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Made in us
Nasty Nob on Warbike with Klaw





Nebraska, USA

Bothers me that we roll an extra hit anyway. Theres...i think 1 other army that actually has to roll the hit (one of the chaos) everybody else just gets it automatically,including the guys that have high odds for it to hit anyway.

Would also alleviate the issue of rolling a KMB, rerolling it into a 6, rolling a 1 with the extra die so you nuked yourself anyway lol

An ork with an idea tends to end with a bang.

9000pts Big 'n Bad Orkz
4000pts Admech/Knights 
   
Made in de
Waaagh! Ork Warboss on Warbike






Buzzgob never had a KFF and probably never will. He just has the a rule that requires a wargear item he can‘t take.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in us
Krazed Killa Kan






Do you still take the KFF even with DS 6++?

We're still in a weird spot not knowing if the datasheet for the standard footmek is going to retain 5++ in combat.

Unless Buzzgob's datasheet explicitly says a 5++ invuln a la the Big Mek datasheet, the Big Mek's KFF is still technically better.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
Buzzgob never had a KFF and probably never will. He just has the a rule that requires a wargear item he can‘t take.

While I agree his model isn’t equipped with one... his data sheet is exactly the same as the big Mek with kff datasheet from saga of the beast...
neither of them list kff as either an equipped item or as wargear and both of them have the kff listed as an ability...

If your claiming buzzgrob doesn’t have a kff because his ability can’t equip a kff as wargear then ironically the big Mek with kff can’t equip one either... I guess we will see what happens in the new fw codex.


Automatically Appended Next Post:
 TedNugent wrote:
Do you still take the KFF even with DS 6++?

We're still in a weird spot not knowing if the datasheet for the standard footmek is going to retain 5++ in combat.

Unless Buzzgob's datasheet explicitly says a 5++ invuln a la the Big Mek datasheet, the Big Mek's KFF is still technically better.

There was a new faq changing the kff ability on the big Mek with kff to be worded exactly the same as the other ork kff descriptions Including buzzgrob. So shooting only...

This message was edited 1 time. Last update was at 2020/08/01 22:54:16


 
   
Made in us
Nasty Nob on Warbike with Klaw





Nebraska, USA

thats...literally how it is...
Buzzgob is worded "a unit with this wargear..." and he doesnt have the KFF so he doesnt actually have the aura.
KFF Mek does not mention wargear. At all. Thus, he does not need the wargear. Even in the post-faq version, it does not mention wargear requirement.

Not all rules in this edition have the same exact wording when using the same name. Theres several of them that have the same name, different effect (Explodes, Admech repair)

Is it stupid? Yes. Are they going to fix it? Buzzgob has had that same exact issue the entirety of 8th and they havnt fixed him. So i highly, highly doubt they'll fix it at this point unless they actually notice it when redoing his datasheet in the new book.

This message was edited 1 time. Last update was at 2020/08/01 23:18:59


An ork with an idea tends to end with a bang.

9000pts Big 'n Bad Orkz
4000pts Admech/Knights 
   
Made in de
Waaagh! Ork Warboss on Warbike






gungo wrote:
While I agree his model isn’t equipped with one... his data sheet is exactly the same as the big Mek with kff datasheet from saga of the beast...

neither of them list kff as either an equipped item or as wargear and both of them have the kff listed as an ability...

If your claiming buzzgrob doesn’t have a kff because his ability can’t equip a kff as wargear then ironically the big Mek with kff can’t equip one either... I guess we will see what happens in the new fw codex.

Sorry, but you are 100% wrong on this. They do not have the same wording, Buzzgob's wording matches the one found on all the codex KFFs which start with "If this model is equipped with a kustom force field, " - most likely because some lazy GW employee just copy&pasted the big mek's datasheet into the index.
SotB has no such clause, it's a completely different rule:
SotB FAQ wrote:‘Kustom Force Field: Friendly Ork units have a 5+ invulnerable
save against ranged attacks whilst they are wholly within
9" of this model. While this model is embarked, the
model transporting it has a 5+ invulnerable save against
ranged attacks.’


I do not need to "claim" anything, rules are 100% clear, with absolutely no room for interpretation.

This message was edited 1 time. Last update was at 2020/08/02 01:08:52


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in ca
Longtime Dakkanaut




Yeah, Buzzgob doesn't have one rules as written. I think some lazy person copied the big Mek over is a good thought.

Because if you physically look at the model, he doesn't have anything resembling a KFF. His back pack is all Octopus arms instead.
   
Made in de
Fresh-Faced New User




I managed to snipe 2 Battlewagons on ebay,how are they for objective blocking with their squad? I'd imagine a T8 Wagon + some meganobz (or maybe even a big-ish squad of nobz) would last some time, bad idea?
   
Made in gb
Sneaky Kommando






Amorphium wrote:
I managed to snipe 2 Battlewagons on ebay,how are they for objective blocking with their squad? I'd imagine a T8 Wagon + some meganobz (or maybe even a big-ish squad of nobz) would last some time, bad idea?


A Deathskulls battlewagon full of boys and MANz is going to be the go-to for taking objectives for a fair while in my opinion. Between killing the wagon, grinding through the MANz (who are scoring) and THEN the boys you can take an obnoxious amount of resources from your opponent either by bogging it down, diverting it from elsewhere or simply by killing it.
   
Made in gb
Regular Dakkanaut





How are the Megadreads looking at the moment. They look like they have some viability run in an Goff list with megacharga, possible first turn charges. I know they dont benefit that much from strats. I also have a Supakannon which i think is powerful but seems really overpriced currently. Wasnt GW promising to update all Forgeworld stuff, what happened?

This message was edited 1 time. Last update was at 2020/08/02 07:13:36


 
   
Made in de
Waaagh! Ork Warboss on Warbike






Amorphium wrote:
I managed to snipe 2 Battlewagons on ebay,how are they for objective blocking with their squad? I'd imagine a T8 Wagon + some meganobz (or maybe even a big-ish squad of nobz) would last some time, bad idea?


A deffrolla battlewagon with forktress or a gunwagon with da boomer a both fairly decent additions to any mech army.


Automatically Appended Next Post:
 Elfric wrote:
How are the Megadreads looking at the moment. They look like they have some viability run in an Goff list with megacharga, possible first turn charges. I know they dont benefit that much from strats. I also have a Supakannon which i think is powerful but seems really overpriced currently. Wasnt GW promising to update all Forgeworld stuff, what happened?


Same as in 8th, the Megadread is a cheaper, though inferior version of the morkanaut. The best use for it would probably be providing an army with a KFF.

This message was edited 1 time. Last update was at 2020/08/02 08:40:21


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in it
Stormin' Stompa




Italy

 TedNugent wrote:
Do you still take the KFF even with DS 6++?



Boyz are perfectly fine with 6++. Generally speaking units with lots of single wounds will benefit from a 6++, while bigger models may not be lucky as just a few shots that to go through saves could wrecked them. That's why KFF (or Forktress kustom job) for vehicles is good, also for DS.

Orks 7000
Space Wolves 4000
 
   
Made in cz
Screamin' Stormboy





Prague

Mek Gunz can move without penalties.

I know, it' s clear, but it tooks me a while to catch it and it' s pretty fine....

8500pt 
   
Made in de
Waaagh! Ork Warboss on Warbike






 Tomsug wrote:
Mek Gunz can move without penalties.

I know, it' s clear, but it tooks me a while to catch it and it' s pretty fine....


At 3" movement speed it's nice but not a giant buff.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in ca
Longtime Dakkanaut




Trying to conceptualize this idea.

Would love feedback.

https://www.dakkadakka.com/dakkaforum/posts/list/790643.page


Automatically Appended Next Post:
Good lord.

Big Zzappas are 5 ppm.

You can take a Garg Squiggoth for as cheap 390 points. Why are kill kannons 15 points and big zzapps 5? That makes zero sense.

Question is:

2 Suppa Lobbas, 1 Suppa / Big Zzapp, or 2 Big Zzapp?

This message was edited 1 time. Last update was at 2020/08/02 20:09:11


 
   
Made in de
Waaagh! Ork Warboss on Warbike






Definitely big zappas. The supa lobba is a decent gun, but you save 50 points by not taking them, and the zappa is by no means a terrible weapon.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in es
Resentful Grot With a Plan




With the nerf to lootas and heavy guns with versaility, what do you think about the pirates you Green <removed>?

This message was edited 2 times. Last update was at 2020/08/04 11:19:04


Orks 5000p 
   
Made in gb
Regular Dakkanaut





I think a Flashgitz mono list has massive potential now
   
Made in au
Smokin' Skorcha Driver





 Elfric wrote:
I think a Flashgitz mono list has massive potential now


Yeah, waiting to see exactly how MSU the meta is going to be. Even though the loss of dreadmob hurts the list I used you could still cause some chaos with a few of the better Kustom jobs.
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
Definitely big zappas. The supa lobba is a decent gun, but you save 50 points by not taking them, and the zappa is by no means a terrible weapon.


I'm actually super interested in fielding one so I'll say if I have good results.

I'm not entirely sure. I think there's a big argument either way. The Supa Lobba provides indirect fire, and quite a lot of it... even if it does nothing, it psychologically messes with your opponent. That stuff behind terrain turn 1 is *not* safe.

I will say, though, the Big Zzappa version actually went *down* 16 points from 8th -> 9th (supa lobba version only went up 14). The Garg Squiggoth with its improved Howdah rule is looking really interesting.

The next question is: What do you put inside? I hate Lootas, but oddly, I think they might be amazing in one of these bad boys. If it can last 3-4 turns, the Lootas might actually make their points back. Similar with Flash gits, but 32 points a model is a tough pill to swallow.

Edit: I've also realized that Titan Slayer AND Bring it down are in the same category. Meaning, a mech list with a Garg, it dies and only gives up a whopping 3 VP.

This message was edited 1 time. Last update was at 2020/08/02 22:12:52


 
   
Made in gb
Dakka Veteran





Got my first game ever tomorrow with orks at 1500 points. Just a practice game and am basically running units that I've painted and think will be cool. Playing Deathwatch so it could get nasty but my list is basically..

Deffskulls

Warboss with biggest boss
Mek kff
wartrike

30 Boyz nob pk
20 Boyz nob pk
10 Boyz nob pk

5 nobz
3 meganobz
10 komandos

Shokkjump dragsta
Shokkjump dragsta

10 lootas

...

Normally a marine player but I'm thinking basically push the 2 buy mobs of Boyz forward with the boss and mek. Leave the small mob on an objective and komandos on another objective.

Chuck the buggies and wartrike forward to cause havoc and die while the lootas chill at the back and give it dakka?


   
Made in de
Waaagh! Ork Warboss on Warbike






*krumps Rogerio and points to the army forum*


Automatically Appended Next Post:
 Jidmah wrote:
Considering how many army lists were are currently discussing in parallel,
please post those lists on the army list forum and link them here

That way each suggestion can get dedicated discussion without making this thread unreadable.

In return, everyone follow those links and respond in the corresponding threads despite all the issues the army forum lists usually has.

This message was edited 1 time. Last update was at 2020/08/02 22:23:14


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in fi
Decrepit Dakkanaut





 Jidmah wrote:
 Tomsug wrote:
Mek Gunz can move without penalties.

I know, it' s clear, but it tooks me a while to catch it and it' s pretty fine....


At 3" movement speed it's nice but not a giant buff.


Does allow spreading from initial positions adding some protection against charges. One unit has harder time charging and killing several at once

12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in au
Smokin' Skorcha Driver





There could also be the clutch edge cases where you can shuffle lines of sight as needed. Or help you push screens in the way of assault units. Not going to happen every game, but hey it'll be fun when it does pay off.
   
Made in de
Waaagh! Ork Warboss on Warbike






So, yesterday I used extra stikk bombs on a gretchin mob that was buffed by da red gobbo (yes, yes, I know) and grenaded a unit of gargoyles out of existence.

If you ever feel like you need 60 S3 shots to take out a horde unit, this stratagem has gotten a lot better now thanks to blast.

This message was edited 1 time. Last update was at 2020/08/03 07:31:06


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in us
Battlewagon Driver with Charged Engine




Does da red gobbo let you use an ork stratagem on a unit of grots?
   
Made in bg
Regular Dakkanaut





 Jidmah wrote:
So, yesterday I used extra stikk bombs on a gretchin mob that was buffed by da red gobbo (yes, yes, I know) and grenaded a unit of gargoyles out of existence.

If you ever feel like you need 60 S3 shots to take out a horde unit, this stratagem has gotten a lot better now thanks to blast.


Actually, I find myself doing that quite often with a unit of trukk boys. No one is expecting so much dakka out of 10boys.
9d6 s3 and 1d3 s8. Dropped 2/3 of an aggressor unit with a bit of luck before charging in and finishing the last one. The marine player was in shock afterwards.
   
Made in de
Waaagh! Ork Warboss on Warbike






PiñaColada wrote:
Does da red gobbo let you use an ork stratagem on a unit of grots?


No, running a silly game with an all gretchin army does

In case someone cares:

Spoiler:

Grot Mob Patrol
Makari

Da Red Gobbo (warlord, Follow me, ladz!)

30 Gretchin
30 Gretchin

Scrapjet (grot mega tank counts-as)

5 rokkit kanz, pistons
4 kmb kanz, dirty

House ruled for Makari to get the Grot Mob culture and gretchin to be able to use stratagems.



Automatically Appended Next Post:
More random thoughts: Bad Moons can still have 2++ MANz with their clan power, right?

This message was edited 3 times. Last update was at 2020/08/03 11:18:40


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in fi
Decrepit Dakkanaut





Power is +1 to save rolls. No 2++.

12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in de
Dakka Veteran




Yeah that was faq'd
   
 
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