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Made in us
Mutated Chosen Chaos Marine




The dark hollows of Kentucky

Voss wrote:
 Gadzilla666 wrote:
 McMagnus Mindbullets wrote:
Why, for them to get chaosified of course!

Whack some spikes on em

No. Primaris. In. Chaos Space Marines.

Keep that garbage out of The Veterans of the Long War.


Abaddon wants a counter for Primaris, at the very least, and tasked Fabius Bile with coming up with one. On the basis that they're superior in every way that matters, even to the VotLW.

Good for Abaddon. Give them to the Black Legion. Leave them out of the Legions so stuck in their ways that they won't even use daemons or swear fealty to the Chaos Gods. Give us rules to make our ancient veterans actually feel like ancient veterans. Please see csm 3.5 for reference.


On the loyalist side
Primaris whirlwind seems superceded by the missile drop bunker.

Primaris coming out of drop pods are in the Indomitus novel (including modified drop pod for the Outrider bikes)
More characters are certainly coming. Truthfully, they can run this train all the way into the ground. I figured they would call a break on it, pause for breath, but they seem to be accelerating instead.

I think you're right. The infuriating thing is that they're spending so much time and effort on it they are neglecting other armies to the point that they just stop supporting them with models and functional rules and then squat them when, SHOCK, no one seems to be interested in playing them.

And now they're removing models that they are still producing and selling from existing and fairly popular factions. Apparently it's too much effort to even update rules for other faction's units now.
   
Made in de
Regular Dakkanaut




Berlin, Germany

 Gadzilla666 wrote:
And now they're removing models that they are still producing and selling from existing and fairly popular factions. Apparently it's too much effort to even update rules for other faction's units now.

What models? I think I've read something about the Defiler earlier today, but that one is still in the codex, and being sold... still...
   
Made in us
Rampaging Reaver Titan Princeps




 Gadzilla666 wrote:
Voss wrote:
 Gadzilla666 wrote:
 McMagnus Mindbullets wrote:
Why, for them to get chaosified of course!

Whack some spikes on em

No. Primaris. In. Chaos Space Marines.

Keep that garbage out of The Veterans of the Long War.


Abaddon wants a counter for Primaris, at the very least, and tasked Fabius Bile with coming up with one. On the basis that they're superior in every way that matters, even to the VotLW.

Good for Abaddon. Give them to the Black Legion. Leave them out of the Legions so stuck in their ways that they won't even use daemons or swear fealty to the Chaos Gods. Give us rules to make our ancient veterans actually feel like ancient veterans. Please see csm 3.5 for reference.


Yes, yes, 3.5 is some nice nostalgia and whatever, but you know very well that isn't how things work now. (And frankly I suspect the 3.5 rules would be very disappointing and sad in the current edition)
Whenever they get around to it, your only option is going to be to not take whatever new thing they throw out there.

Efficiency is the highest virtue. 
   
Made in us
Mutated Chosen Chaos Marine




The dark hollows of Kentucky

 Darnok wrote:
 Gadzilla666 wrote:
And now they're removing models that they are still producing and selling from existing and fairly popular factions. Apparently it's too much effort to even update rules for other faction's units now.

What models? I think I've read something about the Defiler earlier today, but that one is still in the codex, and being sold... still...

The Hellforged Kharybdis doesn't have an entry in the new ca, despite the model still being available for purchase from Forge World.

As for the armies I mentioned, Renegades and Heretics as well as Elysian Drop Troops are gone as well.
   
Made in de
Regular Dakkanaut




Berlin, Germany

Thank you.
   
Made in us
Mutated Chosen Chaos Marine




The dark hollows of Kentucky

Voss wrote:
Spoiler:
 Gadzilla666 wrote:
Voss wrote:
 Gadzilla666 wrote:
 McMagnus Mindbullets wrote:
Why, for them to get chaosified of course!

Whack some spikes on em

No. Primaris. In. Chaos Space Marines.

Keep that garbage out of The Veterans of the Long War.


Abaddon wants a counter for Primaris, at the very least, and tasked Fabius Bile with coming up with one. On the basis that they're superior in every way that matters, even to the VotLW.

Good for Abaddon. Give them to the Black Legion. Leave them out of the Legions so stuck in their ways that they won't even use daemons or swear fealty to the Chaos Gods. Give us rules to make our ancient veterans actually feel like ancient veterans. Please see csm 3.5 for reference.


Yes, yes, 3.5 is some nice nostalgia and whatever, but you know very well that isn't how things work now. (And frankly I suspect the 3.5 rules would be very disappointing and sad in the current edition)
Whenever they get around to it, your only option is going to be to not take whatever new thing they throw out there.

Fine by me. I already refuse to run daemons, daemon engines, etc in my Night Lords, and I don't give them marks. But there is nothing stopping gw from bringing back things like veteran abilities.

Plenty of loyalist players won't play primaris either.
   
Made in us
Battlewagon Driver with Charged Engine





Whats the primaris terminator equivalent?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Regular Dakkanaut




 Gadzilla666 wrote:
Voss wrote:
Spoiler:
 Gadzilla666 wrote:
Voss wrote:
 Gadzilla666 wrote:
 McMagnus Mindbullets wrote:
Why, for them to get chaosified of course!

Whack some spikes on em

No. Primaris. In. Chaos Space Marines.

Keep that garbage out of The Veterans of the Long War.


Abaddon wants a counter for Primaris, at the very least, and tasked Fabius Bile with coming up with one. On the basis that they're superior in every way that matters, even to the VotLW.

Good for Abaddon. Give them to the Black Legion. Leave them out of the Legions so stuck in their ways that they won't even use daemons or swear fealty to the Chaos Gods. Give us rules to make our ancient veterans actually feel like ancient veterans. Please see csm 3.5 for reference.


Yes, yes, 3.5 is some nice nostalgia and whatever, but you know very well that isn't how things work now. (And frankly I suspect the 3.5 rules would be very disappointing and sad in the current edition)
Whenever they get around to it, your only option is going to be to not take whatever new thing they throw out there.

Fine by me. I already refuse to run daemons, daemon engines, etc in my Night Lords, and I don't give them marks. But there is nothing stopping gw from bringing back things like veteran abilities.

Plenty of loyalist players won't play primaris either.


Guilty of that, I absolutely don't like Primaris design (except for intercessors). I don't like the way they play (homogenous squads and just buckets o' gun). I've already made the decision that as soon as the firstborn are squatted out (going back and forth as to when/if its going to happen) that I'm out of the game OR I might become a renegade instead.

I really want nothing to do with Primaris on a fluff/looks/rules level - but GW is making it very hard to do (with the recent slap to Salamanders CT, and the addition of eradicators)
   
Made in us
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The Void

Voss wrote:
 Gadzilla666 wrote:
Voss wrote:
 Gadzilla666 wrote:
 McMagnus Mindbullets wrote:
Why, for them to get chaosified of course!

Whack some spikes on em

No. Primaris. In. Chaos Space Marines.

Keep that garbage out of The Veterans of the Long War.


Abaddon wants a counter for Primaris, at the very least, and tasked Fabius Bile with coming up with one. On the basis that they're superior in every way that matters, even to the VotLW.

Good for Abaddon. Give them to the Black Legion. Leave them out of the Legions so stuck in their ways that they won't even use daemons or swear fealty to the Chaos Gods. Give us rules to make our ancient veterans actually feel like ancient veterans. Please see csm 3.5 for reference.


Yes, yes, 3.5 is some nice nostalgia and whatever, but you know very well that isn't how things work now. (And frankly I suspect the 3.5 rules would be very disappointing and sad in the current edition)
Whenever they get around to it, your only option is going to be to not take whatever new thing they throw out there.


What are you talking about? The SM codex+supplements is the closest books have come to 3.5 in years. They spent multiple editions trying to structure things differently, and now have finally returned to where we started. It works slightly different now as you just get lots of traits and special rules, as opposed to paying pts per model, but its the same result: Lots of options, and lots of differences between subfactions.

Always 1 on the crazed roll. 
   
Made in au
Rookie Pilot




Brisbane

Primaris:

Units:
Terminators
Assault Terminators
Landspeeders

Characters:
Apothecary
Techmarine
Librarian
Chaplain

There's still a bit to go... And they are too expensive as well - especially with all the D2 Autocannons around nowadays... 3+ to wound, 4+ saves...

I will not rest until the Tabletop Imperial Guard has been reduced to complete mediocrity. This is completely reflected in the lore. 
   
Made in us
Decrepit Dakkanaut





Fargo, ND USA

 Slayer6 wrote:
Characters:
Apothecary
Techmarine
Librarian
Chaplain


?

We already have 3 of these as Primaris and we're getting the Techmarine soon.

This message was edited 1 time. Last update was at 2020/07/27 03:49:35


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 Billagio wrote:
Whats the primaris terminator equivalent?


Gravis. It's the 2+ armor. Chuck in a iron halo for a invul.



So basically what is left is
1) a flyer/gunship
2) gun options for vets
3) melee options for jet packs
4) drop pod
5) certain named characters.

This message was edited 1 time. Last update was at 2020/07/27 03:51:12



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Decrepit Dakkanaut





Fargo, ND USA

 Lance845 wrote:
 Billagio wrote:
Whats the primaris terminator equivalent?


Gravis. It's the 2+ armor. Chuck in a iron halo for a invul.


Gravis is a 3+, not a 2+.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Drop pods are such a iconic part of the marine faction that I'm actually surprised we haven't gotten a primaris equivalent yet.
   
Made in ca
Legendary Master of the Chapter





So, I've got a bit of a theory, it's one I kinda suspected was the case and the previews we've seen so far have clinched it for me.

A Space Marine chapter is divided into companies. 1st company is the vetern company, 2nd-5th company are the battle companies, 6th and 7th are reserve battleline companies 8th is the reserve close support company 9th is the Reserve Fire Support company, and 10th is the scout/Vanguard Company.

Tradtionally poeople have built around a battle line company. the other companies are 1: boring as they consisted of 1-2 units tops. 2: couldn't exactly make a legal army out of (I suppose you could have taken a bike captain and build an army around bikes and assault marines but... that would have lacked much varity)

GW is giving us options that seem like they'll let us fill out armies based on these reserve companies.


Opinions are not facts please don't confuse the two 
   
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Is the 10 Company rule even a thing in this glorious age of Warhammer 41k?

I thought the 1000 Marine limit was out the window?

 
   
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 ArcaneHorror wrote:
Grey Knights?

Please don’t say it too loud.

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 Kid_Kyoto wrote:
Is the 10 Company rule even a thing in this glorious age of Warhammer 41k?

I thought the 1000 Marine limit was out the window?


Considering that once rare antigrav is now also wiedly available, for no reason at all, the flanderisation has long since started before....

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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in ca
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 Kid_Kyoto wrote:
Is the 10 Company rule even a thing in this glorious age of Warhammer 41k?

I thought the 1000 Marine limit was out the window?


it's still there, the 1000 marines limit isn';t strictly true, the scout company does not have a set number of scouts.

Opinions are not facts please don't confuse the two 
   
Made in eg
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Cairo, Egypt

Not Online!!! wrote:
 Kid_Kyoto wrote:
Is the 10 Company rule even a thing in this glorious age of Warhammer 41k?

I thought the 1000 Marine limit was out the window?


Considering that once rare antigrav is now also wiedly available, for no reason at all, the flanderisation has long since started before....


I've not kept up on 41k fluff but my thought is that the Imperium was always able to make more advanced stuff than they did, but held back because they were already a match for the threats that were out there and their biggest fear was rebellion not invasion. The whole structure of the Imperium; the separation of the Navy and the Guard, the 1000 marine cap, the isolation of governors was all set up to prevent large scale rebellions, not to defend the Imperium from external threats.

The big ole rift has made it clear that the Imperium has to take the gloves off of the Space Marines and let them really go to war.

I'd even argue that the gloves were coming off once the Tyranid threat was clear, for the first time the Imperium faced an extinction-level threat larger and more dangerous than the potential for rebellion among its own military.

But that's all borderline head canon.

This message was edited 1 time. Last update was at 2020/07/27 10:12:42


 
   
Made in us
Mutated Chosen Chaos Marine




The dark hollows of Kentucky

The Imperium held back? The empire that exterminautuses their own planets? And fields giant walkers with enough firepower to destroy entire cities? Really?
   
Made in eg
[MOD]
Keeper of the Adeptus Arbites Flame






Cairo, Egypt

 Gadzilla666 wrote:
The Imperium held back? The empire that exterminautuses their own planets? And fields giant walkers with enough firepower to destroy entire cities? Really?


The empire that sends people to war in cardboard armor and WWI tanks and caps their elite forces at 1000 men each?

It's written into the fluff that the Imperium deliberately handicapped both the Imperial Army and the Marine Legions after the Heresy to prevent future rebellions. If the Imperium can suddenly field whole squads with plasma and melta (and better plasma/melta than before) not to mention hover tanks I think it's pretty clear they were holding back their full capabilities until the threat became so dire it was a question of use everything and risk rebellion or die.

 
   
Made in gb
Esteemed Veteran Space Marine




UK

 Gadzilla666 wrote:
 Darnok wrote:
 Gadzilla666 wrote:
And now they're removing models that they are still producing and selling from existing and fairly popular factions. Apparently it's too much effort to even update rules for other faction's units now.

What models? I think I've read something about the Defiler earlier today, but that one is still in the codex, and being sold... still...

The Hellforged Kharybdis doesn't have an entry in the new ca, despite the model still being available for purchase from Forge World.

As for the armies I mentioned, Renegades and Heretics as well as Elysian Drop Troops are gone as well.


These are forgeworld units/armies that have nothing to do with the design and production of plastic GW product lines. R&H have been out of production for quite some time now. Elysians too. This likely has more to do with how old the moulds were, and how few they sold.

I wouldn’t be surprised to see the Kharibdys go out of production either. But it’s omission from CA could just as easily be an error, that’s yet to be rectified.

But honestly, citing forgeworld armies being squatted as a symptom of GW making lots of Primaris is hyperbolic nonsense. It’s far more related to FW moving away from 40k product lines and towards specialist games, not to mention their upcoming Old World Warhammer line.

 
   
Made in de
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I really think the big thing missing is terminators. Gravis might have been intended to be the replacement, but most of their fans aren't having it. People love their walking tanks.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in se
Bonkers Buggy Driver with Rockets




Sweden

Appearently what primaris where missing was intercessor intercessors? Looking at the new leaks.

Brutal, but kunning!  
   
Made in ch
Warped Arch Heretic of Chaos





Heavy* a really distinct unit really not existent at all.

What do you mean it's just another intercissor! HOW DARE THOU EVEN SUGGEST THIS HERESY.



Automatically Appended Next Post:
 General Kroll wrote:
 Gadzilla666 wrote:
 Darnok wrote:
 Gadzilla666 wrote:
And now they're removing models that they are still producing and selling from existing and fairly popular factions. Apparently it's too much effort to even update rules for other faction's units now.

What models? I think I've read something about the Defiler earlier today, but that one is still in the codex, and being sold... still...

The Hellforged Kharybdis doesn't have an entry in the new ca, despite the model still being available for purchase from Forge World.

As for the armies I mentioned, Renegades and Heretics as well as Elysian Drop Troops are gone as well.


These are forgeworld units/armies that have nothing to do with the design and production of plastic GW product lines. R&H have been out of production for quite some time now. Elysians too. This likely has more to do with how old the moulds were, and how few they sold.

I wouldn’t be surprised to see the Kharibdys go out of production either. But it’s omission from CA could just as easily be an error, that’s yet to be rectified.

But honestly, citing forgeworld armies being squatted as a symptom of GW making lots of Primaris is hyperbolic nonsense. It’s far more related to FW moving away from 40k product lines and towards specialist games, not to mention their upcoming Old World Warhammer line.


And you would be correct, if GW didn't take over the ruleswriting for them during 8th edition.

This message was edited 1 time. Last update was at 2020/07/29 08:24:18


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
Made in ca
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Not Online!!! wrote:
Heavy* a really distinct unit really not existent at all.

What do you mean it's just another intercissor! HOW DARE THOU EVEN SUGGEST THIS HERESY.



Automatically Appended Next Post:
 General Kroll wrote:
 Gadzilla666 wrote:
 Darnok wrote:
 Gadzilla666 wrote:
And now they're removing models that they are still producing and selling from existing and fairly popular factions. Apparently it's too much effort to even update rules for other faction's units now.

What models? I think I've read something about the Defiler earlier today, but that one is still in the codex, and being sold... still...

The Hellforged Kharybdis doesn't have an entry in the new ca, despite the model still being available for purchase from Forge World.

As for the armies I mentioned, Renegades and Heretics as well as Elysian Drop Troops are gone as well.


These are forgeworld units/armies that have nothing to do with the design and production of plastic GW product lines. R&H have been out of production for quite some time now. Elysians too. This likely has more to do with how old the moulds were, and how few they sold.

I wouldn’t be surprised to see the Kharibdys go out of production either. But it’s omission from CA could just as easily be an error, that’s yet to be rectified.

But honestly, citing forgeworld armies being squatted as a symptom of GW making lots of Primaris is hyperbolic nonsense. It’s far more related to FW moving away from 40k product lines and towards specialist games, not to mention their upcoming Old World Warhammer line.


And you would be correct, if GW didn't take over the ruleswriting for them during 8th edition.


rules writing doesn't mean squat, GW's makes the model then the rules for the model. FW isn't exactly flooding us with primaris options, hell aside from the SH tank they've canceled the primaris options they did have.

Opinions are not facts please don't confuse the two 
   
Made in de
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Not Online!!! wrote:
Heavy* a really distinct unit really not existent at all.

What do you mean it's just another intercissor! HOW DARE THOU EVEN SUGGEST THIS HERESY.


Good luck finding something that marines don't have though.

I guess that's the reason why they are doing the whole primaris thing in the first place - they ran out of design space. Probably some time before they decided to have marines wear two suits of armor at once.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
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Sioux Falls, SD

Most of the other tank types besides the Predator. Whirlwind and Vindicator mostly. Maybe they could make a version of the Impulsor that mounts the turret from the new Drop Bunker?

Between Hellblasters, Eradicators, and Eliminators, I think we have the Devastator types covered. Assault Intercessors cover Assault Marines without Jump Packs fairly well. I think Jump Pack close combat squads should be explored.

Otherwise, I don't really think there is much of anything else that needs to be covered. Maybe some form of Terminators, but their design space has been encroached on by the Bladeguard and Aggressors. The teleporting in thing is about the only thing missing.

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Primaris inside a Primaris.
   
 
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