Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2018/10/15 18:33:08
Subject: [KS] CMON - Project Elite 30th October
|
|
Legendary Master of the Chapter
|
One more thing I noticed.
The artwork: sultry, open mouthed expression.
The sculpt: mouth agape "you ate the suppositories?" expression.
|
|
|
|
|
2018/10/15 19:22:07
Subject: [KS] CMON - Project Elite 30th October
|
|
Stoic Grail Knight
|
Soo, what percent of stretch goals will be alternate or sendup survivors? I'm very tired of that M.O. For example, there just wasn't enough monster in the box for me to justify Death May Die.
|
|
|
|
2018/10/15 20:50:18
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Experienced Saurus Scar-Veteran
|
There better just be a wide variety of monsters.
You need a lot of monsters. They really shake up the gameplay.
Survivors were pretty bland from what I remember. We all became a lot more reliant on the loot we'd acquired than on what abilities they started with.
I don't mind a few extra survivors, but really, it's the monsters that are key for this game. Lots of them.
|
|
|
|
|
2018/10/15 22:06:01
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Decrepit Dakkanaut
|
highlord tamburlaine wrote:There better just be a wide variety of monsters.
You need a lot of monsters. They really shake up the gameplay.
Survivors were pretty bland from what I remember. We all became a lot more reliant on the loot we'd acquired than on what abilities they started with.
I don't mind a few extra survivors, but really, it's the monsters that are key for this game. Lots of them.
You'd be surprised how many KS don't get that.
The unique monsters are the draw!
Not generic/raggedy people like in Horizon Zero Dawn.
|
|
|
|
|
2018/10/15 22:10:35
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Longtime Dakkanaut
|
To be honest, the monsters give me more a vibe of demons from a Doom game than actual aliens. And I'm fine with it, really.
Renders are nice and I know CMON does a good job usually with their PVC miniatures, but would sure be nice to see a production test during the campaign.
|
|
|
|
2018/10/15 22:55:36
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Stoic Grail Knight
|
highlord tamburlaine wrote:There better just be a wide variety of monsters.
You need a lot of monsters. They really shake up the gameplay.
Survivors were pretty bland from what I remember. We all became a lot more reliant on the loot we'd acquired than on what abilities they started with.
I don't mind a few extra survivors, but really, it's the monsters that are key for this game. Lots of them.
So we will see 80% of stretch goals for survivors?
|
|
|
|
2018/10/15 23:47:16
Subject: [KS] CMON - Project Elite 30th October
|
|
Legendary Master of the Chapter
|
You gotta have Titus Andromedon and Lady Gaga and the Old Spice Guy and Captain Morgan and Gilligan and The Skipper, too, in the campaign somewhere.
|
|
|
|
|
2018/10/16 11:26:16
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Fixture of Dakka
|
Shooters are essentially baseline Proxie Biters, though engineered for deadly hand-eye coordination and cybernetic plasma cannons that draw power from the Shooter’s own metabolism.
|
|
|
|
2018/10/16 16:13:08
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Longtime Dakkanaut
|
Mix or organic and metal stuff...yup totally that Doom vibe.
|
|
|
|
2018/10/16 16:25:56
Subject: [KS] CMON - Project Elite 30th October
|
|
Thermo-Optical Spekter
|
I guess in Andrian's mind everything enemy is some form of daemon?
|
|
|
|
2018/10/16 20:02:51
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Fixture of Dakka
|
There seems to be a mash up of a lot of CMONs other games here, a bit Sedition Wars (Gilgamesh, Kara, Akosha, Voker) a bit Zc:Invader - the designs could be invader left overs.
THE HEROES OF PROJECT: ELITE - HUMANITY'S LAST CHANCE
Oct 16, 2018
Ladies and gentlemen of the council, you’ve asked me here today to update you on Project: ELITE. What I have for you is a brief bio of the top six individuals in the program. They represent our best hope to turn the tide against the aliens and secure the Earth for humans once more. Please hold any questions until the end.
Lights please. Bring up the first slide.
Starting out, we have Captain Akosha Haugen. A native of Norway and veteran of the United Nations Orbital Fleet, Captain Haugen’s greatest regret is that her repeated warnings about the relatively low strength of the UN Solar Fleet wasn’t heeded until the Proxies entered the solar system. By then, it was far too late. Now, with no fleet left, Captain Haugen leads Project: ELITE’s tactical teams with ruthless efficiency. No other team leader can boast such a high success rate. Her insight will be invaluable in the times to come.
Next slide!
Lieutenant Barry “Gilgamesh” Hanson. While his service as an American Delta Force commando is marked with incredible feats of tactical brilliance, he remained a lieutenant thanks to his narcissistic bearing and prideful nature. When UN scientists developed the first of the new super-soldier serums, Gilgamesh instantly volunteered. The results are impressive, and Lieutenant Hanson’s already gifted battlefield prowess has been enhanced tenfold. Unfortunately, his ego grew in proportion with his body. I can see some of you have concerns. I assure you that we have taken steps to make sure he is able to work with the other members of the team.
Next slide, please.
Sergeant Kara Raimes began her military career in the British Royal Naval Marines and rapidly transitioned to their orbital corps. When the Proxies invaded, hers was one of the only ships to successfully subdue an alien vessel. This action was in no small part due to Raimes’ unflinching savagery in combat. While not much of a “planner”, Sergeant Raimes can make the most out of any battle, usually by going straight through the nearest enemy line. Such a bold member of the team will be a definite asset on the field, and she’s already had victories against the Proxies. Hopefully there will be many more.
Next slide.
The next member of Project: ELITE is Rake Voker. He’s the only Mars-born member of the team. He was deployed to a mission on Earth when the Proxies came and destroyed the Mars Colony. Ever since that dark time, Voker has been utterly devoted in figuring out the Aliens’ technology in order to use it against them. He always carries the latest and greatest tools of war with him into battle, and nothing satisfies him more than when one of his “new toys” is used against its former owners. His knowledge with alien tech is invaluable, as theirs tends to be more advanced than ours. And, he certainly has a thirst for revenge against the Proxies.
Next slide!
Here we have Sergeant Gherid Bennett. He was critically injured during the Siege of Boston, but the Project: ELITE medical corps kept his broken body alive inside the fusion-flamethrowing Flare MkIII exoskeleton. Gherid was shattered, but ELITE psychologists used experimental processes to erase the mental trauma and re-program it with a dedicated soldier subroutine, the “Flattop” series veteran combat protocol. Now, Gherid gleefully sends Proxies to a fiery grave, and doesn’t care at all that he lost everything just a few months ago. We will be using him as a baseline for using these procedures on others, as we can’t afford to lose a single good fighter against the invaders. And having veterans who have faced them before will only include our chances of winning.
Last slide!
Finally, that brings us to Kinje Prime. Yes, a true alien helping with the fight, one of the few who have chosen to do so. We must remember this in the future if we have to deal with the Centaruians again. Anyway, Kinje Prime is something of a “big game hunter” who is mostly interested in bringing home the biggest trophies. When the Terran Conflict began and reports of truly horrible Janusian monsters were being unleashed, Kinje booked the first cruiser to Earth. Here at Project: ELITE, we took quick advantage of the kills she started racking up with her twin-slugger pistol and gutting blade, naming her an honorary specialist. While she’s not fighting for her homeland like we are, any help in this effort is greatly appreciated, especially when they’re as skillful as her.
Members of the council, these six individuals will be a part of the team that will try to win back our home world. I know that several of them don’t fit the traditional mold for soldiers, but they are more than capable of the task we put ahead of them. I have total faith in their abilities, and trust that Project: ELITE will turn the tide against the Janusians.
… We have to trust them, otherwise it’s all over.
Project ELITE is coming to Kickstarter on October 30 at 3 PM EST. Join the team and pick up arms against our alien oppressors, or sit back and watch the world burn.
|
This message was edited 2 times. Last update was at 2018/10/16 20:06:30
|
|
|
|
2018/10/16 20:06:05
Subject: [KS] CMON - Project Elite 30th October
|
|
Decrepit Dakkanaut
|
I completely don't understand why Zombicide Invader was launched at all. This is the exact same game.
|
|
|
|
|
2018/10/16 20:11:49
Subject: [KS] CMON - Project Elite 30th October
|
|
Regular Dakkanaut
|
JohnHwangDD wrote:I completely don't understand why Zombicide Invader was launched at all. This is the exact same game.
because of $$$...they barely had to invest time to gameplay part of it, just throw some plastic, slap zombicide name on it, and people will throw cash at you.
|
|
|
|
2018/10/17 01:39:57
Subject: [KS] CMON - Project Elite 30th October
|
|
Incorporating Wet-Blending
|
JohnHwangDD wrote:I completely don't understand why Zombicide Invader was launched at all. This is the exact same game.
P:E is a real-time game. Z:I isn't.
|
|
|
|
|
2018/10/17 03:53:39
Subject: [KS] CMON - Project Elite 30th October
|
|
Decrepit Dakkanaut
|
The point was that there was zero need for ZI. At all
|
|
|
|
|
2018/10/17 06:12:13
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Stealthy Space Wolves Scout
|
I wanted a Zombicide variant of astronauts vs. space-zombies. So there was a non-zero-need for the game.
CMON made the Z:Invader game for me. So you can blame me for that one.
Project Elite and Z:Invaders are really different games, even if the figures might look a bit samey. Easy mistake to make.
|
I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
|
|
|
2018/10/17 07:33:44
Subject: [KS] CMON - Project Elite 30th October
|
|
Thermo-Optical Spekter
|
I agree the products look so similar there is an actual possibility someone buying one for the other.
|
|
|
|
2018/10/17 10:06:10
Subject: [KS] CMON - Project Elite 30th October
|
|
Foxy Wildborne
|
I would back that KS in a heartbeat!
|
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
|
|
|
2018/10/17 10:38:49
Subject: [KS] CMON - Project Elite 30th October
|
|
Stealthy Space Wolves Scout
|
A Kingdom Death wargame? Count me in too!
|
I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
|
|
|
2018/10/17 12:20:33
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Fixture of Dakka
|
The Reanimate Harrier variants retain some knowledge of their former human brains, able to form words and sentences, which has a horribly disconcerting effect. As with most lesser aliens, troops should gun them down at range
|
|
|
|
2018/10/17 13:43:10
Subject: [KS] CMON - Project Elite 30th October
|
|
Veteran Inquisitorial Tyranid Xenokiller
|
First of the monsters I'm not fussed on.
|
|
|
|
|
2018/10/17 16:32:02
Subject: [KS] CMON - Project Elite 30th October
|
|
Thermo-Optical Spekter
|
Who got that approved?
Ok what is Adrian Smith doing as an art director?
|
|
|
|
2018/10/17 16:37:55
Subject: [KS] CMON - Project Elite 30th October
|
|
Stoic Grail Knight
|
Yeah, that is more pityable than scary. Poor little guy can probably barely shamble.
|
|
|
|
2018/10/17 16:41:09
Subject: [KS] CMON - Project Elite 30th October
|
|
Legendary Master of the Chapter
|
I hope they make a survivor who looks like Geena Davis with a shotgun.
Machine voice: "Brundlefly-Fraggle fusion...successful."
|
|
|
|
|
2018/10/17 17:56:56
Subject: [KS] CMON - Project Elite 30th October
|
|
Incorporating Wet-Blending
|
Weird. Given that the designs are based on the unreleased Sedition Wars Arms of Sorrow miniatures, I expected better.
Maybe they're redesigned so that they can be thrown around the board ?? The aliens seem to be arbitrary and not have a cohesive design. Maybe this would make them more distinguishable on the board, but you can just cast the monster types in different colors of plastic.
Speaking of Adrian Smith, I picked up The Others, and can say that CMON can create monsters can be picked up and thrown around the board, as well as have a cohesive design (too cohesive, as comments from boardgamers about the monsters not matching well with the "7 sins" theme, although the art came before the game concept). So I don't see why the aliens should be random nightmare fuel.
|
This message was edited 4 times. Last update was at 2018/10/17 18:01:05
|
|
|
|
2018/10/17 18:28:21
Subject: [KS] CMON - Project Elite 30th October
|
|
Fixture of Dakka
|
The only alien shown so far that’s from Sedition Wars is the Naga. The Biter, Shooter and Reanimate are new designs for this project (or redesigns of old Project Elite designs) I have most of the design artwork and rules from Arms of Sorrow for the new Strain and these don’t feature in them.
Phaedrus Siren appeared in the first promo image and the Thraex and Medusa minis were shown at the Expo (back row middle and right). I think the Gut slug is in there as well but it's not clear.
|
This message was edited 5 times. Last update was at 2018/10/19 22:49:26
|
|
|
|
2018/10/17 20:17:44
Subject: [KS] CMON - Project Elite 30th October
|
|
Decrepit Dakkanaut
|
ced1106 wrote:Speaking of Adrian Smith, I picked up The Others, and can say that CMON can create monsters can be picked up and thrown around the board, as well as have a cohesive design (too cohesive, as comments from boardgamers about the monsters not matching well with the "7 sins" theme, although the art came before the game concept).
The problem with the Others is that you basically got 1.7 Sins worth of flavor and theme from the monsters, not 7 properly distinct and correctly-themed flavors of Sin. For the most part, you could proxy any Sin for another Sin, and never feel like you had selected the "wrong" set of models. I think the conceptual design of the Others was fundamentally flawed, that the game was rushed to production for a KS window
OTOH, this game looks much better
|
|
|
|
|
2018/10/17 20:25:15
Subject: Re:[KS] CMON - Project Elite 30th October
|
|
Fixture of Dakka
|
The Mars colony was one of the first casualties in the war. Most colonists were killed instantly. One survived and has decided to fight back. Rake Voker was born on Mars, but was deployed to a mission on Earth when the Proxies came and destroyed the Mars Colony. Ever since that dark time, Voker has been utterly devoted in figuring out the Aliens’ technology in order to use it against them. He always carries the latest and greatest tools of war with him into battle, and nothing satisfies him more than when one of his “new toys” makes the Proxies go boom! Help him get revenge on the aliens as part of Project: ELITE.
|
|
|
|
2018/10/17 20:59:55
Subject: [KS] CMON - Project Elite 30th October
|
|
Legendary Master of the Chapter
|
That is the first human sculpt so far that I like better than the artwork. Him I like.
|
|
|
|
|
2018/10/17 21:52:53
Subject: [KS] CMON - Project Elite 30th October
|
|
Decrepit Dakkanaut
|
BTW, what's with the giant metal codpieces? Seems like it'd be super uncomfortable to move in. Especially the one on the latest dude.
|
|
|
|
|
|