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Made in us
Ship's Officer





California

Isn't spiel or some kind of event next week, i'd expect to see this khorne gang unveiled by then.

 
   
Made in vn
Longtime Dakkanaut




Don't even know why this has to be a new thread, since this has 0 picture or proof, or any info about the gangs and just the same speculation already made in the current Necromunda thread.

This message was edited 2 times. Last update was at 2019/10/17 04:08:51


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Expanded/properly fleshed out Genestealer/Chaos Cults would be a welcome addition to the game. The "get you by" nature of their current rules isn't great, especially with GSC and their lame Champions.

 privateer4hire wrote:
I just hope they replace the recently released hard cover gangs book and core book. I hate to get in more than a couple of games per printing.
Make it a yearly thing, like Call of Duty or Assassin's Creed.

We had N17, we're on N18 now. We're skipping N19 (like iPhone 9 and Windows 9) and going straight to N20!



This message was edited 2 times. Last update was at 2019/10/17 06:12:56


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






I would love to see new Ratskin Renegades -perhaps with an upgrade sprue for mutilated limbs and multiple old battlewounds they gather along the way.
But I wish they get a usefull Shaman this time around.

Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in fi
Courageous Space Marine Captain






 H.B.M.C. wrote:
 Crimson wrote:
Redemptors are thematically very similar to the Cawdor, they don't need to exist as a separate thing.
What an absurd comment.

Once upon a time the core 6 gangs were the same except for differing skill tables. They changed that, so why can't they differentiate here?

And who said anything about 'need'?

Sure, they can change things, but then you start to shriek that things are different than they were quarter a century ago.

Guilders seem to offer new and thematically interesting elements, so I'd prefer if they concentrated on those.

   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Sadly the people in charge seem more interested in catering to your preferences.

Personally I'd rather see classic gangs and more "everyday" addon material - Necromunda's appeal was the lawless cybergothic pseudowestern angle, the strongly-affiliated PMC-lite angle they're pushing with the new version leaves me cold.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in si
Foxy Wildborne







Baxx wrote:
Do people really hope for spyrers and why?


To stop anyone else from having fun, and Enforcers weren't broken enough

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 Crimson wrote:
Redemptors are thematically very similar to the Cawdor, they don't need to exist as a separate thing.
Thought part of the reason for the Cawdor redesign (more focus on being scavengers) was to differentiate them more from the Redemptionists.
As for Spyrers; I think they were addressed in some Twitch stream at some point. Can't remember details, but something about making them a bit more balanced and fun (to play against) I think. I'm sure we'll see them at some point, but who knows when...
   
Made in fi
Courageous Space Marine Captain






I think they should have Brats instead of Spyrers. Spyrers really seem quite out of place in the game and the setting. Brats can have access to all sort of rare and expensive equipment without being some sort of Tau Power Rangers.

   
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Versteckt in den Schatten deines Geistes.

 Crimson wrote:
Spyrers really seem quite out of place in the game and the setting.
Based on what metric?

 Crimson wrote:
Brats can have access to all sort of rare and expensive equipment without being some sort of Tau Power Rangers.
The Tau stuff was an easter egg that came years after the fact.

This message was edited 1 time. Last update was at 2019/10/17 15:02:52


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Courageous Space Marine Captain






 H.B.M.C. wrote:
Based on what metric?

Good taste and common sense.

The Tau stuff was an easter egg that came years after the fact.

I didn't mean Tau literally, I meant conceptually. They're high tech specialised powersuits. They're too über and scify for a setting about lowly street rats. It's like having Space Marines in there.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Crimson wrote:
Good taste and common sense.
Translation: Just my opinion, which I'm stating as fact somehow.

 Crimson wrote:
I didn't mean Tau literally, I meant conceptually. They're high tech specialised powersuits. They're too über and scify for a setting about lowly street rats. It's like having Space Marines in there.
But they're specifically people from up-hive, so why doesn't it fit?

Seemed to fit fine with Oldcromunda. If you're worried about the balance issues of them being too powerful, then that's kinda pointless as the rules can easily change.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I'd prefer Brat Gangs to spryers. I also never got how the Imperium could make these power suits but never use them on the field.

Coked up yuppie scum kids with flashy guns bought with daddy's money.... That'll be cool.

 
   
Made in fi
Courageous Space Marine Captain






 H.B.M.C. wrote:
But they're specifically people from up-hive, so why doesn't it fit?

 Kid_Kyoto wrote:
I'd prefer Brat Gangs to spryers. I also never got how the Imperium could make these power suits but never use them on the field.

Yep, because of this. They just don't make sense in the setting as a whole. If some rich punks could do this, then certainly there would be some sort of elite regiments using the similar tech?


   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

 Kid_Kyoto wrote:
I also never got how the Imperium could make these power suits but never use them on the field.

The Imperium is capable of making some very high tech goods, think space ships, Land Raiders, advanced cogitators, etc. Just because most in the Imperium dress up like they're LARPing, doesn't mean it's backwards. Also, there are a few possibilities regarding this tech:

1) pre-Imperial technology: Necromunda is filled with archeotech, these suits might be based on that.
2) non-Mechanicus technology: these suits are basically made by some Heretek, non sanctioned technology
3) xenos infuence: there were rumours that these might be influenced by xenos tech. When GW came up with the Tau language, they included words that matched the names of the Necromunda Spyrer suits, allowing fans to speculate like crazy...

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Made in gb
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We'll find out soon enough eh.

I'm sticking to my initial instinct on the "nobles harassing plebs" gang option: the gang should be Brats, but one of their late-campaign equipment options should be Spyrer suits.

That way we get the IMO cooler gang, people who want Spyrers can get them eventually, but they won't feth up the game and be hideously unfun to play against. It also makes it marginally less likely that they'll give Brats jetbikes like Andy was wishlisting about on one of the streams, since they push things too far towards Confrontation/Rogue Trader territory for my taste.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in fi
Courageous Space Marine Captain






 Yodhrin wrote:
I'm sticking to my initial instinct on the "nobles harassing plebs" gang option: the gang should be Brats, but one of their late-campaign equipment options should be Spyrer suits.

That certainly seems like a reasonable compromise.


   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 Malika2 wrote:
 Kid_Kyoto wrote:
I also never got how the Imperium could make these power suits but never use them on the field.

The Imperium is capable of making some very high tech goods, think space ships, Land Raiders, advanced cogitators, etc. Just because most in the Imperium dress up like they're LARPing, doesn't mean it's backwards. Also, there are a few possibilities regarding this tech:

1) pre-Imperial technology: Necromunda is filled with archeotech, these suits might be based on that.
2) non-Mechanicus technology: these suits are basically made by some Heretek, non sanctioned technology
3) xenos infuence: there were rumours that these might be influenced by xenos tech. When GW came up with the Tau language, they included words that matched the names of the Necromunda Spyrer suits, allowing fans to speculate like crazy...


Yeah there's lots of ways to hand wave it, but the suits were so unlike any other imperial tech (evolving pokemon style as your advanced for instance) I could never quite buy them. I'm with the folks who say they stick out as wrong. If they were some Adeptus Mech killing machine, or xeno on safari or whatever sure. But the Imperium has living mech suits and only uses them for sport killing the homeless? And then they hang them up and never use them again? Just never quite worked for me.

Brats down to kill the poor for giggles works a lot better in my mind and has potential for some satire and laughs.

 
   
Made in us
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California the Southern

I'd always thought their was a Tau- Spyrer connection. Sorta makes sense.

I liked the idea of xeno- derived stuff or heretical designs. It's not like the elite would care where that stuff comes from, as long as it is top of the line and gives them a leg up over their peers.

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Maine

 Crimson wrote:
 H.B.M.C. wrote:
But they're specifically people from up-hive, so why doesn't it fit?

 Kid_Kyoto wrote:
I'd prefer Brat Gangs to spryers. I also never got how the Imperium could make these power suits but never use them on the field.

Yep, because of this. They just don't make sense in the setting as a whole. If some rich punks could do this, then certainly there would be some sort of elite regiments using the similar tech?



There has been, but purged cause..you know. HERESY!


Automatically Appended Next Post:
One of the cool things to remember about Necromunda is that deep down in the bowels of the spires can be some awsome pre Imperial tech. Or maybe the attics of guilders? Sometimes it all looks the same. I always assumed Spyers were using some bad heretical tech.

This message was edited 1 time. Last update was at 2019/10/19 00:45:17


Voxed from Salamander 84-24020
 
   
Made in us
Terrifying Doombull




 Malika2 wrote:
 Kid_Kyoto wrote:
I also never got how the Imperium could make these power suits but never use them on the field.

The Imperium is capable of making some very high tech goods, think space ships, Land Raiders, advanced cogitators, etc. Just because most in the Imperium dress up like they're LARPing, doesn't mean it's backwards. Also, there are a few possibilities regarding this tech:


They aren't backwards because they're 'LARPing.' The technological backwardness is one of the defining traits of the Imperium. They might as well be an alien-friendly, religiously tolerant democracy as well.

Efficiency is the highest virtue. 
   
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Versteckt in den Schatten deines Geistes.

 Kid_Kyoto wrote:
I also never got how the Imperium could make these power suits but never use them on the field.
Because the Imperium isn't homogeneous. Those suits are unique to that hive on that one world.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in vn
Longtime Dakkanaut




Necromunda isn't your average hive world, it's the largest weapons manufacturer for the Imperium and only a small portion of its weapon was made for the Imperium.
   
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Versteckt in den Schatten deines Geistes.

Largest weapons manufacturer in the Imperium... and isn't a forge world?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




Chopstick wrote:
Necromunda isn't your average hive world, it's the largest weapons manufacturer for the Imperium and only a small portion of its weapon was made for the Imperium.


... who are the majority of the weapons for, then? The eldar?

Efficiency is the highest virtue. 
   
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Ancient Venerable Dreadnought




San Jose, CA

Voss wrote:
Chopstick wrote:
Necromunda isn't your average hive world, it's the largest weapons manufacturer for the Imperium and only a small portion of its weapon was made for the Imperium.


... who are the majority of the weapons for, then? The eldar?


cough...cough...they fell off the transport....cough...cough....

nothing to see here....move along....
   
Made in us
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California

 H.B.M.C. wrote:
Largest weapons manufacturer in the Imperium... and isn't a forge world?


Maybe meaning lasguns/autoguns and small arms. Not so much tanks and flying craft. Considering the type of weapons the hive gangers can get their hands on i'd find that believable. Though I do kind of dislike how accessible plasma/meltas and special weapons are in this current edition.

 
   
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San Jose, CA

dont they make a pattern of the Zorg ZF-1?
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 H.B.M.C. wrote:
 Kid_Kyoto wrote:
I also never got how the Imperium could make these power suits but never use them on the field.
Because the Imperium isn't homogeneous. Those suits are unique to that hive on that one world.


I realize it's a fictional universe and if the owners of said universe say 'this is so' they hey it is.

And sure the Imperium can make winged dudes and cyber spider assassin dudes and big hulk hand dudes with guns on their forearms and um... girls, but they'd be more like half-mad cyber constructs than suits the rich can put on and take off at will. Plus I just can't see the rich exposing themselves that way just for some sport.

But...

But...

thinking about it, what if the Spryers are in fact vat-grown cyber thingies remote piloted by upper-hivers? People might think there's an upper hiver in his Sunday best in that suit but in fact it's a half-mechanical clone run like a video game.

Solves the tech and logic issues, and adds a new wrinkle of grim dark.

I think I like this idea.

 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






I remember Spyrers as a cool idea, but hard to play against and incredibly boring to play with because they lacked all the charm of the other gangs.
Other gangs were able to build up personality for each ganger, custom gear, injuries and advances, starvation and the odd archeotech, etc.
In the long run almost every inbetween that made necromunda great was lacking in a Spyrer gang.

This message was edited 1 time. Last update was at 2019/10/19 10:54:50


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