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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, gauss need a unique gimmick again. GW thought they were giving necrons something unique in the form of "extra" AP, but then they started to give everything extra AP and damage, so its not that special anymore.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Incorporating Wet-Blending




U.k

 CthuluIsSpy wrote:
Yeah, gauss need a unique gimmick again. GW thought they were giving necrons something unique in the form of "extra" AP, but then they started to give everything extra AP and damage, so its not that special anymore.


Yeah if they want it to be special it needs to a lot of AP but that changed them too much. I always liked that they could mess up vehicles. So maybe something like haywire, D3 Damage vs vehicles.
   
Made in us
Freaky Flayed One




Also something needs to be done with the Monolith. That Poor model deserves some unique rules to bring that Iconic unit back to the table.
   
Made in ca
Commander of the Mysterious 2nd Legion





Pyrothem wrote:
Also something needs to be done with the Monolith. That Poor model deserves some unique rules to bring that Iconic unit back to the table.


on that I agree, IMHO a lot of the older iconic centerpieces are suffering and GW needs to try to bring them back a bit. Land Raiders are in the same boatr. them and Monoliths are some of the most iconic "big tanks" in the GAME (let alone for their faction) but they're seldom worth taking.

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




BrianDavion wrote:
Pyrothem wrote:
Also something needs to be done with the Monolith. That Poor model deserves some unique rules to bring that Iconic unit back to the table.


on that I agree, IMHO a lot of the older iconic centerpieces are suffering and GW needs to try to bring them back a bit. Land Raiders are in the same boatr. them and Monoliths are some of the most iconic "big tanks" in the GAME (let alone for their faction) but they're seldom worth taking.

Land Raiders need to be able to push infantry and bikers out of the way for their movement. Suddenly they would make some sense.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ie
Battleship Captain





I'd like c'tan to go back to being Lovecraftian horrors rather than pokemon. I know expecting a third reboot of necron fluff is a bit much but I wouldn't mind if c'tan shards were more like the spawn of their parent c'tan (like Starspawn are to Cthulhu for example) and necrons are basically mindless henchmen anyway with overlords serving as priests. I dunno, I prefered necrons as unknowable soul harvesters instead of retired Team Rocket members yelling at the younger trainers to get out of their long grass.

As far as rules go I think the whole army need a rethink. GW obviously stuggles with making Reanimation Protocols work in a way thats not just FnP by a different name and then costing appropriatly.


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Orks, Necrons and Tyranids are ripe material for cool short stories.

I always thought that a short story from the Ork perspective where they talk normally, even perhaps with great eloquence, and the humans they interact with are written to have ridiculously weedy, pompous, foppish speech would be great. You could also do the same with the Orks encountering Eldar, Necrons, Tau etc. Really put across the Orkish mindset by giving the reader a funny direct view into how they perceive the world.

Tyranids would be amazing for something really putting across their Hive nature. Something like what Jerry Holkins manages to do in the DnD game he runs where the players are experiencing what it is like to be a myconid colony
Spoiler:



This is the kind of thing that should be in white dwarf, periodical short stories, comic strips etc.

This message was edited 4 times. Last update was at 2019/11/05 12:49:28


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Hungry Ork Hunta Lying in Wait





What Necrons need? this comes up often in my local meta where we do have a lot of necron players (most of which use the OLD old Necron Lord with the silly hat!) I also played Necrons a lot in 5th because I fell in love with the Monolith and the old metal wraiths.

We always thought the following would of helped with NEcrons -

Retool the monolith. Like seriously. 2+ 5++ and maybe optional repair scarab upgrade where start of your turn roll d6 for each lost wound, 6+ regain that wound (5+ is a spyder is within 6"). Plus the tanks guns need an upgrade but I believe that's an issue with fixing gauss aswell.

Maybe a stratagem (2/3cp? depending on PL) that allows at the end of a phase a necron infantry unit was wiped out, you can perform resurrection protocols as normal (return first model within 1" of where the last model in the unit was killed, models that fled due to battleshock may not ressurect).

Gauss needs a straight retool, it's probably been said hundreds of times but auto wound on unmodified hit rolls of 6 (Sorry MWBD), maybe a stratagem to allow units with Gauss weapons within X" of a crpytek to increase either str, ap or damage? Or just make it a flat cryptek variant or upgrade.

Bring back Pariahs or a Lychguard equiv to allow denies of enemy psychic powers.


I'm not sure if any of those would be good or over the top however, but certainly would help with the whole undying recusion theme.
   
Made in ie
Battleship Captain





Gir Spirit Bane wrote:

Bring back Pariahs


There was a great bit in Caves Of Ice where Cain and his squad nearly lose their mind from just being in the general vicinity of pariahs. It was great, I was sad they got axed.


 
   
Made in gb
Longtime Dakkanaut




The thing I most hate about Necrons right now is how few of their rules actually make them feel like the technologically advanced horror they're supposed to be. I think Quantum Shielding and maybe Wraiths in general kind of do, but nothing else makes them feel like they're a particularly advanced race.

Gauss probably needs a rework of some type, maybe to make it better against vehicles. The Monolith went from an iconic unit to a giant waste of space and probably needs an overhaul from the ground up. Reanimation Protocols are a good idea in principle but in practice they're too easy to circumvent so maybe some way to roll for completely removed units (probably once only) would be welcome. Necron characters need to be more dangerous too. I don't mind them not being able to clear out entire squads at once but if you're going to only give them 3 attacks they better be good at killing...something.

I feel that the Necrons suffer from having a lot of pretty interesting design decisions implemented in their army that were then completely nullified by GW's inability to balance the game as a whole. So, while I like the idea of Necrons having more selective buffs and shorter ranges on those buffs, the fact most other armies get 6" auras makes the Necrons just feel needlessly weak. Similarly, the characters were obviously meant to be slow but powerful in close combat but the Warscythe is just terrible compared to almost every other army's weapons.
   
Made in us
Longtime Dakkanaut




Annandale, VA

Stupid question, when did Warriors go from 3+ to 4+ save?

I remember back when Necrons were first introduced, and they basically had a Marine statline plus 4+ We'll Be Back roll. They were both hard as nails, and capable of shredding even heavy vehicles. They felt appropriately scary- they just kept coming, and even the most basic troops were a serious threat.

Now it seems like they're... more equivalent to Fire Warriors? And you just need to focus fire the squads to totally deny their resurrection? It's very weird to me, they seem less Terminator-in-space and more like a sci-fi interpretation of generic D&D skeleton warriors.

This message was edited 1 time. Last update was at 2019/11/05 16:49:15


   
Made in gb
Dakka Veteran




They went to a 4+ save in the 5th edition Codex. Though your point about them being more akin to skeleton warriors seems pretty spot on. Necrons are taking each step towards Tomb Kings in space. They're currently somewhere between the 8th edition fantasy Army Book release, and the long forgotten period of Tomb Kings.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Funnily enough, how they worked in fluff was like WHFB's undead.

Lots of "expendable" units (warriors and scarabs) supported by powerful lords and specialized units.
Except they were better than just skeletons, as warriors were really tough.

Right now they don't really play like that, they play more like, idk, inferior marines or something.

This message was edited 4 times. Last update was at 2019/11/05 17:26:59


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Give lychguard back their ability to ricochet shots back at the enemy. Seriously, it was the reason I bought ‘me in 5E, and it is flat insulting that ability was taken away - only to be given to the Tau tidewall piece of terrain.

It never ends well 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Stormonu wrote:
Give lychguard back their ability to ricochet shots back at the enemy. Seriously, it was the reason I bought ‘me in 5E, and it is flat insulting that ability was taken away - only to be given to the Tau tidewall piece of terrain.


But they have that though? Its a stratagem now.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 CthuluIsSpy wrote:
 Stormonu wrote:
Give lychguard back their ability to ricochet shots back at the enemy. Seriously, it was the reason I bought ‘me in 5E, and it is flat insulting that ability was taken away - only to be given to the Tau tidewall piece of terrain.


But they have that though? Its a stratagem now.


Having to pay a limited resource to reacquire, in a much more limited form, what was an inherent characteristic of a unit doesn't feel great as a player.

This is coming from a Tau player still very salty about how JSJ was removed from all jetpacks and relegated to a relic unique to one Sept.

This message was edited 1 time. Last update was at 2019/11/05 17:59:24


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Sim-Life wrote:
Gir Spirit Bane wrote:

Bring back Pariahs


There was a great bit in Caves Of Ice where Cain and his squad nearly lose their mind from just being in the general vicinity of pariahs. It was great, I was sad they got axed.


Pariahs were sooooo coooooool! Loved their lore.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 A Town Called Malus wrote:
 CthuluIsSpy wrote:
 Stormonu wrote:
Give lychguard back their ability to ricochet shots back at the enemy. Seriously, it was the reason I bought ‘me in 5E, and it is flat insulting that ability was taken away - only to be given to the Tau tidewall piece of terrain.


But they have that though? Its a stratagem now.


Having to pay a limited resource to reacquire, in a much more limited form, what was an inherent characteristic of a unit doesn't feel great as a player.

This is coming from a Tau player still very salty about how JSJ was removed from all jetpacks and relegated to a relic unique to one Sept.


Yeah, I can agree with that. I really don't like this stratagem system, where they take abilities that units had and make you pay a resource for it.
They're just adding strats for the sake of it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Necron Infantry need to be tougher, and gauss needs to be more killy to give you a reason to take it.

The monolith costs as much as a knight, and isn't half as good as one. Its a sad state of affairs.

Lychguard really just need 2 things to be great. The ability to ride in a ghost ark, and the ability to mix sword/board and warscythes. Do that, and they become a pretty strong unit.

Flayed Ones.....now thats a forgotten unit...they need rerolls to charge natively, an extra attack, an extra point of strength, and a 2-3 point per model drop.

Deathmarks. Cool Concept...Make them range 30, 6s to hit auto wound, 6s cause mortal wounds, and give them AP-1.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Deathwing Terminator with Assault Cannon






 Elbows wrote:
This might offend some people, but Necrons are one of "the big three" (Tyranids, Necrons, Orks) who are simply always going to languish compared to other races. These are the races that GW struggles to write decent fluff for...struggles to write novels involving them (often for good reason), struggles to justify including them in random campaigns - where they frequently feel wildly out of place, etc.

One of the GW authors said a few years ago "no one wants to write Ork novels..." and I suspect there are simply races in 40K which are not primary movers/shakers for GW. Necrons are almost old enough now to get a full army revisit...but will they? How high are they on the priority list? It'd be nice if you get at least something more than the single-character you've gotten in the last...3-4 years? I mean, Eldar got a kit in plastic for crying out loud...so everyone stands a chance!

Well here's a crazy thought.

Necron - they wont let things go 'just as planned'. They lost once due to warp and old one's mastery over it, so they're going to destroy warp and everything that has to do with it. Story focuses on how necron thinks they're beating tzeench but it was yet again'just as planned' for the benefit of tzeench. Necron vs Tzeench
Tau - Tau eschews personal gains & pleasure for the greater good. The ethereal caste sees the growing warp as the enemy of the greater good, launches a campaign against the warp. Story focuses on ethereals unveiling to the public about the warp and how the society reacts to it. Tau vs. Slaanesh.
Tyranid - they devour to live and live to devour. They don't like nurgle rotting away all their food. Story focuses on tyranids invading an on going nurgle-IoM conflict into a three way battle. Tyranid vs. Nurgle
Orks - they always love a good fight. Khorne likes a good bloodbath. Story focuses on... fights? Orks vs. Khorne.

This message was edited 1 time. Last update was at 2019/11/05 19:04:00


 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 skchsan wrote:
 Elbows wrote:
This might offend some people, but Necrons are one of "the big three" (Tyranids, Necrons, Orks) who are simply always going to languish compared to other races. These are the races that GW struggles to write decent fluff for...struggles to write novels involving them (often for good reason), struggles to justify including them in random campaigns - where they frequently feel wildly out of place, etc.

One of the GW authors said a few years ago "no one wants to write Ork novels..." and I suspect there are simply races in 40K which are not primary movers/shakers for GW. Necrons are almost old enough now to get a full army revisit...but will they? How high are they on the priority list? It'd be nice if you get at least something more than the single-character you've gotten in the last...3-4 years? I mean, Eldar got a kit in plastic for crying out loud...so everyone stands a chance!

Well here's a crazy thought.

Necron - they wont let things go 'just as planned'. They lost once due to warp and old one's mastery over it, so they're going to destroy warp and everything that has to do with it. Story focuses on how necron thinks they're beating tzeench but it was yet again'just as planned' for the benefit of tzeench. Necron vs Tzeench
Tau - Tau eschews personal gains & pleasure for the greater good. The ethereal caste sees the growing warp as the enemy of the greater good, launches a campaign against the warp. Story focuses on ethereals unveiling to the public about the warp and how the society reacts to it. Tau vs. Slaanesh.
Tyranid - they devour to live and live to devour. They don't like nurgle rotting away all their food. Story focuses on tyranids invading an on going nurgle-IoM conflict into a three way battle. Tyranid vs. Nurgle
Orks - they always love a good fight. Khorne likes a good bloodbath. Story focuses on... fights? Orks vs. Khorne.


Nice ideas, but you know GW would only be interested in how they would interact with the IoM, specifically Space Marines, so we’d never see any of the above.

It never ends well 
   
Made in us
Deathwing Terminator with Assault Cannon






 Stormonu wrote:
 skchsan wrote:
 Elbows wrote:
This might offend some people, but Necrons are one of "the big three" (Tyranids, Necrons, Orks) who are simply always going to languish compared to other races. These are the races that GW struggles to write decent fluff for...struggles to write novels involving them (often for good reason), struggles to justify including them in random campaigns - where they frequently feel wildly out of place, etc.

One of the GW authors said a few years ago "no one wants to write Ork novels..." and I suspect there are simply races in 40K which are not primary movers/shakers for GW. Necrons are almost old enough now to get a full army revisit...but will they? How high are they on the priority list? It'd be nice if you get at least something more than the single-character you've gotten in the last...3-4 years? I mean, Eldar got a kit in plastic for crying out loud...so everyone stands a chance!

Well here's a crazy thought.

Necron - they wont let things go 'just as planned'. They lost once due to warp and old one's mastery over it, so they're going to destroy warp and everything that has to do with it. Story focuses on how necron thinks they're beating tzeench but it was yet again'just as planned' for the benefit of tzeench. Necron vs Tzeench
Tau - Tau eschews personal gains & pleasure for the greater good. The ethereal caste sees the growing warp as the enemy of the greater good, launches a campaign against the warp. Story focuses on ethereals unveiling to the public about the warp and how the society reacts to it. Tau vs. Slaanesh.
Tyranid - they devour to live and live to devour. They don't like nurgle rotting away all their food. Story focuses on tyranids invading an on going nurgle-IoM conflict into a three way battle. Tyranid vs. Nurgle
Orks - they always love a good fight. Khorne likes a good bloodbath. Story focuses on... fights? Orks vs. Khorne.


Nice ideas, but you know GW would only be interested in how they would interact with the IoM, specifically Space Marines, so we’d never see any of the above.
Well that's true. I've never read any of the novels myself - are SM/IoM always the protagonists?

Having said, there has been a trend of putting the antagonists in a new light utilizing the concept of anti-hero. A good example would be the recently released 'Joker', and an older example being 'Wicked'.

This message was edited 1 time. Last update was at 2019/11/05 19:39:35


 
   
Made in us
Powerful Phoenix Lord





To elaborate on my earlier post...and without anything to back this up, I just feel it's entirely possible that none of the Black Library authors give a gak about writing a book about certain races in 40K. Of those, the top three are probably Necrons, Nids, Orks, etc.

It's not hard to imagine a Black Library author looking at all of the races and options in 40K and putting those three immediately to the bottom of the list. I'm quite sure, if we could ever have a completely off-the-record chat with any author or sculptor, or game-designer who works for GW we'd have a whole lot of strong opinions about factions they didn't like or couldn't care less about.

Do the Black Library authors have the skill to write a solid book about one of those? I've no idea. Haven't read much beyond a dozen HH novels. Could someone feasibly write an engaging and interesting novel featuring one of these races? Sure. I just think it's not an interest or priority.

Thusly, I think there are absolutely red-headed step child factions in 40K, and for the people who are adamant fans of those factions...it's a rough road.

This message was edited 1 time. Last update was at 2019/11/05 20:01:11


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Isn't there a necron centric book coming out soon? Severed, I think its called. Might be interesting to see how they handle that.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

BrianDavion wrote:
Crons at this point are the xenos race with the least attention given to them, assuming the eldar and dark eldar box is a precursor to a wave of new minis for them.


That's a hell of an assumption right there.


 Sim-Life wrote:
I'd like c'tan to go back to being Lovecraftian horrors rather than pokemon. I know expecting a third reboot of necron fluff is a bit much but I wouldn't mind if c'tan shards were more like the spawn of their parent c'tan (like Starspawn are to Cthulhu for example) and necrons are basically mindless henchmen anyway with overlords serving as priests. I dunno, I prefered necrons as unknowable soul harvesters instead of retired Team Rocket members yelling at the younger trainers to get out of their long grass.


Yeah, I'd also like to at least move closer towards the cosmic horror identity.

Also, not a rules point but could we please cut back on the pointless bling? I want my HQs to look like Terminators, not coral reefs on legs.


In terms of rules, Gauss really needs a rethink. I get what they were going for but -1AP just isn't enough to make a difference. They're also currently far too reliant on Doomsday Arks, since they have so few options when it comes to powerful, long-range firepower. It's a role that Heavy Destroyers should be able to fill but always end up sucking at. Reanimation Protocols could really do with being more reliable in exchange for not being repeatable when failed. I'd personally like to avoid a return to 7th, when the flavour of the rule was basically removed entirely, but the current rules are just too binary.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Dakka Veteran




A couple ideas for Necrons. Mostly to keep re-doing the codex to a minimum:
- Have Ressurection Orbs allow you to roll re-animation for a destroyed unit once the last model is destroyed and within 6". You roll immediately, and counts as using the Res Orb, so it can't be used later

- Gauss unmodified 6 to hit wounds automatically. Better for Warriors than Destroyers.

- Additional rule for Living Metal. Models with Living Metal and the Titanic keyword reduce the damage characteristic of weapons against it by 1. Most Titanic vehicles in the main codex are pretty bad. There's also the plus that this won't cause confusion with Quantum Shielding and which order the rules are applied in, as there are no vehicles with Living Metal, Quantum Shielding and Titanic.

- On the Monolith, I think it should be able to Deepstrike on turn 1. Similar to how drop pods can arrive on turn 1.

- Annihilation Barges can Double Shoot their Tesla Destructor if they only move half their movement value in the movement phase (similar to a few other factions out there)
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Darsath wrote:
A couple ideas for Necrons. Mostly to keep re-doing the codex to a minimum:
- Have Ressurection Orbs allow you to roll re-animation for a destroyed unit once the last model is destroyed and within 6". You roll immediately, and counts as using the Res Orb, so it can't be used later

- Gauss unmodified 6 to hit wounds automatically. Better for Warriors than Destroyers.

- Additional rule for Living Metal. Models with Living Metal and the Titanic keyword reduce the damage characteristic of weapons against it by 1. Most Titanic vehicles in the main codex are pretty bad. There's also the plus that this won't cause confusion with Quantum Shielding and which order the rules are applied in, as there are no vehicles with Living Metal, Quantum Shielding and Titanic.

- On the Monolith, I think it should be able to Deepstrike on turn 1. Similar to how drop pods can arrive on turn 1.

- Annihilation Barges can Double Shoot their Tesla Destructor if they only move half their movement value in the movement phase (similar to a few other factions out there)
Bolded the one I want to change:

Add "To a minimum of 1" to the damage modification.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Dakka Veteran




 JNAProductions wrote:
Darsath wrote:
A couple ideas for Necrons. Mostly to keep re-doing the codex to a minimum:
- Have Ressurection Orbs allow you to roll re-animation for a destroyed unit once the last model is destroyed and within 6". You roll immediately, and counts as using the Res Orb, so it can't be used later

- Gauss unmodified 6 to hit wounds automatically. Better for Warriors than Destroyers.

- Additional rule for Living Metal. Models with Living Metal and the Titanic keyword reduce the damage characteristic of weapons against it by 1. Most Titanic vehicles in the main codex are pretty bad. There's also the plus that this won't cause confusion with Quantum Shielding and which order the rules are applied in, as there are no vehicles with Living Metal, Quantum Shielding and Titanic.

- On the Monolith, I think it should be able to Deepstrike on turn 1. Similar to how drop pods can arrive on turn 1.

- Annihilation Barges can Double Shoot their Tesla Destructor if they only move half their movement value in the movement phase (similar to a few other factions out there)
Bolded the one I want to change:

Add "To a minimum of 1" to the damage modification.


Oh yeah, forgot about that part. I intended it to be to a minimum of 1.
   
Made in dk
Loyal Necron Lychguard






I hate the idea that Warriors should be more elite, they should have never been elite in the first place. It takes away from Marines when not only are there 25 different flavours, there is also a race that is Marines, but better. What happened to their number is legion and their name is death? If I see 40 models in a Necron army then that's not much of a legion is it? More like a platoon. Their number is platoon, their name is Space Marines.
 Stormonu wrote:
 skchsan wrote:
Spoiler:
 Elbows wrote:
This might offend some people, but Necrons are one of "the big three" (Tyranids, Necrons, Orks) who are simply always going to languish compared to other races. These are the races that GW struggles to write decent fluff for...struggles to write novels involving them (often for good reason), struggles to justify including them in random campaigns - where they frequently feel wildly out of place, etc.

One of the GW authors said a few years ago "no one wants to write Ork novels..." and I suspect there are simply races in 40K which are not primary movers/shakers for GW. Necrons are almost old enough now to get a full army revisit...but will they? How high are they on the priority list? It'd be nice if you get at least something more than the single-character you've gotten in the last...3-4 years? I mean, Eldar got a kit in plastic for crying out loud...so everyone stands a chance!

Well here's a crazy thought.

Necron - they wont let things go 'just as planned'. They lost once due to warp and old one's mastery over it, so they're going to destroy warp and everything that has to do with it. Story focuses on how necron thinks they're beating tzeench but it was yet again'just as planned' for the benefit of tzeench. Necron vs Tzeench
Tau - Tau eschews personal gains & pleasure for the greater good. The ethereal caste sees the growing warp as the enemy of the greater good, launches a campaign against the warp. Story focuses on ethereals unveiling to the public about the warp and how the society reacts to it. Tau vs. Slaanesh.
Tyranid - they devour to live and live to devour. They don't like nurgle rotting away all their food. Story focuses on tyranids invading an on going nurgle-IoM conflict into a three way battle. Tyranid vs. Nurgle
Orks - they always love a good fight. Khorne likes a good bloodbath. Story focuses on... fights? Orks vs. Khorne.


Nice ideas, but you know GW would only be interested in how they would interact with the IoM, specifically Space Marines, so we’d never see any of the above.

Except for the first Psychic Awakening book which was Eldar, Eldar and more Eldar right?
Darsath wrote:
A couple ideas for Necrons. Mostly to keep re-doing the codex to a minimum:
- Additional rule for Living Metal. Models with Living Metal and the Titanic keyword reduce the damage characteristic of weapons against it by 1. Most Titanic vehicles in the main codex are pretty bad. There's also the plus that this won't cause confusion with Quantum Shielding and which order the rules are applied in, as there are no vehicles with Living Metal, Quantum Shielding and Titanic.

- On the Monolith, I think it should be able to Deepstrike on turn 1. Similar to how drop pods can arrive on turn 1.

I feel like your suggested change to Living Metal for Titanic models would split the faction's vehicles into three (Flyers, QS and Titanic) and would be hard to balance for the units with good weapons/abilities (Seraptek, Pylon, Vault) and those that are currently useless but would become little more than bullet sponges (Monolith, Obelisk).

The reason why I don't like the current split of the different vehicles is that it makes it hard to make an army combining those different elements. The reason why Doomsday Arks and Doom Scythes go well together is because having a unit that can somewhat block movement and a unit that doesn't want units to come forward too quickly is synergistic, but at the same time their defensive properties make them anti-synergistic. My opponent is always just going to point their lascannons into my Doom Scythes and their heavy bolters into my Doomsday Arks if they have those two options. Doom Scythes and Annihilation Barges could never become popular in the same way that Doomsday Arks and Annihilation Barges theoretically could. Why would anyone design three such drastically types of defence for their vehicles?

You could improve Living Metal for all vehicles, make it -1 to damage to a minimum of 2 (so it's good against melta and lances like in the 3rd ed codex) and change Quantum Shielding to be +1 Sv if you have more than 25% wounds remaining and +2 Sv if you have more than 50% wounds remaining (so it provides anti-light like in the 5th ed codex) which opens up for vehicle-filled armies having positive synergy because they all have that same anti-melta/lance rule and they all have a good Sv characteristic.

- Have Ressurection Orbs allow you to roll re-animation for a destroyed unit once the last model is destroyed and within 6". You roll immediately, and counts as using the Res Orb, so it can't be used later

- Gauss unmodified 6 to hit wounds automatically. Better for Warriors than Destroyers.

Good suggestions, but I think maybe Gauss should either be 6+ or Tesla should be changed to unmodified 6 as well so it isn't just one that benefits from MWBD and not the other. The one benefit of Tesla being improved by MWBD is that Tesla Immortals are better for Overlords than Warriors, it makes sense from a thematic standpoint that royalty would prefer not to have to go with the plebian Warriors. It kind of depends on how much independent thought Necrons should be able to do in your opinion, in 3rd edition they were very independent a group of Warriors could independently go out on a mission and identify and possibly deal with intruders, should that be the case or should they need an officer to be effective? Should MWBD buff Warriors or Immortals more? What do you want to say with the rules, do you want to say that Warriors are mindless automatons that can't do anything unless they're told to do so, or do you want to say that the unit with MWBD likes to find higher quality units instead of just going with a big blob of Warriors because MWBD will benefit twice as many models as a 10-man Lychguard/Immortal unit.

Speaking of Lords, removing the wound rolls for some of Gauss weapons makes the Lord's Will ability less useful, good or bad rules interaction? I have written several times that Overlord should have the Lord's Will and Lords should have My Will Be Done to encourage spamming Lords and taking a single Overlord instead of spamming Overlords and taking a single Lord.

- Annihilation Barges can Double Shoot their Tesla Destructor if they only move half their movement value in the movement phase (similar to a few other factions out there)

I love this idea, I never really thought of how speedy this little thing is and how little sense that makes. I would kind of love for the Ghost Ark's repair ability to be tied to moving half as well. Annihilation Barges were static defences in the 5th edition fluff, not assault platforms. Changing Tesla Destructors to Heavy weapons would do more or less the same thing, but it could only be implemented along with a change to Tesla. You could also change the Movement characteristic of Annihilation Barges to 3, 5, 8 or 10".
   
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 Elbows wrote:
To elaborate on my earlier post...and without anything to back this up, I just feel it's entirely possible that none of the Black Library authors give a gak about writing a book about certain races in 40K. Of those, the top three are probably Necrons, Nids, Orks, etc.

It's not hard to imagine a Black Library author looking at all of the races and options in 40K and putting those three immediately to the bottom of the list. I'm quite sure, if we could ever have a completely off-the-record chat with any author or sculptor, or game-designer who works for GW we'd have a whole lot of strong opinions about factions they didn't like or couldn't care less about.

Do the Black Library authors have the skill to write a solid book about one of those? I've no idea. Haven't read much beyond a dozen HH novels. Could someone feasibly write an engaging and interesting novel featuring one of these races? Sure. I just think it's not an interest or priority.

Thusly, I think there are absolutely red-headed step child factions in 40K, and for the people who are adamant fans of those factions...it's a rough road.


I understand that this is something you believe and is therefore not based at all on fact but it is also completely wrong.

There was a huge Ork omnibus, you must have heard of it? The Beast series?

Further and more recently black library pushed speed freak audio books out to us.

There are definitely multiple authors who are comfortable writing Ork stories and I’m sure the same exists for other Xenos factions.
   
 
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