kirotheavenger wrote:8PL feels very basic. That's barely a single squad each, and amounts to just running at each other in a contest of damage vs durability.
We tend to start there, then see who wins, they boost their
PL and play the next mission, with the winner boosting again. The Open Hostility Pack has 3 different styles of missions with attackers and defenders being based on
PL differences:
OPEN HOSTILITY MISSIONS
1-2 Annihilation
This mission is designed for battles with two armies of roughly similar Power Level.
3-4 Hold at All Costs
This mission is designed for battles where the Power Level of one player's army is at least one third more than, but less than twice that of, the other.
5-6 Death or Glory
This mission is designed for battles where the Power Level of one player's army is at least twice that of the other.
We've run a few rounds starting at 10vs10PL. We find that playing through the series of battles doesn't get stale, and we can try different stories. I've run 50PLof just Rippers and Scarabs fighting, all kinds of fun battles.
The other thing we make heavy use of are the Theaters of War rules from the Psychic Awakening series, they keep things from being stale. We usually have the Theater match the Defender.
Depends on the factions being played too, my Kroot can take a Shaper, a squad of 8 Hounds and a Great Knarlock at 8PL, my Necrons..I can run a Spyder and 2x3 Scarabs.