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Made in gb
Dakka Veteran





Sign ups so far are:

Disciples of Tzeentch.
Stormcast Eternals x2
Seraphon
Khorne
Fyreslayers
Ironjawz.
Slaanesh.
Nurgle (me)

Any thoughts on the field?
   
Made in us
Excellent Exalted Champion of Chaos





It depends on the lists that those people are taking. Some of them could take filth lists with those races, or they could tone down like they are being asked to do (which in my experience is a 50/50 coin toss of it actually happening)

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
Made in us
Insect-Infested Nurgle Chaos Lord






Seraphon, Fyreslayers, and Slaanesh stand out as potentially major threats. The Slaanesh player needs only take a KoS as his champion and he'll have won the league. Seraphon with a Slaan will have nightmarish levels of summoning, while Fyreslayers get magmadroths as follower options so yeeeah... All of those could also have very reasonable results but they could easily wind up with something really OP without trying to.

I would with with a GUO for sure, with an LoA and 3x nurglings. The nurglings are to deploy into your enemy's territory to generate more contagion points, the GUO is the hest champion option (give him the endless gift or witherstave artifact) and the LoA is just a really potent option for one follower choice and really puts out the hurt with the GUOs command ability.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in gb
Dakka Veteran





Agreed on the Seraphon/Slann/Summoning issue. I was rather hoping the organiser would put some limits on summoning generally. I haven't played since AoS1 and I already miss reinforcement points!

What is it that makes the KoS so ridiculously good?

I've got a conversion that could potentially sub in as a LoA, so that might work. Otherwise I'll probably take a Poxbringer instead. Would you still go Bell/Blade for the GUO or maybe take the big sword in this case instead?
   
Made in us
Excellent Exalted Champion of Chaos





The keeper of secrets is basically a depravity battery that can heal itself. So when you hurt it, you are essentially opening the gate up for new things to be summoned. If you ignore it, then it can tear up your army.

Our path to glory campaigns I disallow any allegiance abilities to include summoning until later in the campaign. Otherwise it gets lopsided and stupid very fast (from experience, I've had a few path to glory campaigns disintegrate because of summoning).

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
Made in us
Insect-Infested Nurgle Chaos Lord






Always go bell with a GUO. Flail or blade are good, if you take endless gift as your artifact then blade.

Road to Renown artfully manages summoning with a reserve system that allows players to summon within reason while also not penalizing players who don't want to summon. RtR also cures high blood pressure and relieves headaches!

This message was edited 1 time. Last update was at 2019/08/21 18:37:52


Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

OK! Well that was completely unexpected.

I participated in the 36 player RTT at NOVA yesterday. Ended up going 3-0, coming in 1st overall and winning the damn thing! Came in 4th for battle points.

Top four for battle points were: Daughters of Khaine, Slaanesh, Slaanesh, Nurgle (me), and FEC (feast day).

My games were great. First was against Matt Obringer from BWG group in PA. VERY competitive group. Mission was scorched earth. He played a skaven list, with like this CP generating farm using Thaanquol's command (that gives three heros the ability to use the generic commands for free), and then the verminus allegiance ability to get a cp back on a 5+, the brooch, and the master manipulator trait. So every time Thaanqoul would use his command, he could potentially get 16 CP generated!! Then the clawlord goes nuts with his command giving +1 attack using all those CP (because its uncapped). Luckily for me his rolls were poo and he left the stormvermin unscreened. Marauders with blades crashed into them and took them out. I took the lead and just summoned to zone out and didnt yield any ground.

Second game was against a DOPE nighthaunt list. The type of list I would play if I played nighthaunt. LOTS of bladegeist revenants. 30 of them. 30 grimghasts, some chain rasps, shroud guard battalion, reikenor, dreadblade harrows, and knight of shrouds. On total commitment so I lucked out there. I butt rushed him with the marauders on an objective guarded by chain rasps. He attacked my weak flank with the 30 grimghasts. I left only 10 unsupported kings (hubris) and they murdered them. I countered with 10 fully buffed kings and took them out in one go. Rolling 11 6's on 30 attacks will do that o_O. He had a hail mary at the end with 5 bladegiests on a 9" charge on festus guarding my home objective but rolled an 8 for the charge with no cp.

Last game on table 1 was against a thunderquake star host seraphon list on Three places of power. OOOOF tough matchup. Two bastillions ran up and parked in front of the objective, flanked by terrain. Engine of the gods and Slaan moved behind them onto the objectives. I thought the game was over then and there. I took the third objective, and tried my damndest to best those bastiladon to death and break through. COULDN'T. Tried outflanking with gutrot and charging the slaan. Finally hacked through the skink wall, made it to the slaan, started working on him.. until the rippers swooped in and got him. Ended up finishing off the Slaan with stage 6 cycle. Festus dispelled his balewind and ran over there. Took a bastiladon solar beam to the face. survived. managed to SOMEHOW claw my way back to tie him on VP's. And since the only unit he killed was gutrot (one blightking of ten had ONE wound left HAH) I took the minor win.

Looking forward to the GT on Saturday.
   
Made in us
Insect-Infested Nurgle Chaos Lord






Nice work!

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

Well everyone, I tried my best. Ran into some REALLY stiff competition, as expected and didnt do as well as I wanted. I went 3-2 (no minor wins/losses), coming in 18th overall, 22nd in battle points. I got nominated for Best Painted army, so coming in top ten there.

My five opponents were Slaanesh (3 keeper godseekers - the eventual winner of the event for both overall and battle points), KO/ballista/Hurricanum build, Ironjaws(ironfists/sunz waaaghhh bomb), Changehost (joe krier), and Legion of Azghor. (HOLY BALLS skullcracker war engines are NO joke!)

William Soehailli was my first opponent. What can I do against Slaanesh 3 keeper list on Knife to the Heart? Try my best but I straight up got smashed. He out dropped me and gave me first turn, as expected. I tried to stall the inevitable face beating as long as possible. Ran my 40 marauders up onto a piece of mystical terrain (so a 5+/5++/6++/6++) and charged the screen (hellstriders) of two of the keepers. I thought with a combination of 3 DPRs and RR 6s to hit I could keep them locked for maybe 2 turns while I got into a better position. I also tried to get the third keeper in combat with gutrot and 10 kings. Gutrot and the kings both failed the 8" charges. He only killed 6 marauders in that first combat phase. But he got the double turn, double piled in with a bunch of stuff, including charging the marauders with demonettes, crippled the slime fleet, and eventually started slaughtering blightkings. He got priority on turn three, retreated the keeper with thermal rider cloak behind my lines and summoned demonettes onto my objective after I had nothing left. Game. Not much I can do when he had 90+ depravity on turn 3.

Second game against a KO/Hurricanum/Ballista build on Total Conquest. He turtled on one objective and left 10 arkanaut compant on the other. After feeling a bit burned from the first game, I tried to go for the throat right from top of turn one. I buffed the EFF out of the marauders and went for it. Stoke rage, inferno blades and blades of putrefaction all on maruaders. Got a good run roll of 6, so they moved 13"/24" seperation. So only needed a 9" charge (+2" charge from musician and stoke rage). Would have been cool to see how much damage they could do. (perfect storm would have been them hitting on 3s RR1s, wounding on 2s, doing mortals on 5s and 2 damage per attack LOL) but I failed the charge. He double turned me. and focused his entire army into the marauders. Battleshock brought them down to only a handful+ and then started whittling the blightkings. My kings FINALLY made it across the board (a VERY timely double turn for me) and started smashing with 20 or so blightkings. Major win.

REALLY wanted to end the day 2-1. Got paired up against possibly the nicest human being on the planet, Correy Reece from Tennessee and his Ironjaws army. Mission was Shifting objectives. He had an Ironfist and Ironsunz build. Maw Crushers, 20 ardboys, 15 brutes, 6 gore gruntas, chanta, and shaman. He took first turn, hand of gorked his ardboyz in my face. everything moved to the center of the board and took all the objectives. I buffed everything up, charged everything, had GREAT positioning. Marauders with blades, sliced up the aard boys. They battleshocked off. But failed to take any objectives. He "WAAGGHH bombed" gave everything +5 attacks!!! I was able to survive the insane amount of damage. He was RR6s to hit/wound, and multiple DPRs. The maw crusha and brutes (I boxed them out with terrain well) only took out 5 blightkings. WELL HOLY DICE ROLLS, those 5 kings (buffed with RR wounds, +1 to wound, and inferno blades) took out a full health maw krusha in one round. LOTS of 6s off 15 dice, put about 20ish wounds into him, he saved all but like 7 or 8 but they were 2 damage a piece. BOOM. I doubled him and we called it. I still had not scored any VPs LOL but it was clear I would have just sat on objectives as most of his army was gone :|

Day two first game was against Change Host on Focal Points. He did was change host does and sent purple sun, pendulum, gnashing jaws, gravetide, maelstrom, and palisade right in my face. Locked my army down in my own deployment zone, summoned a ****** ton of blue horrors and just outplayed me. I had the LoC on one wound for two turns!!! but he was -1/-2 to hit in combat and couldn't plunk that last wound off. I also forgot a HUGE charge because we were rushing to fit in a round, started the first combat, and after my hit rolls asked if I could charge in ten kings that MIGHT have been able to win me the game.. but he wouldn't allow me to. :/ Very frustrating game for me. Change Host is great and picking where and when the fights happen. And I just couldn't ever get into good position. Fun game... just that build is stifling to play against.

Last game was against....Legion of azgorh? Wow. All second edition models. Super cool dude. Duality of death. I was going to outdrop him. So my plan was to grab both, but focus on one for the game. I sent 40 marauders and warshrine after one. And EVERYTHING else for the other. He sent 3 skullcracker war engines after the marauders. Luckily gutrot and 10 kings got the charge off and stalled two of them in combat for a few turns. So the marauders one objective for 1/2 turns or so. 20 kings, epitome, harbinger had to survive 12 bull centaurs, drazzgoth, then bull taurox general. The epitome was rolling hot and making them all strike LAST. 20 kings, did work and slashed their way through them. but more importantly survived and RACKED UP the points. He wiped the marauders off the board and started charging in the war engines, but I just threw up summoned demon roadblocks and he couldn't get to me.

Had an amazing time. GREAT game. 18th overall/22nd battle wasnt where I REALLY wanted to be. 3-2 was my "benchmark" but winning the RTT on thursday was a thrill. Sorry for the long post! Looking ahead to LVO!

I cant decide on if I should sharpen this list and tighten it up, or go back to the drawing board.
   
Made in us
Insect-Infested Nurgle Chaos Lord






Thanks for the update! Good sport of you to actually play the first game; I probably would have looked at the lists, called it, and found something else to do with my time because there was no way to win that

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

Had I actually made the charge with the 10 kings and spume on 10 demonettes and the keeper, I think I could have wiped them off the board in one round. ESPECIALLY had I grabbed her claws with spume's tentacles. All he had in the backfield was a exalted chaos hero (cheap way to boost the sybarites battlaion hero numbers, and a hideable character to avoid total summoning loss), He would have been forced to come back and deal with them or risk my stealing his home objective. Then the entire rest of my army pushes forward, and I summon zone him out of my territory. I REALLY think I could have taken it had it been for some better dice rolls (not complaining - its a dice game - just stating I had some untimely bad rolls, but rolled like box cars for a 3" charge)

It was a tremendous event. I played some great people, beautiful armies and had moderate success. Nurgle is a "3-2 army". Plain and simple. Sometimes punching above weight and hits 4-1 as Dan Karaban did at this event, coming in 3rd in battle points. His list was:

Chaos lord on demonic mount (witherstave) and 10 chaos knights
Verminlord Corrupter with favored poxes
Festus with blades of putrefaction
Contorted Epitome ally (admittedly I got the idea for epitome ally from Dan at Triumph GT in Jersey in June)
5 blightkings, 5 blightkings, 30 plaguebearers, 40 plague monks

His opponents were: bloodthirster tyrants list (this was his minor loss on knife to the heart), tzzentch skyfire/enlightened, LoN (120 skellies with vamps and a necro), Khorne skull cannon list, and a mixed DoK army (big blocks of snakes, sister of slaughter, witch elves, bloodwrack shrine and cauldron)

This message was edited 6 times. Last update was at 2019/09/12 14:37:54


 
   
Made in us
Insect-Infested Nurgle Chaos Lord






3-2 at tournaments is still pretty good overall. Unfortunately I think it does run into the issue of diversity; if someone wants to build a Nurgle list that will do that there is extreme limitation on how they can do it. Mono-daemon or mono-mortal, for example, are viable for casual play but simply can't compete with tourney cheese. As for the 4-1 list I would note he didn't have to go up against Slaanesh; I'd expect you could have gone 4-1 with those matchups as well.

This message was edited 2 times. Last update was at 2019/09/12 18:26:25


Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

I like the Maggotkin book overall. It was "progressive" for its "time" (quotes because it is only 1 and 3/4 years old. I think the biggest problems are:

SOME points imbalances, internally.
Overpriced battalions (tallyband, menagerie) with rules that I would argue are "uninspired" in their abilities and affects. (plague cyst, affliction cyst, blessed sons...also somewhat tallyband)

I would also like to see the terrain piece completely re-worked. Run and charge 14" bubble is so flipping strong. but its not in theme IMO. I'd rather see plaguebearers be pouring out of it, rather then making my blightkings as fast as cavalry. Like a tear in reality that lets demons through. Instead of completely shutting down contagion generation, perhaps for EACH unit thats nearby reduce the contagion points generated by 1. As if nearby units in the physical world weaken or close the tear. I'd also argue it should be d6 points generated not d3.

I also think the summoning tiers should be all shifted up. So remove the 5 plaguebearers and 1 nurgling base level entirely. 7 points gets you a gnarlmaw, 10 plaguebearers or a nurgling unit. At 14 you can get a everything you get at 21 currently, a herald, drones, 20 bois, at 21 a GUO comes in.

Ive never summoned a GUO in the hundreds of games I have played with nurgle. several games a week for almost 2 years and never once. I was able to summon Horticulous on turn 5 ONE time, and I only did it.....just to actually do it haha.

Didnt mean to turn this thread down wishlist lane. But the potential for this army is effing insane! Cant wait to see if they tap into it when we get an updated book..probably in 2021.

Blightkings unmodified 6s could keep nurgle chugging along until then GW!!!!!
   
Made in us
Insect-Infested Nurgle Chaos Lord






With all due respect, I think your perspective on the summoning is a bit skewed because you are so often putting it against tourney-grade summoning which varies between stupid and bs. No one should be summoning a greater daemon short of round 4-5 IMO.

Agreed on everything else though. IMO Nurgle shouldn't have run & charge, ever. Speed is not Nurgle's thing. The GUO's bell should have a different effect to; in 40k it adds models to daemon units, let's get that. Most of the battalions are way overcosted, though I will say 200+ points is not inherently unreasonable (see blight cyst) but the benefits have to justify it.

Blightkings unmodified 6s, obviously. And I still think they need to go back up to 180, but only provided a lot of other things are addressed. Right now they subsidize Nurgle with how good they are.

The cycle is, IMO, a crappy allegiance ability. Sometimes it's good but other times its worthless and you have little control over it; a spell that can fail or be unbound in an army that doesn't have a ton of magic to begin with. That grandfather's gift is auto-take as a command trait says a lot. I don't think it's going away but I'd like to see the buffs thrown out and redesigned to be more consistent.

But enough complaining from me, there's a much more that I like, honest!

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in ca
Anointed Dark Priest of Chaos





British Columbia

The new Beastgrave warband is a huge boon to Blades/Blightking play for us.

 Crimson Devil wrote:
That's what 7th edition is about. Yelling "Forge the Narrative Pussy!" while kicking your opponent in the dick.
 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

I was coming here to say this, eldrain! Already slotting him into my list.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 Eldarain wrote:
The new Beastgrave warband is a huge boon to Blades/Blightking play for us.

Just of of curiosity, how so? I do see how awesome it is for Beasts, but how is it for Maggotkin?

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Insect-Infested Nurgle Chaos Lord






Can be allied in and Nurgle loves getting +1 to hit because of blightkings & blades of putrefaction.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

He also comes with 4 ablative wounds (on a 4+) as well! I plan on tossing him up on a balewind with his buddies guarding his cornhole down at the bottom!

Shower thought: I want to build a doombull/bullgor/ghorgon pestilent throng battalion and call it "mad cow disease"

Been trying REALLY hard to make a pestilent throng battalion work! I want Bestigors to have the nurgle keyword. I WISH the great bray shaman that is required was keyword bold, so grashboi could be used.. as he does have the greay bray shaman keyword. But alas, you must use the GBS warscroll! Trying to decide which would be a better buff for a huge block of 30 bestigors. +1 attack or +3" movement. With the GBS they have base move 9", run d6+1 and charge without need a tree, piles in 4". With a GUO bell thats 12" and 14" with the cycle. However with Glotts Command they could be 4 attacks on the charge! and a lucky Fleshy abundance roll they could be 2 wounds a piece!

Worth it?

   
Made in us
Insect-Infested Nurgle Chaos Lord






It's "Pestilent Thong" get it right.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

I will be bringing this list to a 3 round one day tournament on sunday in Richmond VA. Unfortunately its a margin of victory event which I REALLY don't like but atleast its good practice for LVO and potentially some ITC points if I do well! I am excited to get Big Daddy G out of the display case!!

The plan is to use Glott to cast Blades on either the marauders or the Bestigors depending on target. Both have a +1 to hit mechanic on the warscroll. Fellhoof can add another so that would generate mortals on 4s! If I cast on the marauders, I can use Glotts command to have them swing with 81 attacks, potentially hitting on 2s RR1s doing mortals on 4s!!

if Blades doesnt go off, I can save Glotts command point for an IP and try to double their wounds and give them a 5++ to create an immovable tarpit. Bestigors even as allies can take Fleshy abundance and double their wounds! and even without blades can put out some damage!! Have a pocket CP should the Marauders or goats get into trouble! Or allow me to double up and use both command abilities.

Allegiance: Nurgle

Leaders
The Glottkin (420)
- Lore of Malignance: Blades of Putrefaction

Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
- Artefact: The Witherstave

Gutrot Spume (140)

Grashrak Fellhoof (140)
- Allies

Battleline
10 x Putrid Blightkings (320)
10 x Putrid Blightkings (320)
40 x Chaos Marauders (200)
- Axes & Shields

Units
20 x Bestigors (240)
- Allies
5 x Grashrak's Despoilers (0)
- Allies

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 1990 / 2000
Extra Command Points: 1
Allies: 380 / 400
Wounds: 182

What do you think of the list.. or in general adding in goats?

This message was edited 1 time. Last update was at 2019/10/11 12:40:47


 
   
Made in us
Insect-Infested Nurgle Chaos Lord






Grashrak is auto-take for a Nurgle army looking to min-max IMO, you are right to include him.

Bestigors are a solid choice for the reasons you listed, but I just feel plague monks would do more. Blade & stave has 5 attacks each (6 on the charge) with glottkin buff, are a great candidate for fleshy abundance, and benefit from all the generic nurgle stuff like the cycle or not getting popped for MWs by virulent discharge.

Lord of Afflicitions is a rather different option to consider. For one he really enjoys getting the glottkin buff since it gives him 4 extra attacks on pretty good profiles, he is hilariously stupidly durable with harbinger buff (and easy to get cover with), operates as a better witherstave platform, and most importantly bubbles out re-rolling hits of 1 to all your blightkings, marauders, and glottkin themselves. That is a huge buff even without any hit bonuses or blades factored in. He is also a 'fast' flyer which opens up tactical options; more than once I have had him rocket 20+ inches across the board to assassinate characters by using the tree to run & charge. He's also a daemon, providing that sweet locus benefit to drones you summon in.

On a different note I would personally divide one of the blightking units up for mobility and general board coverage, but I can see it working either way.

This message was edited 1 time. Last update was at 2019/10/11 21:46:15


Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mutilatin' Mad Dok




Northern Virginia

You are right about grashrek being auto include. Holy balls. The maruaders getting Bladed up, +1 attack and +2 to hit is effing insane. 81 attacks potential, hitting on 2s, RR 1s, mortals on 4s. LOL. I know they are going to do unmodified 6s for blades.... but until then WEEEEEEEE!!!!!!!!

I am stunned and intrigued by the idea of adding a LoA. What a fantastic idea. I love the idea of splitting the two MEGA debuffs off the harbinger. I also often feel the need for a flying unit.

I am not a huge fan of monks in a timed tournament setting simply because of the complex warscroll. It simply takes way to long to roll out the units attacks with re-rolls, different effects and different profiled. My army NEEDS to get to turn 4 to have a good shot at winning. I like to play fast. Not so fast my opponent doesn't have an idea of whats where or what buffs are on what. (in fact I printed out all my spells, buffs and what not on giant 5" magic card style markers so there isnt confusion and Im a very energetic and lively person who engages with the opponent). No denying thier vocacity though!

Was hoping the bestigors would be a better independent hammer. Something I could put on a flank with a natural run and charge mechanic and use Grashrek as a propolsion system. Slam into something, take an objective and divert attention. They did OK. They die REALLY easy especially because Im usually using my IP command on marauders. So maybe I need to temper my expectations. Certainly not giving up on them. hitting on 4s is rough. Im usually charging either kings and them. Or maruaders and them. So they always get hit before they can swing. Wish I had room for the wildfire taurus.

-------

16 people showed up for the tournament (run by Oscar Lars.) I ended up winning the damn thing! Faced a squig heavy gitz army on focal points, competitive bladegheist heavy nighthaunt (2nd best nighthaunt player on ITC) on border war and in the final game a ..trogg army?! Yup! That was on possibly his worst mission ..scorched earth. (3x 5 fellwater troggs, troll hag, troggboss and 2x dankholds and the troggherd! )

Not a murderers row of OP armies there. Dodged the slaanesh at the event. But happy with the result. Was pleased as punch to get the ITC points, moving me up to 17th overall and firmly in control of the top nurgle ranking for the season.

This message was edited 1 time. Last update was at 2019/10/15 12:50:48


 
   
Made in us
Insect-Infested Nurgle Chaos Lord






Good job!

Troggs got a point decrease they really didn't need in the erratta so I'm not surprised to see them do well at tourneys. Sounds like you both dodged a bullet with Slaanesh not showing

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Bestigor look interesting, shame you can't mark them. I can't say I like "chaff" units, but I'd take Marauders over Plague Monks (I can't stand Pestilens being lumped into Nurgle. It offends my inner lore nerd). I haven't played in a long time but recently began to revisit painting 5 Blightkings that were sitting primed on my painting table, and it's made me consider exploring AOS again in a much more laid back fashion (the regulars at one store are too competitive focused for me), but I don't think I could convince my wife to let me spend the $250ish on bulking out my army...

The main thing I still wonder is whether or not the Blight Cyst is worth it after all. Before, the bonus was really good. But there are things which ignore -1 Rend, negating the primary benefit, and it forces either taking your BKs spread out, or going all-in with something like 30 or 40 which leaves you essentially zero variety for the rest of the army. I love how it looks on paper but it seems more and more like it's a "trap" choice.

I really like the big block of Plaguebearers as a tarpit. They've worked really well for me in the past (doubly so when in melee with the Lord of Blight's CA, although the LoB loses a lot of a reason to take him if you aren't doing Blight Cyst) but I increasingly find I can't fit them in along with everything else I want when I look at lists. I've been considering a Lord of Afflictions with the Rustfang as basically a hit and run support unit. He can move really fast, he is durable, and he can help out a unit (for example, a deepstrking BK unit with Spume) by lowering enemy saves (granted this would potentially work better with the Blight Cyst, still)

This message was edited 1 time. Last update was at 2019/10/22 17:05:14


- Wayne
Formerly WayneTheGame 
   
Made in us
Insect-Infested Nurgle Chaos Lord






Things which ignore rend -1 are few and far between outside of Nighthaunt. There are also armies like LoN where the main units get +1 to saves against rend -. Blight cyst also ignores cover as an added bonus, which can be a really big deal (especially when opponents forget/don't realize it does that). It also lets you bring your battleline and two characters (LoB & Harbinger of Decay) in one battalion for a single drop instead of five, a hefty deployment bonus on units you were going to run together anyways.

You really don't need to go all-in to get the most of it; I have run blight cyst with just 15 'kings to great effect, and I wouldn't recommend more than 25 (10/10/5).

This message was edited 1 time. Last update was at 2019/10/22 17:02:52


Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Yeah, that was certainly a consideration but the 200 points is still a pretty hefty investment. That's an entire unit of something else for -1 Rend and ignore cover for a middling ranged attack.

- Wayne
Formerly WayneTheGame 
   
Made in us
Insect-Infested Nurgle Chaos Lord






The buffs are on their melee attacks; if it was on just the ranged ones the battalion would be terrible.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Anyone notice the Glottkin now has a command ability? It’s basically Blades of Putrification. When did they add that?

Also, considering a Nurgle army led by the Glotts with a Verminlord, couple plague catapults, few units of monks and censor bearers, tarpit of Plaguebearers, a Lord of Blights and Epidemus. Range? Check. Tarpit? Check. Couple lunatic units? Check. Two big, smelly guys? Oh yeah.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


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Made in ca
Anointed Dark Priest of Chaos





British Columbia

He still has his +1 attack buff when I check. What ability are you seeing?

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