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Made in au
Pestilent Plague Marine with Blight Grenade





Aren't Orks getting a rule that they always hit on 5+ regardless of modifiers? Or did I imagine that...




"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in gb
Norn Queen






 NurglesR0T wrote:
Aren't Orks getting a rule that they always hit on 5+ regardless of modifiers? Or did I imagine that...
Always hit on unmodified 6s

This message was edited 1 time. Last update was at 2018/10/17 00:42:17


 
   
Made in us
Loyal Necron Lychguard





6s at worst, before you panic. The rule also gives them the DTTFE mechanic on their shooting so their shooting got a pretty decent, but still not quite 4+ BS buff.
   
Made in us
Longtime Dakkanaut




 BaconCatBug wrote:
 Arachnofiend wrote:
...Orks encourage MSU? You mean the army who's primary troop choice has two abilities that depend on having large units to work?
Agreed, that makes no sense.

I think the main problem is that the game is now far too killy for "basic" troops to stand a chance of surviving past turn 3. Which means you HAVE to take 180 boyz just to camp objectives. And out of 30 boyz how many are realistically going to make it to combat?


This, which is something the game has been trending towards for a while. Ever since GW really blurred the line between apoc and standard games, a lot of things are really out of wack and that's a reason a lot of units are far worse for there point cost. I feel this as a marine player.

When a lot of things kill me the same whether I'm a space marine, a guardsmen, a broadside or an ork boy, not taking the cheaper option becomes a bad bet. Conversely to the above, if a guardsmen with a las gun has the same chance to hurt some of the bigger stuff as a lot of other units, then it makes sense to either take a ton of cheap chaff and a few hard hitting units. I like 8th but the game needs to tone down how hyper lethal things are. One of the things I miss about 5th.

This message was edited 1 time. Last update was at 2018/10/17 00:47:07


 
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Arachnofiend wrote:
6s at worst, before you panic. The rule also gives them the DTTFE mechanic on their shooting so their shooting got a pretty decent, but still not quite 4+ BS buff.


Right. Thanks for clarifying


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

 Dashofpepper wrote:
 Excommunicatus wrote:
Slaanesh Daemons, because they are fun, funny, enjoyable to throw en masse into combat, and you get to scream from time to time. Also because they are absolutely lethal, glass cannon, shock and awe, surgical disaster that people don't think are competitive.


Low model count? High model count? Any chance you can point me at a battle report or two? The friend trying to get me back into 40k was pointing me at Demons; I think primarily because there are lots of cheap Nurgle things for sale on ebay or something. I need a new frame of reference for them - I remember Demons meaning Obliterators, Defilers, Horrors, little zombies, Demon Princes, and all of it was universally something Dark Eldar could laugh off of the table.


Can go either way. Rank and file hooves on the ground cost 7pts each, but your big beasties can be pricey.

The Fall of Kronstaat IV
Война Народная | Voyna Narodnaya | The People's War - 2,765pts painted (updated 06/05/20)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 29/12/19, ep10 - And All That Could Have Been)
Kabal of The Violet Heart (updated 02/02/2020)

All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in fi
Locked in the Tower of Amareo





 Arachnofiend wrote:
...Orks encourage MSU? You mean the army who's primary troop choice has two abilities that depend on having large units to work?


You have army that has soft units that get wiped out. 1 unit will not survive. Sub standard gunline will blow TWO ork boy units in a turn. If you rely on one unit as ork you are doing it wrong. You need to swarm them with tons of units. That's complete opposite to strategems which boost one unit. Orks rely on swarming enemy with multiple units as their units don't do individually anything or even survive. Thus you need backups. And backups of a backups. If you take 6 units of boyz you can count on having no boyz on turn 4. If you want to have something at the end of SIXTH turn you need to have more like dozen units.

This message was edited 1 time. Last update was at 2018/10/19 11:34:46


2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

tneva82 wrote:
 Arachnofiend wrote:
...Orks encourage MSU? You mean the army who's primary troop choice has two abilities that depend on having large units to work?


You have army that has soft units that get wiped out. 1 unit will not survive. Sub standard gunline will blow TWO ork boy units in a turn. If you rely on one unit as ork you are doing it wrong. You need to swarm them with tons of units. That's complete opposite to strategems which boost one unit. Orks rely on swarming enemy with multiple units as their units don't do individually anything or even survive. Thus you need backups. And backups of a backups. If you take 6 units of boyz you can count on having no boyz on turn 4. If you want to have something at the end of SIXTH turn you need to have more like dozen units.


Which in turn...doesn't work very well in the tournament scene, where I've just heard that chess clocks are becoming increasingly popular. Part of my original switch from Orks to Dark Eldar was the sheer time it took to deploy boyz and nobs from multiple battlewagons and trukks, all within the 2" mark, declare a Waaaugh!, then shoot or run, then assault in, then roll masses of dice....with Ghazghkull leading the army and a pretty typical turn 2 assault; it was common for Turn 2 to take an hour of assaulting, dice rolling, and model removing between an opponent and I, and for turn 3 to take another hefty 30-45 minutes. Worse when I'd take pictures for battle reports.

I hear that Orks are even more unfeasible as a tournament army nowadays in terms of point limits and time available.

   
Made in us
Blood-Drenched Death Company Marine




To be fair, we don't know the Ork power builds yet. It could be more Toyz than Boyz.
   
Made in us
Willing Inquisitorial Excruciator




The best Ork army is actually gonna be pure Grots, jokes on all of you.
   
Made in us
Blood-Drenched Death Company Marine




That would be glorious.
   
 
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