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2020/10/07 22:13:04
Subject: Sons of Behemat
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Decrepit Dakkanaut
UK
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In theory a TAC should be able to handle them as they are a core army. If they are far too skewed then it will break game balance.
Thing is whilst hey are monstrously powerful, they also have very limited board control. It might also be possible to lock them in combat with fast units.
Like going against Ossiarchs, you might have to play more to objectives than just outright killing power.
And if the game is about killing power - mob up and focus fire on one. Each one you tear down is a huge chunk out of the enemy.
They might also be really vulnerable to magic, ranged attacks as well as being mobbed. So I can see potential for them to have weak points that allows other armies to exploit them; even if it might take a while for some to learn how to deal with them.
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2020/10/07 23:19:14
Subject: Sons of Behemat
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Nihilistic Necron Lord
The best State-Texas
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Kanluwen wrote:Are we really going to suggest that a TAC should be able to handle this army?
They shouldn't. It's a skew list, for all intents and purposes.
It depends on how prevalent they become in the Meta. The issue being if they become prevalent enough, I don't think I have the tools in my OBR codex to handle it at all, TAC or not.
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2020/10/07 23:30:20
Subject: Sons of Behemat
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Humming Great Unclean One of Nurgle
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35 wounds behind a 4+ save is less durable than a lot of units; 30 mortek guard are harder to shift than that. 20 hearthguard zerkers, 30 grimghasts, 20 chaos warriors... If an army cannot kill a mega-gargant or two it has serious problems with damage output and either knows what it is doing or is not a TAC list. Plus Mega-Gargants are heroes and monsters. There are a LOT of anti-hero and/or monster abilities out there be they on a warscroll or from an artifact/allegiance ability, if a given player is concerned they can tap into those.
SoB have three lists:
1 Mega-Gargant and 9 Mancrushers
2 Megas and 6 Mancrushers
3 Megas and 3 Mancrushers
Unless the allegiance has something real good waiting in the wings which we have not seen yet those are not even close to the average tourney-topping army.
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This message was edited 3 times. Last update was at 2020/10/08 00:03:39
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2020/10/08 01:44:49
Subject: Re:Sons of Behemat
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Nihilistic Necron Lord
The best State-Texas
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I guess we'll see then. Maybe I'm concerned for nothing and I won't have to worry about seeing them unless I get 1st round matched with them.
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2020/10/08 02:33:27
Subject: Re:Sons of Behemat
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[DCM]
Savage Minotaur
Baltimore, Maryland
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Have we seen any way for them to cast spells and dispel?
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"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
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2020/10/08 03:05:47
Subject: Sons of Behemat
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Humming Great Unclean One of Nurgle
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No, though I am betting Kraken-Eaters have an artifact and/or command ability for it.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2020/10/08 05:58:15
Subject: Sons of Behemat
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Locked in the Tower of Amareo
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auticus wrote:I don't see the exaggerations in my post sorry. I stated remove allies because cause was we started making exceptions, so why not just remove them because I find exceptions to be tedious. There are no exaggerations in any of that.
Well since exceptions are tedius...Let's remove cant' run and charge.
Cant' cast same spell twice? There are exceptions to that. Exceptions are tedius. Remove restriction!
Owner decides where damage goes. There are exceptions to that too. Make attacker allocate damage!
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2024 painted/bought: 109/109 |
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2020/10/08 08:30:02
Subject: Sons of Behemat
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Liche Priest Hierophant
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How will these lists look like? One big giant is around 500 points, one giant is around 200?
4 big once?
3 big once, 2 small once?
2 big once, 5 small once?
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2020/10/08 08:47:13
Subject: Sons of Behemat
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Locked in the Tower of Amareo
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If you get 3 small ones it's about 500 pts. So it's basically 1 big or 3 small for 500 pts blocks. So from 4 big ones to 12 small ones. Most likely combos I would expect 2 big, 6 small or 3 big, 3 small
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2024 painted/bought: 109/109 |
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2020/10/08 08:48:22
Subject: Sons of Behemat
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Liche Priest Hierophant
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Ok. The small once are battleline? So no 4 big ones?
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2020/10/08 08:51:22
Subject: Sons of Behemat
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Malicious Mutant Scum
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I think they discount the Mancrushers (small ones) if you take units of 3. It seems the minimum number of models one can take is 6 with a max of 10.
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Nothing hurts worse than realizing you are wasting your time. |
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2020/10/08 10:21:47
Subject: Sons of Behemat
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Longtime Dakkanaut
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Overread wrote:In theory a TAC should be able to handle them as they are a core army. If they are far too skewed then it will break game balance.
Thing is whilst hey are monstrously powerful, they also have very limited board control. It might also be possible to lock them in combat with fast units.
And if the game is about killing power - mob up and focus fire on one. Each one you tear down is a huge chunk out of the enemy.
Same way i see them, the more megas that is on the table, the less objective control the force have. It may take some effort and some unit losses to bring down one mega(seeing some of the traits), but when one it is down things will change.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2020/10/08 10:35:28
Subject: Sons of Behemat
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Decrepit Dakkanaut
UK
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Yep plus can they even do anything in the magic phase? So that's a whole phase of damage and buff/debuff output that they might not be able to tap into on their own. Heck those Endless Spell walls could come into their own when you've factions that can't just get rid of them and could seriously be messed up by them.
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2020/10/08 11:03:57
Subject: Sons of Behemat
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Liche Priest Hierophant
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I would imagine at least one relic deals with magic.
I wonder if they have detachments?
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2020/10/08 11:14:30
Subject: Sons of Behemat
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Longtime Dakkanaut
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so far, no.
But that is perhaps where allies can come in.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2020/10/08 14:38:05
Subject: Re:Sons of Behemat
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Lieutenant General
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Mega-Gargant Mercenaries on Warhammer Community:
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2020/10/08 15:39:16
Subject: Re:Sons of Behemat
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Longtime Dakkanaut
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Yea no bomb that one.
When we knew on saturday that all armies could have a mega, it was very clear megas would not follow the point limitations for allys at 2kp or less. (what are the ally points for armies above 2k btw?)
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2020/10/08 20:04:01
Subject: Sons of Behemat
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Boosting Black Templar Biker
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So from the war com article, am I right in thinking that other alliances can only take a specific named mega Gargant whilst destruction can take any one of the three named Mega-Gargants? Basically if we want a generic Mega-Gargant we need to get the army itself?
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This message was edited 1 time. Last update was at 2020/10/08 20:04:58
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2020/10/08 20:32:57
Subject: Re:Sons of Behemat
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Decrepit Dakkanaut
UK
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FrozenDwarf wrote:Yea no bomb that one.
When we knew on saturday that all armies could have a mega, it was very clear megas would not follow the point limitations for allys at 2kp or less. (what are the ally points for armies above 2k btw?)
It's the same, 1/5th of points and model count. The limit just scales up and down with the points value you select. Automatically Appended Next Post: No wolves on Fenris wrote:So from the war com article, am I right in thinking that other alliances can only take a specific named mega Gargant whilst destruction can take any one of the three named Mega-Gargants? Basically if we want a generic Mega-Gargant we need to get the army itself?
Sounds right from what we know so far. Which is a neat idea as it allows GW to separate the balance and stats of the gargants in their own army and those who are taken as allies. It might mean that allied ones are weaker or stronger or very niche built compared to the regular ones.
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This message was edited 1 time. Last update was at 2020/10/08 20:34:18
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2020/10/08 20:36:37
Subject: Sons of Behemat
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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No wolves on Fenris wrote:So from the war com article, am I right in thinking that other alliances can only take a specific named mega Gargant whilst destruction can take any one of the three named Mega-Gargants? Basically if we want a generic Mega-Gargant we need to get the army itself?
Kinda/sorta?
To use an example:
If you want to take a Mega-Gargant as Order? You have to take Bundo Whalebiter.
Bundo Whalebiter is always going to be a Kraken-Eater Mega-Gargant.
There's a bit of a sneak peek on the Sunday preview here:
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2020/10/08 20:44:50
Subject: Sons of Behemat
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Decrepit Dakkanaut
UK
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I hope GW ordered extra of those cards as I can see a LOT of people getting them instead of getting the battletome
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2020/10/08 20:57:47
Subject: Sons of Behemat
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Humming Great Unclean One of Nurgle
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The exception is Destruction forces; several armies have SoB listed as traditional allies. Presumably they will also benefit from the point restriction being replaced if one picks up an allied MegaG.
@Overread to clarify, the allied restriction outside of points is one-in-four units, so three in-faction unit choices for every one ally choice. The points restriction is an additional rule for matched play only. Model count never comes into it either way.
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This message was edited 1 time. Last update was at 2020/10/08 20:58:01
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2020/10/09 15:15:39
Subject: Re:Sons of Behemat
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Longtime Dakkanaut
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And there we have it, an artifact for kraken mega gargant that makes one into a basic wizzard.
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This message was edited 1 time. Last update was at 2020/10/09 15:16:18
darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2020/10/09 17:53:08
Subject: Sons of Behemat
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Humming Great Unclean One of Nurgle
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That first artifact in the preview is extremely powerful.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2020/10/09 21:56:33
Subject: Re:Sons of Behemat
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Longtime Dakkanaut
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Yea, thouse 35 wounds might not go down so easily.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2020/10/10 04:40:23
Subject: Sons of Behemat
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Speed Drybrushing
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Just ordered my 2000pt list
Warstomper
Gatebreaker
2 x 3 Mancrushers
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Not a GW apologist |
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2020/10/10 19:20:41
Subject: Sons of Behemat
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Humming Great Unclean One of Nurgle
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Well we have the full warscrolls now. Underwhelming, but not surprisingly so given GW's general reluctance to offer Destruction more powerful options. They just don't deal that much damage for being nearly 500 points. I would not be surprised to see the next GHB drop them down around the 400 point mark.
The army may still have a viable build or two thanks to allegiance and such, at least. And with their extra abilities the named character allies may make SoB most viable outside Destruction. Which is kind of sad if you ask me.
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This message was edited 1 time. Last update was at 2020/10/10 19:23:59
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2020/10/10 19:23:53
Subject: Sons of Behemat
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Decrepit Dakkanaut
UK
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To be fair underwhelming might have been intentional - GW might not want to catch flak for releasing the most expensive models ever which are also coincidentally the most powerful ever.
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2020/10/10 19:26:24
Subject: Sons of Behemat
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Humming Great Unclean One of Nurgle
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Overread wrote:To be fair underwhelming might have been intentional - GW might not want to catch flak for releasing the most expensive models ever which are also coincidentally the most powerful ever.
I have trouble believing GW thought it that far through. Their established inadequacies in assessing potency seems a far more likely culprit.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2020/10/10 19:28:39
Subject: Sons of Behemat
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Mighty Vampire Count
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Looking forward to the lore - interested to see if they are all actually Sons and if any mention of more intelligent Giants is referenced alongside the Destruction boys
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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