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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So what is the RAW on Lords of Corruption with Fugaris' Helm?

Does Nurgle's Gift put out auras that deal 1 MW to every unit within 4" of a unit that's within 10" of a LoC?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Norn Queen






 Jidmah wrote:
So what is the RAW on Lords of Corruption with Fugaris' Helm?

Does Nurgle's Gift put out auras that deal 1 MW to every unit within 4" of a unit that's within 10" of a LoC?
That is correct.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Mortal wounds for everyone!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sister Oh-So Repentia



Illinois

 p5freak wrote:
Archebius wrote:

I would also argue that if it isn't a persistent ability, like "Explodes", then it can't be an aura. For instance, Necron Overlords have MWBD, which you choose to apply to a specific unit near you. Since it's not a constant area of effect, it's not an aura.


The rules dont say anything about an aura ability being persistent, or not. MWBD fits the description in the rules perfectly, thus its an aura ability.

 doctortom wrote:
He said persistant, not permanent. We know that they aren't permanent because if the model with the aura embarks in a transport his aura won't affect other units while he's embarked.


Any aura ability written on the datasheet of a model is permanent (unless it says otherwise on the datasheet), but its effect sometimes isnt. A SM captain still has his re-roll 1s aura ability when embarked on a transport, but he cant affect other models with it, because he isnt on the battlefield.
I agree that RAW, the requirements are "It has to be an ability, it has to affect certain models, it has to have a range." They add two things to this - unless the ability states otherwise, a model with a rule like this is always within range of the effect, and an example - the Lord of Contagion's "Nurgle's Gift" ability, which affects all DEATH GUARD models within 7" of him.

So, take Brother Corbulo of the Blood Angels. He has The Red Grail - friendly BLOOD ANGELS INFANTRY get +1 Strength while within 6". Clearly an aura. However, he also has a second ability - Narthecium. At the end of any movement phase, Brother Corbulo can attempt to heal or revive a friendly BLOOD ANGELS INFANTRY unit within 3". Even though it still fits the technical requirements - ability, affects certain models, has a range - I don't think it's intended to be an aura. I think it's just an ability that has a range restriction. It's not a blanket "aura," it's him reaching out to slap a Hello Kitty band-aid on a Space Marine.

The only place this difference really matters is with a character like Nemesor Zahndrekh, who has Counter Tactics - choose one enemy character within 12", they can't use aura abilities. If you go RAW, then that means I can keep Brother Corbulo from using Narthecium, even though he's reaching out to touch somebody. I can also prevent an Imperial Guard commander from telling his troops what to do. Heck, I can Counter Tactics so hard that Knight Commander Pask can't issue an order, or even explode.

So, RAW, absolutely, you're 100% right, checks all the boxes. RAI, I believe auras are only meant to be those persistent abilities, a la Nurgle's Gift or The Red Grail.

2k poorly optimized Necrons.
1k poorly assembled Sisters.

DR:90S++G+MB--I+Pw40k16#+D++A+/aWD-R++T(T)DM+
 
   
Made in us
Longtime Dakkanaut





Archebius wrote:

So, take Brother Corbulo of the Blood Angels. He has The Red Grail - friendly BLOOD ANGELS INFANTRY get +1 Strength while within 6". Clearly an aura. However, he also has a second ability - Narthecium. At the end of any movement phase, Brother Corbulo can attempt to heal or revive a friendly BLOOD ANGELS INFANTRY unit within 3". Even though it still fits the technical requirements - ability, affects certain models, has a range - I don't think it's intended to be an aura. I think it's just an ability that has a range restriction. It's not a blanket "aura," it's him reaching out to slap a Hello Kitty band-aid on a Space Marine..


Narthecium wouldn't be an aura ability; as you point out, it's just an ability that you have a range on. If it affected everyone within a range that would be a different story. Saying that is an aura would be like saying the Smite psychic power is an aura because it affects certain models and has a range. Just because an ability has a range on it doesn't automatically make it an aura.

This message was edited 1 time. Last update was at 2018/08/29 18:36:21


 
   
Made in de
Nihilistic Necron Lord






Germany

 doctortom wrote:

Narthecium wouldn't be an aura ability; as you point out, it's just an ability that you have a range on. If it affected everyone within a range that would be a different story. Saying that is an aura would be like saying the Smite psychic power is an aura because it affects certain models and has a range. Just because an ability has a range on it doesn't automatically make it an aura.


Narthecium is, by RAW, an aura ability. It doesnt matter what you want it to be, or not. There is a (brief) definition in the rules what an aura ability is, and until GW gives us a better definition, or makes it more clear, we have to stick to that (brief) definition.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

No. No it isn’t. A narthecium is not an aura ability. Not by RAW, RAI or RAanything.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Nihilistic Necron Lord






Germany

 JohnnyHell wrote:
No. No it isn’t. A narthecium is not an aura ability. Not by RAW, RAI or RAanything.


Yes, it is.

Some units – usually
Characters – have
abilities that affect certain
models within a given
range.


Brother corbulo is a character and he can affect certain models within a given range, he can heal a model within 3", it regains D3 lost wounds.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

I’m not even getting into this one. It’s ridiculous.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





I guess we'll have to start fielding characters who can negate auras then to deny psykers from using smite or any witchfire power then as by that definition they'd be auras also.
   
Made in nz
Regular Dakkanaut




Not exactly.

Psychic powers have their own rules and section in the CRB, also a character psyker doesnt have an ability that makes him psychic, rather it is a different section of his datasheet that defines his powers/casting/denying


But yea. RAW anything that has range and is an ability is an aura, but lets be honest here. No one in their right mind would play 40k that narrow, otherwise we should play with all the rulings in BCB's tag
   
Made in de
Nihilistic Necron Lord






Germany

mchammadad wrote:
Not exactly.

Psychic powers have their own rules and section in the CRB, also a character psyker doesnt have an ability that makes him psychic, rather it is a different section of his datasheet that defines his powers/casting/denying


But yea. RAW anything that has range and is an ability is an aura, but lets be honest here. No one in their right mind would play 40k that narrow, otherwise we should play with all the rulings in BCB's tag


Agreed. Psychic powers arent aura abilities because they arent listed on the datasheet under abilities. Stratagems that make the unit affect other models within a given range arent aura abilities as well.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






While GW's description sucks, from all the implied rules like the ones on all the aura-boosting relics and warlord traits, it's quite clear that auras only refer to abilities that affect all models which match certain characteristics within a radius, not to just any skill with a range.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Aura is not well defined, so wait for the FaQ, because until then, there is not really any solid definition of what an "Aura" is.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I agree for explosions, but I disagree for Nartheticum. It's quite clear that skills without an area of affect around a model is not an aura.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

 Jidmah wrote:
I agree for explosions, but I disagree for Nartheticum. It's quite clear that skills without an area of affect around a model is not an aura.


You are wrong. Skills have nothing to do with abilities. There is ballistic skill and weapon skill, neither are aura abilities. Abilities are listed in the abilities section of a datasheet. Those who affect certain models within a given range are aura abilities.

This message was edited 1 time. Last update was at 2018/08/30 07:51:14


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You also just put too much value into every single word and end up with an unplayable game and claim it to be RAW.

We have plenty of rules which list aura abilities, the definition is quite clear, even if its not spelled out.
Not a single one of those rules ever lists a rule which does not have an area of effect, even though it could and should if they were supposed to be affected.

Playing dumb and misunderstanding stuff on purpose is not RAW. It's just worthless nitpicking.

This message was edited 2 times. Last update was at 2018/08/30 11:01:43


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut





 p5freak wrote:
 Jidmah wrote:
I agree for explosions, but I disagree for Nartheticum. It's quite clear that skills without an area of affect around a model is not an aura.


You are wrong. Skills have nothing to do with abilities. There is ballistic skill and weapon skill, neither are aura abilities. Abilities are listed in the abilities section of a datasheet. Those who affect certain models within a given range are aura abilities.



Affecting certain models within a given range is defining an area effect. Narcethium lets you choose one unit to apply it to in a certain range; it is not a blanket affect certain models within a given range (area of effect) that you have with an aura. The statement of affecting certain models within range also strongly applies there is a duration effect also - as soon as models of a certain type are within range they are affected.
   
Made in us
Sister Oh-So Repentia



Illinois

 p5freak wrote:
 JohnnyHell wrote:
No. No it isn’t. A narthecium is not an aura ability. Not by RAW, RAI or RAanything.
Yes, it is.

Some units – usually
Characters – have
abilities that affect certain
models within a given
range.


Brother corbulo is a character and he can affect certain models within a given range, he can heal a model within 3", it regains D3 lost wounds.
Ah, so then let's discuss Baharroth. He has Grenade Pack - can fire a spread of grenades, to do so after using Cry of the Wind, pick an enemy unit within 12" of him, otherwise, pick an enemy unit he flew over in the movement phase.

So, by the definition above, Grenade Pack is an aura after he uses Cry of the Wind, but not an aura when he simply moves? It's an ability that's only sometimes an aura?

2k poorly optimized Necrons.
1k poorly assembled Sisters.

DR:90S++G+MB--I+Pw40k16#+D++A+/aWD-R++T(T)DM+
 
   
Made in gb
Legendary Dogfighter




england

Only on DakkaDakka can such a thread exist XD

This message was edited 1 time. Last update was at 2018/08/30 14:36:56


 
   
Made in us
Longtime Dakkanaut





ValentineGames wrote:
Only on DakkaDakka can such a thread exist XD


Not really, there were plenty of threads of similar caliber on Warseer during its heyday, and this is not nearly at the level of some real pips of threads when GW had their forums up back in the day.

This message was edited 2 times. Last update was at 2018/08/30 14:58:37


 
   
Made in de
Nihilistic Necron Lord






Germany

Archebius wrote:
Ah, so then let's discuss Baharroth. He has Grenade Pack - can fire a spread of grenades, to do so after using Cry of the Wind, pick an enemy unit within 12" of him, otherwise, pick an enemy unit he flew over in the movement phase.

So, by the definition above, Grenade Pack is an aura after he uses Cry of the Wind, but not an aura when he simply moves? It's an ability that's only sometimes an aura?


Yes, its an aura ability by definition of RAW.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

I don’t know whether to laugh or cry.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ca
Regular Dakkanaut





When will people learn that what they want the rules to be is not necessary how the rules are meant to be.
"Explosion is not an aura because it doesn't make sense that certain ability make them exploded in a bigger radius".
It's not like every other rule make perfect sense. Shooting a lascannon from the tip of an antenna on a rhino, having genestealers run faster that an eldar jet, being unable to attack someone with MAGIC POWAH because you can't see him even if he's on the other side of a wooden door, being unable to target a daemon prince because a cultist is hiding in a building nearby. If you've ever played any of those rules straightforwardly, then you should have no problem with explosions as an Aura ability. Seriously.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 JohnnyHell wrote:
I don’t know whether to laugh or cry.
I pick one and then drink until I do the other. Never fails.

 
   
 
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