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Aeronautica Imperialis News - Ork Eavy Bommer model revealed, pg 21/22  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Douglas Bader






 lord_blackfang wrote:
Hmmm those models don't even look to scale with each other, let alone other games. GW figured if Xwing can get away with it so can they?


It's hard to say. Note that the product display shots are composites of images scaled so that each plane is about the same size on the screen. You can see that the base sizes don't match up at all, and if you scale the model size to correct for this you get something a lot closer to proper fighter vs. bomber scale. And the on-table shots look about right.

(Also, remember that the Thunderbolt model at 40k scale is larger than some superheavy tanks.)

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Lone Wolf Sentinel Pilot






Texas

Can you combine this with the Titanicus? Its almost like they are releasing micro scale in batches to slowly recreate epic?

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Made in pl
Longtime Dakkanaut






The Forge World Thunderbolt fuselage is 10ish inches long and the Marauder is 15ish if I recall correctly, so the AI models seem to be scaled properly in relation to each other.

Kinda hard to gauge how they match up to the Titanicus stuff, but I'd be surprised if they were out of scale.

This message was edited 1 time. Last update was at 2019/08/01 16:21:07


 
   
Made in us
Awesome Autarch






Nice looking minis. Don't like the bases (but that's easily fixed), and they do seem rather large for use with AT.

 
   
Made in us
Longtime Dakkanaut





Scale is really hard in a game where you can't really change base sizes too much.
   
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Awesome Autarch






Yep, but I suspect a good 50-60% of the people buying this stuff will end up using it for classic games of Epic, or combining it house-rules with AT etc. I agree though they're not going to go ham with sizing.

 
   
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Leutnant




Somerset uk

Have been looking at Blood red skies from Warlord but hot damn I’m in on this for sure.
   
Made in si
Steady Stonecleaver







The change to a hex board is worrying also. Looks like the old system, which people praised a lot IIRC, is being thrown out.

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Longtime Dakkanaut




Doesn't seem out of scale to me, Thunderbolts are huge, they are not Chimeras with wings.

This message was edited 1 time. Last update was at 2019/08/01 16:35:06


 
   
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Stealthy Warhound Titan Princeps





UK

 lord_blackfang wrote:
The change to a hex board is worrying also. Looks like the old system, which people praised a lot IIRC, is being thrown out.


I have a hunch that it won’t be that big a departure. The flight dials, damage, speed, fuel, ammo and altitude seem to be in place. The manoeuvring will be a lot more rigid with the hexes but there are a max of 10 manoeuvres like before with planes only able to perform a certain number

This message was edited 1 time. Last update was at 2019/08/01 16:38:29


 
   
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Bounding Dark Angels Assault Marine



Wrexham, North Wales

On the group pics the bombers have been shrunk to fit on the page - check out the bases: they're slightly smaller images.
   
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Highlord of Terra






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Even with the image compression I think the Marauder is cut down a bit. I don't mind this, jet bombers don't need to be much larger than fighters. It would not be the first time a vehicle was rescaled.

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Fixture of Dakka






 Sqorgar wrote:
I was under the impression that this was going to be compatible with Adeptus Titanicus... is that not the case?


They never said that.
   
Made in gb
Regular Dakkanaut




The old movement system was pretty much hex-based - it just used the manoeuvre cards to make it work on a board without a grid.

Just means something like a slow turn is move one hex forward and two hexs right and rotate one facing of the hex. High-G turn is then one hex forward and one right, rotate two faces on the hex.

Looks like there's a set of moves on the one of the sheets in the box picture. They're not all there, but the super agile fighters might come with the top level manoeuvres as part of their rules - so might the Aces decks.

This message was edited 1 time. Last update was at 2019/08/01 17:33:19


 
   
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Da Head Honcho Boss Grot




New Jersey, State of Perfection

 lord_blackfang wrote:
Maybe I'm wrong but shouldn't the Marauder be... not barely bigger than a fighter?


Nope. The size differences between aircraft (both in real world and in 40k terms) are actually pretty misleading.

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Longtime Dakkanaut




So.....Price speculation.?

And how they'll handle that core rulebook.... All the core race with their core aircraft in the book would be great, but I suspect they hold them all off for future book to release along new kit.

Worse they won't have any aircraft data in the book and only in card form.

Also bummer they didn't make any ground anti-air gun platform, or grot bomb :((

Also snippet from the video show that the overall attitude level had been reduced (to 5,6 max?), unless dakkajet is a low-flying fighter unlike the old "fighta"

This message was edited 5 times. Last update was at 2019/08/01 17:59:14


 
   
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Stealthy Warhound Titan Princeps





UK

Chopstick wrote:


Also bummer they didn't make any ground anti-air gun platform, or grot bomb :((


...yet. If they do ground defences like last time, expect Epic return hype to escalate!
   
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Svalarheima, MA

Too late - it already has!!!
   
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Regular Dakkanaut




Would not wonder if they bring rules to make the Imperial Fighters compatible to AT...
   
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Thunderhawk Pilot Dropping From Orbit




San Jose, CA

This looks pretty cool, the minis look great and I'm probably down for this. Unfortunately the impending Sororitas release has me pinching pennies, so maybe after credit card takes a breath.
   
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Council of 13 Runner Up






Also nice to see GW have learned from the AT release.

Decent looking variety in the boxed game. Of course that’s just based on the first look. Who knows whether it’s a decent selection in-game.

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Sword-Bearing Inquisitorial Crusader





This tickles me, I definitely interested to see how the advance release rules are, because it seems like something that I would be into. I know a few people were bummed about the Orks inclusion in the base game, but personally I really like it. I love the idea of Ork fighter aces.....each with a "unique" fighter hand "customized" by them.


 
   
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Bounding Assault Marine




Texas

Can't put my finger on it, but as a first reveal, I am pretty underwhelmed, especially compared to the other specialist games.

The mini's look "okay". Honestly about I was expecting given the standard that X-Wing has set. However not really keen to paint them. Again, X-Wing might be affecting what I am wanting out of a dog fighting game.

Hope they have other factions ready to go as I seeing getting really bored quickly with IN and Orks.


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Made in vn
Longtime Dakkanaut




I was too busy eyeballing those Thunderbolt, now I've just noticed the Ork aircraft have a bit of customisation going on, different wings, fins, nose cone, and cockpit. Very nice.

This message was edited 2 times. Last update was at 2019/08/01 19:39:03


 
   
Made in us
VF-1S Valkyrie Squadron Commander





Mississippi

Hex board will be an easy fix, just like converting Battletech from hex maps to inch-based movement.

It will be nice if it is in AT scale, one step closer to having Epic back again (honestly, with the Apocalypse Rules, we’re pretty much already there, just could use models for ground vehicles and infantry)

Likely I’ll just pick up the Imperial models, no interest in orks. Would also pick up Tau and Tyranids if they come out too.

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Council of 13 Runner Up






 Lord of Deeds wrote:
Can't put my finger on it, but as a first reveal, I am pretty underwhelmed, especially compared to the other specialist games.

The mini's look "okay". Honestly about I was expecting given the standard that X-Wing has set. However not really keen to paint them. Again, X-Wing might be affecting what I am wanting out of a dog fighting game.

Hope they have other factions ready to go as I seeing getting really bored quickly with IN and Orks.



Considering X-Wing, there’s a few things this needs to get right if it’s going to tempt players away from FFG’s finest.

1) Price Point. This is actually fairly tricky. X-Wing is sometimes billed as cheap. But we know that’s not entirely true. Yes, it’s start up Cost is low, but due to the business model, a near constant buy in is required to keep up. So here, Aeronautica need only really match ship for ship cost. And each model should, ideally, come with all the bits needed to field it,

2) Accessibility. X-Wing doesn’t require a huge gaming area. 3x3 is all you need, which is easy enough. Looking at the pics, it seems Aeronautica may have nailed that, if the board we see is the standard play area, and not a ‘this will do for your first few games’. Being a board, that opens up Floorhammer at the very least. You can do that with X-Wing, but you still ideally need a mat or something to properly and clearly show the board edges.

3) Tactical Depth. I may have been put off X-Wing by the constant buy-in, but in its way, that’s a testament to the game’s tactical depth. Just a new card or two can really shake up what’s effective. This? Well we know nowt about the mechanics behind it at present. But, given its Hex based, I’m wondering if that’s intentional. I can see movement being in set hexes, and manoeuvres allowing for so many 30 degree turns, turning your straight line move into a more graceful arc. Speaking of arcs? Fire arcs. How do they work? I know X-Wing copped a bit of flack because of how turrets dominated at one point - but I believe that’s been addressed now?

4) Availability. Until relatively recently, all my X-Wing purchases were online only, as the UK isn’t exactly noted for its FLGS. But now I’ve got the Galactic Toy Store up the road, who stock at least a selection. And in the early days (I’m not up to speed on things at the moment) stuff sold out, and wouldn’t restock for weeks. If GW can keep this available? Not just online, but on FLGS shelves? So much the better.

5) Difficulty Curve. Another reason I fell out of love with X-Wing was that as someone with limited gaming opportunities, I just couldn’t compete with those who could play regularly. Yes that’s a sign of a decent game, as much depends on player skill (though it would’ve helped if my pilots could hit the Death Star from the inside!). But it’s not to my taste, as I quickly found my enjoyment sucked out, and myself suffering defeats so heavy, I just couldn’t learn anything. If Aeronautica’s rules reward experience, without ‘punishing’ newcomers? That’ll be a leg up.

Remember. It’s been a good two or three years since I played X-Wing, so I fully accept my knowledge is out of date, and many of the things I mentioned above could well have been addressed, spesh as it’s on a Second Edition.

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Mekboy Hammerin' Somethin'




Alaska

I'm happy that the main box is Orks vs Imperial Navy. I'm also happy tthey included the Fighta-Bomma and it's not totally being thrown down the memory hole.

If they come out with Heavy Bommerz in the future I would be extra-happy.

quote=Ratius 778581 10521827 ec97b3455d25310a00e49c9abf0633a1.jpg]Are the TBs a bit out of proportion to the Maras? (i.e. too big)?

And are those new pointy nosed Orks jets new?

I'm guessing they're just Dakkajets with pointy noses. The original Dakkajet/Blitza-Bommer/Burna-Bommer kit was great, but it could lead to too samey-looking Ork jets without converting.

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VF-1S Valkyrie Squadron Commander





Mississippi

I haven’t played the original Aeronautica Imperialis, but if they treat it with the same contempt of a ruleset that they used for Stormcloud Attack, this game won’t go far.

I don’t know about others, but for me the big concerns are:

1) Rules - GW is already behind the 8-ball with this as they are known for their pants rules

2) Price - Again, a trouble point for US buyers; X-Wing prices have jumped, but the minis are already assembled and painted. If GW makes the mistake of releasing unassembled and unpainted sets at X-Wing++ prices, it’s going to go nowhere fast

3) Breath of selection - If GW does not expand the base model selection quickly - if it drips out models at the same pace as AT or worse - it will be quickly forgotten. At the least, if there is going to be slow release schedule GW needs to keep its base informed at what’s coming down the pipe for the game - something they are relatively bad at doing.

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Council of 13 Runner Up






Looks like the dials on the base may also include altitude?

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