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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NoiseMarine with Tinnitus wrote:
Knowing GW they could just turn round and FAQ Skitarii so they have access to Valks and Chimera.

Don't expect to get a Macrocarid.

Yes, because they would release a trailer saying "Coming Soon..." for just FAQing the keywords onto Valkyries and Chimeras.
   
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Lemondish wrote:
The video implies that the incessant request for AdMech transports will be granted provided the AdMech players never again ask for anything else.


Such is the curse of the monkey's paw...


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
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I'm kinda excited for this depending on what it ends up looking like but GW has really made most imperial transports garbage this editions.

Land raiders have been bad for a while, Rhinos, DPs and Chimeras are pretty trash and you only take RBs for the guns. Between massive point increases and a general loss of firing points or weird restrictions on what can get into what a lot of classics are in a bad spot.
   
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 Haighus wrote:
I'd much rather they went for something like an AT-TE than an AT-AT personally. I think the lower profile and heavier firepower would look better.


yeah after I posted that it occured to me an AT-TE would proably fit the aestetic better.



yeah that really does look like something I could see on the battlefields of M.41

This message was edited 2 times. Last update was at 2019/05/05 20:44:55


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Western Kentucky

Dude an AT-TE style Admechh transport/fire support unit would be pretty cool. Basically just make it a bigger Onager and jobs a good un.

This message was edited 1 time. Last update was at 2019/05/05 20:49:53


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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HoundsofDemos wrote:
I'm kinda excited for this depending on what it ends up looking like but GW has really made most imperial transports garbage this editions.

Land raiders have been bad for a while, Rhinos, DPs and Chimeras are pretty trash and you only take RBs for the guns. Between massive point increases and a general loss of firing points or weird restrictions on what can get into what a lot of classics are in a bad spot.


Land Raiders are ok - a bit better after CA18. The problem is they can't thrive in a meta of Castellans and things used to kill Castellans. That dynamic may very well change soon. A list build around actually using transports can do well instead of onesie twosie transports and no other target saturation.

And if assassins every take root then you're going to really want transports.
   
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It's kinda hard to spam transports as a marine army when both what I'm putting in the transport and the transport itself isn't exactly cheap. Rhino's suffer the worst from this since they went up in cost and lost there fire points which kills their offensive output.

Back when they were 35 points they were a great transport because that's what they did, move a unit around and let them fire from relative safety. Now it really doesn't do any of those things and that's not even getting into the absolute mess that is the DP right now.

I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.
   
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Gig Harbor, WA

HoundsofDemos wrote:
It's kinda hard to spam transports as a marine army when both what I'm putting in the transport and the transport itself isn't exactly cheap. Rhino's suffer the worst from this since they went up in cost and lost there fire points which kills their offensive output.

Back when they were 35 points they were a great transport because that's what they did, move a unit around and let them fire from relative safety. Now it really doesn't do any of those things and that's not even getting into the absolute mess that is the DP right now.

I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.


I think that making vehicles a wound sink for infantry is a bad idea. Its not really how APCs are usually used. Especially given how easy it is to survive the destruction of a vehicle in 40k. That said, GW way over values transport for point cost, and most transports should be a lot cheaper than they are.

This message was edited 1 time. Last update was at 2019/05/06 02:29:49


 
   
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 MrMoustaffa wrote:
Dude an AT-TE style Admechh transport/fire support unit would be pretty cool. Basically just make it a bigger Onager and jobs a good un.

A stretch Dunecrawler, so to speak?

HoundsofDemos wrote:
I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.

That's an odd reaction - mind you, they do say that hop is the first step on the path to disappointment...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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If it's anything like as cool-looking as most of the rest of the AdMech range (hopefully, rather than being as goofy as the electropriests and robots), I reckon I'll deffo pick up at least one.
   
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I would wet myself for an open topped crawler that let them shoot from inside
   
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I look forward to buying a couple to loot for my orks and counts as trukks or battlewagons.

I have a small admech army that has never seen play but will likely get one to paint up there as well (the models are gorgeous easily in my top 3 beast lookign gw armies)

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im pretty sure we've already seen part of it in a rumor engine. High chances of it being a skimmer dunecrawler-like transport



this was posted on the admech tactica, you can see some "turbines" thingy under it.
   
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im still holding out hope it has little centipede legs or something. I'd prefer that to just another boring imperial flying brick.

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"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

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Gathering the Informations.

I'm wondering if it'll be something like a hoversled or look like a WW2 landing craft with turbines strapped onto it.
   
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Mississippi

 Kanluwen wrote:
I'm wondering if it'll be something like a hoversled or look like a WW2 landing craft with turbines strapped onto it.


Funny you say that - I scratch-built a transport that is that - essentially a WW2 landing craft that is repulsor based.

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HoundsofDemos wrote:
It's kinda hard to spam transports as a marine army when both what I'm putting in the transport and the transport itself isn't exactly cheap. Rhino's suffer the worst from this since they went up in cost and lost there fire points which kills their offensive output.

Back when they were 35 points they were a great transport because that's what they did, move a unit around and let them fire from relative safety. Now it really doesn't do any of those things and that's not even getting into the absolute mess that is the DP right now.

I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.


I find it's actually pretty easy to spam transports as Marines. It's just that I rarely put anything inside, and use them like little tanks. If I do put things inside, it's for drop reduction so that I can also get first turn, and they bail and start shooting when I go.

The utility of transports is based on things needing to go places. Rhinos and Immolators carrying troops are a core part of my Sisters of Battle lists, because without carriers, we don't make it into weapon range to threaten anything. Similarly, my friends' Chaos lists generally have a few Rhinos in them to carry their Berzerkers to the enemy.

Space Marines in particular have no need for a unit that carries troops to the enemy. Between the Raven Guard ability to move up troops, units with infiltrate, naturally fast units like Bikers, and a lack of really deadly light-medium melee units, there's no need to actually transport things with transports.

This message was edited 1 time. Last update was at 2019/05/06 16:44:57


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Hanford, CA, AKA The Eye of Terror

All I know is that the new vehicle better have some fun and funky weapon options! I would actually hope to see something like a Eradication Beamer since its actually a decent gun that is vastly overshadowed by the much better neutron laser. Maybe even some vulkite weapons!

And I think one of the major issues with most transports is that half the time whatever they are transporting costs waaaay less than the transport itself, which goes against some classic ideas of the game where transports are cheap, disposable, and mostly useless outside of being....a transport. The only exception should be the transports that bring way more to the battle in terms of guns or duarbility like the Repulsor, Falcon, or Land Raider. Rhinos, drop pods, and Chimeras should see a reasonable drop in points to make them more effective as their contents tend to be fairly cheap and disposable. I would LOVE to get my Armageddon Steel Legion and Taurox Primes out more often if they had a price reduction.

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 generalchaos34 wrote:
All I know is that the new vehicle better have some fun and funky weapon options! I would actually hope to see something like a Eradication Beamer since its actually a decent gun that is vastly overshadowed by the much better neutron laser. Maybe even some vulkite weapons!

And I think one of the major issues with most transports is that half the time whatever they are transporting costs waaaay less than the transport itself, which goes against some classic ideas of the game where transports are cheap, disposable, and mostly useless outside of being....a transport. The only exception should be the transports that bring way more to the battle in terms of guns or duarbility like the Repulsor, Falcon, or Land Raider. Rhinos, drop pods, and Chimeras should see a reasonable drop in points to make them more effective as their contents tend to be fairly cheap and disposable. I would LOVE to get my Armageddon Steel Legion and Taurox Primes out more often if they had a price reduction.


as an eldar player (mostly play just craftworlds and orks)... no falcons do not need a signifigant price drop. it has signifigant firepower on its own and still is amazing to bring up some fire dragons up and jsut vaporize pretty much any vehicle up to a knight (and even then it is possible)

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Hanford, CA, AKA The Eye of Terror

 G00fySmiley wrote:
 generalchaos34 wrote:
All I know is that the new vehicle better have some fun and funky weapon options! I would actually hope to see something like a Eradication Beamer since its actually a decent gun that is vastly overshadowed by the much better neutron laser. Maybe even some vulkite weapons!

And I think one of the major issues with most transports is that half the time whatever they are transporting costs waaaay less than the transport itself, which goes against some classic ideas of the game where transports are cheap, disposable, and mostly useless outside of being....a transport. The only exception should be the transports that bring way more to the battle in terms of guns or duarbility like the Repulsor, Falcon, or Land Raider. Rhinos, drop pods, and Chimeras should see a reasonable drop in points to make them more effective as their contents tend to be fairly cheap and disposable. I would LOVE to get my Armageddon Steel Legion and Taurox Primes out more often if they had a price reduction.


as an eldar player (mostly play just craftworlds and orks)... no falcons do not need a signifigant price drop. it has signifigant firepower on its own and still is amazing to bring up some fire dragons up and jsut vaporize pretty much any vehicle up to a knight (and even then it is possible)


I did not know that! All my "tournament type" friends tell me its garbage all day long so I have no real gauge on its effectiveness since I'm not a filthy Xenos lover =P

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
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I would just prefer a plastic version of the FW drill transport. I've been playing games with two drills using proxies, and it's a great transport that can deepstrike with the ability to cause some serious destruction on its own; unlike a Rhino, your opponent will want to focus fire on the transport even after infantry have disembarked. Kind of like a deepstriking dreadnought that can carry 10 skitarii. Also fits more into the AdMech vibe than a flyer, tank or repulsor transport.

 
   
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BrianDavion wrote:
 Haighus wrote:
I'd much rather they went for something like an AT-TE than an AT-AT personally. I think the lower profile and heavier firepower would look better.


yeah after I posted that it occured to me an AT-TE would proably fit the aestetic better.



yeah that really does look like something I could see on the battlefields of M.41

An AT-TE fits everything better. But that's my bias for the beautiful thing showing.

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Belgium

I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.

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 Aaranis wrote:
...if it's slow what's the point ?...


A T7 model instead of a bunch of T3 models for the times you don't get first turn?

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Annandale, VA

 AnomanderRake wrote:
 Aaranis wrote:
...if it's slow what's the point ?...


A T7 model instead of a bunch of T3 models for the times you don't get first turn?


Skitarii are better deployed as screens or fire support, and Electro-Priests need a delivery system (so either a speedy transport or the DSing drill). What would you put in a slow transport?

   
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Western Kentucky

catbarf wrote:
 AnomanderRake wrote:
 Aaranis wrote:
...if it's slow what's the point ?...


A T7 model instead of a bunch of T3 models for the times you don't get first turn?


Skitarii are better deployed as screens or fire support, and Electro-Priests need a delivery system (so either a speedy transport or the DSing drill). What would you put in a slow transport?

Vanguard, especially plasma, or transuranic arquebuses if it allows us to move and shoot. Heck even if it doesn't I've been noticing lots of people really hate arquebuses so this would give them more staying power. That's assuming open topped of course, something not very likely sadly.

If it's not open topped? It'd need to have firepower, be exceptionally durable, or have some buff abilities to be useful. For example stuff like broad spectrum data tethers or a heavy weapon like Onagers get. Heck even if it's an Onager with a transport capacity instead of a gun, it would still be very durable point for point. Especially if it gets the same shield. In addition they become bunkers to hide models in if you don't get first turn or allow you to reduce drops. Especially if it can carry kataphrons, then you've got a ready made bunker and can pop them out on your turn unharmed.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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Belgium

 AnomanderRake wrote:
 Aaranis wrote:
...if it's slow what's the point ?...


A T7 model instead of a bunch of T3 models for the times you don't get first turn?

I can have a T7 model that allows the passengers to actually go faster than an foot, the point being closing the distance to go grab objectives and use their 18" guns on something of value. I expect to see 10 man squads of Vanguards with 3 Plasma a lot more if they can ride this.

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 Aaranis wrote:
I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.


I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.

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 G00fySmiley wrote:
 Aaranis wrote:
I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.


I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.


Yeah. Or at least, give us the pure transport version. Some of the "transports' They put out have transcapacity as a complete afterthought like Repulsives. I feel that every time I bring my Goliaths with my GSC. "Boy, I sure am glad 20% of the cost of this vehicle is in non-optional guns that hit on 5s whenever the transport does its job of moving infantry around. I'm glad it feels super worthless unless it's sitting there being a stationary gunbox in range of an aura ability."

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
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the_scotsman wrote:
 G00fySmiley wrote:
 Aaranis wrote:
I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.


I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.


Yeah. Or at least, give us the pure transport version. Some of the "transports' They put out have transcapacity as a complete afterthought like Repulsives. I feel that every time I bring my Goliaths with my GSC. "Boy, I sure am glad 20% of the cost of this vehicle is in non-optional guns that hit on 5s whenever the transport does its job of moving infantry around. I'm glad it feels super worthless unless it's sitting there being a stationary gunbox in range of an aura ability."


repulser was useless, gw should have doen better. Sm had the best cheap transports for years (arguably still do, though that is relative to other transports which are all overcosted)

as for GSC they have the option to take chimeras which are cheaper and can be drifthammered up as a mobile LOS blocking device.

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