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Made in us
Dakka Veteran




Do you know what size bases the basilisk artillery platform has? I don't even think they sell the model anymore. I was thinking of using my knight titan bases. But Dunecrawler bases could also be the right bases.
   
Made in us
Quick-fingered Warlord Moderatus






Figured it out.

Patrol Detachment - 110
1x Lord Castellan Creed - Warlord: Grand Strategist, Kurov's Aquila
10x Cadian Infantry - Lasgun

110 points for +2 CP, and a 33% chance of +1 CP whenever uses a stratagem.

That or you can stick 1 Lucius troop unit or 3 of any other type in. (Nobody needs their dogma or to be repaired, but deep striking might come in handy.)

This message was edited 2 times. Last update was at 2017/10/10 03:47:06


 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

Suzuteo wrote:
Figured it out.

Patrol Detachment - 110
1x Lord Castellan Creed - Warlord: Grand Strategist, Kurov's Aquila
10x Cadian Infantry - Lasgun

110 points for +2 CP, and a 33% chance of +1 CP whenever uses a stratagem.

That or you can stick a Lucius unit in. (Nobody needs their dogma or to be repaired, but deep striking might come in handy.)



Creed can't have Grand Strategist. Since he is a named Cadian character he has to have Superior Tactical Training as his Warlord Trait.

Standing in the light, I see only darkness.  
   
Made in us
Quick-fingered Warlord Moderatus






 Marius Xerxes wrote:

Creed can't have Grand Strategist. Since he is a named Cadian character he has to have Superior Tactical Training as his Warlord Trait.

Oh lame. I guess I will just have to do this?

Valhallan Patrol Detachment - 70
1x Company Commander - Warlord: Grand Strategist, Kurov's Aquila, Laspistol, Chainsword
10x Infantry - Lasgun

That or I can splurge and do this:

Valhallan Battalion Detachment - 264
1x Company Commander - Kurov's Aquila, Laspistol, Chainsword
1x Lord Commissar - Warlord: Grand Strategist, Boltgun, Power Maul

20x Conscript
20x Conscript
20x Conscript

Good for Send In The Next Wave spam.
   
Made in de
Dakka Veteran




SInce I played with the Monitor Malevolus I can assure you that its, at least in my opinion, the most useful WL trait for Admech. Especially if you are only running 7 CPs on your own. Against any opponent you most likely will have somewhere between 8 and 12 CPs based on your luck. I dont see the need of adding Imperials into this but this is just me. I play competitively and I want my AdMech army to be 100% AdMech. Stuff like Assassins is okay in my book but I really have to see the need for a whole nother detachment (from a different army) to include it into my list. Which I dont see atm.
   
Made in us
Quick-fingered Warlord Moderatus






Hm. So it's 6+ for 1 CP and reroll repairs OR 5+ for 1 CP. I suppose it hinges on how useful the Guard you're adding is. As seen above, the cheapest option is 70 points... though if you bring vehicles, that is a different matter...

This message was edited 1 time. Last update was at 2017/10/10 06:51:46


 
   
Made in us
Longtime Dakkanaut





 ph34r wrote:
gendoikari87 wrote:
Once per battle, you can re-roll a single hit roll, wound roll or damage roll made for your Warlord. In addition, if your army is Battle-forged and your Warlord is on the battlefield, roll a D6 each time you or your opponent use a Stratagem; on a 6, you gain a Command Point
My bad, I was using pre-release rules summaries. I must have got it wrong.

EDIT: No, I was right?

that's the guard version, i'm talking about our version.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

 ph34r wrote:
Wulfey wrote:
I am currently painting up this list. I just can't figure out how to proxy those damn Cadian Earthshakers.

If you want to build some "ph34r pattern earthshakers"...



...bro. That is AWESOME!

   
Made in us
Longtime Dakkanaut





How much would those ph34r patterns be with gw parts ... actually wonder if you could do leman russ conversions....

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

Inspired by ph34r and incorporating all the soup because that appears to be our only alternate for not only variety at the moment (come on FW, give us Fires!).

Souped Up AdMech - Mars, Elysians, and Cadians
Spoiler:

Mars Spearhead 1CP

HQ:
Cawl
[250]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron Laser & CHS
[140]

Onager Dunecrawler
Neutron Laser & CHS
[140]

Onager Dunecrawler
Icarus Array
[130]

[1320]

Elysian Vanguard 1CP

HQ:
Elysian Company Commander
Plasma Pistol
[45]

Elysian Company Commander
Plasma Pistol
[45]

Elites:
Elysian Command Squad
4x Plasma Guns
[56]

Elysian Command Squad
4x Plasma Guns
[56]

Elysian Special Weapon Squad
3x Plasma Guns
[51]

Elysian Special Weapon Squad
3x Plasma Guns
[51]

[304]

Cadian Spearhead 1CP

HQ:
Company Commander
Kurov's Aquila, Grand Strategist
[30]

Elites:
Commissar
Bolt Pistol
[31]

Troops:
(25) Conscripts
[75]

Heavy:
Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

[376]

[2000]


Cadians - Re-roll hit rolls of 1 in Shooting when unit did not move (Earthshakers)
Kurov's Aquila - 5+ to gain 1 CP when opponent uses Strategem
Grand Strategist - 5+ on each CP used on Strategems to refund.

6 CP starting with these strategems up for use:
Binharic 1CP (mandatory)
Wrath 2CP (duh)
OFOF 2CP (situational)

I think Conscripts are a solid first line of speedbump. I see the logic in Elysian Snipers, but they are such small squads I just think we need that real tarpit. The Elysian contingent will be a T1 or T2 strike force meant to either take down must-kill targets we can reach or come in second turn to smash stuff that is exposed after turn one shooting. Thanks to the Relics/Warlord trait, I should get back 1CP from my initial Wrath and Binharic, so while 6 CP starting is slim, it is like having about 8 CP really. Wrathbots and double Neutronagers standard, plus an Icarus just in case someone gets flyer frisky. Triple Earthshakers because good god those are powerful and the idea of modelling them as AdMech for the whole Ordo Reductor slant is pretty fantastic (with Tech-Thralls for Conscripts and whatnot). The Elysians may be best modelled as Elysians, just to avoid further confusion. 30 Plasma Shots re-rolling ones off the drop should help really cause some hurt.

I think this is a solid, competitive way to for us to go without staying in faction (which I think we have hashed out rather well already).

   
Made in us
Longtime Dakkanaut





For once mnop I think we agree that looks like a decent list

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
For once mnop I think we agree that looks like a decent list


You know who disagrees?

My wallet.

   
Made in us
Longtime Dakkanaut





 em_en_oh_pee wrote:
gendoikari87 wrote:
For once mnop I think we agree that looks like a decent list


You know who disagrees?

My wallet.
lol at least you aren't about to buy 9 myrmidons from fw just to use as kataphrons. Good good I need fires to come out soon.

Anyone having any luck with kataphrons? Like....any?



I mean look as those sexy sexy machine men/women/gender undefined

This message was edited 1 time. Last update was at 2017/10/10 12:57:08


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





My experience using Kataphrons in 2 games...

Start them right at the front but within 9" Cawl bubble
Target a vehicle of value
Do maybe 4 or 5 hits resulting in D6 or 2d6 unsaved damage and make opponent worried about ignoring them "those things almost killed my x!"
They get charged and tie something up for a turn or two.

Not great but more threatening than some vanguard. For the points they should be!!

They're not great but not terrible with Cawlrolls

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in us
Longtime Dakkanaut





Since i roll agrapinaa I'm considering running a full unit of nine (full by agrapinaa Fresh converts rules). Dominus for rerolls of 1 and a unit of bots for elimination protocol.

Still probably sub par but hey myrmidons are slick

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

Written a list for my semi-competitive battles, using a Stygies Brigade. The idea is to use the 'pretty good' AdMech units (not the super good OP ones) and then buff with constant stratagems?

Spoiler:

Stygies VIII Brigade +9CP

HQ
Tech-Priest Dominus – volkite blaster, macrostubber 135
Tech-Priest Enginseer 52
Tech-Priest Enginseer 52

Elites
4x Servitors – 2 heavy bolters 52
4x Servitors – 2 heavy bolters 52
5x Infiltrators – flechette blasters and taser goads 130

Troop
5x Skitarii Vanguard 45
5x Skitarii Vanguard 45
5x Skitarii Vanguard 45
5x Skitarii Vanguard 45
5x Skitarii Vanguard 45
5x Skitarii Vanguard 45

Fast Attack
2x Sydonian Dragoon – taser lances 136
2x Sydonian Dragoon – taser lances 136
1x Sydonian Dragoon – taser lance 68

Heavy Support
Onager Dunecrawler – neutron laser, cognis heavy stubber 140
Onager Dunecrawler – neutron laser, 2 cognis heavy stubbers 145
Onager Dunecrawler – icarus array 130
1498
12CP


Use the recover CP WT, unsure about the relic. Maybe the one that boosts vehicle healing.
I'd use 2CP to infiltrate 2 units of Dragoons and the infiltrators would do the same for free. Then hopefully I've got some big hitters up front and some big firepower at the back.
Thoughts?

This message was edited 1 time. Last update was at 2017/10/10 14:55:50


 
   
Made in lt
Mysterious Techpriest






Servitors are the worst unit in the game BTW.
Even the testers admited that.


Automatically Appended Next Post:
Also, you can't use Fresh Converts on a unit of 9 Destroyers as they are over 20PL

This message was edited 1 time. Last update was at 2017/10/10 14:54:13


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

Servitors are cheap elite fillers, that is their only purpose.

   
Made in us
Longtime Dakkanaut





Servotors had potential.... had

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
Servotors had potential.... had


If they could all take guns, they would be a decent choice. Shame GW dropped the ball (again...).

   
Made in us
Longtime Dakkanaut





 em_en_oh_pee wrote:
gendoikari87 wrote:
Servotors had potential.... had


If they could all take guns, they would be a decent choice. Shame GW dropped the ball (again...).
word

[rant] i mean seriously has anyone ever even been able to use the servo arms? Ever. It's 4 wounds at t3 anything that charges the unit wipes it out and your left wondering why they even exist. The only way to ever use them would be to charge.... with a unit primarily used to shoot. Two attacks will kill nothing and the unit you charged wipes them out. Not to mention even if you could use them they're useless on a ws 5+ model[/rant]

This message was edited 1 time. Last update was at 2017/10/10 15:25:51


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Enginseer with a Wrench





If you're only taking an icarus on the off chance of there being flyers, would it not be more prudent to take another neutronager and just doctrina boost a unit to hit a flyer?
   
Made in us
Moustache-twirling Princeps





PDX

Octovol wrote:
If you're only taking an icarus on the off chance of there being flyers, would it not be more prudent to take another neutronager and just doctrina boost a unit to hit a flyer?


I guess. Not having to burn CP on something, even when I can recover some, is not something I want to do. I'd much rather be pumping out Wrath every turn. I've had an Icarus Onager drop a flyer in one turn - when its hot, its hot. I think one is the right amount if you are taking three, with two Neutronagers basically mandatory.

   
Made in us
Longtime Dakkanaut





 rvd1ofakind wrote:
Servitors are the worst unit in the game BTW.
Even the testers admited that.


Automatically Appended Next Post:
Also, you can't use Fresh Converts on a unit of 9 Destroyers as they are over 20PL
oh right because that's +20 not 20. Man kataphrons really needed a boost and got left holding the bag. Maybe I'll just keep the gks for now and wait for fires to come out

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in lt
Mysterious Techpriest






InControl's tournament report

https://www.frontlinegaming.org/2017/10/10/incontrols-adeptus-mechanicus-tourney-report/#respond

This message was edited 1 time. Last update was at 2017/10/10 17:11:08


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Quick-fingered Warlord Moderatus






 em_en_oh_pee wrote:
Inspired by ph34r and incorporating all the soup because that appears to be our only alternate for not only variety at the moment (come on FW, give us Fires!).

Souped Up AdMech - Mars, Elysians, and Cadians
Spoiler:

Mars Spearhead 1CP

HQ:
Cawl
[250]

Heavy:
(6) Kastelan Robots
Triple Phosphor
[660]

Onager Dunecrawler
Neutron Laser & CHS
[140]

Onager Dunecrawler
Neutron Laser & CHS
[140]

Onager Dunecrawler
Icarus Array
[130]

[1320]

Elysian Vanguard 1CP

HQ:
Elysian Company Commander
Plasma Pistol
[45]

Elysian Company Commander
Plasma Pistol
[45]

Elites:
Elysian Command Squad
4x Plasma Guns
[56]

Elysian Command Squad
4x Plasma Guns
[56]

Elysian Special Weapon Squad
3x Plasma Guns
[51]

Elysian Special Weapon Squad
3x Plasma Guns
[51]

[304]

Cadian Spearhead 1CP

HQ:
Company Commander
Kurov's Aquila, Grand Strategist
[30]

Elites:
Commissar
Bolt Pistol
[31]

Troops:
(25) Conscripts
[75]

Heavy:
Earthshaker Battery
[80]

Earthshaker Battery
[80]

Earthshaker Battery
[80]

[376]

[2000]


Cadians - Re-roll hit rolls of 1 in Shooting when unit did not move (Earthshakers)
Kurov's Aquila - 5+ to gain 1 CP when opponent uses Strategem
Grand Strategist - 5+ on each CP used on Strategems to refund.

6 CP starting with these strategems up for use:
Binharic 1CP (mandatory)
Wrath 2CP (duh)
OFOF 2CP (situational)

I think Conscripts are a solid first line of speedbump. I see the logic in Elysian Snipers, but they are such small squads I just think we need that real tarpit. The Elysian contingent will be a T1 or T2 strike force meant to either take down must-kill targets we can reach or come in second turn to smash stuff that is exposed after turn one shooting. Thanks to the Relics/Warlord trait, I should get back 1CP from my initial Wrath and Binharic, so while 6 CP starting is slim, it is like having about 8 CP really. Wrathbots and double Neutronagers standard, plus an Icarus just in case someone gets flyer frisky. Triple Earthshakers because good god those are powerful and the idea of modelling them as AdMech for the whole Ordo Reductor slant is pretty fantastic (with Tech-Thralls for Conscripts and whatnot). The Elysians may be best modelled as Elysians, just to avoid further confusion. 30 Plasma Shots re-rolling ones off the drop should help really cause some hurt.

I think this is a solid, competitive way to for us to go without staying in faction (which I think we have hashed out rather well already).

If you're taking two Company Commanders, you might as well bring 2x Elysian Drop Trooper Squad and move the Conscripts up for Battalion? (Cadian Conscripts aren't much more impressive than no-doctrine Conscripts.) Anyhow, I think 2 CP is worth more than four more plasma guns.

This message was edited 1 time. Last update was at 2017/10/10 18:12:13


 
   
Made in us
Longtime Dakkanaut





Exactly how legal are elsyians in tournaments? Do you run the risk of people saying no to fw stuff? We don't have much fw in these parts.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Longtime Dakkanaut



Glasgow

Check your local tournament tournaments packs it will be clearly stated in my area (Scotland its a flat out no)
   
Made in us
Moustache-twirling Princeps





PDX

Suzuteo wrote:

If you're taking two Company Commanders, you might as well bring 2x Elysian Drop Trooper Squad and move the Conscripts up for Battalion? (Cadian Conscripts aren't much more impressive than no-doctrine Conscripts.) Anyhow, I think 2 CP is worth more than four more plasma guns.


Well, I would only need one Drop Trooper Squad, since the Conscripts would be a troop choice, but where would I find the points without sacrificing something more useful?. Also, I thought there would be a drawback or something because Conscripts aren't able to be Elysians, but apparently there is no drawback to breaking battle-forged (as Elysians) with them that I can tell (unless I am missing or forgetting something). Not really jazzed with the Drop Trooper Squad though, honestly.

In other words, I would be bending over backwards to fit them in just to get 2CP more. I should be able to squeeze off Wrath for three rounds and Binharic once off my current CP (with just 1 CP regen). Not sure its worth it bumping the Elysians to a Battalion for one more Wrath, really.

   
Made in us
Quick-fingered Warlord Moderatus





Sad most of this thread devolved into talk about guard units =/

3000
4000 
   
 
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