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Made in de
Longtime Dakkanaut



Bamberg / Erlangen

The difference between the parts is so small that I personally don't bother with it at all.

I take the one that looks the best to me and play them with the rules that I want on that day.

I usually have the same loadout for the same units, so it won't be confusing for the other player.

If i had two squads with different layouts, I would build them with two different weapons as well, though.

   
Made in gb
Lord of the Fleet






London

I've deliberately built my Primaris a mix to avid the issue of having to build multiple squads. Just make sure you're absolutely clear beforehand on what each squad is armed with, and make sure you declare in full when it shoots.
   
Made in us
Slaanesh Havoc with Blastmaster





New Orleans

I've even used colored stick-on "dots" on the edge of the base to differentiate squads

Blue dots are heavy blah-blahs, etc

(do similar thing in ancients games I play)
   
Made in be
Dakka Veteran



Dudley, UK

Yeah, fine, if you *must* whatever.

Let everyone else worry about nonsense like "having the right weapon" it's not like the marines even need to worry about being in the right army, yeah?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I added extra visual clues to my intercessors.

Auto Bolters are all on running marines (from assault intercessors)

Stalkers have helmets from infiltrators with the antenna.

   
Made in gb
Fixture of Dakka







Slipspace wrote:
It's even weirder with the new Heavy Intercessors. You have to do some detective work to figure out which option is which, especially between the...erm...Executor and regular versions (I think, can't actually remember the names off the top of my head).


As the 'dex is leaning against the sofa next to me, can confirm the HI variants are:

- Executor (Heavy)
- Heavy (Standard)
- Hellstorm (Assault)

I kinda prefer the naming convention where they're the three variants from the standard Intercessor unit, but with "heavy" added at the start - the consistency would make it easier to remember which is which.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Longtime Dakkanaut





If the rules you are using have different weapon stats you should have differentiated the weapons on the unit unless all the models on your army with that weapon are all using the same rules.


It matters for casulty removal, line of sight, etc etc

This message was edited 1 time. Last update was at 2021/03/27 18:21:50


 
   
Made in us
Damsel of the Lady




My experience has been that melee weapons need to be WYSIWYG (people getting attacked by swords don't want to see hammers) but nobody, even in tournaments, can tell rifles apart so it's whatever.
   
Made in us
Dakka Veteran






Audustum wrote:
My experience has been that melee weapons need to be WYSIWYG (people getting attacked by swords don't want to see hammers) but nobody, even in tournaments, can tell rifles apart so it's whatever.


The problem with this is many GW single model kits these days only come with the base options. If I go buy a Terminator Captain right now and bring him to a Tournament, but I want him to have a Combi-Plasma and a Power Fist, they'll just have to suck it up that he is modeled with a Stormbolter and Power Sword because that's the only option GW officially sells. It's kinda hard to build a model with options it's kit doesn't come with, especially if it's made as a mono-pose with no room for said options. If they were still made with full modularity between kits, you could argue that all the options are in a different kit. A bit of a dickish take since that means buying an extra box that you may not actually want just to have the options on one model, but even that doesn't work when the models are made without modularity. You can't expect everyone to become an expert converter just to field the options GW says they should have.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

There is a reason the Primaris versions of these units have so few options. They only options are those you can get via one of the sold kits or upgrade kits. The First Born Marines options are based off of older models that are slowing going out of print. At this point, you are better off kit bashing your Captains from Sgt models if you don't want one of the available model options.
   
Made in gb
Fixture of Dakka







 SergentSilver wrote:
The problem with this is many GW single model kits these days only come with the base options. If I go buy a Terminator Captain right now and bring him to a Tournament, but I want him to have a Combi-Plasma and a Power Fist, they'll just have to suck it up that he is modeled with a Stormbolter and Power Sword because that's the only option GW officially sells. It's kinda hard to build a model with options it's kit doesn't come with, especially if it's made as a mono-pose with no room for said options. If they were still made with full modularity between kits, you could argue that all the options are in a different kit.


Eh, switching out the weapons on the Terminator Captain (assuming we're talking the model shown under the Deathwatch for now) should be reasonably simple, assuming you have the right spare parts from other kits, though getting a decent pose with the power fist might end up being a challenge.

Looking at the sprue, you've got good access to where the arm meets the shoulder, or the elbow, on the power sword arm, though the half-cape may not fall "naturally" if you rotate that arm around. You might be able to separate it from the arm entirely, though I'm saying that without looking at it in person. Just needs a power fist arm, ideally from a Terminator kit.

Wanting a combi-weapon could be trickier - I'd lean towards a Sternguard combiweapon, and carefully cutting away the stormbolter to replace it. Alternatively, you could take the barrels off the front, adding a single bolt barrel to one side, and the front of a plasma pistol to the other, and go for that sort of look.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Crazed Spirit of the Defiler





For clarity, I was specifically talking about the subtle differences between the squad-wide weapon options on primaris. WYSIWYG issues with line of site, coherency, casualty removal isn't really a thing in these cases. The only issue with non WYSIWYG would be differentiating between squads.
Personally in all my other armies I am a stickler for WYSIWYG, I tend to be more lenient for my opponents but if I'm honest I don't really like blatant proxies. If your sergeant has a powersword but you're telling me it's a thunderhammer I'll go with it buti won't really approve.

   
Made in ca
Secretive Dark Angels Veteran



Canada

Abaddon303 wrote:
For clarity, I was specifically talking about the subtle differences between the squad-wide weapon options on primaris. WYSIWYG issues with line of site, coherency, casualty removal isn't really a thing in these cases. The only issue with non WYSIWYG would be differentiating between squads.
Personally in all my other armies I am a stickler for WYSIWYG, I tend to be more lenient for my opponents but if I'm honest I don't really like blatant proxies. If your sergeant has a powersword but you're telling me it's a thunderhammer I'll go with it buti won't really approve.


So if you have Bolt Rifles modeled then just play with Bolt Rifles? If you won't approve of a Powersword being a Thunderhammer then why allow an Auto Bolt Rifle to be a Stalker Bolt Rifle?

I checked my local tourney player pack - WSYIWYG with weapon options modelled. We certainly allow reasonable "counts-as" where a model represents one thing

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Crazed Spirit of the Defiler





I guess what I'm saying is WYSIWYG gets a little wonky when 'what you see' isn't really any different between the options at a tabletop perspective.
I can look at a squad of marines and see across the table that the sergeant has either a powersword or a thunderhammer. I would probably have to ask to clarify if they have a bolt rifle or auto bolt rifle and from that point I'd be tracking those options from memory not by what I see.

   
Made in pl
Longtime Dakkanaut




if someone would care, it's probably for the best that you don't have to play with them.
   
Made in ca
Secretive Dark Angels Veteran



Canada

Cronch wrote:
if someone would care, it's probably for the best that you don't have to play with them.


That's a little unfair. The OP has asked about tournaments. I have offered what the Player Pack says for tournies that I attend. Our TO will certainly allow some flexibility as long as its clear to the opponent. A model/weapon can only represent one thing on the table to prevent confusion. So you could say that your mix of modeled Intercessor weapons can all be Auto Bolt Rifles. But you can't say that "this Auto Bolt Rifle is a Stalker Bolt Rifle both those Auto Bolt Rifles are Bolt Rifles and those Auto Bolt Rifles are actually Auto Bolt Rifles." This is fairly standard at tournies I attend. Its a courtesy for your opponent. Recently I was just fine with my opponent saying "both squads of Vanguard Veterans are modeled with dual Lightening Claws, but I am running them all as single Lightning Claw with Storm Shields." Sure - no problem.

Casual game where someone wants to try something out before making a hobby decision? Go for it! We have a little more time to make sure we are remembering what is what.

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Abel





Washington State

A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Lord of the Fleet






London

 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"



More like "I'm not buying 3 kits to ensure I have the correct weapon options, and my regular opponents aren't fussed as long as I make it clear beforehand".
   
Made in gb
Longtime Dakkanaut






 Valkyrie wrote:
 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"



More like "I'm not buying 3 kits to ensure I have the correct weapon options, and my regular opponents aren't fussed as long as I make it clear beforehand".

Just buy one kit and use the weapons which are modeled.
   
Made in us
Crazed Spirit of the Defiler





 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"



I'd say that's pretty much exactly what I'm saying, thank you for putting it so succinctly for me.
So do you think many TOs and opponents would be willing to oblige me?

   
Made in us
Dakka Veteran






Part of the problem that many here seem to be missing is that the OP has stated that the majority of their current Intercessors came from box sets and only have the standard loadout of Bolt Rifles. There was never an option to make them Stalkers or Autos, so there is no magnetizing, blue tacking, or press fitting the other options in on them. Neither can they make a squad of each to represent the different options. Not everyone can afford to or wants to drop an extra $120 on two additional boxes of the same models to have the options represented physically.

That's why, in this particular case, using color coding in an obvious spot should be enough. Either a knee and shoulder pad combo, around the base, on the backpacks, etc. should get the job done. And in all honesty, for many players it seems that would be preferred since the differences can be small and hard to pick out on a table at a glance whereas a color marking is obvious.

This message was edited 1 time. Last update was at 2021/03/28 18:51:20


 
   
Made in pl
Longtime Dakkanaut




 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"


Neither of which is a bad thing. Both points are 100% rational response to a waste of time that is bolter bloat.
   
Made in gb
Longtime Dakkanaut






 SergentSilver wrote:
Part of the problem that many here seem to be missing is that the OP has stated that the majority of their current Intercessors came from box sets and only have the standard loadout of Bolt Rifles. There was never an option to make them Stalkers or Autos, so there is no magnetizing, blue tacking, or press fitting the other options in on them.

So use them as standard bolt rifles.

Or convert them. I converted several squads worth of EtB Intercessors to have assault bolters by adding the ammo boxes from spare Rhino storm bolters.
   
Made in us
Longtime Dakkanaut




Cronch wrote:
 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"


Neither of which is a bad thing. Both points are 100% rational response to a waste of time that is bolter bloat.


As long as it's clear to the opponent, sure. WYSIWYG is really only ever about clarity.
   
Made in us
Decrepit Dakkanaut




 Lord Damocles wrote:
 Valkyrie wrote:
 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"



More like "I'm not buying 3 kits to ensure I have the correct weapon options, and my regular opponents aren't fussed as long as I make it clear beforehand".

Just buy one kit and use the weapons which are modeled.

Oh boy, and have rules just like Wyches, Plague Marines, and Blightlords? Big fething pass on that offer, thanks.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Honestly, this is an issue I had at first with Primaris, it took me a little bit to see the differences and with heavy ints I still am not really sure what the differences are. It's basically a change off magazine look and scope. If you wanted to run more of the sniper variants or DMR stalkers I'd work on extending the barrel and/or upping the size of scope for visual differences.

Auto is iron sight or red dot looking sight with drum mag, and Standard is just your sickle mag with light scope if any scope at all.

As for with people know the difference ? Most I've known do not. Most of the time I'd say the standard bolt rifle variant is the go to with some ( myself included ) liking some fire support from the DMR stalkers, just feels good, the autos at one point for Death watch I thought would be good, but now ? Nah, I'd go with regular bolt rifles or stalkers.

I'd also say if you want to make a squad of stalkers from those set post models shouldn't be too hard to swap scopes and/or grow the barrel of switch up the mags if you can get some of them from spar parts of others or buy just one box of Ints standard you should have some extra bits to work with to help mod them to look more exact. As well you could make the stalker Ints look different, some camo or field craft, weeds, etc to show they set up in cover more for instance for easier visual identification.

I doubt for most casual games anyone will care what they really have.For tournaments ? You will most likely find someone who will take issue with it, which is why I suggested some ways to work on setting them up for easier visual identification.
   
Made in gb
Longtime Dakkanaut




 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"



Pretty much. Is that a problem? Seems like a pretty reasonable way to deal with things.

It rarely seems to matter with non-Imperial stuff, I notice. I couldn't tell you what the official models for a lot of the Tyranid weapons look like, for example. I have a regular opponent who plays Nids and I've played against them for years over multiple editions but I couldn't care less if what he's using as the various weapons are officially correct, as long as they're not confusing. If it was a case of "this squad has auto bolt rifles but this identical squad has regular bolt rifles, and this squad sgt actually has a power fist instead of a thunder hammer, but this one has a power sword instead of his fist" then I'd have a problem. If it's just "everyone has auto bolt rifles and all sgts have power fists" I have no problem with that.
   
Made in us
Longtime Dakkanaut





I do something like this for some leman russ tank variants. Like I have some vanquishers but if I don't want to run them as that I just use them as standard russ cannons and I don't run any vanquishers in the list, just to get some use of my vanquishers which basically are real bad for awhile.

I also run the eradicator turret as demolisher cannons because I think the demolisher turret looks like a pot and is ugly, where as the eradicator turret looks more powerful and just better IMO. I just don't run any eradicator if I want to run demolishers. I haven't found many who even know what all the different barrels are called let alone what they all look like.

It's trickier with say the plasma turret as that is distinctive and hard to miss and the exterminator auto cannons which are easy to pick out in a line up.

Most of the time no one cares and as long as its not being used as a tool to confuse people I've never seen any issue, not even in tournaments as yet again, few players even know what all that variants are let alone what they all look like and many players mod up their tank barrels to be more interesting or pleasing to the eye.

I do try and be easy to spot for CCWs like power fists or swords and such. Though for the Int rifles, I would point out if they were being used as a weapon they aren't but I doubt many would care so long as its consistent. Like I have 10 bolt rifles and I want to make 10 stalkers but sometimes I may light proxy the stalkers as just bolt rifles and I doubt anyone would notice or much care, it's just consistent use that matters to most people.

This message was edited 1 time. Last update was at 2021/03/29 08:28:19


 
   
Made in gb
Longtime Dakkanaut






Slayer-Fan123 wrote:
 Lord Damocles wrote:
 Valkyrie wrote:
 Tamwulf wrote:
A lot of this sounds like:

"I don't want to learn to recognize the different weapons"

and

"I can't be bothered with WYSIWYG for such a minor cosmetic difference"



More like "I'm not buying 3 kits to ensure I have the correct weapon options, and my regular opponents aren't fussed as long as I make it clear beforehand".

Just buy one kit and use the weapons which are modeled.

Oh boy, and have rules just like Wyches, Plague Marines, and Blightlords? Big fething pass on that offer, thanks.

It's not as though Intercessors HAVE any significant options beyond their bolter type anyway...
   
Made in us
Dakka Veteran






 Lord Damocles wrote:

It's not as though Primaris HAVE any significant options beyond their bolter type anyway...


Fixed that for ya!
   
 
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