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Let's Pretend Stratagems Went to the Age of Sigmar Method  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




I understand the MTG style wombo combos might be a selling point for many. However, it's been one of the reasons that has made it harder for me to fully commit to 40k. It's not my jam, I just want to move (vehicle) minis, throw some dice, and have tactical movement be the focus. I do enough book-keeping at work; less in my free time would be appreciated.

With that said, there are a lot of good ideas here that sound very intriguing. Please feed me more!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






TreeSparr wrote:
I understand the MTG style wombo combos might be a selling point for many.


I don't think that a single person in this thread actually enjoyed the silly combo-stacking of 8th for more than a few games. It's even worse for those who still have to depend on that gak, like CSM.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Amishprn86 wrote:
I'd rather have many of the other ideas honestly.

Idea 1) you have to pick 10 stratagems to put on your roster and you can only use those during game (excluding pre-game ones that is) now there is no gotcha's bc you know what ones are going to be used and you can make more tactical choices within all the 100's "What ifs?" You use them like normal, just only from this list (and the core rules ones)

Idea 2) You spend all your CP pre game on stratagems you want and you can use those stratagems, the CP you get per turn is used for the Core stratagems, whatever CP you not spend pre-game you can also use those for Core stratagems.

EDIT: Made more clear.


The issue for me (which the AoS system largely fixes) is that Stratagems seem entirely disconnected from the rest of the game.

With the occasional exception of relics or warlord traits, Command Points are generated completely independently of anything happening on the actual table. Notwithstanding CPs spent on stratagems during the list-building phase, you start the game with the same number of CPs regardless of how many HQs you have, the rank of said HQs, or really anything relating to command structure at all.

You also then get a CP each turn, again regardless of anything happening on the table. It doesn't matter if your Warlord and other HQs (i.e. your entire command structure) are all still alive, whilst your opponent's HQs are all dead, you both still get 1 CP each.

Even in terms of using Stratagems, there's no requirement that you have an HQ anywhere near the target to actually issue the order, or even that you have an HQ still alive somewhere on the table.

At least to me, it just ends up feeling like a player has walked into the game with a Yugioh deck and asked if he can use the spell and trap cards for in-game effect.

Hence, I think having stratagems as HQ abilities (and returning others to unit abilities, wargear or whatever as appropriate, or just ditching them entirely) would go a long way to making them feel actually connected to what's happening on the table.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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