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Thankfully most 40k games have a few choice quotes that work out really well, hell just about anything uttered by Mark Strong is an instant win in my books.
My Dawn of War III personal quote highlights are:
"May none find us wanting." not said by Gabriel, but by another badass Blood Raven commander.
"Cease living! Comply!" - the Deathstorm drop pod upon landing and popping its doors and about to go brrrrrrrrrrrrrrrrrrrrt
And of course, Lady Solaria herself:
"I sentence you to ruin!" and "Be ash and cinder forevermore!" when you trigger her special attacks.
Or the equally badass "Where kings tread, knights ever follow."
As an aside, I discovered today that Gabriel's Deathwatch skin has been removed from the game, odd.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Interesting to see what the mastery skin of the Knight Paladin will look like, right now it's just a lot of gold trim, kinda pointless IMHO (then again, all Imperial mastery skins are like this) and not a proper reward for levelling the fether up all the way.
In short: Skulls have been removed and everything you'd normally unlock with them has been unlocked for everybody.
We've removed in-game currency (Skulls) - which means you no longer need to purchase Elites and doctrines. With the exception of Elite level and campaign progression rewards, all content will be automatically unlocked for both new and veteran players.
Now before some stupid moron comes shrieking in like a stupid witch, no. The skulls could only be earned through playing the game, these could not be bought with actual real money.
Often the first to take charge into heavily defended enemy territory, the Ironclad Dreadnought is among the strongest of the Space Marines. Utilizing its heavy layers of armour, the Ironclad Dreadnought trades range for sheer brute strength and durability, creating seismic events to knock enemies off their feet, and keep them in the sights of their Battle Brothers.
A melee walker with exceptional crowd control capabilities, the Ironclad can create controlled seismic events that stun enemies and even uproot the ground itself - temporarily blocking movement.
ABILITIES
Critical Strike (Passive)
The Ironclad Dreadnought delivers a powerful blow every 6th melee attack. Deals bonus damage.
Seismic Slam
The Ironclad Dreadnought triggers a controlled earthquake in the target direction, knocking back infantry and stunning vehicles in an expanding cone. The ground is uprooted at the end of the shockwave, creating a wall that temporarily blocks movement.
Ironclad Barrage
The Ironclad unleashes a continuous barrage of grenades in the target direction, causing damage and knocking back in a line.
Earth Shatter
The Ironclad causes a tremor towards a target position, knocking back in a line. After a delay, the ground erupts at the target, causing damage and knocking back in a circle. Vehicles are stunned.
DOCTRINES
Presence - Orbital Re-Entry
When the Ironclad Dreadnought is deployed, Land Speeders gain the Orbital Re-Entry ability, allowing them to re-enter orbit and slam down at the target location after a delay. Causes damage and knocks back in a circle.
Land Speeder multi-meltas gain an additional charge, allowing them to fire twice in rapid succession.
Command - Seismic Mines
Upgrades the Scout Cluster Mine to trigger a seismic event. Causes knock back in a circle.
Will be interesting to see what the Orks and Eldar get.