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Rotting Sorcerer of Nurgle




In My Lab

Where do you get the extra 18 wounds from?

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The stompa probably takes it, but a house vulkar knight crusader is pretty close behind. Using saturation bombardment to double hits and having a blessed by the sacristans weapon could make 222 wounds per shooting phase.

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 JNAProductions wrote:
Where do you get the extra 18 wounds from?


I made a mistake on the MWs from the Laser Blasters.
   
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 Valkyrie wrote:
If my maths is correct, the highest I can get is a Warlord with 2x Quake Cannons and 2x Laser Blasters

Quake = 18 x 24 (vs Titanics) x2 = 864
Laser = 9x 24 (vs Titanics) x2 +54MW = 468

Total = 1350 Damage

Don't they also have some smaller weapons? Some kind of lascannon and heavy bolterish things.

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Cobleskill

wouldn't there be a better rubric if you divided by the points of the model?

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 carldooley wrote:
wouldn't there be a better rubric if you divided by the points of the model?


In that case you should look at the average dmg output divided by points

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I suspect you'd've been better off splitting this into LOW and non-LOW for this question, but that's just me

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If we count in Relics and Strategems the Relic SAG makes the non-titanic race.
4 D6 shots will get you 48 hits assuming all 6es.
That makes 288 damage + 144 mortal wounds which adds up to 432.
   
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 Grotrebel wrote:
If we count in Relics and Strategems the Relic SAG makes the non-titanic race.
4 D6 shots will get you 48 hits assuming all 6es.
That makes 288 damage + 144 mortal wounds which adds up to 432.


I think you're counting something incorrectly.

It's 2d6 shots. plus since DDD it would be a total of 24 hits. 24 hits and wounds at 6 damage each = 144. then the same 24 hits generate d3 MW each which = 216 total damage.

Unless you're counting firing twice stratagem. but I didn't want to do that initially.

This message was edited 1 time. Last update was at 2019/04/26 16:54:18


 
   
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Yeah, pretty sure Grot's counting the Shoot Twice strat.

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 G00fySmiley wrote:


oh gak... forgot dakka dakka... stompa = 438


Lolz. Just had to say it...

This message was edited 1 time. Last update was at 2019/04/26 19:23:48


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If we dont disregard FW then Warlord titan, obviously

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Halandri

You should probably add in the damage the stompa does in combat too. Don't forget to charge it in with the overcharged engines stratagem (I forgot the name, I like to think of it as a hulk jump).
   
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Since Chimeras (among other vehicles) can take an unlimited amount of Hunter-Killer Missiles, the answer is the Chimera with an Infinite amount of damage.

If we cap the game at 2k points and a single Aux detachment, it would be a Chimera with 321 Hunter Killer Missiles, for a maximum damage of 1926 damage, plus 3 from the Heavy Bolter, plus 12 from the Lasgun Arrays, plus 3 from the Multi-laser, for a total of 1944 damage.

This message was edited 2 times. Last update was at 2019/04/27 02:01:05


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 BaconCatBug wrote:
Since Chimeras (among other vehicles) can take an unlimited amount of Hunter-Killer Missiles, the answer is the Chimera with an Infinite amount of damage.

If we cap the game at 2k points and a single Aux detachment, it would be a Chimera with 321 Hunter Killer Missiles, for a maximum damage of 1926 damage, plus 3 from the Heavy Bolter, plus 12 from the Lasgun Arrays, plus 3 from the Multi-laser, for a total of 1944 damage.


Wait, how does the Chimera fire all those? I thought it was 1 per turn? What am I missing?
   
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 FezzikDaBullgryn wrote:
 BaconCatBug wrote:
Since Chimeras (among other vehicles) can take an unlimited amount of Hunter-Killer Missiles, the answer is the Chimera with an Infinite amount of damage.


If we cap the game at 2k points and a single Aux detachment, it would be a Chimera with 321 Hunter Killer Missiles, for a maximum damage of 1926 damage, plus 3 from the Heavy Bolter, plus 12 from the Lasgun Arrays, plus 3 from the Multi-laser, for a total of 1944 damage.


Wait, how does the Chimera fire all those? I thought it was 1 per turn? What am I missing?[/quote

H-K Missiles are one use only, but if you have three, you can fire all three in a turn.

This message was edited 1 time. Last update was at 2019/04/27 02:17:24


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 Horst wrote:
Shadowsword w/ sponsons.

9 shots x 12 dmg = 108 max potential damage from the main cannon.

30 shots x 1 dmg = 30 damage from heavy bolters

4 shots x 6 dmg = 24 damage from lascannons

162 damage potential from a tricked out Shadowsword.


Don't you mean a falchion, they well out perform shadowswords.
   
 
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