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Made in us
Primus




within the cult of the Soul Decievers

like stat wise or story wise?


 
   
Made in nz
Depraved Slaanesh Chaos Lord







Hmmm I would like him to stay pretty much the same stat wise but If i have to loose that in favor of story then please for the love of god dont make me wrethink a story

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Primus




within the cult of the Soul Decievers

i was just going to reset everyone to level one status


 
   
Made in nz
Depraved Slaanesh Chaos Lord







Huh i actually designed Marta on a level one basis...

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Primus




within the cult of the Soul Decievers

but I am going to ad to races and classes


 
   
Made in nz
Depraved Slaanesh Chaos Lord







Unless i see a class i like he wont be changing

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

if you add Gnolls I am in,

classes like ranger, fighter, mage, rouge?

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Primus




within the cult of the Soul Decievers

look at the OP i am adding onto that


 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

I mean adventuring as this? Would be Awesome. thanks man!

This message was edited 1 time. Last update was at 2011/08/08 05:43:47


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Primus




within the cult of the Soul Decievers

welll since you keep bringing it up i might as well give it to you


 
   
Made in nz
Depraved Slaanesh Chaos Lord







Likewise with this
[Thumb - 47717_the_white_knight_01.jpg]


Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Primus




within the cult of the Soul Decievers

your character


 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

nice, just one question, Can we multiclass?

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in nz
Depraved Slaanesh Chaos Lord







uh huh
Isnt he epic?

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Primus




within the cult of the Soul Decievers

hmm i was thinking abut that, i'm thinking maybe like a when you hit a certain lvel


 
   
Made in nz
Depraved Slaanesh Chaos Lord







*Shrug* its not like the armour gives him any bonuses apart from normal. Its just aesthetic.

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

Reminds me of one of the thousand sons...

(THX for the info shroud)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Primus




within the cult of the Soul Decievers

i may have it up tonight otherwise tomorrow.


 
   
Made in nz
Depraved Slaanesh Chaos Lord







Really? Huh... See to me it really doesnt >.< but thats ok your more than welcome to your own opinion im sure i dont need to tell you that.

The Idea is that hes more of a Defensive and Moral boosting Character than anything else. People see him and go OMG hes fighting on OUR side? AWSOME and fight harder.

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Primus




within the cult of the Soul Decievers

Um so i don't have to go scrounging around for stats can people quickly post them again...and if your wondering why do i have to do this it's simply because it will allow me to see who is playing


 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

sure sure. I will get to work on it...

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in nz
Depraved Slaanesh Chaos Lord







Name- Tyranic Marta

Race- Human - Abrantian

Class- Knight

Place of Birth- Abrantias A place hidden by a mountain range at the far north of the world; The Knights of Abrantias travel far and wide seeking to aid the men and women of the world and save them, or help them save themselves, against the darkness of the deathlands; The source of Necromancy.

Life Story- Tyranic Like all Abrantians began life simply, but like all Abrantians was born into a household of Honour and trust. And so he grew up in comfort, not harshness, he was training himself to become the best there is. He befriended a young traveler by the name of Ludias and the pair of them fought one another when they sparred, trained one with another and encouraged the other to reach the pinnacle of his abilities. Soon they were hunting in the mountains killing goblins, Orks, Trolls, anything that stood in their way. Ludias was the son of a trader, who abandoned Ludias into the care of Tyranic's parents. So the pair grew up as brothers but Ludias was never privy to the same rights as a Blooded Abrantian. This didn’t bother him in the slightest because of the trust that they all showed him. It had nothing to do with them not liking him. It was simply old magic that couldn’t be broken. Ludias accepted this and began to live in the mountains when he was older. It was here that Tyranic would often go to train and soon he hardly came back. The Abrantians saw the benefits of Allowing Tyranic to train high up in the mountains. It would inure him to the hardships of the world. And so when he killed his first Ork, high up in the Gaia's ring mountains he had no one around him but his Friend. And so they bonded more closely with every passing victory. Thus when Tyranic's 18th Birthday rolled around and he was a perfect specimen of what an Abrantian should be, he was more than ready, because of the companionship of Ludias. He was Strong, Brave and more to the point, ready to step out into the harshness beyond the mountains. He and his Surrogate Brother were given Armour, true weapons and Horses. They trekked out of the mountains for many months. They knew them better than anyone but even for them the journey was difficult. This was a test of the Abrantians; anyone who was not able to beat the elements should not try to beat death. Eventually they reached the foothills around the mountains and waiting for them was a city. The City of the Free trade Abrantians, here warriors would come to learn about what the Abrantian goal was; to protect Uriah from the evils of the Deathlands. The source of Necromantic magic. Tyranic trained Long and Hard in the banishment of Undead and even in the fighting of Daemons. Soon he was a formidable warrior, his light plate armour was covered in runes detailing his life and his knight’s helm had a lateral crest, sweeping from one ear to the other over the top of his skull. The Crest was made of Steel and was etched with a single rune; that of the Destroyer; An Ancient Deity who Tyranic had dedicated his Martial life to, the Destruction of all that stood in the way of the light.

At his 30th yeah Tyranic and Ludias were more than ready to leave the City of Free trade Abrantians; Known as Mountains edge. While Tyranic had been training for his role as a Knight, Ludias had taken on a slightly different profession, that of a mercenary. He had trained himself in the use of the heaviest of armors and in the use of great Maces and crossbows. He was a force to be reckoned with wielding his now trademark twin Spire Maces. Ludias had however become darker than his friend. His soul slowly being corrupted by the darkness that only Abrantians could resist this close to the roof of the world. Tyranic knew this and soon he was forced to perform and Exorcism on Ludias's soul. It lasted years, the two of them locked in a silent battle of wills. Their fire had died out long ago and their horses Fled. The two were sustained not by food but by the energy of the other. Ludias knew that he had to be purged and he willingly accepted the Exorcism. The two became a pilgrimage for the holy knights of the Abrantian Order, the ultimate act of penance to find these two warriors amidst the cold wastes of the world.

In Tyranics 45th Year he appeared back in the circle of Knights sweeping Uriah helping the innocent. Many asked him where his friend was but he would not answer.

Appearance/Attitude/Mood/Mannerisms: Tyranic has pure white hair, the genetic fallout from living in the place that sees the most snowfall in Uriah, his ancestors long ago having evolved the coloration for stealth in the snowy wastes. His ice blue eyes and pale skin make him look almost wraithlike but his heart is as pure as mountain water. He is a quiet man who speaks with a soft tone of voice and only when he feels the need to speak his mind on matters that require his attention. He is a natural leader this coming from his upbringing and dislikes taking orders from others not his superior in his Order.

He has a powerful Physique this being required to wear the plate armour that he now bears. This armour is ornate while still practical, a throwback to the Times when Abrantians were more aristocrat than warrior. His armour has been designed with the specific purpose of resisting the attacks that undead seem to favor, heavy armour piercing blows. Thus his armour is actually two layers of Starlight Steel. That link together and are very difficult to pierce. The runes adorning his armour are purely decorative but indeed make him an intimidating foe. His Helm adds to this effect with the crest adorning it and the faceless visage that it is. Many will run in fear before attacking the Massive knight. Additionally he wears a floor length flowing cloak made from the furs of white Arctic bears.

His Bastard sword is about 4 1/2 feet long with a long handle and an ornate cross guard shaped like the wings of a mountain Eagle. That arch up towards the blade. His Gothic Shield is a strong triangle adorned with yet more runes, but these are of warding against magic and necromancy. His body itself is scarred with runes and engravings etched by the priests and clerics of his order and it can resist more magic than an ordinary human should be able to.

His horse named Purity is a 17 and a half hands white mare who Marta picked up from his old home and has spent some time treking around the wilds on her barded back. The Abrantian thorough bred is a powerful warhorse that Marta has spent great wealth on armouring with white blate Barding. The horse is Extremely loyal to Tyranic and will carry him through any danger after he trained her on the outskirts of the deathlands.

Equipment- Bastard sword, Gothic Shield, Plate Armour, and Purity
[Thumb - 47717_the_white_knight_01.jpg]

[Thumb - Freesian.jpg]

This message was edited 5 times. Last update was at 2011/08/08 07:35:55


Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

cool charachter, incredible, even.


so shroud? just wondering if Yeenoghu (God of Gnolls) is going up there with the other gods. If not, I will use another deity to worship.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Primus




within the cult of the Soul Decievers

hmm i haven't really thought of the god system at all since you bring it up i may add but im not quite sure yet


 
   
Made in us
Primus




within the cult of the Soul Decievers

The Uriah RPG is an interactive role-playing experience set in my homebrew Dungeons and Dragons campaign setting. The game uses my patented 'Pick a Number' system, which allows for more freedom than the A or B system.
CHARACTER CREATION
When making a character for the Uriah RPG, you must choose from the list of races, as well as a class from the class list. You start the game at 1st level, and at the apex of your career, you will reach level 100. Each new level earns you new abilities and skills. Okay, on to the race list.
RACES:
HUMAN RACES
Humans- Humans are the most populous of the intelligent races on Uriah, and are spread about across many kingdoms. The best and the worst are among them, from the gallant Knights of the Silver Circle, to the barbaric Krathites north of the Dragon's Teeth.
Johterim- The powerful warriors of Veska are dour and stout, they charge into battle with axe and shield in hand, eager to deal death to their enemies. Johterim distrust magic, save that of their shamans that harness the primal power of their totem animals.

ELF RACES
High Elves- The haughty High Elves are the most numerous of the elfish races, traveling from place to place after their home was destroyed in the Age of Ash by cruel fiends.
Grey Elves- The mysterious Grey Elves dwell high in the Godspine Mountains, trading with the dwarves and helping them drive out the mutant goblinoids that come up from the Warp Hills to the west.
Twilight Elves- Only recently returning to Uriah after their home was stolen away from them by the trickery of Kurtulmak, the god of the Kobolds, the Twilight Elves have reclaimed their home after the Age of Ash, and now seek to restore their bonds with their more haughty kin.
Dark Elves- The cruel Dark Elves were driven beneath the surface after a terrible civil war that saw mountains topple as powerful magic was loosed. They are rarely seen outside of their massive and dark cities beneath the earth, where they worship the Spider Goddess Lolth.
Wood Elves- The Wood Elves have dwelt in the Feywood for as long as anyone can remember, killing despoilers and invaders without mercy or impunity. Having been separated from their High Elf kin, they have grown xenophobic and savage, often raiding settlements for supplies.

DWARVEN RACES
Dwarf- The stout dwarves dwell in the mountains, doing battle with their hated goblinoid foe with axe and rune. Dwarves are always eager to lend a hand or an axe if the cause is worthy... and if they are promised fine ale.
Flamebeard Dwarf- The practically feral Flamebeards inhabit the plains of Veska, living a nomadic existence alongside the Johterim, with whom they trade. As their name suggests, their hair is a fiery red, and the warriors often cut it into a mohawk pattern, with which they slick with blood. Every Flamebeard has a special runic weapon that they will never part with, nor will they do battle without it.
Godspine Dwarf- The dwarves of the Godspine Mountains are arrogant and proud, believing themselves immune to the petty wars that rage below them. Their hair is universally stark white, and often coated with snow and ice from their homes.
Iron Dwarf- The cruel Iron dwarves dwell beneath, trading slaves to the dark elves and the kobolds.

HALFLING RACES
Halfling- The wandering folk travel about the world, selling their wares to those with enough coin. Halflings often rub shoulders with Ashanti merchants coming north from the Empty Space deep in the south.
Deep Gnomes- These diminutive humanoids battle against the kobolds in their underground kingdoms.

DRACONIC RACES
Kobolds- The small race of dragonkin dwell beneath the earth, fighting the deep gnomes in endless wars of attrition. Some kobolds venture to the surface, seeking respite from the endless wars beneath the surface. Naturally strong in magic, most of their kind become sorcerers or arcanists of some sort.

GOBLINOID RACES
Goblins- The cowardly goblins are often bullied into service to the orcs, where they serve as expendable troops and slaves. Sometimes, a goblin escapes the tribe, and makes a name for himself.
Night Goblins- A race of goblins created by the Dark Elves, the night goblins lurk in the deep, their pure white eyes hunting for prey. Theses grey-skinned creatures are larger and more intelligent then their smaller kin, often leading tribes of them into battle against the dwarves.
Orcs- The foul orcs populate every stretch of land on Uriah save Argoth, their endless green tide rolling over entire kingdoms. However, the orcs are too brutish and stupid to fully band together, for if they did, they could easily sweep the elves, dwarves, and humans from the world in a few generations.

ELEMENTALS
Edenites: The Edenites are a rare breed of being that are one with the World. Each is connected to an elements and each elemental are rarer then others. Fire and Earth are the most common and Water the scarce and Wind extinct and Lighting rumored to never be in existence. (if you want to be a wind user go ahead but you won’t get any basic training from other Edenites. Also Edenites can't have a class since they are already a mass of destructive energy. Use your body as a weapon)

BEAST MEN
Gnoll: the basic Hyena man, usually live in the southern territories to keep away from the from his natural Enemies, The Wolf men and Feral men
Wolfmen: Myths shroud these intelligent beasts that are victims legends of an imaginative plague that turn unexpecting humans into these advance hunters. Using all five of their senses to hunt down unfortunate prey.
Feral Men: Men who mysteriously joined the animalistic races along with the Wolves and Hyenas but in this the form of a cat. They live in the east with great clans scattered and hidden. Each clan looks like another big cat. (for example one clan will look like lions as another would look like a puma.)
Boarmen: Men who have shrunk between the size of a dwarf and a normal man. Thick wire like hair sprout throughout their body with mighty tusks as an warning for offenders and enemies.
Bearmen: The rarest of all the animal men and thought to be the strongest and hard working as long with the most open with humans. Many villages hide Enclaves of these humble giants while their Boar counterparts the travel through the west for supplies for both races.

MELEE CLASSES
Warrior- Fighters that take sword and shield into battle against their foes.
Special- Stances
Knight- The sworn defenders of a kingdom, knights sally out to slay their foes upon their steeds.
Special- Knight's Challenge
Barbarian- Savage warriors who fight with ferocity and abandon.
Special- Rage
Paladin- Brave and virtuous defenders of good, smiting their foes with holy power.
Special- Smite
Blackguard- The opposite of paladins, the blackguard is a monster who ends lives simply because he can.
Special- Unholy Favor
Beast slayers- are fierce woodsmen and hunters who know nature and the brutal force hidden in the beauty of his surroundings.
Special-Track

RANGED CLASSES
Ranger- Archers and scouts that pick off foes with a flurry of arrows before they are even aware of them.
Special- Ranged Expertise
Engineer- Use strong crossbows known to piece shield walls and with their technique knowledge they have been known to modify their arrows and bow.
Special: precision shot
STEALTH CLASSES
Rogue- Stealthy thieves and pickpockets that are experts of being unseen.
Special- Sneak Attack
Assassin- Cold hearted killers that kill for money, sport, or both.
Special- Death Attack
Info Brokers- an unique rouge who has the ability to get all sorts of information in the simplest and hardest of places. They are charismatic liers who get what they want and sell what others need overpriced.
Special-Buy Off

ARCANE CLASSES
Sorcerer- Mages who know their spells instinctively, born with knowledge of arcane power in their blood. Sorcerers use flashy evocation powers, sending blasts of flame or crackling lightning towards their foes.
Special- Power in the Blood
Necromancer- Foul arcanists that raise the dead with their dark magic, forcing them to do their bidding. No town will willingly admit a necromancer into their borders, and they are primary targets for the witch hunters and inquisitors.
Special- Animate Dead
Defiler- Masters of black magic, defilers can cripple foes with a word and a gesture, even tearing away any magical protection they may posses. Defilers however lack offensive magic, and must rely on their companions to protect them.
Special- Defile
Wizard- Mages who have access to a gamut of spells, they are the most versatile of all the arcane classes.
Special- Versatile
Bard- Using magically empowered song to aid their allies, bards are always welcome in a party. ROLEPLAYING NOTE: If you are playing a bard, you MUST write a short little diddy when you use your bardic music.
Special- Bardic Music
Jester- The opposite of bards, jesters belittle their foes with insults, making them lose their heads in anger, making them reckless. ROLEPLAYING NOTE: If you are playing a jester, you MUST create an insulting poem appropriate for the situation when you use your belittle ability.
Special- Belittle

DIVINE CLASSES
Cleric- Servants of the gods, clerics act as instrument for divine power, healing their allies and cursing their foes. ROLEPLAYING NOTE: If you are playing a cleric, you MUST pick a god or gods to worship (gods are described later). You MUST also write out the words of your blessing or curse.
Special- Blessings/Curses
Druid- Keepers of the woods and steward of the creatures that live there, druids are the epitome of primal magic.
Special- Animal Shape
Templar- Defenders of the faith against it's enemies, the templar are the guardians of temples and shrines.
Special- Templar's Oath

ADVANCED CLASSES
To take an advanced class, you must be at least level 50 and meet a requirement.
Witch Hunter- Dedicated slayers who hunt rogue arcane spell casters and undead.
Requirement- Must be formally inducted by a member of a priesthood.
Special- Silver Chain
Bonedancer- Masters of necromancy, bonedancers raise hundreds of deathless servants with each incantation.
Requirement- Must already be a necromancer.
Special- Mass animation
Magus- Masters of the arcane arts, Magi can call upon incredible power to smite their foes.
Requirement- Member of an arcane class other than jester or bard.
Special- Great Spell
Thane- Brave warriors who wade into battle with honor and strength.
Requirement- Member of a melee class.
Special- First Glory, Then Death!
Whisperknife- Shadowy assassins that can kill even the most protected marks.
Requirement- Must already be an assassin, must be formally inducted by a Whisperknife Grandmaster.
Special- One Strike, One Death.
Shaman-A being one with the elements and the path of life
Requirement- Must be an Beast Slayer
Special-Summon tree spirit (think Ent from LOTR)

GODS
Vulismerew- The goddess of agriculture, healing, and fertility.
Sade- Trickster god who enjoys playing good natured tricks on his fellow gods.
Gaia- The earth mother is revered by most druids.
Krath- Demonic god of wickedness and sin. Krath once tried to steal the power of the other gods, but failed and was imprisoned. He later escaped in a cataclysm known as the Age of Ash that saw whole kingdoms swept into oblivion. He was later imprisoned again by Sade's twin brother Olidimara, but the act cost him his life.
Merik- God of torture, was slain in the Age of Ash by Kord, god of strength, but his clerics claim he is only sleeping.
Gog- Monstrous god of monsters who exists only to devour.
Malleus- Greedy god of the dead, he utilizes necromancers as his priests.
Gendle- Son of the slain sun god Pelor, Gendle seeks to spread order and justice across the cosmos.
Morbus- Twisted deity of pestilence and disease, his clerics often disguise themselves as plague doctors to spread his 'gifts' to other villages.
Fornan- Just warrior god and believed to be the first paladin.
Thorgil- Savage battle god who is worshipped by the Johterim.
Wr-Thiysolp- Insane chaos god that creates and destroys without rhyme or reason.
Fate- God of prophesy, he appears as a tauric spider, weaving the strands of fate in a great web.
Krenil- God of the dead and sworn enemy of Malleus.
Latith-Goddess of Vengeance who brings warriors who swear to her their fealty an ensure battle against the ones they swear their souls for.

ACTIONS
To perform an action, simply type in what you wish to do. Magic works in the same way, use flavor text to describe the nature and purpose of the spell. Magic and combat always requires a pick a number test, often from 1 to 10.

CHARACTER PROFILE FORMAT

Name-
Race-
Class-
Place of Birth-
Life Story-
Equipment- All melee classes start with basic melee weapons, ranged begin with a single ranged weapon and a quiver of arrows, stealth classes begin with a pair of daggers, and all magic classes (arcane and divine) begin with robes and a quarterstaff. Everyone begins with light armor, except the melee classes, which begin with medium armor with the exception of barbarians, which begin with light armor like everyone.

Include a character picture if you can.
Okay, let's get this started!

I added Four Classes and Five Races and One God
classes Engineer, Beast Slayer, Info broker, and Shaman
Races Edenites, Gnolls, Wolfman, Feral man, Boarmen, Bearmen.
Gods Latith


 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

working on it.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Primus




within the cult of the Soul Decievers

cool


 
   
Made in us
Primus




within the cult of the Soul Decievers

Wolfmen

Feralmen

Boarmen (couldn't find a better pic, think harrier and actually much nicer looking.)

Bearmen (Think nicer guy, but will look like this in combat

Edenite Fire


 
   
Made in nz
Depraved Slaanesh Chaos Lord







hmmm sexy

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in nz
Depraved Slaanesh Chaos Lord







Definitly Liking my character as a knight in this system. Although he needs a horse...

Knights challenge is perfect for me too.

hmmmm about that horse...

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
 
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