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Made in ch
The Dread Evil Lord Varlak





Well, the good thing is, that checkerboard doesn't really require micro that much.
basically you go all ranged, the normal tier units are / were good enough and position them like so:

-_-_-_-
- - - -

Put em in guard mode and use heros infront and on the flanks to tie up.

Also in regards to WE melee infantry, i just dont know, for the price you pay they just , plain suck imo.
But like i said, i didn't play WE as of now.

Edit: daka's annoing for making formations.

This message was edited 3 times. Last update was at 2020/12/05 09:36:07


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Grizzled Space Wolves Great Wolf





Yeah, I guess I can try swapping out the eternal guard for more heroes instead. I'm already using a bit of a grid formation, though not as spread out as the ones I've seen other people using.

Playing around in custom battle, I realise I was making a bit of a mistake in using the eternal guard in a wide formation, they live longer in a square formation, though against Saurus Warriors they just don't live long enough for the Glade Guard to do enough damage (and the Glade Guard seem to do damage too slow to be useful).

Not sure, maybe just cheesing it up with all Waywatchers, Treemen and Dragons is the way to go, though even the Waywatchers don't do brilliant DPS against Saurus but at least they could run away and keep shooting. Watching some people playing campaigns on youtube whenever they go up against Lizard armies the Lizards are pretty basic Saurus+Skink stacks. But the army defending the Sacred Pools in my campaign were rocking a pretty good mix of Saurus, Temple Guard, Chameleon Skinks and Dinos.

I'm sure it's very different in MP where you make an army to a specific points cost, but in campaign where it's just full stack vs full stack the Lizards seem pretty powerful.

This message was edited 2 times. Last update was at 2020/12/05 12:29:03


 
   
Made in us
Longtime Dakkanaut




I had replaced my Eternal Guard/Bladesingers with Treemen by the endgame.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Yeah, I think I'm gonna swap from EG and Treekin to Treemen now. I tried Bladesingers for a few games and while I understand they're trying to be a glass cannon, they're a bit too "glass" and didn't make much of an impact before dropping to too few models to do much.

It seems Oreon has been destroyed in my campaign as I never got the quest to go down there and the High Elves are holding that forest now.

This message was edited 1 time. Last update was at 2020/12/05 14:14:28


 
   
Made in us
Longtime Dakkanaut




I've revived 7/8 forests, declared war on Eataine to take the last one, am now at war with basically everyone, and apparently your reliability rating causes disorder. I had rebellions in basically every province.

Good news is that Waywatcher+Treemen stacks still delete everything 1v1, particularly in ambushes. I don't recall sitting on 100% ambush chance in forests beforehand, but now you just sit in the forest and let them come to you if you want.

Sadly, the Wood Elves are sort of better at being Norsca than Norsca. I can pop out of a forest, raze 1-2 minor settlements and pop back in time to ambush any invaders. All across the map. Fighting the world doesn't even matter at this point.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





 trexmeyer wrote:
I've revived 7/8 forests, declared war on Eataine to take the last one, am now at war with basically everyone, and apparently your reliability rating causes disorder. I had rebellions in basically every province.
I'm doing the vortex rather than ME and I'm almost the exact opposite. I think I'm approaching the end game now (unless there's some surprises coming) and I've mostly run out of enemies, with allies everywhere except Naggaroth which I now own and haven't had much problems with rebellions (other than one annoying one up north when I had no armies nearby to deal with it). I have tried to be careful with who I make friends with to avoid conflicts or being drawn into unnecessary wars.

Made friends with the Lizardmen in Lustria after clearing the Skaven and Humans from the Lustria Heathlands, made friends with Southlands Lizardmen (Tiktaq'To holds much of it) and Tomb Kings after clearing the High Elves from those Heathlands, and made friends with the Ulthuan High Elves. I ended up controlling all of Naggaroth (at first tried razing my way through to clear out the DE, but that just meant Skaven moved in, so now I've cleared the Skaven and setup outposts instead).

The only forest that has been a bit slow is the Ulthuan one, as instead of owning those heathlands I've made friends with the local Elves, but that has meant that forest has grown a lot slower than the others.

I'm kinda at the boring end of the campaign now where almost every battle can just be autoresolved, and my only enemies are a few scattered Skaven factions.

Good news is that Waywatcher+Treemen stacks still delete everything 1v1, particularly in ambushes. I don't recall sitting on 100% ambush chance in forests beforehand, but now you just sit in the forest and let them come to you if you want.


I haven't spent any time laying ambushes, but yeah, most my armies have converged on the same composition of 3 Hawk Riders, a Glade Captain for the movement bonus, a spell caster, then just Treeman, Waywatchers and Swiftshiver Scouts forming the bulk of the army. I do like to also have a Treekin or two also, although that aren't as tough Treeman the enemy can't just walk past them like they often do with Treemen.

In the end, my campaign has been a mix of conquest taking all of Naggaroth and diplomacy with HE, Lizards and TK in the other regions.


This message was edited 3 times. Last update was at 2020/12/10 01:03:49


 
   
Made in au
Grizzled Space Wolves Great Wolf





Finished the WE's Vortex campaign. It was probably a touch short, I didn't even get to try out Zoats because my main settlement didn't have space for the cavalry building, and I only just got my other settlements to tier 4 when the campaign finished.

Was good though, I like the increased emphasis on quests and roleplaying.

One thing I have always and still hate about Total War is the way units become obsolete. In the late game there's no point taking certain units because it's more important to maximum the unit slots rather than save money on cheaper units.
   
Made in us
Posts with Authority






AllSeeingSkink wrote:
Finished the WE's Vortex campaign. It was probably a touch short, I didn't even get to try out Zoats because my main settlement didn't have space for the cavalry building, and I only just got my other settlements to tier 4 when the campaign finished.

Was good though, I like the increased emphasis on quests and roleplaying.

One thing I have always and still hate about Total War is the way units become obsolete. In the late game there's no point taking certain units because it's more important to maximum the unit slots rather than save money on cheaper units.


I try to use mods like Tabletop Caps - it categorizes things as Rare or Special like in the TT and limits how many of each you can have in each army. It is a little janky sometimes, but it really helps with the issue.
   
Made in au
Grizzled Space Wolves Great Wolf





 Bromsy wrote:
AllSeeingSkink wrote:
Finished the WE's Vortex campaign. It was probably a touch short, I didn't even get to try out Zoats because my main settlement didn't have space for the cavalry building, and I only just got my other settlements to tier 4 when the campaign finished.

Was good though, I like the increased emphasis on quests and roleplaying.

One thing I have always and still hate about Total War is the way units become obsolete. In the late game there's no point taking certain units because it's more important to maximum the unit slots rather than save money on cheaper units.


I try to use mods like Tabletop Caps - it categorizes things as Rare or Special like in the TT and limits how many of each you can have in each army. It is a little janky sometimes, but it really helps with the issue.


Yeah, I was thinking something points / gold related like in multiplayer, so if you have a few expensive units you can balance it with some cheaper ones and doomstacks of purely high cost units can't be made.

The Sisters campaign just ended up being Waywatchers + Treemen, and I'm starting a Lizardmen campaign and if memory serves toward the late game the "Jurassic Park" build of mostly dinos becomes the way to go.

A problem is at the moment there's not much of a middle game. There's early game where you try and maximise value, then late game where you try and maximise value within the 20 slots, so many middle tier units just aren't useful at any point in the campaign (by the time you recruit them you're replacing them) and even many early game units are only useful for a few turns (Goblin Wolf Riders / Chariots come to mind).

This message was edited 1 time. Last update was at 2020/12/13 05:00:49


 
   
Made in us
Longtime Dakkanaut




Skirmisher units are in general that valuable in SP. Some might be high value in a starting army, but aside from that it's either not worth it to build the building or they're not worth the cost. Restrictions (supply lines, units per army, building limits, etc) force doomstacks on higher levels.


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Is it just me, or do Razordons kind of suck? It seems they have a long animation / set up before they shoot, and because of their short range and non-arcing trajectory I spend more time getting them in position and they don't seem to get off many volleys.
   
Made in gb
Longtime Dakkanaut





Oxfordshire

A question for anyone who knows the answer:

I'm playing another Grom play through because I hate elves and I love having themed armies. I've got Grom, Skarsnik and Raknik (spider goblin). The night goblin regiments of renown I have in Skarsnik's army seem to have his bonuses, but if I put the wolf chariot RoR with Grom or spider rider RoR with Raknik they don't get their bonuses. Is this a known thing or am I missing something?
   
Made in ch
The Dread Evil Lord Varlak








am really tempted to make a propper chaos invasion now

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Picked this up over Christmas and have been doing a sisters playthrough on ME and I'm really enjoying it. I'm at turn 130, I've had the opportunity to regrow the oak for a while but I've been having fun just bumbling about and fixing up the other forests. I kind of only got treemen recently in my armies but holy crap are they fun to batter the buggery out of everything.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Longtime Dakkanaut





Oxfordshire

Just found a dirty dirty bug. If you're assaulting a walled province which has no breaches, a death mage can use life leech at infinite range. Walk up to the walls and make those nasty artillery pieces disappear.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Finished a short victory with the sisters on ME, was good fun playing as wood elves. I'm glad of the reboot they received, the new units are fun and the way they've created WE territories are great. I might go on to try the long campaign victory but to be honest I don't know if I can be arsed to go attack Eataine just for the woods of Avelorn. Also can you confederate with Drycha or do you have to kill her to get her wood too?

Also a weird one: so I'm on turn 140 or something and chaos is busy attacking and I glanced up on the Naggarothi coast and somehow the Spine of Sotek dwarves had taken a settlement in the Deadwood and I've no idea how they did it? Did they tunnel up there? I don't think I've ever seen the AI go from one end of the map to the other, they weren't allied to me or anything


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




Patch is out, with some fixes for the Forge of Daith and some other WE-centered fixes.

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




Voss wrote:
Patch is out, with some fixes for the Forge of Daith and some other WE-centered fixes.


The main thing is that Orion got heavily buffed.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
Patch is out, with some fixes for the Forge of Daith and some other WE-centered fixes.


It seems like the only Forge of Daith change is that now Naestra items don't reset the item back to its base level once they're finished?

A good change, though I had hoped for more.

Also, is it just me or has arrow of kurnous been nerfed a bit on the Sister's hawk riders? Previously it was a bit OP at low tiers, but wasn't that impressive at higher tiers.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Disappointing if so, I feel like I won several key battles against Malekith by volleying arrows of kurnous at whatever enemy unit was the scariest.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Longtime Dakkanaut




Played Eltharion on Hard for the first time and it was pretty easy, but damn if I don't hate these starts with multiple armies and provinces. The Mistwalker units are good, but expensive. The new changes to Growth/Public Order really slow the game down and I'm not a fan of them.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Executing Exarch




TW's social media accounts posted a series of pictures showing all of the different FLC that had been released since TW: Warhammer 2 came out. And then at the very end...

(bad link removed)



It's probably not much of a surprise to most players, but it appears that the final FLC for Warhammer 2 will be a legendary lord (possibly through Total War Access). And if they're teasing it now, then it's probably not all that far off.


Edit - The link didn't work like it was supposed to, so I removed it. It's described two posts down in any case.

This message was edited 1 time. Last update was at 2021/03/13 04:51:26


 
   
Made in gb
Walking Dead Wraithlord






Eumerin wrote:
TW's social media accounts posted a series of pictures showing all of the different FLC that had been released since TW: Warhammer 2 came out. And then at the very end...

https://twitter.com/totalwar/status/1370389225997283330/photo/4



It's probably not much of a surprise to most players, but it appears that the final FLC for Warhammer 2 will be a legendary lord (possibly through Total War Access). And if they're teasing it now, then it's probably not all that far off.


Can you just describe whats at the end?

I dont twitter out of principle

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Executing Exarch




 Argive wrote:
Eumerin wrote:
TW's social media accounts posted a series of pictures showing all of the different FLC that had been released since TW: Warhammer 2 came out. And then at the very end...

https://twitter.com/totalwar/status/1370389225997283330/photo/4



It's probably not much of a surprise to most players, but it appears that the final FLC for Warhammer 2 will be a legendary lord (possibly through Total War Access). And if they're teasing it now, then it's probably not all that far off.


Can you just describe whats at the end?

I dont twitter out of principle


Huh.

Apparently the link (which is supposed to go directly to the specific image) doesn't work. So you're not missing much by not clicking it.

It's literally just a panel - like all of the previous panels in the image set that list FLCs that have been released (it's the bottom panel on that specific image; the top panel is for the Glade Guard) - that says "Total War Access" and "Legendary Lord".

   
Made in au
Grizzled Space Wolves Great Wolf





I can't access their twitter at all currently, but it's on their facebook.

This message was edited 1 time. Last update was at 2021/03/13 10:55:15


 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Its Rakarth for the Dark Elves, just got the email.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Ok, well, that wraps up the 6 LLs for each base game TW2 faction. Rather randomly.

Puzzled when the last DLC will wander out now. Maybe May during the 'Skulls for the Skull Throne' event?

Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




 nels1031 wrote:
Its Rakarth for the Dark Elves, just got the email.


As did I. It looks like you'll need Total War Access to get him. He'll be arriving on the 18th.
   
Made in us
Longtime Dakkanaut




He looks moderately interesting and I'm sure he'll be fun to play as a Monster mash army.

His introduction also means that Dark Elves will likely not be featured in the DLC.
We can likely elimate WE, Skaven, DE, VC (5 Lords), HE, Chaos Warriors, probably Norsca...probably..., Greenskins (recent rework), and I doubt The Empire will be getting touched. Bretonnia has four lords, TK have four lords, Dwarves have four lords, VCoast has four lords...I can't recall how many the Lizardmen have off the top of my head, but if I had to guess...

I think the DLC could be nearly anyone, but Beastmen v Bretonnia (or Dwarves) would be good. Bretonnia isn't in a bad spot, but they're somewhat bland mechanics wise when compared to updated factions. I could see Beastmen v Bretonnia with a Norscan FLC working out thematically, but I really doubt that would happen.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Executing Exarch




Given the third game's heavy focus on Chaos, I suspect that the (needed) Beastman overhaul won't arrive until after that game releases.
   
 
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