Switch Theme:

Small units with mixed weapons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

TBH I can understand when some special options are limited: For example the devastator kid where you have 2 of each heavy weapon. Having 4 of each heavy weapon would maybe be a little bit too much.

But when you can't even make the basic loadout of the squad like with the chaos terminators, thats horrible.

At the end of the day we are allready paying a premium for GW products. Accepting less for more is stupid by our part as consumers.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Lord Commander in a Plush Chair






Crazy Jay wrote:
What’s with GW decision to have have 3 model units with with forced mixed weapons? As a DA, Nid, IK player it’s never really come up but I picked up the Indomitus box and decided to keep the Necrons. The units I’m specifically talking about are the Skorpehk Destroys and the Ophydian destroyers. I’m not sure if other boxes/armies are doing it, but I can’t say I’m a fan.


It makes some tactical sense, and also removes some of the player-choices that almost* make less sense(*in the grand scheme of huge wars). So having a 1-in-3 model with the stronger weapon means that the unit can handle bigger threats while the other 2 can handle more varied enemies. The Player Choice issues are the vast numbers of lists with noting more than basic guns on Minimum sized troops units(The "troop tax"); troops should be the core of your army outside of some specific missions(as in, a pitched battle would be troops, spec ops would be elite/fast attack, etc.) and if they can take heavy/special weapons, they should(Squad support weapons are a real thing for a reason).

GW also seems to be sort of all over the place in this regard: Primaris units must all take the same weapons in every unit(Eradicators and Eliminators are the rare exceptions); I would rather have a single Flamestorm Aggressor in my Boltstorm aggressors unit(in 8th at least), Or an Intercessor squad with 1-3 Stalker bolt rifles and the rest with regular or Auto.

Forcing the options with fairly balanced weapons and the same cost/model(2 extra Lower-strength, but still deadly attacks per 3 models) is fine.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Regular Dakkanaut




Atlanta

 Kommissar Kel wrote:
Crazy Jay wrote:
What’s with GW decision to have have 3 model units with with forced mixed weapons? As a DA, Nid, IK player it’s never really come up but I picked up the Indomitus box and decided to keep the Necrons. The units I’m specifically talking about are the Skorpehk Destroys and the Ophydian destroyers. I’m not sure if other boxes/armies are doing it, but I can’t say I’m a fan.


It makes some tactical sense, and also removes some of the player-choices that almost* make less sense(*in the grand scheme of huge wars). So having a 1-in-3 model with the stronger weapon means that the unit can handle bigger threats while the other 2 can handle more varied enemies. The Player Choice issues are the vast numbers of lists with noting more than basic guns on Minimum sized troops units(The "troop tax"); troops should be the core of your army outside of some specific missions(as in, a pitched battle would be troops, spec ops would be elite/fast attack, etc.) and if they can take heavy/special weapons, they should(Squad support weapons are a real thing for a reason).

GW also seems to be sort of all over the place in this regard: Primaris units must all take the same weapons in every unit(Eradicators and Eliminators are the rare exceptions); I would rather have a single Flamestorm Aggressor in my Boltstorm aggressors unit(in 8th at least), Or an Intercessor squad with 1-3 Stalker bolt rifles and the rest with regular or Auto.

Forcing the options with fairly balanced weapons and the same cost/model(2 extra Lower-strength, but still deadly attacks per 3 models) is fine.


I see where your coming from but I guess I was going for an ease of playability thought. Also, it’s not something I had really encountered yet so when I started looking at the Necrons, it took me off guard.
   
 
Forum Index » 40K General Discussion
Go to: