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Made in gb
Longtime Dakkanaut






 Kid_Kyoto wrote:
It was never a proper death star but you could do fun stuff with Inquisitors in 3rd and 4th.

Inquisitor in termi or artificer armor to take normal wounds, 3 Interrogators with storm shields to take any power weapons, and a bunch of cherubs and skulls as chaff.

Storm Shields only worked against a single model in base contact though.


The real Chad Inquisition play was to take a (probably naked) basic Inquisitor with a retinue of 0 models, which then unlocked a dedicated transport Land Raider. Was it good? No; but you got to explain to very confused people how you had a 0-strong unit...
   
Made in us
Pious Palatine




 CynosureEldar wrote:
are we all forgetting trip-tide(7th)?


No, because it was bad. People whined about it but within a few months after release it was mostly irrelevant. It couldn't hurt any of the deathstars that were common in that era.


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I don't remember Nob Bikers becoming a problem until 5th, which means 4th had no death stars....

....the Necron army with a monolith, res orb lord, and a bazillion warriors was really tough, but that's hardly a death star.

In 4th, Nob Bikers were T4 for the purposes of Instant Death and the wound allocation rules were such that they couldn't dick around with it the way they could in 5th.

This message was edited 1 time. Last update was at 2023/06/08 23:38:32


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Unit1126PLL wrote:
I don't remember Nob Bikers becoming a problem until 5th, which means 4th had no death stars....

....the Necron army with a monolith, res orb lord, and a bazillion warriors was really tough, but that's hardly a death star.

In 4th, Nob Bikers were T4 for the purposes of Instant Death and the wound allocation rules were such that they couldn't dick around with it the way they could in 5th.


There were some really dangerous combinations you could run using the 3.5 Chaos book. The two "deathstarish" ones I remember involved (iirc) Chosen. The deal with Chosen was that you could upgrade each model to a Champion, upon which you could dole out crazy combinations of wargear and upgrades. A Tzeentch squad could all be Sorcerors with Bolt of Change (roughly Lascannon equivalent), and if you wanted, wings. My Brother favored a crazy Khorne build, which was multiple champions on Juggernauts, who all had a pet Chaos Spawn which could tank wounds with wound allocation shennanigans, I think.

But while they made for big, dangerous units, they were stupid expensive, making them ill-advised for competetive service.

This message was edited 1 time. Last update was at 2023/06/09 00:13:42


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Lord Damocles wrote:
The real Chad Inquisition play was to take a (probably naked) basic Inquisitor with a retinue of 0 models, which then unlocked a dedicated transport Land Raider. Was it good? No; but you got to explain to very confused people how you had a 0-strong unit...
Ordo Hereticus Inquisitor Lord. 3 Servo-Skulls. Liber Heresius Wargear. 83 points.

Pass an test on Ld10 to pick your table edge in every game.

This message was edited 1 time. Last update was at 2023/06/09 00:30:30


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Unit1126PLL wrote:
I don't remember Nob Bikers becoming a problem until 5th, which means 4th had no death stars....

....the Necron army with a monolith, res orb lord, and a bazillion warriors was really tough, but that's hardly a death star.

In 4th, Nob Bikers were T4 for the purposes of Instant Death and the wound allocation rules were such that they couldn't dick around with it the way they could in 5th.


1. It's pretty irrelevant whether as death star was a problem or not. They are notoriously unfun to play against, whether they are game breaking or not.
2. Nob bikers never were a real problem in 5th. People just felt like exploiting the wound allocation mechanic by having unique wargear on every model was unfair, sprinkled with them being extremely resilient to all the autocannon spam of that time and the shock off a hard-hitting unit actually being able to charge a gunline in T2. In tournaments, both kan walls and battlewagon bash lists were far more powerful than armies focusing on nob bikers, though some players did bring a unit of nob bikers instead of a fourth battlewagon. The unit really wasn't any more powerful than, say, a seer's council on jetbikes or a unit of sanguine guard with attached characters.
3. S8 caused instant death to nob bikers in 5th just like it did in 4th.
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
 Unit1126PLL wrote:
I don't remember Nob Bikers becoming a problem until 5th, which means 4th had no death stars....

....the Necron army with a monolith, res orb lord, and a bazillion warriors was really tough, but that's hardly a death star.

In 4th, Nob Bikers were T4 for the purposes of Instant Death and the wound allocation rules were such that they couldn't dick around with it the way they could in 5th.


1. It's pretty irrelevant whether as death star was a problem or not. They are notoriously unfun to play against, whether they are game breaking or not.
2. Nob bikers never were a real problem in 5th. People just felt like exploiting the wound allocation mechanic by having unique wargear on every model was unfair, sprinkled with them being extremely resilient to all the autocannon spam of that time and the shock off a hard-hitting unit actually being able to charge a gunline in T2. In tournaments, both kan walls and battlewagon bash lists were far more powerful than armies focusing on nob bikers, though some players did bring a unit of nob bikers instead of a fourth battlewagon. The unit really wasn't any more powerful than, say, a seer's council on jetbikes or a unit of sanguine guard with attached characters.
3. S8 caused instant death to nob bikers in 5th just like it did in 4th.


This. If it wasn't for the wound allocation shenanigans, nob bikers wouldn't have been even a contender here.
   
Made in nl
Pragmatic Primus Commanding Cult Forces






6th and 7th edition had tons of death stars due to the ways in which you could combine different units from different armies, along with having lots of characters to buff the units they were joined to.

The 7th edition "BarkStar" (already mentioned) probably has to take the cake for being one of the most ridiculous lists ever. It was also one of the most effective ever. It should perhaps be noted that it was just really an evolution of the old "WolfStars" from 6th edition which were already really effective. Space Wolves just were kinda broken back then.

The 6th edition "BeaStar" (a DE list with multiwound beasts and the Baron with save shenanigans) was also a memorable one (though not in a good way). It thankfully died a sad death in 7th when the Baron got squatted (and we still don't have any new DE characters? Why GW?).

And let's not forget the infamous 6th edition "ScreamerStar" (a Daemons list with Screamers and Heralds and re-rollable 2++ invuls) either. A great lesson in how to instantly suck any fun out of the game.

None of these deathstar units were fun or healthy for the game. The problem with them is that they really dominate the meta and usually aren't any fun to play against unless you bring an equally ridiculous deathstar of your own. Normal armies quite simply aren't even able to touch a deathstar army. It kinda encourages an arms race to the bottom that a lot of gaming groups suffered from during 6th edition.

This message was edited 3 times. Last update was at 2023/06/09 23:41:26


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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

As we go into 10th the real test of GW rules writing is the Eldar and Space Wolf codexes.

Both are so uber and awesome cool they tend to break the game in ways even allegedly uber armies like Custodeus don't.

 
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

'Fish of Fury', while not a death star as such, was incredibly obnoxious to play against due to interactions involving skimmer vehicles and Los shenanigans.

Died a death when those rules were updated but many a T'au player refused to run any Devilfish transports due to the incredibly gamey nature of it.

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
Made in au
Longtime Dakkanaut




Sgt. Cortez wrote:
In 7th it mostly revolved around guys that could pick (and not just roll randomly) the infamous invisibility psychic power.


6th as well. Invisibility was toxic as soon as it was released. Daemon summing lists were toxic too. Rerollable 2+ Invul saves were another.

5th edition had Guard parking lots and mech vet spam. These were great until GK released and basically every OP combination was in their codex.
   
 
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