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 Tarara wrote:
On the other, Tyranids tend to be a pretty straightforward enemy. You know what you're dealing with. Your options for putting some twists in the plot end up requiring either the addition of a surprise GSC cult uprising, or a third party showing up



If there's going to be a third party, I'd vote for either Eldar or Necrons. Chaos is too stereotypical/cliche at this point. I wouldn't also mind a well organized, technologically advanced Ork Waaagh but we had Orks in first game, so.


I suspect it would probably be Necrons, with the twist being this is a Tomb world (If there is one)

That being said, I don't think there really needs to be one. Nids alone should be enough in my opinion, but we'll see.

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If there’s a third party involved, hopefully this time around a future trailer won’t spoil the unveil.



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Oh, but what if his Mission is to just show up, wake up the Tomb World, then GTFO?

Great play imo
   
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FezzikDaBullgryn wrote:
 Orlanth wrote:


The hormagaunts move like animals the tyranid warrior moved like a person. I wonder if that is right. I will need to get used to this.

Also has Titus crossed the rubicon primaris?


Unless Titus grew a foot in height, he's standing at least as tall, if not taller (Hard with camera angles) as the two Primaris Intercessors flanking him.

Anyone wanna guess if Leandros is one of the Intercessors guarding him?

Edit: Check the wiki page, it confims GW states he is now a Primaris.


Urgghhhhh... I've really tried to avoid the modern fluff, but it is proving impossible

Wonder if they will make him speak with an echo? This is another advantage of Primaris over 'regular', puny marines.

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 Dreadwinter wrote:
Oh, but what if his Mission is to just show up, wake up the Tomb World, then GTFO?

Great play imo


He then "disappears" and a suspiciously similar-looking Uriel Ventris takes his place. Better fate then a penitent crusade.

 Sasori wrote:
 Tarara wrote:
On the other, Tyranids tend to be a pretty straightforward enemy. You know what you're dealing with. Your options for putting some twists in the plot end up requiring either the addition of a surprise GSC cult uprising, or a third party showing up



If there's going to be a third party, I'd vote for either Eldar or Necrons. Chaos is too stereotypical/cliche at this point. I wouldn't also mind a well organized, technologically advanced Ork Waaagh but we had Orks in first game, so.


I suspect it would probably be Necrons, with the twist being this is a Tomb world (If there is one)

That being said, I don't think there really needs to be one. Nids alone should be enough in my opinion, but we'll see.


Doesn't seem to be too much of a stretch to suggest Necron involvement, assuming there is a twist faction in the first place. Mechanicus, Gladius, and (I think) BG2 had Necron involvement, so they seem to be showing up more frequently at least.

This message was edited 1 time. Last update was at 2022/01/27 12:45:35


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New trailer.




And collectors edition...


   
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Look at all those poor innocent abused tyranids!!

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The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.

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Voss wrote:
The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.


If the game is mostly linear I'm not expecting big system requirements.
   
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With how stunning Horizon Forbidden West looks even with its immense open world, no loading screens between locations and instant Load Game, I don't think Space Marine 2 should have any problem running smoothly as well.
   
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Cyel wrote:
With how stunning Horizon Forbidden West looks even with its immense open world, no loading screens between locations and instant Load Game, I don't think Space Marine 2 should have any problem running smoothly as well.


While I have no idea how Space Marine 2 will turn out, there is alot of variety in terms of technical competence on the exact same hardware depending on the talent and skill of the team making the game. One doesn't necessarily affect or predict the other.

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My brain still struggles to see cloth physics on Space Marines, especially purity seals. Like.... I get it, but I'm just so used to them being static on models its weird to see them move.
   
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AllSeeingSkink wrote:
Voss wrote:
The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.


If the game is mostly linear I'm not expecting big system requirements.


Ok, 1) 'linearity' in gameplay isn't a make or break on the load on a graphics card. The big stuff is lots of effects with complicated backgrounds, draw distances and etc is, and we see a lot of that in the trailer (whether it will be in the game is the perennial question of 'how much lying is going on in advertising'). 20 odd nids swarming around in foreground (as actual in-game actors), plus plumes of smoke, falling rubble, fires, large explosions, flocks of 50+ gargoyles off in the background. There's a lot of demand going on there, and stuff like smoke and falling rubble is surprisingly demanding on graphics processors.

2) Optimization is everything. Some studios are pants at it (I'm currently hesitating on the remake of Master of Magic until reports calm down and first patches happen, and because its a surprising system hog for a fairly simple remake).

3) _my_ graphics card is old. It wasn't top of the line when I bought my system 7 years ago, just something that exceeded the 'recommended' requirements of Witcher3 and Fallout4, which were the major 'resource hog' games in genres I care about coming out at the time (which is why I used them as a benchmark). A quick check of games from the last year or so, and its barely over the minimum line (or not at all) (CoD2 or Red Dead 2, respectively, though neither are something I play so it hasn't mattered).

My original plan was to have updated my graphics card at some point in 2020-21 or so, but everything happened and prices were stupid. At this point I might as well wait until the current gen cards settle into stability and lower prices, rather than buy something that's already outdated. But in the meantime, I'm working with a 3 generation-old chipset.

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Voss wrote:
AllSeeingSkink wrote:
Voss wrote:
The environments are much more attractive and engaging (though I suspect there are invisible walls that keep you out of those jungles and cityscapes)

But wow, I can hear my graphics card crying already.


If the game is mostly linear I'm not expecting big system requirements.


Ok, 1) 'linearity' in gameplay isn't a make or break on the load on a graphics card. The big stuff is lots of effects with complicated backgrounds, draw distances and etc is, and we see a lot of that in the trailer (whether it will be in the game is the perennial question of 'how much lying is going on in advertising'). 20 odd nids swarming around in foreground (as actual in-game actors), plus plumes of smoke, falling rubble, fires, large explosions, flocks of 50+ gargoyles off in the background. There's a lot of demand going on there, and stuff like smoke and falling rubble is surprisingly demanding on graphics processors.


It makes a difference because the LOD of objects can be fixed and optimised.

50 gargoyles is nothing if they're all low res textures on a low poly, maybe even 2D, model in the distance during a scripted event.

It's very different if the game allows you to walk up close to an object, see it from different angles, at different times, etc, versus it being at a certain predictable distance from a predictable angle at a predictable time.

With linear games with scripted events, during play testing they can note where frame rate drops occur and go back in to that specific point in time, that specific location, and optimise it as necessary. In an open game with dynamic events, that's so much more difficult and impractical to do.

Dust clouds and falling rubble can be pretty low impact in terms of performance if they occur in the background versus something you can actually interact with, walk through, etc.

2) Optimization is everything. Some studios are pants at it (I'm currently hesitating on the remake of Master of Magic until reports calm down and first patches happen, and because its a surprising system hog for a fairly simple remake).


I'm kind of assuming a similar level of optimisation to the first game. Computers are about 4 times more powerful than they were when the first game came out, and this doesn't really look any more than 4 times nicer, so I'm assuming it'll probably play similarly

Maybe that's a bad assumption, I dunno how much this game will follow on from the first versus being it's own thing. Certainly some games the sequel managed to be worse optimised than the original.

I did load up the 1st Space Marine for a game recently, it doesn't look bad for its age, and has a similar style of linear gameplay but opening up into large areas that you can't actually explore but provide a backdrop that are trying to make you feel like you're in a big battle even though the area you can access is small.

I wonder if the original has had a graphics update because the cut scenes look noticeably uglier than the in game rendered stuff, the cut scenes are both low res and appear to be lower poly than the game itself.

3) _my_ graphics card is old. It wasn't top of the line when I bought my system 7 years ago, just something that exceeded the 'recommended' requirements of Witcher3 and Fallout4, which were the major 'resource hog' games in genres I care about coming out at the time (which is why I used them as a benchmark). A quick check of games from the last year or so, and its barely over the minimum line (or not at all) (CoD2 or Red Dead 2, respectively, though neither are something I play so it hasn't mattered).

My original plan was to have updated my graphics card at some point in 2020-21 or so, but everything happened and prices were stupid. At this point I might as well wait until the current gen cards settle into stability and lower prices, rather than buy something that's already outdated. But in the meantime, I'm working with a 3 generation-old chipset.


Fair enough. 7 years is pretty old. That's a whole console generation worth of time. I saw what was happening at the start of covid and got a new card right at the start of 2020. My only regret is I didn't buy something nicer.

I don't upgrade my PC often, I think I've only had 2 mid ranged GPU upgrades and 1 mid ranged CPU/mobo upgrade since the first Space Marine game.

This message was edited 3 times. Last update was at 2022/12/16 07:34:11


 
   
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Haven't heard, is this going to be next gen exclusive? Want to know whether I need to exterminatus my hype for this or not.
   
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PS5, Xbox series X and PC, according to the December trailer.

Given the consoles are two years old now, I don't know if that still counts as 'next gen.' But I wouldn't count on developers burning the resources on backwards compatibility anymore.

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I dunno some recent games certainly have been because not that many people have the newer generation consoles. I know that the supply chain has improved but even still it's not easy.

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That's fair enough- that's pretty much outside my sphere of interest. What was announced here just seems to be the current ones.

But the further we get from the launch dates, more developers won't bother.

And then there's stuff like the Cyberpunk disaster on older platforms, where the promised backwards compatibility turned into a gak-show.

Something I was watching a gameplay video of (I think it was Hogwarts Legacy, or what I like to call Shadows of Mordor, Wizarding edition), announced that there would be a version for older platforms, but it would be 3-4 months after release. I dunno if that will make people happy or just turn into a problem for a studio's bottom line.

This message was edited 2 times. Last update was at 2023/01/06 19:19:17


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 Olthannon wrote:
I dunno some recent games certainly have been because not that many people have the newer generation consoles. I know that the supply chain has improved but even still it's not easy.


I skipped the last console generation (xbone and ps4) and was really looking forward to the current one.. but then gave up after about 6 months of trying to get them in stock locally. I wasn't stalking the local retailers nor online stores and I fully admit that I was only casually looking (every time I drove by Best Buy not in a rush then I'd stop inside). Life/pandemic/family issues unfortunately stopped that for a couple of years and now I've been considering it but I feel like I should at this point just wait instead for the inevitable XSXsquared/PS5pro.

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Voss wrote:
PS5, Xbox series X and PC, according to the December trailer.


Also according to the official website:

https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2
Platforms: PS5, XS, PC
   
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The one thing I always lamented with SM1 was the lack of a coop campaign so I'm really happy to see this.
   
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Co-op! feth yeah.

I'm going to roleplay as the Space Marine from the first game and constantly whine about Titus not following the Codex.

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I don't pre-order often but I will be pre-ordering this.

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 Ahtman wrote:
I don't pre-order often but I will be pre-ordering this.


Is there a benefit to doing so? Are you buying digital or a physical copy?

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Co-op? Up to 3 players?!? Sign me up boiiiiiiii

Bonus points if there's friendly fire too
   
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They may be announcing game modes piecemeal. I'd seriously be surprised if it didn't have multiplayer vs.

This message was edited 1 time. Last update was at 2023/06/09 01:43:20


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Gathering the Informations.

 warboss wrote:


They may be announcing game modes piecemeal. I'd seriously be surprised if it didn't have multiplayer vs.

I wouldn't. It's a bit unnecessary.

That said, man what a bummer that you don't get to play a "custom" character for coop! Didn't Titus go over to the Deathwatch or something?
   
 
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