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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Dysartes wrote:
soviet13 wrote:
II think non-berzerker dudes who remember how to use a gun would be really good. Maybe they could have uncaged plasma guns or something like that (think: Reavers from Firefly/Serenity), something slightly more dangerous but even more in breach of health and safety legislation. After all Khorne cares not from where the blood flows...

The problem with plasma weaponry is that the blood doesn't tend to get to flow - it tends to evaporate, with the wound getting cauterised...

Same goes for flamers + meltas...

But one thing that plasma and meltas do? They let World Eaters crack open armor like a tootsie pop to get at the ooey-gooey blood center!
   
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Plasma has always been a thing for World Eaters. Kharn carries a plasma pistol for crying out loud.
   
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Australia

& the original Teeth of Khorne/World Eater Havocs sketch had them using plasma cannons as their primary weapon, which was taken as the inspiration for Lheor's loss of hands in the BL series.

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I'm down for a mounted SlaughterPriest(discolord) on either bike or beast.
Also maybe an analog to the kabal points where you get (X) # of skulls to spend on melee stuff.

I don't play WE but I really want to paint them 30k colours and splatter them with "blood" & will prob buy Angron for the model(don't like magnus/mortarion 40k sculpts)& make it a hobby project only.
   
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Tacoma, WA, USA

 Dysartes wrote:
soviet13 wrote:
II think non-berzerker dudes who remember how to use a gun would be really good. Maybe they could have uncaged plasma guns or something like that (think: Reavers from Firefly/Serenity), something slightly more dangerous but even more in breach of health and safety legislation. After all Khorne cares not from where the blood flows...

The problem with plasma weaponry is that the blood doesn't tend to get to flow - it tends to evaporate, with the wound getting cauterised...
Plasma weapons help you open the tin cans of personal and vehicular armor so that you can then chop up the soft interiors and LET THE BLOOD FLOW!
   
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Tangentville, New Jersey

I'd be happy for the return of old-style Khorne assault marines:

Spoiler:


It would be nostalgic, it'd be a new kit, they would be visually distinct from the footsloggers, and there would be no bunny ears to mess with the aerodynamics


 
   
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 alextroy wrote:
 Dysartes wrote:
soviet13 wrote:
II think non-berzerker dudes who remember how to use a gun would be really good. Maybe they could have uncaged plasma guns or something like that (think: Reavers from Firefly/Serenity), something slightly more dangerous but even more in breach of health and safety legislation. After all Khorne cares not from where the blood flows...

The problem with plasma weaponry is that the blood doesn't tend to get to flow - it tends to evaporate, with the wound getting cauterised...
Plasma weapons help you open the tin cans of personal and vehicular armor so that you can then chop up the soft interiors and LET THE BLOOD FLOW!

So do krak missiles - which also have the benefit of allowing frag missiles for lots of cuts and flowing blood...

For some reason that image isn't loading for me, KidCthulhu, but loading that page on SoL, I see what you mean - I'm guessing you'd have Jump Pack Berserkers instead of Raptors/Warp Talons, in this scenario?

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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 endlesswaltz123 wrote:
A play style or special rules that doesn't cause them to be static and objective holding. Allowing them to score sufficient secondary points via kill/being killed without them sitting on objective 3 and not moving (so a totally different play style to other armies, where not taking and holding primary objectives is not detrimental to their play style). This potentially doesn't have to be army wide, it could be specific troops, so if a bezerker unit moves off a primary objective in a turn, but then completely wipes out an enemy unit (or are killed themselves), they earn the 5vp they would have had for holding the objective.

Also, Khorne should absolutely have shooting, including a form of havocs.

Suicide bomber cultists would be awesome, but as has been spoken about many a time, the potential PR fallout of such a model/unit probably is not worth it.


Maybe some kind of mechanic were an objective is "marked" if enemy units are killed near it? it can be considered to be held even if the unit moves away from it until another enemy moves onto it.

This message was edited 1 time. Last update was at 2021/09/26 12:28:06


 
   
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What about a human shield unit. A wall of slaves that act as a skirmish screen

If the unit attacking the skirmish screen has the imperium key word and kills x amount of slaves then they have to take a moral
Test

If a khorne unit kills their own shield they get some kind of blessing
   
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mrFickle wrote:
What about a human shield unit. A wall of slaves that act as a skirmish screen

If the unit attacking the skirmish screen has the imperium key word and kills x amount of slaves then they have to take a moral
Test

If a khorne unit kills their own shield they get some kind of blessing
Don't do faction-specific rules. They're either so minor as to be wasted ink (and morale rules would probably be that) or game-changing if you face the right faction.

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I think they could take a lot of notes from the Blades of Khorne Book in AoS. I'd love to see a Tides of Blood style mechanic based on units killed on both sides, as well as some kind of chapter trait for charges and extra AP or something.

Something like Slaughter Priests would also be cool. Prayers more about debuffing and buffing units rather than any sort of Mortal wounds.

This would probably be one of the best Legions to also include the standard CSM troops as part of their troops. Maybe make it so they can only outfit them with the CC option or something. The Slaughterbrute is an easy include.

I'd like to see some Khorne Daemon engines as well. I also assume they would keep Raptors/Warp Talons, though some kind of Winged Daemon Khorne Units would also be cool.


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 Sasori wrote:
I think they could take a lot of notes from the Blades of Khorne Book in AoS. I'd love to see a Tides of Blood style mechanic based on units killed on both sides, as well as some kind of chapter trait for charges and extra AP or something.

Something like Slaughter Priests would also be cool. Prayers more about debuffing and buffing units rather than any sort of Mortal wounds.

This would probably be one of the best Legions to also include the standard CSM troops as part of their troops. Maybe make it so they can only outfit them with the CC option or something. The Slaughterbrute is an easy include.

I'd like to see some Khorne Daemon engines as well. I also assume they would keep Raptors/Warp Talons, though some kind of Winged Daemon Khorne Units would also be cool.



The Blades definitely feel very good and very Khorny ! But I'm curious wouldn't GW go the same way as DG and TS ? Which is to say not include regular chaos space marines in the WE codex ?

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Gathering the Informations.

Blades of Chaos lifted their mechanics from Daemonkin to an extent...

I don't think we'll see a similar mechanism making a return, without certain units being excluded from it. It's too open for abuse otherwise.
   
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DreadfullyHopeful wrote:
 Sasori wrote:
This would probably be one of the best Legions to also include the standard CSM troops as part of their troops. Maybe make it so they can only outfit them with the CC option or something.


But I'm curious wouldn't GW go the same way as DG and TS ? Which is to say not include regular chaos space marines in the WE codex ?


Yeah, they're not putting normal CSM in a World Eaters book. All WE have the Butcher's Nails so what's the point of putting e.g. CSM with only CC options in the book when that means they're functionally just berzerkers anyway. The only one of the cult legions that could potentially justify having them would be EC (as not all EC are Noise Marines), but I don't think they'd do that either.

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 Marshal Loss wrote:

Yeah, they're not putting normal CSM in a World Eaters book. All WE have the Butcher's Nails so what's the point of putting e.g. CSM with only CC options in the book when that means they're functionally just berzerkers anyway. The only one of the cult legions that could potentially justify having them would be EC (as not all EC are Noise Marines), but I don't think they'd do that either.


Also there is no actual Noise marine kit. Just a sad upgrade sprew. Maybe they'd finally release a proper Noise marine sculpt ?

Or at least package the upgrade sprew directly with chaos space marines. It'd be nice since you still need to by two different upgrade kits

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I'm confident that when the WE and EC books eventually appear - and I have no knowledge as to when that'll be - that a new Berserker kit and a new Noise Marine kit will accompany them, like new Plague Marines did with the DG (and Rubrics with 1k Sons?).

I'm sure they'll be nicely sculpted, and bigger than the current sculpts - but they'll also be very limited in pose, and will probably confuse us with the included options...

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My Pile of Potential - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ch
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 Gadzilla666 wrote:
Plasma has always been a thing for World Eaters. Kharn carries a plasma pistol for crying out loud.

What about autocannons, i heard those were very liked by WE aswell?


i just hope they don't flanderise Khorne and WE even more

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If you don't want Flanderized World Eaters, hope for a World Eaters Codex Supplement rather than a World Eaters Codex. That way you get more rules and a few additional units added to the vast mix of Codex Chaos Space Marines instead of a self-contained force that only has vehicles and Cultist in common.

As other have said, Khorne doesn't care how the blood flows. Let the World Eaters keep their gun-toting units rather then being limited to a small selection of special kits.
   
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Gathering the Informations.

Other way around...

Flanderized World Eaters would be the supplement.
Full Codex would actually be something different. They'd have to add something to get it to a reasonable amount of unit entries.
   
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 Kanluwen wrote:
Other way around...

Flanderized World Eaters would be the supplement.
Full Codex would actually be something different. They'd have to add something to get it to a reasonable amount of unit entries.


Yeah. Depends which way they go about it really. Let's hope the stars align to make the best codex possible !

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I don't think being a full Codex or a supplement plays any role in whether something is more or less Flanderised. One only need look at the Space Wolves to see that.

WE will be Flanderised because that's the way GW operates. People here have suggested ways to incorporate ranged combat heavily into a Khorne-focused 'Dex, but the cynics among us just know that GW's WE book will be all-HTH combat all the time.

This message was edited 1 time. Last update was at 2021/09/29 01:36:21


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Marshal Loss wrote:
DreadfullyHopeful wrote:
 Sasori wrote:
This would probably be one of the best Legions to also include the standard CSM troops as part of their troops. Maybe make it so they can only outfit them with the CC option or something.


But I'm curious wouldn't GW go the same way as DG and TS ? Which is to say not include regular chaos space marines in the WE codex ?


Yeah, they're not putting normal CSM in a World Eaters book. All WE have the Butcher's Nails so what's the point of putting e.g. CSM with only CC options in the book when that means they're functionally just berzerkers anyway. The only one of the cult legions that could potentially justify having them would be EC (as not all EC are Noise Marines), but I don't think they'd do that either.


In the novels, there are World Eaters with bolters.

What I'm worried about is a loss of certain daemon engines, especially the fiends, venomcrawlers, and disco lords, in favor of some ultra-specific engines.
   
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It'll end up like the "exciting new Cadian sprue", and they'll add a sprue of chain axes and swords to the current berserker kit, just so they can be made as double chain axe or axe and sword.
   
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 ArcaneHorror wrote:
In the novels, there are World Eaters with bolters.

What I'm worried about is a loss of certain daemon engines, especially the fiends, venomcrawlers, and disco lords, in favor of some ultra-specific engines.


Sure, but there is functionally no difference in the lore between a World Eater with a bolter and a World Eater without - it's just a matter of equipment - while on the tabletop there's a significant difference between a Khorne Berzerker and a Chaos Marine, and Berzerkers obviously aren't going to come with bolters as a wargear option. It's just one of those scenarios where the granularity we find in the lore isn't able to be replicated in its entirety on the tabletop. All factions suffer from this to various degrees.

I expect folks are right and WE will be "flanderised", at least to a point, but I'm not really bothered by it at all. Crossing my fingers for something like the Teeth of Khorne though.

What I am very interested in is the daemon engine situation, as it'll be the first indication of what happens when EC get their turn. It's hard to contrast TS and DG because one headlined an edition launch so I'm really not sure which way GW will swing on this one, or how large the WE release will actually be.

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I expect that World Eaters will be much more flanderized if they get a full Codex rather than a Codex Supplement. Death Guard has 7 non-Vehicle Units in common with Chaos Space Marines, with half being HQ characters. Thousand Sons have 6 in common, with again half of them being HQ characters. This means a Codex will require GW to fill in all the Infantry choices with new kits. I'm sure those will be focused, if not exclusively, Close Combat units and characters. I'll be shocked to find them making a World Eaters shooting unit.

But if they leave them as part of Chaos Space Marines, they just say "no Psychers, the only Mark you can take is Khorne" and they can then add extra kits to their hearts content. No one will complain if Berserkers and Red Butcher Terminators are close combat focused units. There would still be a codex full of ranged units that can be Mark of Khorne to make any general happy.
   
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I wouldn't want a half-assed supplement for WE (or EC, for that matter) after what DG and 1KSons got.

As far as Infantry kits, you really just need three:

1. Berzerkers (a new kit, probably 8 models for more $$$ than we currently pay for 12).
2. Terminator Berzerkers.
3. Some sort of elite style kit like the Deathshroud and Exalted Sorcerer kits.

They could do bikes, or jump packs as well if they didn't want to do that 3rd option. Plus a smattering of HQs, a new type of vehicle, and throw in the Slaughterbrute and bingo, we're done. Yes I'm obviously making this out to be far easier than it actually would be, but I'll take that over "You have these units, but can't take these units, and these units can be taken, but don't get the bonuses that World Eaters get..." no. Make them standalone. Make EC stand alone as well.


This message was edited 2 times. Last update was at 2021/09/30 04:52:50


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Gathering the Informations.

 alextroy wrote:
I expect that World Eaters will be much more flanderized if they get a full Codex rather than a Codex Supplement. Death Guard has 7 non-Vehicle Units in common with Chaos Space Marines, with half being HQ characters. Thousand Sons have 6 in common, with again half of them being HQ characters. This means a Codex will require GW to fill in all the Infantry choices with new kits. I'm sure those will be focused, if not exclusively, Close Combat units and characters. I'll be shocked to find them making a World Eaters shooting unit.

But if they leave them as part of Chaos Space Marines, they just say "no Psychers, the only Mark you can take is Khorne" and they can then add extra kits to their hearts content. No one will complain if Berserkers and Red Butcher Terminators are close combat focused units. There would still be a codex full of ranged units that can be Mark of Khorne to make any general happy.

Yes, because so many of the supplements have been given extra kits.

Black Templars and Space Wolves are the only two that have gotten unique Primaris units. You do not want it to be a supplement.
   
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Fictional wrote:
It'll end up like the "exciting new Cadian sprue", and they'll add a sprue of chain axes and swords to the current berserker kit, just so they can be made as double chain axe or axe and sword.


Doubtful. They've got a pretty successful updated CSM look, and haven't been shy about replacing kits in this range.

The ancient berserkers don't match the new look at all (especially the weapons and the 'gauntlets,' which look like big ol' leather cooking mitts).
The Cadian 'update' fixed a legitimate problem (missing gear) with an otherwise fine kit (in scale, no ham-hands, etc). It wasn't the best fix, but it works. That isn't doable at all with berserkers.


---
I have to admit, how they update them will color my reaction a great deal. I've had an urge to do a WE army for a long time, but if they take stuff away and make an absurdist melee army, they'll get nothing from me. The uncertainty about how they're going to handle chaos has honestly kept me from buying chaos related stuff for years now.

This message was edited 2 times. Last update was at 2021/09/30 18:44:51


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Gathering the Informations.

The Cadian "update", purportedly, was initially intended to be part of a push for Kill Team that was to start earlier this year.
   
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Tacoma, WA, USA

 Kanluwen wrote:
Spoiler:
 alextroy wrote:
I expect that World Eaters will be much more flanderized if they get a full Codex rather than a Codex Supplement. Death Guard has 7 non-Vehicle Units in common with Chaos Space Marines, with half being HQ characters. Thousand Sons have 6 in common, with again half of them being HQ characters. This means a Codex will require GW to fill in all the Infantry choices with new kits. I'm sure those will be focused, if not exclusively, Close Combat units and characters. I'll be shocked to find them making a World Eaters shooting unit.

But if they leave them as part of Chaos Space Marines, they just say "no Psychers, the only Mark you can take is Khorne" and they can then add extra kits to their hearts content. No one will complain if Berserkers and Red Butcher Terminators are close combat focused units. There would still be a codex full of ranged units that can be Mark of Khorne to make any general happy.

Yes, because so many of the supplements have been given extra kits.

Black Templars and Space Wolves are the only two that have gotten unique Primaris units. You do not want it to be a supplement.
If you want to be flanderized World Eaters that are all berserkers who don't use range weapons, you want to be Codex. If you want more than that, you hope to be a Supplement with actual model support, like Blood Angels, Dark Angels, Space Wolves, and soon to be Black Templars. If you are unlucky on both points, you get to be Codex Supplement Iron Hands with exactly one Special Character and an upgrade sprue to tell the difference between you and 'vanilla' Chaos Space Marines along with a bunch of rules.
   
 
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