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Made in pl
Longtime Dakkanaut




about the only quirk is that I try to keep the GW brick of red dice together, as they do have different hue of red to the other dice. I don't care otherwise, as long as you actually ROLL the damn things. I've played a few people who would...slide almost whenever they had to roll important dice, pretty much guaranteeing outcome and hoping no one would pick it up.
   
Made in gb
Malicious Mandrake




Now the chalk bag is a BRILLIANT idea. Unfortunately mine are full of chalk....

I mostly use "Standard" GW dice.

I like to throw bucketloads (full squad of boyz or full squad of genestealers on the charge, for example). I like the psychological effect.

I use different coloured dice for different weapons, and I like my dice to roughly match my army colour (so I have many dice).

A while back, GW did some larger skull dice, and a same size magic dice (I think), which I've used as wound markers, tho that's two editions ago.

I'm not hugely bothered about picking up failures/successes, but see that the opponent seeing the successful dice works. I've never bothered with "+1 for special rule..." I've just said "hitting on 3..." and mentioned the special rule if queried.

This is getting longer than I anticipated....
   
Made in gb
Ridin' on a Snotling Pump Wagon






This might put a cat amongst the pigeons.....

Let’s say I’m about to use my shovel like hands to roll a batch of 40 attacks. As I’m shaking up the dice, two or three fall out.

Do they count as rolled, regardless of their result? I ask because this can be a daft thing to interfere with the game - as my decision is clearly going to be influenced at least in part by the results.



   
Made in fi
Locked in the Tower of Amareo





If you are doing whatever you do consistent shouldn't be issue.

Common standard here is doesn't count so I roll them again. But not worrying about does opponent do it or not.

2024 painted/bought: 109/109 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I’d agree it’s something to be agreed pre-game.

   
Made in au
Grizzled Space Wolves Great Wolf





Rob Lee wrote:
Not sure if it's relevant to the current discussion, however I tend to stay away from the usual GW dice, they're cheap round cornered "Chessex" style dice. I went from those to using a set of Koplow clear red square corner dice and noticed a marked improvement in their "randomness". Less one's have been rolled at least.


I've tested my stack of GW dice, about 100 of them, as a bunch they're pretty close to perfectly random.

I'm not fussy about dice. I find it funny when people talk about how they won't let other people use their dice or stuff like that. Whenever I game with friends, we use a common pool of dice, generally whoever's house we're at we'll use their dice, or if in a store we'll use the store's dice.

I'm very suspicious of people who won't let me use or touch their dice. I get some people are superstitious, but superstition is a perfect guise for cheating. Even though I tested my GW dice and found them to be well balanced as a whole, individual dice can definitely be weighted and biased, so if you're very familiar with your own set of dice you could be cheating by having a pool of dice you know are high rollers, then a smaller pool that you know are low rollers. I figure most people don't care enough to test their dice to figure that out.... but when someone is overly protective of their dice I get suspicious that they're cheating.
   
Made in gb
Mighty Vampire Count






UK

Don't care - dice are dice to me.

I would not roll someone elses dice without permission but if say he/she rolled ten wounds on his dice and they were next to me - I would ask - ok if I just roll those 10 dice as saves?

This message was edited 1 time. Last update was at 2020/10/08 12:00:33


I AM A MARINE PLAYER

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A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in no
Longtime Dakkanaut






Custom dice, no issues.
Mixing colours, no issue
Sharing dices, no issues

Snatching the dices before i can see and digest what the result is: big issue.
Not properly rolling the dice: very big issue!

If you have to roll so many dices you need two hands then yes fair, but if you are just rolling say 1- 8 dices, ROLL the dices, dont drop them! If there is one type of player i hate it thouse that hold the hand a few cm above the table and just drops the dices, in order to reduce the odds of the dices rolling bad. (twice bad if the dices dont have round edges)
Its allmoust to the point where i tell them to use a dice tower or i give them the victory and just end the game so i can get away from that player.

Allso if you have a force that generates a large amount of dices, use the bloody 12mm, not 16mm, takes half the space!

This message was edited 1 time. Last update was at 2020/10/08 12:36:19


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Mad Doc Grotsnik wrote:
This might put a cat amongst the pigeons.....

Let’s say I’m about to use my shovel like hands to roll a batch of 40 attacks. As I’m shaking up the dice, two or three fall out.

Do they count as rolled, regardless of their result? I ask because this can be a daft thing to interfere with the game - as my decision is clearly going to be influenced at least in part by the results.




I don't know, I wouldn't be playing a game where you have to roll 40 fething dice

(although serious answer, I'd go with whichever rule we had set for the game - same with when dice fall on the floor or are even slightly cocked, as long as both you and your opponent have the same understanding of how those results should be counted, think its fine)

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Made in fi
Locked in the Tower of Amareo





40 is little in 40k these davs when indiviual unit can roll 50+ attacks no problem or howabout aos where worst theoretical maximum i have found(40 fully buffed ghouls) is 280 attacks. Twice.

2024 painted/bought: 109/109 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 Mad Doc Grotsnik wrote:
This might put a cat amongst the pigeons.....

Let’s say I’m about to use my shovel like hands to roll a batch of 40 attacks. As I’m shaking up the dice, two or three fall out.

Do they count as rolled, regardless of their result? I ask because this can be a daft thing to interfere with the game - as my decision is clearly going to be influenced at least in part by the results.


When a dice falls out or otherwise "misfires" my approach is to say "oops" or "that doesn't count" as soon as the dice goes astray. Best case scenario I make my intentions clear before the miss-roll result is even known, otherwise I'll at least do my best to not observe it and be consistent that I'm not counting accidental dice rolls.

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Made in us
Ultramarine Terminator with Assault Cannon






I have a quirk or a process that I forgot to mention.

In my games, I have a pool of unrolled dice and a pool of dice that have been used. I take from the unrolled dice pool until it is empty and then recycle after all of them have been used.

This way all the dice get used in hopes that my rolls overall through the game will be as average as my dice can produce. In other words it curbs the possibility of repeatedly using the same dice that may be prone to rolling a particular high or low result.
   
Made in nl
Jovial Plaguebearer of Nurgle





 Mad Doc Grotsnik wrote:
This might put a cat amongst the pigeons.....

Let’s say I’m about to use my shovel like hands to roll a batch of 40 attacks. As I’m shaking up the dice, two or three fall out.

Do they count as rolled, regardless of their result? I ask because this can be a daft thing to interfere with the game - as my decision is clearly going to be influenced at least in part by the results.



We have a house rule that dropped die don't count. Since we all agree to this beforehand it is never an issue, same with dice rolling off the table/stacked on top of each other. You'd think the last one wouldn't apply so much but one of our newer players has an uncanny knack for rolling 20 dice and having 2-3 stacked on top of the rest.
   
Made in gb
Cowboy Wannabe



London

Dice must be readable from across the table - this means good contrast between pips and the main dice colour, and symbols on either the 1 or the 6 (never both!). There are some dice that I absolutely loath, and GW recently have been awful for this.

declare what you're rolling, i.e. I need 4+ on these 15 dice, explaining any modifiers.

Make sure the dice roll. Sure if you're rolling 20+ dice there's a fair chance some of them will just drop, but if you're rolling 2 dice I expect them to roll across the table. (And yes I have asked opponents to actually roll their dice rather than just droppong them)

Pick up failures, leave succeses clear on the table, and don't rush so that both you and your opponent can see that mistakes aren't being made.

Personally if a die is not flat, even partially I pick it up and reroll it, and try and tell my opponent this pre-game so that they know what to expect.
   
Made in gb
Malicious Mandrake




A house rule here: if the dice rolls off the table, it's automatically a miss. If the dice can't even hit the table, how's the model supposed to hit the target?
   
Made in us
Thunderhawk Pilot Dropping From Orbit





United States

Im a pretty large guy, my favorite thing to do to show my genetic superiority over my small male friends is to roll an entire Fury of the Legion worth of tactical squad Bolter shots. Which is 80 dice, and I use 16mm dice. It's extremely hard to fit them all, but it makes for a show as dice explode across the table and destroy everyone's models mwhahaha.

On the real, I like to use different color coded dice for each of my Legions. Symbols are only acceptable on the 6 to me. I use different colors for different weapons if we're playing a little faster. On a side note, I personally would not enjoy playing a game against someone using any of the DREADFUL GW dice as of late, those things are abominations and should be melted down.

We usually re-roll dice that are cocked (we try to balance another dice on a cocked die we arent sure of, if it falls off, we consider it cocked) or fall off the table

This message was edited 2 times. Last update was at 2020/10/08 23:38:03


 
   
Made in fi
Locked in the Tower of Amareo





stroller wrote:
A house rule here: if the dice rolls off the table, it's automatically a miss. If the dice can't even hit the table, how's the model supposed to hit the target?


Does games need rules that slow down even more?

2024 painted/bought: 109/109 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

For something like 40k I use a big set of big opaque Koplow square sided dice in pink, yellow and white, all with black pips. Clear enough to see from across the table, enough colours for units with different weapons. I tend to keep them in a flat block in the corner of the table when not in use so it's easy to count out batches. I have a little tray organiser for 40k with all my dice and tokens in, and my dice fit perfectly in one of the compartments, so I always know if I'm missing one at the end of the game!

I do roll dice on the table but otherwise I'm really particular about tidy tables - no mugs, cups, books on the playing surface! Makes the whole thing way more difficult to look at. Stray dice are cleared back into my corner-block after every roll. If my opponent is one of those people who leaves dice everywhere after a roll I habitually tidy them up for them! I occasionally use a dice tray, but mostly just to keep the block of dice and any other tokens tidy. I still roll them on the table!

I do have a small pile of symbol dice collected over the years - they go in a separate bag for skirmish games where you're only rolling one or two at a time.

Always remove failures when rolling. A dice isn't cocked unless you genuinely can't tell how it would have landed (melty ice method!). People are welcome to roll my dice whenever they want and it's way faster for them to just pick up my successful wounds and roll their saves.

Any 'my dice' or superstition stuff I just assume is shenanigans. Not letting people touch your dice, lucky dice for certain rolls, confusing masses of different symbols, removing successes, rolling so fast people can't see, all of that stuff. If you're an adult who has been in this hobby for a while, you've heard all the stories, you know why all that stuff is often dodgy, and if you don't want to be seen as dodgy you don't do it.

This message was edited 1 time. Last update was at 2020/10/09 06:33:50


   
Made in us
Keeper of the Flame





Monticello, IN

 ArbitorIan wrote:
Any 'my dice' or superstition stuff I just assume is shenanigans. Not letting people touch your dice, lucky dice for certain rolls, confusing masses of different symbols, removing successes, rolling so fast people can't see, all of that stuff. If you're an adult who has been in this hobby for a while, you've heard all the stories, you know why all that stuff is often dodgy, and if you don't want to be seen as dodgy you don't do it.


http://classichammer.com/forum/viewthread.php?thread_id=1332

http://classichammer.com/forum/viewthread.php?thread_id=1327

http://classichammer.com/forum/viewthread.php?thread_id=1315

http://classichammer.com/forum/viewthread.php?thread_id=1316

http://classichammer.com/forum/viewthread.php?thread_id=1317

http://classichammer.com/forum/viewthread.php?thread_id=1313

You think I'd have rolls THAT gakky if I were playing with loaded dice?

I'm shocked at how much people blow this out of proportion. Hell, I'd be willing to buy a new brick of dice at the beginning of the game just to dispel any thought that I was playing with loads. Granted, though, if after that you insisted on trying to roll my dice you'd get a red measuring stick across the eyes. Obsessive Compulsive Behavior is exactly that, I don't shift to "how you like it" on a whim.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in au
I'll Be Back




Melbourne, Aus.

This thread has got me thinking about my own dice habits, and I've realised I've got quite a few I haven't seen mentioned.

I like dice which are easy to read across the table, and only with symbols on the 6 (1 is ok, as long as it is consistent, but I'd never use them).
I despise mixing random dice in a pool, although throwing in a couple of other colours to represent specific weapons (I.e. the green are my bolters, red is the plasma) is perfectly acceptable (And weirdly satisfying to do a whole unit in one roll).

I also keep a mix of coloured/differently valued dice on hand for wound counters, VP, CP, etc..

Regarding other people using my dice, I have the exact same mindset regarding all my stuff - dice, minis, books, tape measures - go for it, *as long as you asked permission.* It doesn't even have to be verbal, a simple gesture and a glance is plenty, I've only ever once said no (the nacho chip flavouring coating his fingers may have put me off), and never had a problem with anyone mishandling things.

I've no problem with someone not wanting me to use their dice (I usually just prefer to roll my own anyway), but I am surprised by how many people on here point to not sharing dice as a sign of cheating. Don't get me wrong, I understand how it might behoove a cheater to not let someone else use their dice, but how widespread an issue is it?
It would take multiple games (around 5+) with someone using their own dice, and constantly rolling conspicuously above average, before I'd even start to think about checking their dice. Is it that common over in the US?

Regarding cocked die, if my opponent and I can't tell, I'll reroll, and if it's iffy, I'll rule in my opponent's favour (if the roll benefits me, reroll, if it benefits them, let the result stand). Dropped die are dripped die, and get picked up and put back into the pool before the roll. Any which come out a bit early during the roll are just counted as a part of the roll.

One other habit I've picked up, is maintaining my own 'attack pool' of dice during an opponent's attack. I sequester a number of my own dice equal to the number they're rolling, and take dice out as they remove failures. It just makes it that much quicker, once it comes time to roll saves.

Superstitions about dice are patently ridiculous, but I will die on the hill of mine.
Specifically, any 're-roll' must be the same dice, succesful hits are used for the 'to-wound roll,' and that "anything but a 1" is an ancient curse Satan himself hesitates to use (I.e. to be used liberally throughout a game).
I also have a single, trans-blue D6 with numbers written rather than pips, which I almost always use for single dice rolls. It always let's me down, and I'm convinced it's weighted towards a 1, but it just feels wrong to use anything else.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

My habits come from RPGs.

I remove the failures, leaving the successes. Generally because I've had too many occasions where I've tipped the little buggers, accidentally knocking them onto another number - and if I hadn't been careful they would've gotten lost in the successes. It also gives my opponent time to scan the dice to double-check me. Finally, if there's some special effect (say, autowounds on a 6) It makes it easier to parse them out.

I collect dice, so while most of my dice are regular pip dice (which I prefer), I do have some sets with the symbols on the dice. In that case, I prefer it on the 6. I never mix dice that have symbols on different faces (some 1's, some 6's).

Touching my dice is a good way to have your face imploded. Comes from having my dice "wander" off to other people's collection (mostly in RPGs, but have had it happen when playing wargames), so NOONE touches my dice but me.

It never ends well 
   
Made in us
Keeper of the Flame





Monticello, IN

 DoremarNuva wrote:
I've no problem with someone not wanting me to use their dice (I usually just prefer to roll my own anyway), but I am surprised by how many people on here point to not sharing dice as a sign of cheating. Don't get me wrong, I understand how it might behoove a cheater to not let someone else use their dice, but how widespread an issue is it?
It would take multiple games (around 5+) with someone using their own dice, and constantly rolling conspicuously above average, before I'd even start to think about checking their dice. Is it that common over in the US?


Loaded dice? Not that I've seen. I do however find it curious that almost every post that had someone immediately call out cheating for not wanting other people to roll ones dice have Union Jacks on their location identifier.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

I don't let other people use my dice, but these days, that's just part of not wanting to catch the death sneeze.

Prior to this, it was because I didn't want their cheetos or pizza stained fingers on my dice. People are grots and personal hygiene amongst gamers doesn't seem to be a thing.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

I combined whenever possible multiple dice to create super-fast rolling sequence. Unless there's some chance I literally delete a unit, I find the small differences in terms of wound allocations and such are irrelevant.

So, for example, if I have a Tactical squad with a Missile Launcher and a Combi plasma that shoot to the same target, I use white dice for the bolter, 3 biggers/colored dice for he HB and another 1/2 again different for the plasma. This way, I roll 2 times only no matter how many different weapons profiles there are.

Another trick to save time (even if illegal, by rules) is that when it's not so important (specifically in the beginning of the battle) I conflate the roll of different unit on the same target all together. If, for example, my opponent have a horde of Cultist and a Despoiler Imperial Knight, I roll all the bolter from different squad against the cultist together, and all the missile/heavy weapons on the Knight (obviously, as soon as any relevant decision like Rotate Shield has been taken).

This message was edited 1 time. Last update was at 2020/10/12 09:42:08


I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






On the ‘no touchy touchy, use your own’, there are of course good reasons for that. As mentioned in the current day, it’s a hazard avoided. And again as mentioned, not all your opponents are going to be Friends of Soap. It’s the same principle as not liking others touching your models, even to hand over casualties.

But....I will always be inherently suspicious when someone has dedicated Leadership Dice - despite having done this myself. Specifically, I’ve two ‘Eavy Metal dice from a store Anniversary. And I used to like using them for certain rolls. Like Magnus The Red smiting someone. Turns out, they had (or at least appeared to have) a habit of rolling really, really well.

But for competitive play, when I’ve finally got the chance to get back into the swing of things? I’ll be using plain old D6, with three or four different colours for each ‘phase’ of an attack roll.

   
Made in de
Regular Dakkanaut




Berlin

I find it suspicious, if you have separate dice for doing "high" rolls and "low" rolls.

What I can't abide is people not rolling their dice, but just holding them between 2 fingers and letting them drop or any other way of not "shaking and/or rolling them".

   
Made in us
Ultramarine Terminator with Assault Cannon






Another one for me that I just thought of... I absolutely hate having dice all over the play area. Once the attack, save, etc. is completed please immediately clear all of your dice off the play area.

It also bothers me when people mark out there deployment zone with dice. I think this bothers me because I don't like having dice all over the table, but I know a lot people do it so I just deal with it; except on those very rare occasions where they like to leave the dice in place even after deployment is finished and the first round has begun.

This message was edited 1 time. Last update was at 2020/10/14 15:19:16


 
   
Made in gb
[DCM]
Stonecold Gimster






My beef?
People rolling dice across the gaming table, bouncing off minis.
Drives me mad...

Otherwise I'm pretty easy going. I like to have time to see the dice, and I usually pick up the 'fails' so it's easy for the opponent to see the hits before scooping them up for damage rolls or whatever.

Hate dice that mix symbols on 1s or 6s.

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I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
Made in us
Calm Celestian





Atlanta

As several have mentioned there are dice rules I follow.

1) The dice colors match my army colors
2) I mark out my deployment zone and remove after deploying.
3) I'm fine if someone wants to use them but I refuse other people's. Dice know who their owner is and WILL sabotage me.
4) I make a good roll with my hands covering the dice. I've read about dice dropping to get a result and I have this weird fear that I may subconsciously do that. If I can't do that I roll smaller batches or in a cup I've started using. There's something satisfying in that sound.
5) I try not to roll all over the table but I try to get some flips and rolls. Any cocked I try to balance a die and any off the table is tried again. Twice off and I call it a miss.
6) I walk through what I need as I roll, (I need a 3 but there's a modifier and a reroll from this rule) as much a reminder of what I do and so my opponent knows as well.
7) Remove the failures and count up the successes as I pick those up.
8) Lastly, ROTATE! The dice may end up in a pile after clearing the roll but I try to not keep rolling the same handful. Grab from the right and return to the left of the pile makes it clear I don't have Save dice or Leadership dice.
PS) ok one more thing, I count Wounds down. While I have played a good number of people who count wounds as they happen, there are just too many units and errata to total Wounds. Therefore if you aren't familiar (and sometimes that you means me) a quick glance says how much is left vs a small subtraction to figure it out.

TLDR; I at least don't have double digit in weird dice rules

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in gb
Regular Dakkanaut






As long as dice are readable and clearly marked in an unambiguous way, I don't care about them

As for rolling, I insist on dice cups to rattle, and if necessary a box to throw them into if experience shows that the person is unable to not fling them across the whole table from too much excitement.

Pre-Covid, use my dice, no problemo. Now, we have to trust each other, and the way to do that is be transparent.

Other than that, In the words of Stephen Fry, "It's extremely unlucky to be superstitious for the simple reason that it is always unlucky to be colossally stupid."

Ashley
--
http://panther6actual.blogspot.co.uk/ 
   
 
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