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Made in ca
Librarian with Freaky Familiar






I do agree there definitely does seem to be a disconnect between loyalist and traitor rule writers.

To many unpainted models to count. 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Backspacehacker wrote:
I do agree there definitely does seem to be a disconnect between loyalist and traitor rule writers.


Silo'd workforce.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Regular Dakkanaut




 Gadzilla666 wrote:
 ClockworkZion wrote:
 evil_kiwi_60 wrote:
I think it looks good overall but I really wish they had been even with the rites of war for all the legions. It really feels like some of the legions got their rites written by fanboys and others got phoned in. The fact that some get multiple and others get one is bad too.

I can't speak for everyone's but the Night Lords ROW are two of their old ones (sadly not the ones from the Thramas Crusade though).

Yeah, but Terror Assault kicks . Two guaranteed turns of Night Fighting with a 50% chance for a third? And free Fear? Saves points for Preysight. Only one Heavy Support choice though. But for anyone who played the 8th back in the day, that's nothing new. Just gotta make it count. Hmmm....Scorpius squadron or a Leviathan in a drop pod. Decisions, decisions......


Holy moly, just read the rocket barrage special rule and that is major spicy for NL. Two of those sound very good.
   
Made in ca
Librarian with Freaky Familiar






After getting a ZM game in i can definitly feel like not all legion terminators are created equal either.
Granted i was rolling like garbage but i had abadon and a squad of justarians rip through my 5 man squad of sehkmet, and another 5 man squad with sehkmet and praetor that was casting biomancy on their squad the whole time.

Was 1000 v 1000, i got tabled and managed to kill 2 justarians, and thats it.

Definitly think sword might be the way to go on them.

To many unpainted models to count. 
   
Made in gb
Purposeful Hammerhead Pilot





It's very good on the whole but the wording of the rulebook isn't very good in many regards, wound allocation and the entire close combat phase in general is a mess. It isn't clear and if you play exactly by the rules you get weird situations where a dude in a challenge can't be hurt because I guy out of engagement range is still alive, but because he can't have wounds allocated to him the rest of the attacks are just lost. Or combats suddenly just ending because a pile in wasn't enough to get into contact.

Shooting wound allocation is frustrating too. 2+ tanking, mixed saves, and constantly checking who can't be allocated to is really gruelling.

Imo wound allocation needs to be changed back to closest first and Close combat wounds should spill to unengaged members of a unit. That would solve most things and speed the game out, while rewarding positioning.

Other than that it's good though! Still getting used to how good javelins are 😭

This message was edited 2 times. Last update was at 2022/07/04 11:38:25


 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Bobug wrote:


Shooting wound allocation is frustrating too. 2+ tanking, mixed saves, and constantly checking who can't be allocated to is really gruelling.




Ya they should have just kept closest honestly, everyone pre maturely cheering the end of look out sir or whatever they deemed shenanigans in editions past haven't really come to terms with things.


Bobug wrote:
Imo wound allocation needs to be changed back to closest first and Close combat wounds should spill to unengaged members of a unit. That would solve most things and speed the game out, while rewarding positioning.

Other than that it's good though! Still getting used to how good javelins are 😭


That would be a commendable fix but, if we're having to revert back to 1.0 it's disappointing. The javelin stuff is just messed up, why a sabre is way faster now is beyond me but making javelins like what cavalry or some nonsense, it just feels like one of the devs hated them and took their revenge. I share your pain fren. I love my javelins.



Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Preparing the Invasion of Terra






Bobug wrote:
Imo wound allocation needs to be changed back to closest first and Close combat wounds should spill to unengaged members of a unit. That would solve most things and speed the game out, while rewarding positioning.

Agree on the first but not on the second. If you aren't in range to fight in the combat phase, you also shouldn't die to attacks that aren't in range.
   
Made in gb
Purposeful Hammerhead Pilot





Hmm true. Perhaps the rules should just clarify you still need to finish the combat and test morale etc because currently you can easily just not be engaged and end the combat and it's super weird (aswell as the aforementioned challengers being immune to outside attacks while they still have unengaged models in their unit)


Automatically Appended Next Post:
 Crablezworth wrote:
Bobug wrote:


Shooting wound allocation is frustrating too. 2+ tanking, mixed saves, and constantly checking who can't be allocated to is really gruelling.




Ya they should have just kept closest honestly, everyone pre maturely cheering the end of look out sir or whatever they deemed shenanigans in editions past haven't really come to terms with things.


Bobug wrote:
Imo wound allocation needs to be changed back to closest first and Close combat wounds should spill to unengaged members of a unit. That would solve most things and speed the game out, while rewarding positioning.

Other than that it's good though! Still getting used to how good javelins are 😭


That would be a commendable fix but, if we're having to revert back to 1.0 it's disappointing. The javelin stuff is just messed up, why a sabre is way faster now is beyond me but making javelins like what cavalry or some nonsense, it just feels like one of the devs hated them and took their revenge. I share your pain fren. I love my javelins.




I more meant because of how good javelins are now, the movement thing is a bit odd. Speeders and jetbikes both feel quite slow without the option to flat out but that's by-the-by. Javelins are incredibly powerful with t6, 4w, a 3+ save, 360 degree view and can overwatch and return fire with all their guns which is scary

This message was edited 1 time. Last update was at 2022/07/04 14:51:49


 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Bobug wrote:

I more meant because of how good javelins are now, the movement thing is a bit odd. Speeders and jetbikes both feel quite slow without the option to flat out but that's by-the-by. Javelins are incredibly powerful with t6, 4w, a 3+ save, 360 degree view and can overwatch and return fire with all their guns which is scary


The javelin shouldn't be the same speed as a rhino, not a fan at all of changing it from being a vehicle, much like the change to dreads.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Librarian with Freaky Familiar






The issue with dreads is the 2+ armor save.
Dreads are insanely tanking, even box dreads can take a punishing

To many unpainted models to count. 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

My poor javelins lost they av11 and their speed... I haven't even finished painting them all that they are already useless, well, I'm not changing my army list anyways !



Automatically Appended Next Post:
 Backspacehacker wrote:
The issue with dreads is the 2+ armor save.
Dreads are insanely tanking, even box dreads can take a punishing

How do you handle dreadnoughts in 2.0 ?

This message was edited 1 time. Last update was at 2022/07/04 16:00:26


   
Made in gb
Purposeful Hammerhead Pilot





 Crablezworth wrote:
Bobug wrote:

I more meant because of how good javelins are now, the movement thing is a bit odd. Speeders and jetbikes both feel quite slow without the option to flat out but that's by-the-by. Javelins are incredibly powerful with t6, 4w, a 3+ save, 360 degree view and can overwatch and return fire with all their guns which is scary


The javelin shouldn't be the same speed as a rhino, not a fan at all of changing it from being a vehicle, much like the change to dreads.


Yeah I'm not a fan of speeders being cavalry. Would have kept them as AV personally. It's strange how they're so resistant to anti vehicle weapons and can't be meltabombed.


Automatically Appended Next Post:
 godardc wrote:
My poor javelins lost they av11 and their speed... I haven't even finished painting them all that they are already useless, well, I'm not changing my army list anyways !



Automatically Appended Next Post:
 Backspacehacker wrote:
The issue with dreads is the 2+ armor save.
Dreads are insanely tanking, even box dreads can take a punishing

How do you handle dreadnoughts in 2.0 ?


Javelins definitely aren't useless. They're one of the best units in the game at the moment.

Best way to deal with dreads is destroyers with meltabombs or anything with rending/breaching like plasmagun teams, lightning claws, ravens talons, nemesis bolters. A ten man lascannon team will probably do them in aswell.

This message was edited 1 time. Last update was at 2022/07/04 16:15:58


 
   
Made in de
Longtime Dakkanaut





 godardc wrote:
My poor javelins lost they av11 and their speed... I haven't even finished painting them all that they are already useless, well, I'm not changing my army list anyways !



Automatically Appended Next Post:
 Backspacehacker wrote:
The issue with dreads is the 2+ armor save.
Dreads are insanely tanking, even box dreads can take a punishing

How do you handle dreadnoughts in 2.0 ?


10-man meltagun squad in rhino or drop pod. Drive towards it, disembark and unload. Done.
   
Made in ca
Librarian with Freaky Familiar






Except putting a 200+ point squad in a rhino is a good way to loose that squad and you can't just take a drop pod

To many unpainted models to count. 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Gert wrote:
Bobug wrote:
Imo wound allocation needs to be changed back to closest first and Close combat wounds should spill to unengaged members of a unit. That would solve most things and speed the game out, while rewarding positioning.

Agree on the first but not on the second. If you aren't in range to fight in the combat phase, you also shouldn't die to attacks that aren't in range.


Where as I disagree on the first but, but strongly agree with the second.

Marines (or anything else) in melee aren't just going to plant their feet and swing for a few minutes in melee. That they suddenly lose all their attacks because the first row of guys died, as if both sides refuse to walk over corpses to keep fighting, is absurd.

   
Made in de
Longtime Dakkanaut





 Backspacehacker wrote:
Except putting a 200+ point squad in a rhino is a good way to loose that squad and you can't just take a drop pod


This applies to every unit on the board. If the opponent wants to delete said unit, he will achieve it.
   
Made in ca
Librarian with Freaky Familiar






 Strg Alt wrote:
 Backspacehacker wrote:
Except putting a 200+ point squad in a rhino is a good way to loose that squad and you can't just take a drop pod


This applies to every unit on the board. If the opponent wants to delete said unit, he will achieve it.


Yes my point being that a 35 point transport that is very easy to pop is not a good thing to stick an expensive unit it.

To many unpainted models to count. 
   
Made in de
Longtime Dakkanaut





 Backspacehacker wrote:
 Strg Alt wrote:
 Backspacehacker wrote:
Except putting a 200+ point squad in a rhino is a good way to loose that squad and you can't just take a drop pod


This applies to every unit on the board. If the opponent wants to delete said unit, he will achieve it.


Yes my point being that a 35 point transport that is very easy to pop is not a good thing to stick an expensive unit it.


The basic move score of a rhino coupled with disembark (2´´) and twelve inches of the meltaguns grants you a healthy threat range. So hiding the transport in the backfield until it is worthwhile to drive into the midfield is sound advice. If you feel lucky or you have access to shenanigans to boost the BS score of the melta squad then you might get away with a squad of just five marines.
As always terrain does matter. If you play with 8th 40K terrain rules where every type of scenery functions as worthless swiss cheese you might want to leave your models in your glass cabinet and don´t even bother.
   
Made in ca
Librarian with Freaky Familiar






You are putting a lot of faith in the terrain of the board being decen, and thats the problem thats not always the case.

To many unpainted models to count. 
   
Made in us
Dakka Veteran





 Strg Alt wrote:
 Backspacehacker wrote:
 Strg Alt wrote:
 Backspacehacker wrote:
Except putting a 200+ point squad in a rhino is a good way to loose that squad and you can't just take a drop pod


This applies to every unit on the board. If the opponent wants to delete said unit, he will achieve it.


Yes my point being that a 35 point transport that is very easy to pop is not a good thing to stick an expensive unit it.


The basic move score of a rhino coupled with disembark (2´´) and twelve inches of the meltaguns grants you a healthy threat range. So hiding the transport in the backfield until it is worthwhile to drive into the midfield is sound advice. If you feel lucky or you have access to shenanigans to boost the BS score of the melta squad then you might get away with a squad of just five marines.
As always terrain does matter. If you play with 8th 40K terrain rules where every type of scenery functions as worthless swiss cheese you might want to leave your models in your glass cabinet and don´t even bother.


Friendly reminder that a 10 man Heavy Support Squad with Lascannons is cheaper than a 10 man Tac Support Squad with Meltas.
   
Made in de
Longtime Dakkanaut





 Backspacehacker wrote:
You are putting a lot of faith in the terrain of the board being decen, and thats the problem thats not always the case.


Wrong, it´s always the case. Don´t assume how or where people play. I have a lot terrain pieces accumulated over the years and I don´t lug my 30K/40K army around like twenty years ago. Those armies stay at home.
   
Made in ca
Librarian with Freaky Familiar






 Strg Alt wrote:
 Backspacehacker wrote:
You are putting a lot of faith in the terrain of the board being decen, and thats the problem thats not always the case.


Wrong, it´s always the case. Don´t assume how or where people play. I have a lot terrain pieces accumulated over the years and I don´t lug my 30K/40K army around like twenty years ago. Those armies stay at home.


And thats good for you, so do I, but we are the outliers, games that are played on planet bowling ball are a lot more common then you think. Most fields are not utilizing good terrain.
On maps i play on i go outta my way to make sure things cant be shooting across the table, most stores are not playing on that kinda table so im handing out my advice from the position of most tables which will be able to glass a rhino off the baord from across the table.

To many unpainted models to count. 
   
Made in us
Veteran Knight Baron in a Crusader





We need 2 identical threads because one of them had a single meme posted in it? This a new rule I hadn't heard of or OP being sensitive because not enough people agreed with him the first time around?
   
Made in us
Stealthy Warhound Titan Princeps






well, Crablezworth also made it clear that the intent of the thread was to discuss his youtube video with his thoughts rather than really having the open question of other people's thoughts, so I don't think the threads are really identical nor is the OP being sensitive.

That thread is for discussing Crabelzworth's thoughts. This thread is for openly discussing our own.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Been Around the Block





 ClockworkZion wrote:
So since the original "thoughts" topic seems to want to spend time not wanting to play the game they're talking about and posting memes instead so I thought I'd open the floor for people to share thoughts both positive and about the edition.

Let's keep it civil though and free of memery.

And to start with a negative: I was rather excited to see that Nostromo weapons were interesting side grade options over straight upgrades, but that only holds true as long as there is no tax for them. With the power weapon tax on them I think the only units getting chainblades/glaives are the ones with them on their datasheets and I'll stick to the cheaper ligjtning claws for my tacticals.



for me it brings me back to the 3rd through 7th feel of the game. it feels more balanced with a lot of unit sharing.

i am concerned with dreads being so hard to kill. but my last showed they can die easy to the right things.
   
Made in ca
Librarian with Freaky Familiar






 ashlevrier wrote:
 ClockworkZion wrote:
So since the original "thoughts" topic seems to want to spend time not wanting to play the game they're talking about and posting memes instead so I thought I'd open the floor for people to share thoughts both positive and about the edition.

Let's keep it civil though and free of memery.

And to start with a negative: I was rather excited to see that Nostromo weapons were interesting side grade options over straight upgrades, but that only holds true as long as there is no tax for them. With the power weapon tax on them I think the only units getting chainblades/glaives are the ones with them on their datasheets and I'll stick to the cheaper ligjtning claws for my tacticals.



for me it brings me back to the 3rd through 7th feel of the game. it feels more balanced with a lot of unit sharing.

i am concerned with dreads being so hard to kill. but my last showed they can die easy to the right things.


Its honestly a case of it does not matter how strong it is if you roll bad. Case and point I lost a 1v1 to a box dread as an osiron. That said either way dreads are insane with how strong they are. I could say consider house ruling them to be Sv 3 and all of a sudden they are not nearly as strong as they were, still very strong but not as bad.

To many unpainted models to count. 
   
Made in us
Been Around the Block





 Backspacehacker wrote:
The issue with dreads is the 2+ armor save.
Dreads are insanely tanking, even box dreads can take a punishing



well my dread got killed in a single turn by destroyers with jump packs. rad takes it to T6 and T hammer to do brutal hits along with melta bombs. i was happy because it showed me they can be killed by a single squad. my dread is 195 right now. the squad was 215. thats not bad.


Automatically Appended Next Post:
 Backspacehacker wrote:
 ashlevrier wrote:
 ClockworkZion wrote:
So since the original "thoughts" topic seems to want to spend time not wanting to play the game they're talking about and posting memes instead so I thought I'd open the floor for people to share thoughts both positive and about the edition.

Let's keep it civil though and free of memery.

And to start with a negative: I was rather excited to see that Nostromo weapons were interesting side grade options over straight upgrades, but that only holds true as long as there is no tax for them. With the power weapon tax on them I think the only units getting chainblades/glaives are the ones with them on their datasheets and I'll stick to the cheaper ligjtning claws for my tacticals.



for me it brings me back to the 3rd through 7th feel of the game. it feels more balanced with a lot of unit sharing.

i am concerned with dreads being so hard to kill. but my last showed they can die easy to the right things.


the bane of every games life the DiCe of chaos. the true chao god. many a game have i lost to not being able to roll higher than a 1. every time i play victory at sea my BBs get one shot. never fails. my poor ABDA fleet.

Its honestly a case of it does not matter how strong it is if you roll bad. Case and point I lost a 1v1 to a box dread as an osiron. That said either way dreads are insane with how strong they are. I could say consider house ruling them to be Sv 3 and all of a sudden they are not nearly as strong as they were, still very strong but not as bad.

This message was edited 1 time. Last update was at 2022/07/06 22:41:05


 
   
Made in si
Foxy Wildborne







Have to say I'm really over this minigame of "guess which of the 7 special rules sections across two 350 page books the rule you're looking for is"

Posters on ignore list: 36

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Made in ca
Librarian with Freaky Familiar






 lord_blackfang wrote:
Have to say I'm really over this minigame of "guess which of the 7 special rules sections across two 350 page books the rule you're looking for is"


GW has never been able to make a comprehensive rule book in regards to its lay out. It could be a life or death situation and GW would still manage to make the most horribly laid out rule book today.
I dont understand why they need to print half the special rules in one book, and half in another.

Every Libra should come with every USR, Unit and unit type rules that re in the BrB along with their libra specific ones as well, in a single index.

To many unpainted models to count. 
   
Made in es
Inspiring SDF-1 Bridge Officer






 Backspacehacker wrote:
 lord_blackfang wrote:
Have to say I'm really over this minigame of "guess which of the 7 special rules sections across two 350 page books the rule you're looking for is"


GW has never been able to make a comprehensive rule book in regards to its lay out. It could be a life or death situation and GW would still manage to make the most horribly laid out rule book today.
I dont understand why they need to print half the special rules in one book, and half in another.

Every Libra should come with every USR, Unit and unit type rules that re in the BrB along with their libra specific ones as well, in a single index.


Agreed, it's not really that hard. Also, even when they are USR, it's nice to have the relevant rules for a unit spelled out in the unit. At the very least, a page reference.

It drove me crazy with D&D NPC stats, it drives me crazy everywhere else. But I still prefer USR over "every unit has its own bespoke rule that differs a letter from these other fifty".

It is, admittedly, a lesser issue when using digital books, and one of the reasons I am basically all digital nowadays.

This message was edited 2 times. Last update was at 2022/07/07 17:46:52


 
   
 
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