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Portland

 JNAProductions wrote:
The issue with those who say “You can do it with allies,” is that DG and Nurgle Daemons break the DG purity bonus.
Same for TS and Tzeentch Daemons.
And it’ll probably be the same for CSM and Daemons, when they get their updated Codecs.
Yep, I feel like they should have a minimum daemon mechanic in CSM, you definitely don't need a ton of options but something to allow mono lists to run with their daemons and the other lists to have some sort of basic rules would have been nice.

If inquisitors can join without breaking things, if the various imperial guard attachments can join without breaking things, there should be a way for CSM to field them without the awkward summoning thing, even if there were zero special combos and it was just not penalizing them for certain traditional choices.


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 spiralingcadaver wrote:
 JNAProductions wrote:
The issue with those who say “You can do it with allies,” is that DG and Nurgle Daemons break the DG purity bonus.
Same for TS and Tzeentch Daemons.
And it’ll probably be the same for CSM and Daemons, when they get their updated Codecs.
Yep, I feel like they should have a minimum daemon mechanic in CSM, you definitely don't need a ton of options but something to allow mono lists to run with their daemons and the other lists to have some sort of basic rules would have been nice.

If inquisitors can join without breaking things, if the various imperial guard attachments can join without breaking things, there should be a way for CSM to field them without the awkward summoning thing, even if there were zero special combos and it was just not penalizing them for certain traditional choices.
I mean, as far as Daemonic Loci go...

Spoiler:
Tzeentch
Basically useless. It sometimes provides an effective -1 to-hit in CC, but is less likely to work the worse your foe hits on.

Nurgle
Small damage buff. Nice to have, not essential.

Khorne
Reroll Charges. Not REQUIRED, but a huge bonus in reliabilty.

Slaanesh
Advance and Charge. Basically required to make them good.
What I'd probably do is let you keep purity bonuses if your entire army is Heretic Astartes or Daemon, and they all share a god keyword.

Black Legion and Word Bearers might be able to mix gods, as part of their schtick.

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I'd honestly love to play a mixed detachment of berzerkers and led by Skarbrand without losing any auras/abilities.
   
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 JNAProductions wrote:
The issue with those who say “You can do it with allies,” is that DG and Nurgle Daemons break the DG purity bonus.
Same for TS and Tzeentch Daemons.
And it’ll probably be the same for CSM and Daemons, when they get their updated Codecs.
The continued legacy of the 4th Edition 'Chaos' Codex, I'm afraid.

Chaos forces that can't include Chaos Daemons without breaking their own identity. Utterly absurd.

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So basically, all the goodies, all the buffs, all of the time to effectively steamroll your opponent. Got it.

Spoken like players who missed out on 7th edition Super Friends armies.

Sometime sacrifices are needed to keep good game play.
   
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 oni wrote:
So basically, all the goodies, all the buffs, all of the time to effectively steamroll your opponent. Got it.

Spoken like players who missed out on 7th edition Super Friends armies.

Sometime sacrifices are needed to keep good game play.
Erm... We're talking about the 7th Edition Khorne Daemonkin, which to my knowledge, never saw much competitive success?
Or 9th Edition Daemonkin, which to my knowledge, has not been seeing much competitive success?

Slaanesh Daemons are good.
Death Guard is good, I think.
Thousand Sons are doing decently, I think.

But mixed CSM (of any stripe) and Daemons? To my knowledge, is not on the competitive scene at all.

Sure, we could hypothetically make a Codex that's OP as all hell. Heck, I can do it in a minute:

Take the CSM Codex.
Cut all the costs of the units to 1/5th the current price, rounding down, but to a minimum of 1 point per model and 0 points per piece of wargear.
Done.

Or, we could hope GW makes a reasonably fluffy way to mix CSM and Daemons, without making it OP.

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Well KDK didn't have Kharn or Skarbrand, the idea being that the CSM were essentially sacrificial lambs to die to summon Daemonic allies and Skarbrand was kept out because he isn't actually "owned" by Khorne.
   
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 oni wrote:
So basically, all the goodies, all the buffs, all of the time to effectively steamroll your opponent. Got it.

Spoken like players who missed out on 7th edition Super Friends armies.
Spoken like someone who thinks Chaos didn't exist before 7th ed.

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People complain about formations and free models in 7th (valid complaints in many cases) but the ones you could bring in KDK were pretty tame compared to most.

And as for Kharn or Skarbrand, Kharn is in the World Eaters Legion (which Daemonkin explicitly are not), and I don't think Skarbrand's model had come out yet. You did get the option to bring Skulltaker though, but strangely enough not Karanak.

One thing I've heard about the KDK release is that it was mainly a gimmick to market the shiny new plastic Bloodthirster model to 40k players. If that's true, it worked on me, because I jumped at the chance to get that model and I had more fun painting it than just about any model I've ever painted before or since.

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 H.B.M.C. wrote:
 oni wrote:
So basically, all the goodies, all the buffs, all of the time to effectively steamroll your opponent. Got it.

Spoken like players who missed out on 7th edition Super Friends armies.
Spoken like someone who thinks Chaos didn't exist before 7th ed.


Or spoken like someone who saw this post and forgot to quote it:
 ArcaneHorror wrote:
I'd honestly love to play a mixed detachment of berzerkers and led by Skarbrand without losing any auras/abilities.


As, frankly, what oni was saying is what was described in that post.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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Would that even be overpowered, though?
Are Khorne Daemons or World Eaters good at all right now?

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 JNAProductions wrote:
Would that even be overpowered, though?
Are Khorne Daemons or World Eaters good at all right now?


No it wouldn't, and on top it would be a thematic army.

If the Imperium gets to bring all their inquisition stuff without breaking purity, let monogod CSM+Demons keep theirs.
   
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I think an easy way to do this now, would be one of the supplement books. have armies of renoun which have to be made with the Khorne/Slaanesh/Nurgle/Tzeentch keywords only.

Each one will have it's own warlord traits, artifacts, and strategems and spell lore or whatever. That way there is no datasheets used, so it's future proofed for changes in the CSM and Deamon books.

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Didn't daemonkin tie around the revamped Khorne line?
   
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 Kanluwen wrote:
Because tourney players whined.

Same reason why AdMech is this disgusting hodgepodge of things thrown together now.


I'm pretty sure tourney players have absolutely nothing to do with what codexes GW makes.
   
 
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