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Made in de
Huge Bone Giant






Cool stuff. Good to see Galactic Civil War stuff already.

While I said that Clone Wars isn't of much interest to me, I think I'll buy Padme and the murder maidens just to paint. They look like a lot of fun.

It's also great to get a preview for Chopper and his sidekicks, even if it looks like they come far down the line.

 ScarletRose wrote:
I'm really liking that Jabba's palace set with R2 as the drink server.

It seems like they're taking full advantage of all the costumes and settings.


Not all costumes. I feel compelled to say I can't reconcile seeing Leia in her bounty hunter outfit when R2 is already serving drinks. So uncanonical and unimmersive.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in au
Longtime Dakkanaut




Ohh no, those are all so good. With legion getting some good releases as well, hopefully see more Star Wars gaming!
   
Made in us
Longtime Dakkanaut






Richmond, VA

I need Din Djarin/Grogu and the Rebels.
   
Made in gb
[DCM]
Stonecold Gimster






If the Ghost Crew and the Ewoks come out for Legion, I'll be happy.


My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
Made in gb
RogueSangre



West Sussex, UK

Ewoks are already confirmed for legion and due our later this year
   
Made in de
Huge Bone Giant






Yep, see this post in the Legion thread for pictures:

https://www.dakkadakka.com/dakkaforum/posts/list/1560/743015.page#11400813

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
[DCM]
Stonecold Gimster







Yeah, I saw those. But all the pics of the (other non ewok models) looked offical, with either cards, logo's etc and the Ewoks didn't. Most of the others are already released or on pre-order too. The ewoks I've not seen mentioned since in orders/pre-orders and the photo's were all unlogo'd making me think someone was having a laugh and just posted some painted etsy ewoks in with the rest.

Or, did I totally miss a release/pre-order?

EDIT: Ah, ignore me, just seen the latest reveal in the other thread pop up while I was writing. Typical.
Cheers!

This message was edited 1 time. Last update was at 2023/03/27 10:05:29


My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. 
   
Made in us
Fixture of Dakka





Wow, they definitely came out swinging. The hype for this game went through the roof locally. Who ever thought Sabe would get a figure?

This definitely fills in the gap that was leaving me disappointed in Legion's releases. I love the game but the hero mechanics just don't allow for so many cool characters I want to see released and this game is going straight for it. Inquisitors and the Ghost crew were top of my list of things that just didn't get touched in Legion.

Part of this is my increasing lack of interest in units. It's remarkable how much seeing just like 4 Stormtroopers completes the feel without needing a whole squad.

   
Made in gb
Dakka Veteran





 Gimgamgoo wrote:

Yeah, I saw those. But all the pics of the (other non ewok models) looked offical, with either cards, logo's etc and the Ewoks didn't. Most of the others are already released or on pre-order too. The ewoks I've not seen mentioned since in orders/pre-orders and the photo's were all unlogo'd making me think someone was having a laugh and just posted some painted etsy ewoks in with the rest.

Or, did I totally miss a release/pre-order?

EDIT: Ah, ignore me, just seen the latest reveal in the other thread pop up while I was writing. Typical.
Cheers!


Nah, Ewoks have been confirmed by AMG since the last Ministravaganza (8 months ago...) where they showed off some of the artwork and the models have been on show since then.
   
Made in gb
RogueSangre



West Sussex, UK

Apparently there was an additional slide which they were made to redact by Disney at the last minute. Apparently that product is being revealed on May 4th instead, not sure if just because they want to announce more on that date or because it has potential spoilers for The Mandalorian or announcements they are making on that day.

This message was edited 1 time. Last update was at 2023/03/27 15:04:37


 
   
Made in us
Longtime Dakkanaut






Aeneades wrote:
Apparently there was an additional slide which they were made to redact by Disney at the last minute. Apparently that product is being revealed on May 4th instead, not sure if just because they want to announce more on that date or because it has potential spoilers for The Mandalorian or announcements they are making on that day.


While waiting till May 4th is less than ideal, I'm just glad we got a Vader reveal before Imperial March was over.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 LunarSol wrote:
Who ever thought Sabe would get a figure?


Considering she's the main plot of the Darth Vader series? Me, at the least.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in ca
Sadistic Inquisitorial Excruciator




USA

The new mini reveals and the articles I have read had me pretty excited about this, but after watching the demo from AMG this game seems super clunky. With all the determining damage tree, stances, reactions, etc it seems like a standard attack will take 3-4 minutes to resolve once players are familiar with the game. Think I might invest in Legion Special Operations instead.

 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

 Sabotage! wrote:
The new mini reveals and the articles I have read had me pretty excited about this, but after watching the demo from AMG this game seems super clunky. With all the determining damage tree, stances, reactions, etc it seems like a standard attack will take 3-4 minutes to resolve once players are familiar with the game. Think I might invest in Legion Special Operations instead.


I am feeling that way too after watching the demo, not really feeling the mechanics. Will still buy the Iden and Vader boxes though, mainly just because I had told myself I would pick up GCW era Empire of they came out lol.
   
Made in ca
Sadistic Inquisitorial Excruciator




USA

 NH Gunsmith wrote:
 Sabotage! wrote:
The new mini reveals and the articles I have read had me pretty excited about this, but after watching the demo from AMG this game seems super clunky. With all the determining damage tree, stances, reactions, etc it seems like a standard attack will take 3-4 minutes to resolve once players are familiar with the game. Think I might invest in Legion Special Operations instead.


I am feeling that way too after watching the demo, not really feeling the mechanics. Will still buy the Iden and Vader boxes though, mainly just because I had told myself I would pick up GCW era Empire of they came out lol.


I don't really blame you, that Vader box looks awesome and I assume the Inferno Squad one will too! Definitely some nice looking minis to paint up.

 
   
Made in gb
RogueSangre



West Sussex, UK

Grevious and Luminara expansions are up for preorder on the Asmodee website. Expected to be released on 7th July.
   
Made in us
Boosting Black Templar Biker




Minnesota

wow, really? 3-4 minutes to resolve a couple quick actions? That's crazy.

I thought the game was very concise and flowed well when they weren't bumping the terrain.

The most time consuming part to me seems like the mission set-ups and change between Struggles.

4000+

Check out my internet stuff here: https://linktr.ee/rybackstun 
   
Made in ca
Sadistic Inquisitorial Excruciator




USA

 rybackstun wrote:
wow, really? 3-4 minutes to resolve a couple quick actions? That's crazy.

I thought the game was very concise and flowed well when they weren't bumping the terrain.

The most time consuming part to me seems like the mission set-ups and change between Struggles.


I mean to each their own, but when the Kalani droid took an activation it took about that long and that was only involving a single action that was triggered by its damage tree. People will likely be building their squads to be very synergistic so you could very well have an attack action that triggers that character's special ability, which in turn triggers another character to get a free action, which in turn can trigger multiple reactions - not to mention any reactions to the original character's action. It also seems like it will be incredibly difficult to remove a miniature from the table. Someone on Reddit who played the demo said one of the guys who was running the demos had never seen a main character removed from the board.

Considering the time estimate on the back of the box says 90-120 minutes, and what I have seen of it, I can easily see this being a 2-3 hour skirmish game.

 
   
Made in us
Fixture of Dakka





I'm pretty hype for the whole thing, but at the moment my plan is to get the day 1 launch stuff and Grevious, which is enough to feel like I've got a complete little game to play around with and decide if it's something I want to invest in further. I have high hopes for it, but that just means I'm willing to test it out at launch.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Sabotage! wrote:
 rybackstun wrote:
wow, really? 3-4 minutes to resolve a couple quick actions? That's crazy.

I thought the game was very concise and flowed well when they weren't bumping the terrain.

The most time consuming part to me seems like the mission set-ups and change between Struggles.


I mean to each their own, but when the Kalani droid took an activation it took about that long and that was only involving a single action that was triggered by its damage tree. People will likely be building their squads to be very synergistic so you could very well have an attack action that triggers that character's special ability, which in turn triggers another character to get a free action, which in turn can trigger multiple reactions - not to mention any reactions to the original character's action. It also seems like it will be incredibly difficult to remove a miniature from the table. Someone on Reddit who played the demo said one of the guys who was running the demos had never seen a main character removed from the board.

Considering the time estimate on the back of the box says 90-120 minutes, and what I have seen of it, I can easily see this being a 2-3 hour skirmish game.
That's not too surprising. There's a lot of defensive tech, and Asajj has methods of healing herself through her stance tree just by attacking.
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Have they shown exactly what terrain is included in the core box yet? It's going to make a big difference as to what I pick up right off the bat...

   
Made in us
Boosting Black Templar Biker




Minnesota

If you look up the Jodo Cast demo video on Youtube, They have a terrain set up of only pieces from a single core set, with the exception that there is one more pillar piece that wasn't used.

4000+

Check out my internet stuff here: https://linktr.ee/rybackstun 
   
Made in us
Fixture of Dakka





It looks like its similar to the High Grounds pack, but the latter has a tall building that's not in the core set.
   
Made in us
Boosting Black Templar Biker




Minnesota

Shatterpoint rulebook is up. Link currently only available on Twitter

https://twitter.com/atomicmassgames/status/1646200938267394055

EDIT: Fixed with a link to the new tweet

This message was edited 1 time. Last update was at 2023/04/12 17:21:56


4000+

Check out my internet stuff here: https://linktr.ee/rybackstun 
   
Made in gb
Scouting Shadow Warrior




NW UK

Now that's interesting...

"Tweet Deleted by the Tweet author"


edit - it is still on their feed, just weirdly deleted from the thread I was commenting on yesterday.

This message was edited 1 time. Last update was at 2023/04/13 08:22:52


Casual nerd and occasional content creator Hobby Quick YT channel  
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Hmmm... It shows up for me, but the file isn't reading right...
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

5 range tools. Wow.

Thread Slayer 
   
Made in gb
Scouting Shadow Warrior




NW UK

 schoon wrote:
Hmmm... It shows up for me, but the file isn't reading right...


The twitter thread I commented on (replied to a mate of mine) has the main AMG tweet deleted, but it's still there on their feed. Odd, but I'll have a read through at lunch, if the file reads OK for me ha ha


Casual nerd and occasional content creator Hobby Quick YT channel  
   
Made in at
Deranged Necron Destroyer





The pdf is working for me.

Attack resolution seems needlessly complex. Attacker and Defender roll their custom dice to determine successes and expertise results, check the expertise against a table to add more results, subtract defender successes from attacker successes, and then the attacker can use those successes to go down their stance tree for various effects and damage. Did I get that right?
To be fair, you'll probably work out what tree segments are optimal pretty quickly, and then hopefully it won't slow down the game too much.
Getting movement or other bonuses for a good attack does sound like fun. Have we seen the stance tree of a ranged unit yet?

I can understand movement tools, but why aren't we just using a tape measure for range? The push/pull rules do reference using the range tools as movement tools, but this could have been avoided.

Looks like we're at a reasonable amount of counters, that's something at least. The conditions also look like fun. They're all debuffs on the next time the unit does a particular thing, and go away after that.

LOS seems a little funky, in that if you're on a terrain piece, and enemy is lower, you ignore any terrain that isn't higher than your character. So if you're on a wall, and an enemy is hiding behind another wall, you can shoot them no problem. They do seem to get cover . . . Hopefully I'm misunderstanding something here.
   
Made in gb
Scouting Shadow Warrior




NW UK

I'm sort of getting Guild Ball vibes with the attack tree but from the GB beta cards they used on the Kickstarter, not the refined version on the retail product.

I need a proper look through the rule set though.

Out of curiosity, what diameter the objective tokens?


Casual nerd and occasional content creator Hobby Quick YT channel  
   
 
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