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Made in pl
Longtime Dakkanaut




 Theophony wrote:
 Gallahad wrote:
I hope the Aztec faction has some human sacrifice mechanics. It played such a huge role in their culture, it would be a shame for it to be left out.


Without actually depicting it you could just pay a 5% army total cost to grant the army +x” movement or reduce army size by 10% to increase all army with +1 to any stat, or something along those lines. That way it shows the “cost” but also the benefit.

Realistically, it should be "the enemy has -5% points, but minor morale boost vs aztecs"
   
Made in us
Longtime Dakkanaut




Maryland

Articles for Aztecs and Tribal Nations are up, with more details on units and playstyles.

Warlord Games wrote:This article takes a look at the bloodthirsty Aztecs, and how they’ll play on your tabletop!

A native people of Mesoamerica, the Aztec or Mexica, endured struggle and strife in a journey south from their original home in Aztlan to a lakebed in the Mexican basin where they would eventually, create the capital city of Tenochtitlan in the early 1300’s. Though they were skilled farmers who created tiered chinampa to manage crops, fisherman, and fierce warriors, what perhaps defines them most is that they were city builders.

The Aztec Warband and Death
Throughout their history, the Aztec empire made extensive use of human sacrifices; by cutting the hearts out of living victims, spilling copious amounts of their victim’s blood on holy sites and temple altars. The Aztecs also practiced ritual cannibalism.

Human sacrifices were made throughout the year to bless temples, bring rain, avoid famine, and ultimately as a simple matter of survival. The Aztecs believed that the sun god Huitzilopochtli was in an eternal war against darkness and evil.

In Mythic Americas’ lore, the Aztec fascination with death goes beyond sacrifices and extends to a thorough immersion in death magics. Powerful Aztec priests and wizards regularly brought those sacrifices back to life, so that the victims could continue to help the Aztecs and their gods in the fight against darkness even after their untimely deaths. As they saw it, if the darkness won then all life on Mother Earth would end permanently and this would mean the end the eternal Balance, which the One had decreed.



How They Play
The Aztecs are designed around a core of many, lower quality undead warriors that, when enhanced by magic, can stand toe-to-toe with tougher enemies. In addition to the undead hordes, elite troops in the form of Jaguar warriors and Eagle warriors provide powerful melee and ranged support. The elite units must be used sparingly due to their high cost and light armor.

The Aztec warband has multiple spellcasters led by a higher magic level warlord and units of minor, support spellcasters. Aztec undead units benefit from enhancement spells where a single spell can augment many undead units. These buff spells can be used for numerous temporary statistic increases such as strength and resistance. The buffs combined with their Dread special rule can create undead units that are vicious on the attack or durable roadblocks slowing the opponent’s advance.

Aztec army lists will require synergy between both the lower quality, high model count undead units, and the more elite living units. Aztec magic is critical to enhancing units to take advantage of their full potential.

Aztec Warband Starter Set
1 Tlalocan High Priest HERO unit (includes four bound-dead bodyguards)
4 Tlalocan-Bound Dead WARRIOR units (20 models)
1 Tlalocan-Bound Marauders MONSTER unit (3 models)


Warlord Games wrote:This article takes a look at the indigenous Tribal Nations of the North, and how they’ll play on your tabletop!

Prior to the arrival of Europeans in North America, indigenous communities spanned the continent and their population numbered in the millions. These diverse native people thrived in nearly every habitat found across the continent; from the permafrost tundra in the far north to the dense hardwood forests of the northeast; from the endless grass in the western plains to the stifling and hostile marshlands along the southern coastline. Primarily organized into small, closely-knit groups, the people lived in harmony with nature and established complex social systems rivalling those existing in other parts of the world, including Europe. At times, these groups would come together to form powerful alliances. Perhaps the most well-known of these mighty Tribal Nations are the Haudenosaunee, the People of the Longhouse. Known to European colonists as the Iroquois, the Haudenosaunee were a confederation comprised of the Mohawk, Onondaga, Oneida, Cayuga, and Seneca tribes of the Great Lakes region of what is today the United States and Canada.

Spirituality
The people of the Tribal Nations were deeply spiritual. They interpreted supernatural phenomena around them as evidence of spirits, gods, and the ghosts of the dead, unseen, yet all around them. At times more malevolent spirits were believed to be responsible for causing suffering and sickness. The men and women of the Haudenosaunee medicine societies were skilled in the secret plants and herbs, spells, dances, and ceremonies used to heal the sick and to chase away evil spirits. In addition to healing sick or injured tribe members, some magic was used to imbue warriors with supernatural protection or capabilities. Sacred charms or amulets were treasured elements of a warrior’s equipment.

Some spirits were believed to be particularly dangerous. In Algonquian folklore, a malevolent spirit of winter can possess and transform a person into a great, cannibalistic beast with a heart of ice. In time, and through feeding on human victims, this Wendigo could grow to gigantic proportions. Such creatures were thought to haunt the vast forests and to prey on hapless human victims. In the Pacific Northwest, many tribal stories tell of a race of mysterious, hairy giants. Some tales describe these beings as living peacefully alongside men, others warn of nocturnal raids and abductions. While there are many names for these creatures, the most well-known is ‘Sasquatch’.





How They Play
The Children of the Tribal Nations are designed to play as a hit and run, finesse army. They are a fast, lightly armoured force that seeks to attack from cover while flanking the enemy with packs of quick beasts. The Tribal Nations tend to avoid direct confrontation with enemy infantry as their lack of armour makes them vulnerable to enemy attacks. Nations units favour ranged attacks and always take advantage of terrain to gain resistance bonuses and to leverage their mobility.

Tribal Nations warbands will centre around a core of Mohawk and Seneca infantry backed by packs of wild beasts acting as fast strike forces. Monsters like the Wendigo and Sasquatch are the hardier units that can take an enemy charge and deal out large amounts of damage.

Many units in a Nations warband have the choice of taking tomahawks. These are a unique hand-to-hand weapon that can be thrown at close range. Warriors with tomahawks will be much hardier in a melee engagement. These weapons are only available to the Tribal Nations.

Tribal Nations Warband Starter Set
1 Medicine Man HERO unit (1 model)
2 Mohawk WARRIOR units (10 models)
2 Seneca WARRIOR units (10 models)
1 Sasquatch MONSTER unit (3 models)


   
Made in us
Executing Exarch




While I understand the reasoning behind the whole "tribes" thing as a 'side', I do have to note that having the Mohawks and Senecas as the starting represented tribes when the other factions are all Meso-American seems a bit geographically off. The Six Nations earned a fearsome reputation against the Thirteen Colonies. But there's a "farther than the breadth of Europe" amount of land between them and the Aztecs (the nearest of the other three factions).
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

BobtheInquisitor wrote:
 infinite_array wrote:
 BobtheInquisitor wrote:
I’ll be interested in plastic minis, and that’s pretty much it.


Unfortunately I think you're going to be disappointing. A "small" release like this won't justify plastic minis, but maybe resin.

Wargames Atlantic plans to release a plastic Aztec box in the future.


I’ll buy WGA’s box. Hopefully there will be some good resins for this game that can compete with Paymaster Games’.


Aztecs are indeed still in the pipeline, as are conquistadors.

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Warlord Games wrote:
Aztec Warband:
1 Tlalocan High Priest Hero unit (INCLUDING 4 Bound-Dead Bodyguards. 5 models)
4 Tlalocan-Bound Dead WARRIOR units (20 models)
1 Tlalocan-Bound Marauders MONSTER unit (3 models)
Tribal Nations Warband:
1 Sachem Warlord (1 HERO model)
2 Mohawk Warrior UNITS (10 models)
2 Seneca Warrior UNITS (10 models)
1 Sasquatch MONSTER UNIT (3 models)
Special Miniatures:
Aztec Jaguar Warrior (exclusive to Mythic Americas collector’s edition and pre-order bundles)
Sapa Emperor mounted on Spirit Jaguar – An Inca Warband miniature available here months before general release
Dice
Hardback Rulebook
Game Cards
Tokens

Collector's Edition preorder, $270 USD.
   
Made in us
Regular Dakkanaut





St. Louis, MO

I really like how some of the Tribal Nations minis look.
   
Made in us
Fixture of Dakka






What a great concept for gaming.

I have a soft spot for these type of games, and not having heavy machineguns, and lasers and all of the hype gives a little more of a game challenge that has been lost in the grand scheme of gaming.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in de
Aspirant Tech-Adept






Eumerin wrote:
While I understand the reasoning behind the whole "tribes" thing as a 'side', I do have to note that having the Mohawks and Senecas as the starting represented tribes when the other factions are all Meso-American seems a bit geographically off. The Six Nations earned a fearsome reputation against the Thirteen Colonies. But there's a "farther than the breadth of Europe" amount of land between them and the Aztecs (the nearest of the other three factions).


Well, there's also a huge gap between Maya/Aztecs and Incas - if you're going by the overland route, it's not much smaller.
   
Made in us
Executing Exarch




 Dryaktylus wrote:
Eumerin wrote:
While I understand the reasoning behind the whole "tribes" thing as a 'side', I do have to note that having the Mohawks and Senecas as the starting represented tribes when the other factions are all Meso-American seems a bit geographically off. The Six Nations earned a fearsome reputation against the Thirteen Colonies. But there's a "farther than the breadth of Europe" amount of land between them and the Aztecs (the nearest of the other three factions).


Well, there's also a huge gap between Maya/Aztecs and Incas - if you're going by the overland route, it's not much smaller.


True. But a "tribal" faction encompasses a very big region, and large number of tribes. They could have easily started with some tribes closer to the border with Mexico. Instead, they picked a group that is about as far away as you can get from the other factions, and still be in the Continental United States (there are tribes further to the northeast, but none that are anywhere near as well known). And it's not as if the Iroquois were the only easily recognizable option. Many of the Great Plains and south-western tribes are well-known, too.
   
Made in ca
Regular Dakkanaut




Eumerin wrote:
 Dryaktylus wrote:
Eumerin wrote:
While I understand the reasoning behind the whole "tribes" thing as a 'side', I do have to note that having the Mohawks and Senecas as the starting represented tribes when the other factions are all Meso-American seems a bit geographically off. The Six Nations earned a fearsome reputation against the Thirteen Colonies. But there's a "farther than the breadth of Europe" amount of land between them and the Aztecs (the nearest of the other three factions).


Well, there's also a huge gap between Maya/Aztecs and Incas - if you're going by the overland route, it's not much smaller.


True. But a "tribal" faction encompasses a very big region, and large number of tribes. They could have easily started with some tribes closer to the border with Mexico. Instead, they picked a group that is about as far away as you can get from the other factions, and still be in the Continental United States (there are tribes further to the northeast, but none that are anywhere near as well known). And it's not as if the Iroquois were the only easily recognizable option. Many of the Great Plains and south-western tribes are well-known, too.


It is a bit of an odd decision, especially since there are nations that operated much closer that might still have had elements of the great lakes cultures that they're drawing on. I do hope that the rulebook does have some pointers for those readers interested in a little more context to point them at good resources.

On a different note, I'm super glad to see Paymaster's line seems to be doing well - I followed a few of the earlier crowdfunders and then forgot about them. There's also Flint and Feather by Crucible Crush games. Great lakes dust ups between the Haudenosaunee, Wendat, and Alonquian peoples. They're doing a KS soon to expand into European invaders.
   
Made in us
Legendary Master of the Chapter





SoCal

I have no problem with a fantasy range somehow getting distant groups together to ...let them fight.

Remember when Arcane Legions had Romans, Egyptians and Han Chinese (with Japanese and Mongolian elites) all on the same battlefield? That was cool, too.


   
Made in us
Irked Necron Immortal




Sentient Void

I agree with Bob. This is an historic fantasy mash-up so we may see Greeks vs Undead or Samurais vs Dwarves. In other words, there will be no foolish rivet counting or silly historical references in this class.

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in us
Fixture of Dakka






What other tribes are on the burner for the game? What about that Undead faction, too. Is that undead from every tribe, or just that one?

You've peaked my interest. I might even have to pull out my paymaster minis to add to the scrum.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Cursed by Arrow Attraction




Tribal Nations and Aztec will release first followed quickly by Maya and Inca. The rules for Mythic Americas are based on Warlords of Erewhon but add some mechanic layers on top of the base ruleset. There are several follow up factions in final design right now. More details will follow on the Mythicast.
   
Made in us
Nimble Skeleton Charioteer





This looks fun. I love these fantastic mash ups.

I think I’ll make an undead force in day of the dead colors.
   
Made in pl
Horrific Hive Tyrant





I wish it was in plastic, the Tribal Nations would be my choice.
   
Made in us
Cursed by Arrow Attraction




Mythicast #35 is up with FatherTime and Lord Mortis discussing Mythic Americas design, new mechanics for WoE and future plans. If you are interested in finding out more about this new game, give this podcast a listen. These are the lead designers.

This message was edited 1 time. Last update was at 2020/09/30 00:42:56


 
   
Made in us
Longtime Dakkanaut




Maryland

I'm not sure if it's in the Mythicast (haven't had a chance to listen yet) but apparently this is the first entry in a five part series of books:

Mythic Americas
Mythic Asia
Mythic Europe
Mythic Africa
Mythic Earth

Africa has me excited the most, unless Europe and Asia bring in some folklore that isn't already heavily covered in current fantasy lines.

Maybe "Earth" will cover other areas, like Polynesian culture.

This message was edited 2 times. Last update was at 2020/09/30 01:52:25


   
Made in us
Fresh-Faced New User




A

This message was edited 1 time. Last update was at 2020/10/30 14:01:42


 
   
Made in us
Longtime Dakkanaut




Maryland

Bigsteve23 wrote:
If any one is interested, I found a coupon code for the warlord website that gives 30 to 40% off. Its RR40_5150


Wow. Well, as of me typing this, it works. I got the two player starter (a friend will take the Tribal Nations half), a unit of Tlalocan Marauders, a unit of Jaguar Warriors, and a unit of Spider Sisters. Seems like a decent spread of stuff. I may get the Paymaster version of Quetzalcoatl.

   
Made in es
Courageous Silver Helm





A Mythic version for other regions is an excellent idea! Got something going there. Miniatures for Babugeri, Schnappviecher and the like would be totally awesome and original for wargaming.

I like the WoE system so a more skirmish oriented version is even more interesting. Might have to pick up the book, even if only 4 factions seems a little slim for a start. Maybe could add more afterwards in the same fashion as on Priestley's blog. In any case, I'll follow this closely as it develops.
   
Made in us
Cursed by Arrow Attraction




Episode #51 of Lead Pursuit is up. All about Mythic Americas with interviews with designers.
   
Made in us
Longtime Dakkanaut




Maryland

Thanks for reminding me I needed to update with some more info.

Here's the planned release date for the Mythic Earth series:

1. Mythic Americas (2020 4th Qtr.)
a. Tribal Nations and Aztecs - December 2020
b. Incas and Maya - February 2021
c. Taino and Inuit - Summer 2021
d. Amazonia and Nations Expansion - Fall 2021
2. Mythic Asia (2021 3rd Qtr.)
3. Mythic Europe (2022 2nd Qtr.)
4. Mythic Africa (2022 4th Qtr.)
5. Mythic Earth. (2023 2nd Qtr.)

No info on the Taino, Inuit, Amazonia or Nations expanions, but previous info about the Incas and Maya make them out as the more armored, more elite factions compared to the more lightly armored, skirmish focused Nations or horde Aztecs.

I asked about some cultures and how they would fit in.

India will be included in Mythic Asia (excited for that, we get a ton of mythological stuff for China and Japan).

I was right about Mythic Earth, as it will cover cultures that the previous books don't cover.

I also asked about Mythic Africa, and whether it would focus on either what we consider Africa in the ancient sense, like Carthage, Numidia, and Egypt, or if it would focus more on the middle and southern African tribes encountered during the colonial period. I didn't get a definite answer, but I was told I'd be pleased with the factions.

This message was edited 1 time. Last update was at 2020/10/17 14:02:53


   
Made in us
Cursed by Arrow Attraction




The Maya are elite HtH units with more armor than other factions. Atlatl with SV2? Yes please. Inca are elite as well but more magic and ranged attacks. Plus shields for shieldwall.
   
Made in ie
Longtime Dakkanaut




Ireland

I am very glad I stumbled upon this thread. I can see myself getting into this. If it uses the rules for Warlords of Evehwon I hope it is all compatible, that I think will really open the game up.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Regular Dakkanaut





I want to be into this and I like the idea, but the models do not do it for me.
   
Made in us
Fixture of Dakka






Vikings, definatly ...



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in es
Courageous Silver Helm





The podcasts have interesting info. As a sucker for mythology and ancient history, this should be up my alley. But the release schedule seems very "buy expansions all the time" oriented which I hate. 4 factions in the first book yet we already know there are more for America. Bet the rest of continents will follow the same formula. Don't want to end up with 10+ books to have the "full experience".
It's a shame, I was already having ideas on what other continents might have. Like Maoris with giant wombats (diprotodon). Do it! Plus the Warlord range already has lots of models that fit perfectly like the Tengu and Onis.
In 2020, I don't bother chasing games with semi-available content releases. It's one of the reasons I won't give Oathmark a chance (3 announced expansions already?) or abandoned GW years ago. Give me a full sustaining book like WoE + extra bits on a website if required. Expansions are actually fine to add more layers instead of blatantly locking main content behind a new book. You can also go full blown free rules like Conquest (although I don't mind paying) but you have to be extra awesome for that.
   
Made in us
Cursed by Arrow Attraction




Mythicast #36 has been posted. This is the official podcast of Mythicos Studios. We take a very deep dive into the Tribal Nations due to release in December. We had so much to talk about, it is only part 1 of at least 2.

Enjoy!

https://www.buzzsprout.com/170647/5962126
   
Made in gb
Decrepit Dakkanaut




UK

Another useful crossover mini,


Diehard Miniatures

'Quetzalcoatl' Winged Serpent, elemental creature for the Eru-Kin race, 65mm tall. Sculpted by Tim Prow

his beast is available to our KS backers and anyone wishing to join as a late backer (PM me for more details).
As always if you want something from our existing range just head on over to the webstore. https://diehardminiatures.com

This message was edited 4 times. Last update was at 2020/10/30 15:21:50


 
   
 
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