=Angel= wrote:
That is certainly smooth and scales up well for infantry. I would still add a minimum value , even though it would throw a wrinkle in there.
One thing I like about the current system is the visual image of a flamer hosing left to right on a crowd, or holding a stream of fire on a single model.
This would be particularly bad for blasts- a battlecannon fired at a lone guardsman and a battlecannon fired at a landraider would have 1 shot- 1 50% chance to hit.
The weapon would fire both profiles, and yeah, there is the same chance of hitting a single model no matter how large - it doesn't make sense for anyone, really. It should be easier to hit a tank from half the board away than a snotling. I also propose that vehicles, monsters and titanic units give a +1 to hit modifier, and that weapons are at -1 to hit at over half their range (except snipers), but these rules changes are a bit irrelevant to this discussion!
The aim is for the single shot to be a lot more pokey - currently you get
D6 shots which do
D6 damage each, which, when fired at a single model, gives a lot of rolling for a lot of random results. The new suggestion reduces the rolling, and reduced the randomness - you know it's going to do more damage if you shoot a big squad, and that it can do a lot of damage if you shoot a single model. Essentially, if you miss what you're shooting it, they might still get hit by the blast. in the case of a tank, this might not be all that helpful.
The biggest issue with the current system is, with it being random quantities of shots doing random damage, it's difficult to math-hammer it to compare it to any new system. You're as likely to do 1 shot as 6, and each shot is as likely to do 1 damage as 6, so it's truly random. In theory, it could do 36 damage to something. or it could do 1.
single shot (1/2 chance of hitting) at S8 (1/2 chance of wounding) with 4D3 damage (average 8 damage) gives you 1/4 of a chance of doing massive damage to a powerful tank. a less powerful target (T7) or a stronger shot (S9 or 10) would make it better. if a battlecannon turned into a really powerful one-shot gun, with a weak but extensive blast, I think that's a better reflection of a tank shell slamming into something!