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![[Post New]](/s/i/i.gif) 2010/06/24 21:16:40
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Yes yes, we get it, you like Kroot.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/06/24 21:17:28
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Consigned to the Grim Darkness
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Eh, I'm fine with Orks.
Kommissar Groknar Skullsplitta will rise again!
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/24 21:30:37
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Decrepit Dakkanaut
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I am also fine with Orks: They taste like mushroom and you can build warp drives afterwards
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![[Post New]](/s/i/i.gif) 2010/06/24 22:04:38
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kroothawk wrote:BTW, Kroot travel with Warspheres that have ... Warp Drive
Ok, fair enough.
Kroothawk wrote:...that always brings them near inhabited planets.
... wha...?
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![[Post New]](/s/i/i.gif) 2010/06/24 22:37:03
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Decrepit Dakkanaut
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Unlike the Tau, the Kroot are capable of true warp travel but the exact method has been kept secret from their employers. To the Kroot warp travel is almost migratory and they seem incapable of navigating anywhere other than systems with habitable worlds. It would appear they are drawn to functioning eco-systems.
The famous Kroot Warspheres are self-contained towns wherein is kept the retained knowledge of Kroot technology and the choicest items they have received as payment for their services. As such they do not risk them in battle willingly and try to avoid direct action against warships unless the need is great or they are being exceptionally well rewarded.
Warspheres have a single drive running through their core from north to south pole and manoeuvring thrusters along their equator. These engines are very basic, yet reliable, making Warspheres very slow. They are powerful enough to allow the Warsphere to land and take-off from a planet although the process is not elegant. When dirtside the manoeuvring thrusters are used to bury the Warsphere.
Further, less violent contact has since made with the Kroot; indeed some mercenary Kindreds have been known to fight alongside Imperial forces in return for weapons and food. Kroot fight for the Tau, but it is not unknown for mercenary forces to be seen fighting alongside Elder, human renegades, the dread legions of Chaos and even Orks. The Kroot have no deeply held prejudices against alien races and give little or no thought to who they fight, only that they are paid.(...)
The Kroot are a primitive race with a low threat index and there is no current Imperial campaign to exterminate them. However, on several occasions the services of Kroot mercenaries have been employed by frontier outposts and it should be remembered that such contact with aliens remains a crime and punishable by death. The Kroot do not themselves have any xenocidal tendencies and do not actively seek out other races to kill. Although their warriors are motivated by a strong sense of honour, they are mercenaries at heart and fight for money or goods that they themselves cannot produce.
All taken from Graham McNeill: "Index Xenos: The Kroot" reprinted in Kodex Kroot:
http://trobarts.customer.netspace.net.au/5th_ed_kroot_mercenaries_army_list_by_kompletely_kroot_V5.85.pdf
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![[Post New]](/s/i/i.gif) 2010/06/25 01:53:24
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Why aren't the Tau Warp-capable then? It's not like the Tau have to say 'please' for anything.
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![[Post New]](/s/i/i.gif) 2010/06/25 02:23:13
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Consigned to the Grim Darkness
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Because the Kroot don't tell them about it.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/25 02:45:31
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Like the Kroot have a choice.
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![[Post New]](/s/i/i.gif) 2010/06/25 02:46:36
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Consigned to the Grim Darkness
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Pfeh, like the Tau could use it even if they has the knowledge. They'd be at the mercy of the Kroot if they wanted to use Kroot technology-- Tau have no psykers, and therefor cannot make the transition into OR out of the Warp.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/25 02:46:41
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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H.B.M.C. wrote:Why aren't the Tau Warp-capable then? It's not like the Tau have to say 'please' for anything.
I'd say more because nobody knew the Kroot were Warp-capable until this thread.
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![[Post New]](/s/i/i.gif) 2010/06/25 02:46:58
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Consigned to the Grim Darkness
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I've known since a long time ago. It's always been a part of the Kroot fluff.
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This message was edited 1 time. Last update was at 2010/06/25 02:47:10
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/25 05:59:28
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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The New Miss Macross!
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Kanluwen wrote:H.B.M.C. wrote:Why aren't the Tau Warp-capable then? It's not like the Tau have to say 'please' for anything.
I'd say more because nobody knew the Kroot were Warp-capable until this thread.
strange... i've known since 3rd edition with the introduction of the tau codex (and the first real info on the kroot). they've been warp capable since they were introduced.
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![[Post New]](/s/i/i.gif) 2010/06/25 06:08:42
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Melissia wrote:Tau have no psykers, and therefor cannot make the transition into OR out of the Warp.
Yes they can. They make small hops through the Warp. You don't need a psyker to go through the Warp, but you need a navigator to make accurate safe jumps through the Warp.
But, I am not going to get into a fluff argument with you (of all people), so let's just leave this one and all walk away.
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![[Post New]](/s/i/i.gif) 2010/06/25 06:46:19
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Mutilatin' Mad Dok
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H.B.M.C. wrote:
But, I am not going to get into a fluff argument with you (of all people), so let's just leave this one and all walk away.
 A wise man.
-----
Running the DW intro this weekend. Any advice or things to look out for?
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![[Post New]](/s/i/i.gif) 2010/06/25 07:58:55
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I'm pretty sure the Tau codex mentions that yes they can make short unguided hops.
As for the Kroot, I'm sure that one of the Battlefleet Gothic files has info on this. I'll dig into my archive when I can.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/06/25 08:51:04
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Decrepit Dakkanaut
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H.B.M.C. wrote:Why aren't the Tau Warp-capable then? It's not like the Tau have to say 'please' for anything.
H.B.M.C. wrote:Like the Kroot have a choice.
Because official background is different from Dakka's view on Tau. Officially, the Tau Empire is a peaceful union of equals, not an oppressive Nazi regime worse than the human Imperium. Tau even know of the Kroot mercenary forces and turn a blind eye.
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![[Post New]](/s/i/i.gif) 2010/06/25 08:56:09
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Kroothawk wrote:H.B.M.C. wrote:Why aren't the Tau Warp-capable then? It's not like the Tau have to say 'please' for anything.
H.B.M.C. wrote:Like the Kroot have a choice.
Because official background is different from Dakka's view on Tau. Officially, the Tau Empire is a peaceful union of equals, not an oppressive Nazi regime worse than the human Imperium. Tau even know of the Kroot mercenary forces and turn a blind eye.
My guess is, you haven't read Courage and Honour yet.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/06/26 00:23:58
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Decrepit Dakkanaut
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Actually I haven't and now I will. But after browsing some reviews, I have the feeling that I won't enjoy this more than reading a Goto novel on Eldar. In this thread http://www.warseer.com/forums/showthread.php?p=4738456 Shinzui wrote the following about McNeill's accuracy to official Tau/Kroot background and logic:
McNeill goes so far as to contradict the background text he himself has written on Kroot, as in the novel he portrays Kroot barely able to mimic a word in a foreign language, while in his background text he says: "Combined with this method of communication, the Kroot can learn new languages at an astounding rate, matching posture and tone to the sound of foreign words in order to discern their meaning."
This reminds me of McNeill's treating Eldar in the Fulgrim novel. Eldar are treated as idiots and weaklings, Eldrad as the same, not able to forsee what will happen and
Seems that McNeill writes from a strict Imperial/Ultramarine point of view (let's see if that explains all mistakes) that even insults fans of other SM chapters, not to speak of Tau/Kroot fans. Luckily, just one badly written BL novel doesn't nullify all the other background texts. But I can go into detail only, after I have actually read the novel. After dozens of tau threads, I don't believe blindly what people tell me about Tau stuff found in novels or PC games without checking myself.
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![[Post New]](/s/i/i.gif) 2010/06/26 06:46:14
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Renegade Kan Killin Orks
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I thought the Tau were the ones that could skim the edge between the warp and reality, not passing into the warp, but not fully in real space either. They can only make short jumps through this plain, as it is very unstable. So it's not true warp travel, but a kind of hyper space jump. I know that is one of the races, but I can't remember if it's the Tau or not. But what does this have to do with Rogue Trader/Dark Heresy/Deathwatch stuff? and when is the Deathwatch/Ordo Xenos coming out, galldarnit!
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This message was edited 1 time. Last update was at 2010/06/26 06:47:22
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![[Post New]](/s/i/i.gif) 2010/06/26 11:30:11
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Decrepit Dakkanaut
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The Good Green wrote:I thought the Tau were the ones that could skim the edge between the warp and reality, not passing into the warp, but not fully in real space either.
They can only make short jumps through this plain, as it is very unstable. So it's not true warp travel, but a kind of hyper space jump.
I know that is one of the races, but I can't remember if it's the Tau or not. But what does this have to do with Rogue Trader/Dark Heresy/Deathwatch stuff? and when is the Deathwatch/Ordo Xenos coming out, galldarnit!
Yes, that are the Tau. The discussion started when H.B.M.C. wondered why Kroot will be in that sector far from their homeplanet and the answer was that Kroot have warp drives.
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![[Post New]](/s/i/i.gif) 2010/06/26 14:42:20
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Lord of the Fleet
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*sigh* McNeil contradicts himself all over, if you give him time. I get the feeling, reading his books, he's still trying to write a WHFB novel set in 40k.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2010/06/26 18:57:10
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Longtime Dakkanaut
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Actually I haven't and now I will. But after browsing some reviews, I have the feeling that I won't enjoy this more than reading a Goto novel on Eldar. In this thread http://www.warseer.com/forums/showthread.php?p=4738456 Shinzui wrote the following about McNeill's accuracy to official Tau/Kroot background and logic:
Nothing uncommon, novels often include idiotic fluff like Grey Knights being assaulted by medeval cacalry and risking being wiped out (yeah, thanks Counter)
Or the latest Night Hunter novel where a whole blood angels company is completelly wasted in a boarding action against night lords where scores of BAs die and the only thing they manage to kill is a couple of weakling serfs.
Because you really split your forces when you are so piss poor that it takes 40 of you plus a deradnought to kill ONE single Night Lord marine and still get wiped in the process.
Whenever an author writes that kind of crap he should have a serious pay reduction since the old and tried rope and tree isnt as politically correct nowdays *sigh*.
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2010/06/29 18:30:53
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Phanobi
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Just wanted to comment on how elegant the horde rule is. My group's biggest gripe was that fighting against a large number of enemies really bogged the game down to the point of being unfun. Not only that, but a bunch of guys with clubs couldn't even hurt a couple PC's with flak armor. With the horde rule not only does everything move faster but a bunch of mooks can actually pose a decent threat vs. decently armed and armored PC's.
Now to write up my own horde of Grots for my players to fight against...
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2010/06/29 20:00:58
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Dakka Veteran
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[quote=MelissiaTau have no psykers, and therefor cannot make the transition into OR out of the Warp.
Incorrect, as stated above with the correct technology anyone can make a transition into or out of the warp. The issue is with, wait for it, navigation. Without a navigator, a ship has no idea what it's sailing through. Ever try and drive a car with your eyes closed? Challenging, but the car still moves when you press on the gas, regardless of your eyes being opened or closed. Or think of it like the days where the sailor's would sail out of sight of land. That's why the Tau have such a small empire, they only make small jumps.
(Tau Empire, page 6, right hand column, second paragraph)
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![[Post New]](/s/i/i.gif) 2010/06/29 22:05:51
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Slippery Scout Biker
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Sequel Intro Adventure up at FFG!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1442
Against the Hive Fleet!
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![[Post New]](/s/i/i.gif) 2010/06/29 23:41:37
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Tyranid Warriors! Gaunt Hordes! Awesomesauce.
And it answers my question as well:
Tyranid Profiles
As with the profiles for the Genestealers and the Broodlord from Final Sanction, the profiles for the Tyranids presented here have been simplified for the purposes of the scenario and for reasons of space. However, if the GM has a copy of the Deathwatch Rulebook, he can instead use the full profiles for Tyranid creatures found in Chapter XIII: Adversaries. He should be aware, however, that these expanded profiles make the Tyranid adversaries more powerful and consequently more of a challenge for the players.
So that's good news.
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![[Post New]](/s/i/i.gif) 2010/07/10 04:27:23
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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New newness - Hordes & Devastator Marines. Greetings, Deathwatch fans! During the development of Deathwatch, it quickly became clear that Space Marines would not find a single Tau Fire Warrior or even a small group of Heretics or Mutants to be any threat. Space Marines, after all, are the galaxy’s supreme warriors, and to bring that across in the Deathwatch RPG, we needed to present worthy adversaries! Naturally, the Deathwatch RPG presents some major threats that, on their own, are definitely a challenge for an entire Kill-team of Space Marines—such as the fearsome Tyranid Hive Tyrant. In addition, Deathwatch presents a new set of mechanics to make a group of lesser enemies into a dangerous force known as a Horde. A Serried Tide of Foes In addition to presenting a new way for Space Marines to fight their enemies, the Hordes mechanic was created to make the GM’s job easier. Using a Horde, the GM has a simple and easy-to-use toolbox to present a large number of similar enemies without having to keep track of every single one’s own Initiative or Wounds. I definitely plan to expand on the Hordes mechanics in future Deathwatch products, so read on for more information on what Hordes are all about! Defining a Horde Whenever a group of lesser enemies comes together into a coherent group, the Game Master may designate them as a Horde. The main idea is that a Horde consists of 10 or more lesser enemies who have banded together and are combining their efforts against the Kill-team. A Horde has several advantages. First, when a Horde attacks, there are so many individual blows, wild swings, and shots fired that it is impossible to avoid them all. Thus, a Horde’s attacks cannot be dodged or parried under normal circumstances. Secondly, because a Horde is composed of mutliple enemies, their basic attacks gain a bonus to damage. For instance, a heretic’s autopistol would be a negligible weapon against a Space Marine; however, if there are thirty heretics all firing at the same target, it is possible for their autopistol rounds to find a chink in the Space Marine’s armour or strike a vital location. The exact definition of how this extra damage is caused can be as simple as the volume of fire, or the GM may choose to describe it in any way he likes; the GM may decide that some of the heretics have slightly better-quality weapons or ammunition just as one example. Breaking a Horde Hordes also suffer damage differently than a single opponent... Hordes possess Magnitude, not Wounds, representing the general size of the enemy group. When a Space Marine attacks a Horde, he may be cutting down several opponents with each swing of his chainsword, or raking his bolter fire across the entire front rank of his foes. For a Horde, you do not calculate damage normally; it is assumed that each hit from a Space Marine’s weapon slays one enemy within the Horde, and thus reduces its magnitude. Of course, weapons that are good at inflicting damage to multiple foes do especially well against Hordes, Blast and Flame weapons among them. In addition, there are certain special abilities, Talents, and additional weapon Qualities that all have additional effects on a Horde. Once a Horde has been reduced to a fraction of its original Magnitude, there is a chance the Horde will Break. When a Horde Breaks, it is no longer considered a Horde, but instead a confused mass of individuals who no longer gain any of the benefits of being a Horde...easy prey for the Space Marines! Hordes can also be improved; they have qualities of their own that can be applied. Here is one example of a Horde quality: Blood Soaked Tide (Horde) The horde with this trait is teetering on the brink of madness. These bloodthirsty madmen thrive on the slaughter of battle. When the horde fails a Willpower test to avoid being broken, or would have broken automatically (see Breaking a Horde on page 360 in this chapter), it is not broken, but instead gains the Fearless and Frenzy Talents. The Devastator Marine This week’s designer diary includes a special preview of the Deathwatch RPG! I am pleased to present a glimpse at the Devastator Marine Speciality, one of the many roles your Space Marine can take in his Deathwatch Kill-team. Devastator Marine Speciality Preview (PDF, 385k) Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer. Not a lot of advances in those ranks, but there are Chapter advance tables as well, so we'll see how they work soon. Also, the D6 Generation's intereview with Ross Watson has confirmed that Carnifexes are not in the book (though everything we've seen so far from the Tyranids likely will be). He wants to get Carnifexes in there in a later release, so likely either a 'Inquisitor's Handbook/Into the Storm' style release, or an Adventure Book. Or, if we're lucky, a higher-level Adversaries/Creatures book. He also talked about the three areas within the setting of Deathwatch, one that involves a Hive Fleet, one that involves a Chaos incursion, and one that involves the Tau. We knew about these already, but it appears that the Adversaries section (which Ross said was quite extensive and robust) will contain numerous examples from these three races, rather than a scant smattering of examples like previous publications. Daemon Princes are confirmed.
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This message was edited 1 time. Last update was at 2010/07/10 04:31:22
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![[Post New]](/s/i/i.gif) 2010/07/12 21:52:03
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Finally!!!!!!!!! Dark Heresy news: By Dark Heresy Developer Mack Martin Salutations Acolytes, I got a chance to talk to a lot of really great gamers recently at Malleus Imperator and Free RPG Day, and I must say the enthusiasm our community has for the Dark Heresy line is invigorating! There were many questions to be answered and today I am happy to give you a glimpse into the future of Dark Heresy. In this latest installment of Knowledge is Power (pdf, 1.3 MB) you will read reports from the Acolytes of Inquisitor Acherus who are on the trail of a mysterious artifact and in the process uncover a terrible secret that threatens to set the Calixis sector on a spiral into oblivion! So head over to the support page and peer into the grim future... So, breaking it down: Blood of Martyrs - A whole book on the Ecclisiarchy, with extra stuff for Sisters and Clerics. Did not expect that. The Apostasy Gambit - Another trilogy of adventure books. Daemon Hunter - A book for all you Malleus fans. Appears to have Grey Knights in it. The Book of Judgement - An Arbite based book. Only War - Expanded rules for Guardsmen, as well as vehicles and Imperial Guard campaigns. Why is it always the one I want the most is the last one on the release schedule? Happened with Ascension, and now it's happening with Only War.
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This message was edited 1 time. Last update was at 2010/07/17 17:04:34
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![[Post New]](/s/i/i.gif) 2010/07/12 21:55:05
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Wow, I honestly did not expect them planning to release that much and a lot of it sounds interesting as feth. As a background buff I'm going to enjoy adding these to my collection.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/07/12 22:32:25
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Decrepit Dakkanaut
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Ecclesiarchy? Grey Knights? Arbites? I guess a lot of people will be excited, including me!
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