lord_blackfang wrote:I honestly think because inches are less fiddly and it's impossible to be really accurate with a tape measure anyway. If your move stat can differ by 1 cm and that's supposed to be a meaningful difference in ability, you gonna have a bad time when people regularly move a whole inch extra because they are crosseyed morons. And if your stats differ in increments of 2 or more cm... just use inches.
I agree with this sentiment.
I think that there is an element of flaovur too though.
An inch is a bit of distance and sounds less clinical; in the same way that I expect characters in fantasy to talk about leagues and miles rather than kilometres.
I am a historical (ancient and medieval) and fanstasy wargamer though.
I recall (as mentioned above) from the odd translation error that the Spanish rules for infinity had distances in
cm and I liked that for SciFi.
kodos wrote:for a historical point, Miniatures being 1" high, on a 1" base and a minimum movement of 1"
More recent ancient and medieval historical wargames have been using base widths as a base unit rather than inches.
Ancient and medieval historical wargames are generally expected to accommodate a range of scales and each scale usually has a bigger base to accommodate bigger models/figures. That makes the base width a measurement unit that scales with the figures too.
"Bases" are typically a rectangle with several figures on it.