w1zard wrote: Unit1126PLL wrote:I agree, with one caveat:
Oftentimes, there is a downside: blandness. Units and factions lose their identities and often sacrifice their narrative elements on the altar of balance, which is a pretty big downside for narrative players.
Asymmetric balance is a thing. Balanced does not mean factions have to sacrifice their flavor to achieve it. That is a false premise.
It's why I said "oftentimes." I know it is not necessarily the case. My full stance is:
"Balance is always good, so long as blandness is avoided." Any rules change or suggestion that requires an army to lose its flavor, such as the loss of doctrines from the 3.5 guard codex in the 5e codex, is bad. This makes balance much harder, and some might say impossible, though I'm not willing to go that far yet.
I'd say that
GW should manage expectations first and return the factions to their core identities. Right now, Imperial Guard is a sprawling monstrosity as far as what one can expect when playing against an "imperial guard" army.