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Corsairs or Exodites?
Corsairs
Exodites

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Exodites would make for a more truly distinct faction than Corsairs, but would make more sense in an RPG game. At least from my understanding, Exodites dont take to the stars, any conflict they'd be involved in would be one that came to them, and they're both extremely tiny in numbers and scattered across the galaxy.

Corsairs meanwhile can be much more readily adapted from existing units and factions, are constantly roaming the stars and have reason to fight anyone almost anywhere, and have much more of a place in the battles that 40k presents typically.

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Terrifying Doombull




Exodites. Maybe they'll screw it up, but has a long history of untapped potential.

Corsairs came out, weren't impressive and went away. If that's the quality of what they can do with the line, then do not want.

This message was edited 1 time. Last update was at 2019/10/22 22:03:19


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Longtime Dakkanaut





 Vaktathi wrote:
Exodites would make for a more truly distinct faction than Corsairs, but would make more sense in an RPG game. At least from my understanding, Exodites dont take to the stars, any conflict they'd be involved in would be one that came to them, and they're both extremely tiny in numbers and scattered across the galaxy.

Corsairs meanwhile can be much more readily adapted from existing units and factions, are constantly roaming the stars and have reason to fight anyone almost anywhere, and have much more of a place in the battles that 40k presents typically.


In Phoenix rising they've begun leaving the maiden worlds to fight along side the rest of the eldar.

Besides which, v if they can justify a CUSTODES army, who should be restricted to a single world, not hundreds or thousands, then they can justify exodites...

   
Made in us
Fixture of Dakka






Yeah, they could also just write in the story that they own a system of planets and are larger than we thought, with Ynnari being so stupid doing stupid things and the new chaos problems, its time for them to make their move.

It would be easy to add Corsairs, its just upgrade kits (can make 2 upgrade packs and be done), they could also add Exodites with 4-5 new kits. At the same time, remake the DE beasts and add them into the Exodites as well filling out their unit choices giving them 7 ish total kits., win win.

   
Made in gb
Fixture of Dakka





Couldn't pick one as both are equally interesting. Corsairs are a throwback to the Eldar Mercs of Rogue Trader while Eldar that live on Maidenworlds are something worth exploring as a feral option. And Dinosaurs and lasers are just awesome to behold.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Walking Dead Wraithlord






This poll is evil! How dare you!

The plan for my own exodite army is the idea of pre-fall maiden world warlord realising isolationist cant work as the galxy is about to burn and die so sitting out is no longer an option.
As they get contacted by a far flung craft world they re-forge an empire and join the CWE to rid the galaxy of the Ynnari stupidity and close the door in chaos's face.

The corsair concept is also amazing and its a shame what happened with the rules!

I would like to see exodites as models just to see some new crazy asthetics and 40k can do with more beasts because gun dinos would be awesome.

However I would like to see a return of corsair rules in earnest. Maybe some upgrade sprues but the rules would really be about kit bashing.. The plan for my kit bashed corsair army includes a lot of gun slinging pirate trouser wearing space elves..

If I had to pick one? I think it would have to be exodites because I like monsters and creatures. This is a hard choice..

This message was edited 1 time. Last update was at 2019/10/23 01:06:21


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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
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 Kanluwen wrote:
 AnomanderRake wrote:
Corsairs. I might have been more excited about Exodites before I saw what they did with the fish-elves in Sigmar and the idea of them doing Tzaangor-style laser-weapon conversion packs and saying "no there's a sci-fi explanation for the flying sharks trust us" just seems too much like one of those "we cannot in any way admit that we f***ed up" things GW would do.

There's literally an explanation for 'the flying sharks'. And it has to do with the fact that the Idoneth are not "fish"(they breathe air, there's no gills, etc).
That explanation is their magic has allowed them to do this. Their cities have the Idoneth walking around as though on land, with fish swimming around as normal.

The Idoneth are unaffected by the sea around them, and the Tidecasters effectively 'reverse' things while on land--allowing for the creatures to act as normal while the Idoneth don't need the protections they'd have in their homes.


The Idoneth turn the air into water enough for the fish to swim, but not enough for the enemy army to drown? And if they could just turn the air to water why do they need to deploy an army, couldn't they just drown everyone?

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 Argive wrote:
This poll is evil! How dare you!

Anthropomorphic Games Workshop cackles maniacally and presses its spear harder against your throat.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in gb
Walking Dead Wraithlord






 AnomanderRake wrote:
 Kanluwen wrote:
 AnomanderRake wrote:
Corsairs. I might have been more excited about Exodites before I saw what they did with the fish-elves in Sigmar and the idea of them doing Tzaangor-style laser-weapon conversion packs and saying "no there's a sci-fi explanation for the flying sharks trust us" just seems too much like one of those "we cannot in any way admit that we f***ed up" things GW would do.

There's literally an explanation for 'the flying sharks'. And it has to do with the fact that the Idoneth are not "fish"(they breathe air, there's no gills, etc).
That explanation is their magic has allowed them to do this. Their cities have the Idoneth walking around as though on land, with fish swimming around as normal.

The Idoneth are unaffected by the sea around them, and the Tidecasters effectively 'reverse' things while on land--allowing for the creatures to act as normal while the Idoneth don't need the protections they'd have in their homes.


The Idoneth turn the air into water enough for the fish to swim, but not enough for the enemy army to drown? And if they could just turn the air to water why do they need to deploy an army, couldn't they just drown everyone?


Every time I see one of those I think "they destroyed the old world for THIS?"

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in de
Hungry Ghoul



Germany

I need those Laser-Raptor riding Elves O.o
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I'd say Corsairs.

For one, their rules in 7th were fantastic and most of them could be ported wholesale into 8th with very little change needed.

For two, GW seems desperate to merge the Eldar factions and Corsairs seem like a far better way to go about it than the literary diarrhoea that is Ynnari.

For three, they're a much easier army to get into for existing Eldar/DE players as they make use of preexisting units from the Eldar books.

And finally, because they were my favourite army in 7th and I want them back.


Just to be clear, I have absolutely nothing against Exodites and I can certainly see why many people would like to see them instead. For me though, Exodites are a complete unknown - I've never played them, nor seen any rules for them. In contrast, I've played Corsairs before and thought they were the most fun army to grace 7th edition.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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 Kanluwen wrote:
Corsairs. 100%.

The idea that "it's just Guardians with jet packs!" ignores that Corsairs aren't a unit. They were a whole damn faction, with unique Psyker concepts, unique deployment, and unique vehicles(the Wasp was 100% ace).

Exodites work as a unit concept, not as a whole army.


My dissatisfaction with corsairs was kind of twofold.

1) They kind of had an aesthetic that was just too close to CWE. I get that's because they were based on CWE kits for the most part, but it basically just made them look like other CWE units. If they're going to do corsairs, I would much rather they have a slightly more ragged appearance...but then they would just look like new units for Drukhari.

...I would love to see Corsairs added as an expansion of Drukhari, mind you. But with the way GW loves to splinter factions into unreasonably tiny chunks, I doubt it'd happen.

2) They had rules that just made them fill an identical role to Drukhari, and they nearly always just did the job better.

Given the realities of modern GW, i.e. they would just release corsairs as a """"""standalone"""""" faction that you have to buy a separate book for and they would just occupy the exact same design space as drukhari and further splinter the playerbase after the great Drukhari schisming....I would prefer Exodites. Cavalry and Monster units are a much less oversaturated unit type than the corsairs' mix of jetbikes, fast light infantry and light vehicles.

maybe another game company might be able to make a 5th eldar jetbike unit and give them a unique niche and not just make them "this other one, but better because of Special Rule Y" but not GW.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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The dark behind the eyes.

the_scotsman wrote:

My dissatisfaction with corsairs was kind of twofold.

1) They kind of had an aesthetic that was just too close to CWE. I get that's because they were based on CWE kits for the most part, but it basically just made them look like other CWE units. If they're going to do corsairs, I would much rather they have a slightly more ragged appearance...but then they would just look like new units for Drukhari.


I mean, I certainly wouldn't object to alternative aesthetics for Corsairs. If anything, they seem like they should have a mix of DE and CWE aesthetics.


the_scotsman wrote:

...I would love to see Corsairs added as an expansion of Drukhari, mind you. But with the way GW loves to splinter factions into unreasonably tiny chunks, I doubt it'd happen.


I wouldn't object to this either, though I can imagine many CWE players feeling shafted.


the_scotsman wrote:

2) They had rules that just made them fill an identical role to Drukhari, and they nearly always just did the job better.


Can't disagree with this. In 7th, I frequently referred to their book as being Codex: Dark Eldar (Good Version). The Corsair Prince was everything I wanted in a DE HQ, Balestrikes felt like what Scourges were always meant to be etc..

Now, if GW had learned those lessons and applied them to the 8th edition DE book I'd probably have minimal interest in Corsairs at this point. However, it seems they're determined to make the DE rules as boring and minimalist as possible. Hence, until GW actually starts caring about the second-largest Eldar faction, I'd be more than happy to use Corsairs instead.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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I've been Corsair-curious for some time. Mostly, I just like experimenting with Drukhari and Harlequin kits, and I want to make a Corsair crew for Necromunda.


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London, UK

 Kanluwen wrote:
Corsairs. 100%.

The idea that "it's just Guardians with jet packs!" ignores that Corsairs aren't a unit. They were a whole damn faction, with unique Psyker concepts, unique deployment, and unique vehicles(the Wasp was 100% ace).

Exodites work as a unit concept, not as a whole army.


I think Exodites can definitely be expanded into a full blown army. Blanche's artwork among others have a good few depictions of them outside of the normal "I ride dinosaurs to work" image and that isn't even taking into account what GW's design team could do.

There is a whole avenue for the knight class like Bright Stallions and such which are very much connected with Exodites.

   
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Gathering the Informations.

Cool, so when do I get Codex: Planetary Defense Forces?

There's definitely an avenue for Exodites as a minidex, not a full blown faction.
   
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Executing Exarch





London, UK

 Kanluwen wrote:
Cool, so when do I get Codex: Planetary Defense Forces?

There's definitely an avenue for Exodites as a minidex, not a full blown faction.


Funny! You could say that about Corsairs too, the only difference being is that they had models for a little while and Exodites haven't gotten any.

Think you should scratch up on your Exodite fluff and you'll see they're no longer just staying on their planets as Exodite kings have joined a campaign with Biel-Tan. It's basically the same premise as what happened with Custodes coming out of their hidey-holes after 10k years.

   
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Gathering the Informations.

 Tyranid Horde wrote:
 Kanluwen wrote:
Cool, so when do I get Codex: Planetary Defense Forces?

There's definitely an avenue for Exodites as a minidex, not a full blown faction.


Funny! You could say that about Corsairs too, the only difference being is that they had models for a little while and Exodites haven't gotten any.

Arguably though, Corsairs actually have room for expansion into a full faction--much like Genestealer Cults had. Not to mention the potential for a "Brood Brothers" style of setup for them.

Think you should scratch up on your Exodite fluff and you'll see they're no longer just staying on their planets as Exodite kings have joined a campaign with Biel-Tan. It's basically the same premise as what happened with Custodes coming out of their hidey-holes after 10k years.

Custodes was a mistake, so if you're saying you want Custodes treatment for Exodites...welllllllllllll, I'll just keep saying "Corsairs please!".

This message was edited 1 time. Last update was at 2019/10/23 14:33:01


 
   
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Corsairs.

Exodites skirt the line of Fantasy/AoS to closely for my tastes.
   
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Executing Exarch





London, UK

 Kanluwen wrote:
 Tyranid Horde wrote:
 Kanluwen wrote:
Cool, so when do I get Codex: Planetary Defense Forces?

There's definitely an avenue for Exodites as a minidex, not a full blown faction.


Funny! You could say that about Corsairs too, the only difference being is that they had models for a little while and Exodites haven't gotten any.

Arguably though, Corsairs actually have room for expansion into a full faction--much like Genestealer Cults had. Not to mention the potential for a "Brood Brothers" style of setup for them.

Think you should scratch up on your Exodite fluff and you'll see they're no longer just staying on their planets as Exodite kings have joined a campaign with Biel-Tan. It's basically the same premise as what happened with Custodes coming out of their hidey-holes after 10k years.

Custodes was a mistake, so if you're saying you want Custodes treatment for Exodites...welllllllllllll, I'll just keep saying "Corsairs please!".


The fact that Exodites haven't had models gives GW a lot of freedom and can be expanded on just as much. They can also have detachments of Craftworlders and Ynnari pretty easily.

I also didn't say that I wanted them to get the Custodes treatment, but if you wanted to talk about niche armies getting some love, they're a decent example.

This message was edited 1 time. Last update was at 2019/10/23 14:39:05


   
Made in us
Powerful Phoenix Lord





Dallas area, TX

This is a tough one for me. Personally I feel Corsairs are easily represented by the right mix of CWE & DE units. In fact, I was doing thins personally before FW released official rules for them.

Exodites, otoh, would be something very new and are also well established in the fluff.

-

   
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I'd say neither at this point, simply based on the fact that I'm tired of alternate random Eldar models and factions getting releases while the main line wallows in old fine-cast. I'm tired of GW revamping the entire Dark Eldar line, introducing an entire plastic Harlequins re-do, and releasing random plastic Ynnari characters...while doing jack gak for the original Eldar. Exodites or Corsairs would just be another step in that direction.

Now, having said that - if I thought GW was able to write a competent set of rules for a cavalry based army? I'd say Exodites. Corsairs are just Eldar pirates and would have too little to separate them from Dark Eldar or normal Eldar. It'd just be more of the same.

Oddly 40K doesn't really have a cavalry army, heck they don't even have a proper bike army anywhere in the game (with rules, stratagems, etc. all dedicated to that play style). So, if it wasn't just a lazy power-creep book, I'd definitely say Exodites 100%. At this point, do I think Exodites will happen before we get more plastic proper Eldar? I'd say it's 50/50.
   
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Gathering the Informations.

 Tyranid Horde wrote:

The fact that Exodites haven't had models gives GW a lot of freedom and can be expanded on just as much. They can also have detachments of Craftworlders and Ynnari pretty easily.

You've missed the forest for the trees, I feel.

Exodites have a longstanding association with Harlequins and Craftworlds, but an antagonistic one with Drukhari. Exodites could realistically be added into the Craftworlds codex. Corsairs, in my opinion, cannot be realistically added into the Craftworlds Codex without some weirdness.


I also didn't say that I wanted them to get the Custodes treatment, but if you wanted to talk about niche armies getting some love, they're a decent example.

The difference with this concept is that Custodes, even as much as I dislike them getting an army, are an entirely combat force. They're not a civilization with children, noncombatants, etc.

Also, they shouldn't have become a whole army. Them, the Inquisition, Deathwatch, and Grey Knights should have remained an elite force that could field specialized detachments at best.
   
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Port Carmine

I'd rather not have Exodites at all. It would mean even less stuff for the other Aeldari, and would be another faction that I can't use with my Drukhari.

This message was edited 1 time. Last update was at 2019/10/23 15:14:57


VAIROSEAN LIVES! 
   
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 Kanluwen wrote:
Cool, so when do I get Codex: Planetary Defense Forces?

There's definitely an avenue for Exodites as a minidex, not a full blown faction.


You say that as a joke, but tbh I would love to see a super crazy "human scum forces" codex that allows you to build either a chaos renegades or imperial fantatics/PDF type force. Use BS5+, bad leadership and 6+ armor as a basic statline and allow it to be used with nearly any army.

Usable as cultists, rebels, brood brothers, frateris militia, knight world serfs, gangers, Gue'vesa, arbites, digganobz....

ugh, if we were still in 2nd ed game design philosophy this could be the best gak ever. All those gorgeous MPPKs we've got scattered around right now between the necromunda gangs, the renegades and cultists from BSF and other games, the rogue trader stuff...


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Fixture of Dakka




 Kanluwen wrote:
 Tyranid Horde wrote:

The fact that Exodites haven't had models gives GW a lot of freedom and can be expanded on just as much. They can also have detachments of Craftworlders and Ynnari pretty easily.

You've missed the forest for the trees, I feel.

Exodites have a longstanding association with Harlequins and Craftworlds, but an antagonistic one with Drukhari. Exodites could realistically be added into the Craftworlds codex. Corsairs, in my opinion, cannot be realistically added into the Craftworlds Codex without some weirdness.


I also didn't say that I wanted them to get the Custodes treatment, but if you wanted to talk about niche armies getting some love, they're a decent example.

The difference with this concept is that Custodes, even as much as I dislike them getting an army, are an entirely combat force. They're not a civilization with children, noncombatants, etc.

Also, they shouldn't have become a whole army. Them, the Inquisition, Deathwatch, and Grey Knights should have remained an elite force that could field specialized detachments at best.

But why are you adding them to an existing army at all? That just seems a poor way to add either into the game for no gain.

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I vote Corsairs.

Corsairs are conceptually impactful on DE and CWE, and to some extent Harlies. They're much more likely to be involved in just about any conflict. They're much more mobile. And consistent kits would better reflect them.

Exodites are only directly involved on or near their worlds. They have no more interaction with DE than CWEers do (and likely less). They are conceptually and culturally very similar to CWE. They'd also be terribly represented by consistent kits.

The real kicker is the existing kits. Exodites look great when made from High/Wood/Dark-elf models, and can make extensive use of Lizardman monsters, skinks, Treants/Dryads/etc, and much more. All in very creative and unique ways. The uniqueness of each Exodite army is a great deal of it's grandeur. A consistent model range would destroy that.
   
 
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