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Made in us
Hurr! Ogryn Bone 'Ead!





 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:
Spoiler:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).
   
Made in au
Frenzied Berserker Terminator






Hey Filthy Casuals, got a question for you.

How do you feel about homebrew Crusade rules for those codexes that don't have their codex yet? (I know the "right" answer is to check with my group, but I also want your opinions.)

When 8th edition came out and Codexes started blasting from the release faucet that GW had open at the time, the armies that didn't have a codex received some "get you by" rules in Chapter Approved. Nowhere near as extensive as a codex, but just a couple of stratagems, Warlord Traits and Relics to keep people happy in the meantime.

This made me wonder if it's possible to do something similar for Crusade to add a little flavour to the armies that don't have codexes yet.

For example, CSM would get pretty much a direct copy of the Chaos Boons that are in the DG codex, while Chaos Daemons might get customisable Loci for their characters, that sort of thing.

Would you feel comfortable with this kind of homebrew? If you have a codex that has no Crusade rules, what would you like to see for your faction?
   
Made in gb
Longtime Dakkanaut






 Insectum7 wrote:
On the casual side right now I'm painting up some RT era Terminators to put to use in Space Hulk and 2nd Ed 40k. I get to play some nice laid-back 40k when I play older editions with good friends. I'll probably post some pics when I'm done with those.

I'm a big fan of the more recent Space Hulk Terminators, but the part of my brain that's forever 11 years old still thinks there's nothing cooler than the OG metal Terminators. Space Hulk seems like a perfect use for them too.

I'd love to dip back into 2nd ed; some of my fondest 40K memories are from that era, but realistically I just don't think I've got the mental capacity for more than one 40K ruleset these days, particularly one as complex as 2nd can get.
   
Made in ch
The Dread Evil Lord Varlak





is there a point where you have too many Renegade Militia in battle formation? My answer? no.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

I am building an heavily converted Alpha Legion armies with a Black Ops feeling, no Cultist, no Demons and no Marked unit and a mix of 30k HH miniature and third party.

A lot of footslogging Marine and Chosen, Raptors and a Contemptor. Nothing evidently chaotic (no Demon Engine, Possessed or Obliterators).

I except it to suckh
event in a fully casual environment

I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in ch
The Dread Evil Lord Varlak





Sounds fun.
Also can state though that in a casual environment it works actually.

But then again i am the proud owner on a Red corsair csm spam army.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Nazrak wrote:
 Insectum7 wrote:
On the casual side right now I'm painting up some RT era Terminators to put to use in Space Hulk and 2nd Ed 40k. I get to play some nice laid-back 40k when I play older editions with good friends. I'll probably post some pics when I'm done with those.

I'm a big fan of the more recent Space Hulk Terminators, but the part of my brain that's forever 11 years old still thinks there's nothing cooler than the OG metal Terminators. Space Hulk seems like a perfect use for them too.

I'd love to dip back into 2nd ed; some of my fondest 40K memories are from that era, but realistically I just don't think I've got the mental capacity for more than one 40K ruleset these days, particularly one as complex as 2nd can get.


I totally agree. Modern Terminators are of course somewhat larger, and have arguably better posing. But something got lost in translation since their original metal models. They somehow don’t look quite as pugnacious and impressive.

I’ve been trying for years but I just can’t put my finger on what it is. It might be the helmets. The originals had a very much “built in” look the newer ones lack. Maybe the newer ones are just too dynamic?

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

@Cheex : The problem in general with homebrew is that it’s really hard to categorize. I’m not opposed to it’s concept, but a lot of the time it’s brokenly overpowered, or just fiddly and fussy and dose nothing but bog down the game. With the 9th ed codexes there does seem to be a feeling of haves vs. have nots. Most of my crusade games were with my Ultras, but when I took the Nids out for a few games, I could feel the lack of power there. Some of it might just be the underlying bias of the game towards marines, where all the generic stuff fits them. But also some of the stuff in their book helped a LOT. Like the ability to just flat boost the WS or BS of a unit by one with a battle honor. I’d be fine with letting a have-not book “borrow” some upgrades from those who have. Just need to be careful to keep things thematic, and not letting them cherry pick a god list out of the options.

--

Marines are lucky that our TOE is fairly well defined and easy to use. I’m actually a little irritated that they made it a little fuzzy with primaris. My casual project is to build a second battle company, all primaris. To stand beside my firstborn company. Some problems are similar (how many battleline units do I need to buy/paint that will probably never see the table) and some are new (I’ve got ~20 brothers for fast attack/heavy support, how do I allocate them to specialized units) Right now I’m about 25% painted, 50% built, and 75% purchased. Eventually these guys are going to get squad markings and everything.

   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

I get my fix of dirty casual play by playing our house rules 5th ed games and by building every army i ever wanted for 40K in epic scale.






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Regular Dakkanaut




So I got two things on the go atm casual wise,

Firstly, my long gestating Ghazkull/Nazdreg Piscina based goff/bad Moon alliance is almost complete (just need new ghazzy, and suggestions on what relics/equipment to give a warboss to represent Nazdreg..im thinking BIGGEST GUN EVAR!!!). This is to go along with myt decades old dark angels army.

Ive also got a crusade campaign coming up and ive decided to use my forces of the hive mind. To that end, Im gonna start with a custom GSC and slowly add nids with requisition points until i can field a separate nid battalion at which point the Hive fleet will have arrived on planet

Of all the things I like about 9th, the crusade system is undoubtedly top, yes, it can get a bit silly with upgrades, and my group has increased the remove unit injuries thing requisition to 2 points (might even go up to three) to dissuade just simply getting rid of them immediately. We are finding that having to live with certain downsides gives units a lot ,more character in game (anyone else done this?)

My One big wish? when the nids finally get their codex, we get a warzone book like the necron one with terrain rules allowing nids to tyrannoform the battlefield. The whole concept of the nids forcing local flora and fauna to grow at unprecedented rates and become hyper aggressive is something that has not been explored since the old 2nd ed pre game tables (yes, i do remember playing against them, and no, i dont want anything that broken )
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 waefre_1 wrote:
 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:
Spoiler:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).


This is amazingly helpful, thank you - though it looks like with a 5-track platoon with 5 squads I'll be limited to one mech platoon per game, points permitting! Still, I will build out for this. Thank you so much! You have an exalt!

As for my next project, it's AOS related; trying to figure out how to make my Slaanesh mortals work in 3rd. The Soul Grinder battalion is going to disappear, so the rumors say...
   
Made in gb
Executing Exarch





London, UK

I'm working on my space marine army of Excoriators (Imperial Fists successor) with the sole intention of going for rule of cool and generally adhering to standard company structure.. I currently have the majority of my Indomitus minis painted with 3 Outriders to go, then I have a Repulsor, a slew of Intercessors and Hellblasters to round me out at over 2000 points. I am likely to pick up another tank at least before the army gets wrapped up. It's likely to be completely uncompetitive, but that's fine as I already have one army for that purpose.

My intention is for every model to have something different about them so I've done some kitbashing, added battle damage and all of the bases are/will be custom made for this project which is proving to be quite fun! The theme is a boarding action on a Space Hulk and the basing will reflect the more warped aspect of the hulk as the army goes deeper into the amalgamation of ships.

A chaplain I finished at the start of the week:

   
Made in us
Shadowy Grot Kommittee Memba






My group wants to run a Crusade league, and the part of me that hates myself wants to enter that league with a completely Unbound mishmash of imperium Ordo Xenos nonsense, and play most games with no chapter tactics, no doctrines, no regiment bonus, no forgeworld dogma, no nothing. Just field a random mix of Inquisition, Rogue Trader, Deathwatch, Assassins, Admech, Adeptus Ministorum, Necromunda Gangs as Guard, and Adeptus Ministorum.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Preparing the Invasion of Terra






Pure unbridled Chaos. Glorious
   
Made in us
Shadowy Grot Kommittee Memba






Man I wish inquisitorial acolytes had good rules. Doubling the point cost of a guardsman for +1 attack and either a boltgun or hotshot lasgun is so fething rough, and theyre even worse in terms of power level.

So, let's take a look at how to represent various units:

Nitchs squad - looks good as-is. Thats a functional unit in small point games.

Rein and Raus - I like these for the sniper guy and demo charge guy from the last chancers.

Knosso Prond - seems good as is.

Otherwise I probably wont run any of the other weird rogue trader units. I do have a particularly favored double laspistol escher who could be the rogue trader with double pistols.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Stabbin' Skarboy





I'm working on making models for an AOS list. It's gonna be 4 rogue idols, wardokk, wurrgog prophet. Or, might just ask my group if i can have 100 extra points and just run 5 rogue idols . The kicker is, they're scratchbuilt... out of actual rocks i've busted up with a hammer. It's funny how often i use rocks for rocks, popsicle sticks for wood, and metal for metal when modeling.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in gb
Human Auxiliary to the Empire






evesham

I'm drafting up an army based on the vex from destiny, although I don't really know what faction to use it as although I am thinking tyranid since they have a lot of monstrous creatures, but necrons or eldar would be easier to wysiwyg

 
   
Made in us
Slaanesh Havoc with Blastmaster





New Orleans

A new local Crusade Campaign starting up;

making my general a Possessed Warphead
(from the old "Freebooter" book)
with a daemon of Tzeench in him...

use the Super CybOrk gubbinz to represent daemonic toughness, (5+++)

get the crusade Relic 4++ invuln save (refractor field) for his 1st advancement
as the daemonic save

and then Warlord Trait: Kunnin' but Brutal
as advice from the Tzeench daemon trapped inside him
(which he will usually ignore!)


I've got grot tanks, deffkoptas, Gretchin, and DeffDreads to go crazy all over the table!

His Overall Objective for the Crusade is to make a WeirdBoy Tower on a Battlewagon
(an old Epic mini I always loved playing)...
where he can speed into battle on top of it
like the scene in Priscilla, Queen of the Desert

This message was edited 2 times. Last update was at 2021/05/14 18:35:15


 
   
Made in us
Dakka Veteran






Great post topic!

My big project has been ProHammer (see link in sig) and digging back through all the old codex's and playing interesting matchups has been a blast. My main gaming partner and I have been playing over Tabletop Simulator (TTS) and the abundance of models available has been a fun way to try out all sorts of lists and armies that we'd never be able to try out for real so readily.

We both take a strong TAC approach to list building because we never know week to week which army of one of us could be playing - which is pretty fun. There's no tailoring our lists to the meta or whatever as a result, which is cool.

I've been building out a bunch of tools for TTS to support ProHammer - including a bunch of retro-style tokens and markers.



I've been slowly writing a whole new pack of missions to go along with ProHammer, which we've been slowly testing out. They are designed to be somewhat competitive, but are structured around far stronger narrative-based objectives (and ignore all the secondary mission point-jockeying BS that the standard competitive missions are built around).


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 NOLA Chris wrote:
Spoiler:
A new local Crusade Campaign starting up;

making my general a Possessed Warphead
(from the old "Freebooter" book)
with a daemon of Tzeench in him...

use the Super CybOrk gubbinz to represent daemonic toughness, (5+++)

get the crusade Relic 4++ invuln save (refractor field) for his 1st advancement
as the daemonic save

and then Warlord Trait: Kunnin' but Brutal
as advice from the Tzeench daemon trapped inside him
(which he will usually ignore!)


I've got grot tanks, deffkoptas, Gretchin, and DeffDreads to go crazy all over the table!

His Overall Objective for the Crusade is to make a WeirdBoy Tower on a Battlewagon
(an old Epic mini I always loved playing)...
where he can speed into battle on top of it
like the scene in Priscilla, Queen of the Desert


I wholeheartedly endorse this!
   
Made in ca
Drop Trooper with Demo Charge



Canada

So, I've started writing up a narrative/doing world building for a campaign I hope to run when the lockdowns lift.

I'm building terrain and backstory for an Ork world that's being invaded by the Imperium. (So, building garages, grot barracks, Ork huts, ect, for the settlements.)

I've ordered a few 3d printed monsters to paint up as dangerous fauna to include in games on the world, (does anyone have a link to a copy of those old 4th edition rules for dangerous beasts?) and I'm planning to order some 3rd printed exotic mushrooms to make up some of the Orkoid ecosystem.

Once I've got a suitable number of buildings constructed, I want to build some classic 8'x4' boards with sculpted foam hills; and, for the big Ork city, some playable grot caves in the canyon walls.

This has also led into me, maybe, buying just a tinnnny few greenskins, and letting my inner Mek out to play to build a kitbashed Bubblechuka (Pure GW parts! 100% looted from the Imperium!) I must say, they are a lot more fun to paint than my guardsmen; and I may continue down this vein; the Rukkatrukka Squigbuggy is calling me; and think of how many squigs I could fit on a battlewagon...


Imperial Guard - 1500 GSC - 250  
   
Made in us
Decrepit Dakkanaut






Springfield, VA

On an unrelated note (and reminded by all the talk of campaigns!) I have a primer for a Horus Heresy Narrative Event my club is running as part of a small con in June that I can share if anyone wants to critique.

Like all HH games, it uses a modified version of 7th edition for the rules, so if you read the special rules section you will have to keep that in mind!
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I'm interested
   
Made in jp
Master Engineer with a Brace of Pistols





washington state USA

digging back through all the old codex's and playing interesting matchups has been a blast


Yeah Mez it is so much fun, i think a lot of the new players are missing out on the 40K that was, as you have been discovering with your adventure in the 3.5 chaos dex.

If you can get a copy of the 4th ed main rulebook it has the rules/scenerios in it for combat patrol missions and the original kill teams.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I have convinced a guy to cut out the pages for the Obolis Invasion Campaign from his Book of Rust, so I'm looking forward playing that with a friend. Despite all the (IMO fully justified) vitriol the book is getting, the small campaign looks really good and fun to play.

For everyone here, let's not have this thread devolve into another discussion about how your own ruleset/past editions/HH is much better than current 40k. We've had literally dozens of threads on that topic.

This message was edited 1 time. Last update was at 2021/05/15 07:54:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Glad to see a few Inquisition posts above! My take on the Ordos is to build a force around an Astra Militarum list in which every elite and HQ selection is a counts-as member of the Inquisitor's personal retinue. They in turn lead the rank and file, a kooky mix of elite Inquisitorial stormtroopers, local PDF troops, and ragtag militias raised from mining camps and whatnot. With a single actual Inquisitor, a couple of psykers as junior Inquisitors, a counts-as Straken, Harker, Sly Marbo, and Nork Deddog as the inner circle, I think I could pull off a more authentic feel than the currently awful acolyte rules. Fill in the rest with Scions in Valkyries, Bullgryn in Chimeras, a few artillery tanks, and some objective campers, and I think it would be a fun and fluffy list that didn't lose every game.

   
Made in no
Boom! Leman Russ Commander






Oslo Norway

 waefre_1 wrote:
 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:
Spoiler:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).


That TO&E is so sexy! Weird that they have never made the medical chimera. I miss the non/light combat vehicles forgeworld used to make. In the past, I couldn't afford them, and now, they hardly make them anymore. I think I need to convert myself a salamander a least

   
Made in us
Hurr! Ogryn Bone 'Ead!





 Illumini wrote:
Spoiler:
 waefre_1 wrote:
 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).


That TO&E is so sexy! Weird that they have never made the medical chimera. I miss the non/light combat vehicles forgeworld used to make. In the past, I couldn't afford them, and now, they hardly make them anymore. I think I need to convert myself a salamander a least

Same, by the time I wanted to get them FW had stopped making Salamanders/Venators and had been out of stock for some time (years, I'd presume). That said, kitbashing Salamanders is pretty easy and there's many ways to do it if you're comfortable working with plasticard/greenstuff, so if you're willing to get your hands dirty I'd say go for it!

This message was edited 3 times. Last update was at 2021/05/15 20:19:03


 
   
Made in ca
Damsel of the Lady





drinking tea in the snow

I've been slowly refinding and rebuilding my battle for macragge figures. I'm going to play through the missions with my nephews. Maybe find a way to let them play it co-op style.

realism is a lie
 
   
Made in au
Regular Dakkanaut




I'm currently on a massive terrain making binge. After that I expect I'll return to working through my backlog of Dark Angels, which at this point mostly consisted of half painted bikes and unpainted terminators.
Game wise, my play group is running Crusade at the moment and liking the change of pace it has brought.
   
 
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