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![[Post New]](/s/i/i.gif) 2023/06/02 01:37:56
Subject: Exhibition Analysis Thread
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Terrifying Doombull
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Sadly, I actually preferred the combat patrol video.
This is a pretty horrible format for half-heartedly covering the battle and presenting information.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/02 01:41:20
Subject: Re:Exhibition Analysis Thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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![[Post New]](/s/i/i.gif) 2023/06/02 01:44:58
Subject: Exhibition Analysis Thread
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Decrepit Dakkanaut
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Voss wrote:Sadly, I actually preferred the combat patrol video.
This is a pretty horrible format for half-heartedly covering the battle and presenting information.
Yea for sure. I'm just here for data!
Automatically Appended Next Post:
Rhino carries 12. Havoc no longer indirect.
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This message was edited 2 times. Last update was at 2023/06/02 01:47:02
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![[Post New]](/s/i/i.gif) 2023/06/02 01:49:49
Subject: Exhibition Analysis Thread
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Terrifying Doombull
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I get the prohibition on terminators and poxwalkers, I do.
But cultists can't climb into an APC?
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/02 01:50:46
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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DG enhancement - getting crazy now!
Automatically Appended Next Post: Spoilpox Automatically Appended Next Post: tzeentch enhancement
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This message was edited 3 times. Last update was at 2023/06/02 02:00:31
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![[Post New]](/s/i/i.gif) 2023/06/02 02:01:06
Subject: Exhibition Analysis Thread
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Terrifying Doombull
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Why do they keep showing off the same datasheets?
They've done the LoC 3 or 4 times now.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/02 02:02:17
Subject: Exhibition Analysis Thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Second PM page: Plaguecaster: Shoutyman:
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This message was edited 2 times. Last update was at 2023/06/02 02:20:53
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![[Post New]](/s/i/i.gif) 2023/06/02 02:06:31
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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more secondaries
Automatically Appended Next Post:
gambits
Automatically Appended Next Post:
defensive ability for thousand sooo...I mean DG! melee only....god damn Automatically Appended Next Post: advance and charge daemons
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This message was edited 4 times. Last update was at 2023/06/02 02:16:43
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![[Post New]](/s/i/i.gif) 2023/06/02 02:23:42
Subject: Exhibition Analysis Thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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My Red Corsairs/White Scars (or whatever archetype detachment one will use to represent them) aren't keeping their Advance & Charge this edition it seems... Seems Disgustingly Resilient is a Strat now. Ok. But hey, on the bright side, Death Guard got a rule that makes them tougher, so that's nice. [EDIT]: So the Tyranid Discord has a sheet floating around that talks about how units are based upon box size, and increase in side ala Reinforcements like AOS. Not reinforcement points, but in set amounts. So not 3-6 Screamers, but 3 or 6 Screamers. I said this was my fear... [EDIT 2]: Daed - Full Plague Bearer sheet shows 4-9, so that's good!
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This message was edited 6 times. Last update was at 2023/06/02 02:41:25
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![[Post New]](/s/i/i.gif) 2023/06/02 02:48:37
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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Weird. Did I imagine seeing it? CP sheet makes sense. Automatically Appended Next Post: the mission from earlier Automatically Appended Next Post: So...
Morty
LoV
Blightspawn
2x5 PM
10 BL
10 Pox
3x PBC
Rhino
Currently ~1800. They showed blightspawn, but I didnt see it on table. So 100 to 200 in points increases.
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This message was edited 4 times. Last update was at 2023/06/02 03:07:32
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![[Post New]](/s/i/i.gif) 2023/06/02 03:40:12
Subject: Exhibition Analysis Thread
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Longtime Dakkanaut
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1. Plague Marine datasheet is still a mess
2. You can get 4 Torrent weapons and then 2 Blight Launchers in a 10 man Squad. That's.......okay I guess?
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![[Post New]](/s/i/i.gif) 2023/06/02 05:06:31
Subject: Exhibition Analysis Thread
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Pious Palatine
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Delay and evac are either going to be incredibly easy to score or completely impossible.
Still haven't decided which yet. Delay seems cheese-able, though.
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![[Post New]](/s/i/i.gif) 2023/06/02 05:44:24
Subject: Exhibition Analysis Thread
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Longtime Dakkanaut
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Plague Marine icon gone?
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![[Post New]](/s/i/i.gif) 2023/06/02 07:17:43
Subject: Re:Exhibition Analysis Thread
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Regular Dakkanaut
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Disgustingly Resilient doesn't contain the limitation from last edition that damage could only be reduced to a minimum of 1. Unless there's something in the basic rules that prevent this (didn't watch the stream so this may be totally off-base) that means that the unit is totally immune to D1 weapons for that fight phase. That would at least make the strat worth 2CP, cause that will totally negate the melee output of a ton of units. Like a unit of Khorne Berserkers will only be able to inflict wounds with their 2 eviscerators against literally any death guard unit, even like poxwalkers. That's actually really nice. Well death guard need whatever they can get given there's a lot of anti-synergy in their rules so far.
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This message was edited 2 times. Last update was at 2023/06/02 07:18:26
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![[Post New]](/s/i/i.gif) 2023/06/02 12:34:22
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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Thariinye wrote:Disgustingly Resilient doesn't contain the limitation from last edition that damage could only be reduced to a minimum of 1. Unless there's something in the basic rules that prevent this (didn't watch the stream so this may be totally off-base) that means that the unit is totally immune to D1 weapons for that fight phase. That would at least make the strat worth 2CP, cause that will totally negate the melee output of a ton of units. Like a unit of Khorne Berserkers will only be able to inflict wounds with their 2 eviscerators against literally any death guard unit, even like poxwalkers. That's actually really nice.
Well death guard need whatever they can get given there's a lot of anti-synergy in their rules so far.
Oh...good catch.
The official Daemon list is currently 2150 points so a bit of a decrease there.
Automatically Appended Next Post: Alright, so...performance. This is not a dig at the player - new edition and all that. This is addressing the viability of Death Guard.
If you watch Morty winds up charging the flamers and NOT Be'lakor. He had to kill 3 regular flamers and the exalted. For him to do so he would have had to hit and wound with ALL 5 attacks and the flamers would have had to fail ALL their invulns. The risk of him not getting through the flamers was quite high making that choice pretty poor. His sweep wouldn't have even had enough total damage to do the job. That makes this whole outcome a really bad placement.
Let's assume he made it to Bel instead. The -1T is irrelevant for any of Morty's weapons into him. We'll assume he had his RR1s to wound on.
5 * . 833 * .722 * .5 * 4 = 6
Again highlighting that expecting Morty to go in and clean out something useful was unrealistic.
Bel does -- ( 6 * .167 * .5 * 4.5 * .666 ) + ( 6 * .666 * .666 * .5 * 4.5 * .666 ) = 5.5
The Keeper would do -- 6 * .833 * .333 * .5 * 3 * .666 = 1.7
So it would require all the psychic attacks:
Keeper : 9 * .833 * .167 * .666 = 0.8
Keeper ( whip ) : 6 * .833 * .167 * .333 * 2 * .666 = 0.4
Bel : 12 * .833 * .167 * .666 = 1.1
LoC : ( 9 * .167 * .5 * 2 * .666 ) + ( 9 *.666 * .333 * .5 * 2 * .666 ) = 2.3 ( Lethal Hits )
That all comes to 11 or 12 wounds. He ate the overwatch from 6 Flamers as well -- 21 * .167 * .333 * .666 = 0.8.
These results are close enough to Morty's W16 that a moderate edge on the dice towards the Daemon player would have done it. That means it took ( at current points ) about 1200 to kill 450 - likely more since the Exalted probably got some shots in, too.
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This message was edited 3 times. Last update was at 2023/06/02 16:54:37
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![[Post New]](/s/i/i.gif) 2023/06/02 22:07:26
Subject: Exhibition Analysis Thread
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Twisting Tzeentch Horror
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Thank you for posting these data sheets.
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![[Post New]](/s/i/i.gif) 2023/06/02 23:36:34
Subject: Exhibition Analysis Thread
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Decrepit Dakkanaut
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My pleasure. I put a bunch in news & rumors, but I'll start putting the rest back here once the next exhibition game starts.
Here are some of them:
https://imgur.com/a/U5XqdlS
https://imgur.com/a/113RVjc
Automatically Appended Next Post:
strats
Automatically Appended Next Post:
enhancements
Automatically Appended Next Post:
Kriegers
Automatically Appended Next Post:
Mission - home objectives score nothing for primary : Automatically Appended Next Post: scout sentinels Automatically Appended Next Post: secondaries
Automatically Appended Next Post: War Walker
Automatically Appended Next Post: Rangers
Automatically Appended Next Post: Basilisk
Automatically Appended Next Post: Secondaries
Automatically Appended Next Post: Wind Riders
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This message was edited 15 times. Last update was at 2023/06/03 01:27:37
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![[Post New]](/s/i/i.gif) 2023/06/03 01:28:43
Subject: Exhibition Analysis Thread
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Terrifying Doombull
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OK. Rangers just exist to fusillade at characters all game. Just constant volleys of 2+ precision shots.
Well... Not all game. They have nothing at all for survivability.
Warwalkers look good.
Krieg kept the dumb weapon allocation, not surprised, just disappointed.
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This message was edited 1 time. Last update was at 2023/06/03 01:31:34
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/03 01:29:29
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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Warlock Skyrunner
Automatically Appended Next Post:
Voss wrote:OK. Rangers just exist to fusillade at characters all game. Just constant volleys of 2+ precision shots.
Well... Not all game. They have nothing at all for survivability.
The 5++ doesn't hurt ( and stealth ) - I wonder if the units with the extra cover get an invuln instead.
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This message was edited 2 times. Last update was at 2023/06/03 01:31:30
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![[Post New]](/s/i/i.gif) 2023/06/03 01:33:31
Subject: Exhibition Analysis Thread
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Terrifying Doombull
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Stealth does help a little. 5++ on t3 infantry, I don't rate very highly. Sheer weight of fire from almost any weapon type will win.
Bike warlock looks nice though. Conceal and destructor is pretty good.
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This message was edited 1 time. Last update was at 2023/06/03 01:34:29
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/03 01:34:13
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/06/03 01:37:17
Subject: Exhibition Analysis Thread
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Terrifying Doombull
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Wow. He's almost the perfect target for Rangers. Get those 2+ hit rolls, then flip coins twice. Double heads four times and he's gone.
Actually, no, his odds aren't that good, because you roll to wound against the unit, so wound on 3+ if he's with infantry. That's hilarious.
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This message was edited 2 times. Last update was at 2023/06/03 01:42:45
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/03 01:42:42
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/06/03 01:47:20
Subject: Re:Exhibition Analysis Thread
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Longtime Dakkanaut
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Well there's an example of what i was talking about.
That's a normal human on a robohorse. But he's tougher than asurmen and has more attacks in combat. He has better abilities.
So apparently only Eldar heroes that are walking infinity circuits of 10,000 years of ghosts and warp power have stay t3 but normal human on a horse can be t4.and lead units....
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![[Post New]](/s/i/i.gif) 2023/06/03 01:48:18
Subject: Exhibition Analysis Thread
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Terrifying Doombull
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Hmmm. Gotta see banshees to compare.
Chainsaws go brrr, but... that's a lot of rolling into 6s.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/03 01:48:41
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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Hellebore wrote:
Well there's an example of what i was talking about.
That's a normal human on a robohorse. But he's tougher than asurmen and has more attacks in combat. He has better abilities.
So apparently only Eldar heroes that are walking infinity circuits of 10,000 years of ghosts and warp power have stay t3 but normal human on a horse can be t4.and lead units....
I think Karandras gives him a run for his money. Automatically Appended Next Post: Secondaries
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This message was edited 1 time. Last update was at 2023/06/03 01:58:15
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![[Post New]](/s/i/i.gif) 2023/06/03 01:58:52
Subject: Re:Exhibition Analysis Thread
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Hellebore wrote: Well there's an example of what i was talking about. That's a normal human on a robohorse. But he's tougher than asurmen and has more attacks in combat. He has better abilities.
Yes, and it's the "mounted" bit that gives him T4. So apparently only Eldar heroes that are walking infinity circuits of 10,000 years of ghosts and warp power have stay t3 but normal human on a horse can be t4.and lead units....
Weren't you telling me to get over it when Skitarii got their armour save dumped down to less than Guardians? Cyborgs with subdermal plating, bionics, and combat armour is somehow "less protected" than guys wearing mesh armor. Make it make sense.
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This message was edited 1 time. Last update was at 2023/06/03 01:59:12
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![[Post New]](/s/i/i.gif) 2023/06/03 02:00:42
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/06/03 02:03:46
Subject: Re:Exhibition Analysis Thread
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Longtime Dakkanaut
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Daedalus81 wrote: Hellebore wrote:
Well there's an example of what i was talking about.
That's a normal human on a robohorse. But he's tougher than asurmen and has more attacks in combat. He has better abilities.
So apparently only Eldar heroes that are walking infinity circuits of 10,000 years of ghosts and warp power have stay t3 but normal human on a horse can be t4.and lead units....
I think Karandras gives him a run for his money.
Karandras lost 1w, 1t, 1a on fist, 4a on sword. In exchange he got sustained hits 1.
Seth didn't lose any of his melee abilities or stats. And he also gained sustained hits... Can't imagine they decided to boost Seth specifically over other marine characters, so I am pretty confident they will all come out smelling of roses while non imperial characters get smacked for daring to look as good as them. This is marine hammer 40k after all.
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This message was edited 1 time. Last update was at 2023/06/03 02:06:32
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![[Post New]](/s/i/i.gif) 2023/06/03 02:08:09
Subject: Re:Exhibition Analysis Thread
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Decrepit Dakkanaut
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Hellebore wrote:
Karandras lost 1w, 1t, 1a on fist, 4a on sword. In exchange he got sustained hits 1.
Seth didn't lose any of his melee abilities or stats. And he also gained sustained hits... Can't imagine they decided to boost Seth specifically over other marine characters, so I am pretty confident they will all come out smelling of roses while non imperial characters get smacked for daring to look as good as them. This is marine hammer 40k after all.
Hard to see if as anything
Karandras explodes on 4s and gets DW. So he used to get 6 hits with the fist -- he'll get 6+ now. It's important to note that lots of stuff is getting nerfed. Leontus lost a couple pips, but he's also written very close to 10th.
Automatically Appended Next Post:
Platoon Squads
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This message was edited 4 times. Last update was at 2023/06/03 02:15:35
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