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ZebioLizard2 wrote: I'm a little more worried since we've only seen board game from them that wasn't the LCG and it wasn't much from what I remember. I'm surprised they haven't been using it for more things before then aside from the RPG (which while not my favorite edition has been well supported)
The boardgame was "simple" and cheap, but it's a great little game, very much worth it.
I'm... afraid I can't say more ^^.
It wasn't bad, but I'm more surprised they haven't done anymore. Rokugan has so many aspects you could turn into little games.
Indeed. I still have hopes for a winter court game using something similar to BSG's mechanics.
FFG decided to go with Arkham Horror for the BSG redux, i.e., Unfathomable (yes, I preordered). Even if that game does well (and I’m sure it will) I doubt we’ll see it reskinned again with a L5R theme. No complaints if that’s what happens, however.
Years back, AEG did a hidden info style game about ninjas (if you believe that such a thing even exists in Rokugan!) infiltrating a Lion enclave. I’d like to see FFG do a high production value, narrow focus game like this.
But heck a huge map game with tons of minis would be nice too!
Manchu wrote: Edge will make a product (line?) called Adventures in Rokugan which will use the 5E rules.
Yeah that's ew. Not sure how they could maintain the flavor without heavy hacking and at that point why? 5E really can't accommodate the social aspect well either. About the only upside is that combat will be more fluid >.>
It's sad. They really only have themselves to blame for a lot of it. L5R 5E is a very janky system with a lot of rules bloat and ambiguity is some of the wrong places. Streamlining that system into a 5.5 would probably be about as much work as porting it to D&D 5E and still produce a system that better captures the setting.
But I guess that would require the publisher to care and all they seem to care about right now is Arkham Horror and Marvel money... Admittedly Arkham Horror is pretty great I love it I'm part of the sickness >.>
LordofHats wrote: It's sad. They really only have themselves to blame for a lot of it. L5R 5E is a very janky system with a lot of rules bloat and ambiguity is some of the wrong places. Streamlining that system into a 5.5 would probably be about as much work as porting it to D&D 5E and still produce a system that better captures the setting.
Well, on the upside L5R 5th is not being discontinued or anything. So far, the only news I have is that Edge is creating a sort of "campaign supplement" for the D&D system.
I've yet to see the draft (supposedly I'm gonna do a lore revision on the book when it's done) but they've said so far that they want each system to be focused on a specific play experience, with D&D going for the more "epic" vibe and 5th for the more social approach.
But we'll see. To me, it mostly feels very much like a corp-initiated move.
Very true, and this is a tactic many publishers are taking. C7 did a 5E-driven LotR game called Adventures in Middle-earth in parallel to their much better The One Ring game. I think another one was Trudvang Adventures. “Adventures” seems to be the keyword for trying to get a slice of that 5E visibility.
I just got my D&D 5E group to agree to play L5R as its own system. I only have L5R 3E, but am looking for:
1. Are there online character building resources I can point them too? They want to create their own characters, and I am not sure I want to take 1 full session just on the number crunching to make a character!
2. Easy resources I can send them to to get the basics of Clan, Family, School and general setting that is not too crazy in details.
3. Any tips for introducing new players without overwhelming them, and setting the right tone for players coming from 5E.
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Easy E wrote: I just got my D&D 5E group to agree to play L5R as its own system. I only have L5R 3E, but am looking for:
1. Are there online character building resources I can point them too? They want to create their own characters, and I am not sure I want to take 1 full session just on the number crunching to make a character!
2. Easy resources I can send them to to get the basics of Clan, Family, School and general setting that is not too crazy in details.
3. Any tips for introducing new players without overwhelming them, and setting the right tone for players coming from 5E.
1. For a character builder, there's Paper Blossoms (https://github.com/dashnine/PaperBlossoms) but usually most of the time spent in chargen goes to answering the 20 questions, not really that much on numbers ^^
3. Usually the best way is to start them off with their gempukku ceremony, there's a reason why the Topaz Championship has been an enduring traditional introduction adventure: it helps players to get into both the system and the world of Rokugan, as it's a competition on the skills that a samurai is supposed to have, so it serves both as introduction for the players to those and to help them familiarize themselves with the system. Usually there's also one or more "B" plots to get it going.
EDIT: ...gah, I didn't notice the "3rd edition" disclaimer, sorry. Yeah, as I said before, I don't know of any 3e character builder.
This message was edited 1 time. Last update was at 2022/09/22 06:39:21