Minis look really nice/ But, as I expected when I saw the demo at Adepticon, the mechanics seem really clunky. I get that they're going for more of a simulation approach, as opposed to X-Wing's action/arcade style of game but I'm really not sure the extra complexity is adding enough to the game. The movement system in particular looks pretty unwieldy. I know form experience with X-Wing that things can get quite congested once games start, so I would worry about the practicality of having to place these fairly large hexagonal cards on the table for every ship.
The limited factions would also probably push this more towards being more of a standalone, one-and-done sort of game for me, rather than something I'd be interested in expanding over time, but that doesn't seem to be the business model Ares are going for.
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