so i honor that more. Today you only have the Deathwing and Ravenwing left so they are specialized in heavy armour assault and deadly fast attacks.
A great summary for why I never liked Dark Angels. The "Oh, what's that? Your guys have [insert speciality and/or character trait here], huh? Yeah, well we've got that too, only moarer and betterer!" Angels, more like.
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Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) |
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