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![[Post New]](/s/i/i.gif) 2010/06/16 02:40:52
Subject: 1500pts orks battlewagon heavy
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Fresh-Faced New User
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Soooo I'm going to be facing a Tau, Nid, and Chaos army in a 2 v 2 situation. I haven't really played against a legit Nid player like ever and I've only faced Tau once. My question is, is this an ok list vs these guys? would it make for a fun game? do I have a chance of winning? Not really a tournament situation but I'm always trying to be more competitive with my lists. This is my first post btw!
HQ - Warboss ( PK, Cybork)
95pts
HQ - Big Mek ( KFF)
85pts
Elite - Kommandos x10 (w/Snikkrot)
195pts
Fast - Deffkoptas x4 (Rokkits)
180pts
Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts
Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts
Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts
Troops - 19x Slugga boys (Nob, Pole, PK)
154pts
Troops - 19x Slugga Boys (Nob, Pole)
129pts
Troops - 17x Slugga Boys (Nob, Pole)
129pts
Troops - 5x Nobz +trukk transport (1. Painboy Cybork, 2. PK Cybork, 3. Pk Cybork Eavy, 4. Eavy, Cybork, 5. Waagh Banner, Cybork)
290pts
TOTAL: 1505pts
So the troops are all in the battlewagons along with the Warboss and the KFF Big Mek. The nobz in the trukk will be covered from all sides by the battlewagons. The deffkoptas and snikkrot will take out any specific threat that the army might have. The only problem I see is that I might get out-horded by the tyranid player. Oh and the Tau might just blast me to bits before I can get to them, but really 3 BW's with a kff shield is the most protection I could get hah. Anyway what does everyone think?
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![[Post New]](/s/i/i.gif) 2010/06/16 04:06:44
Subject: 1500pts orks battlewagon heavy
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Sneaky Kommando
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Warboss he NEEDS to have 'Eavy Armor, Bosspole you might not think that it is worth, but in Nob Squads it is. Big mek good. NO kommandoz or Deffkoptaz in 1500 they dont work. Battlewagons NEED armor Platez. All Slugga boyz mobz NEED A POWER KLAW, if you don't take you are setting up to fail. Go all battlewagonz, a nobz mob needs a battlewagon. Also have 'Eavy armor on all of the nobz it helps. Have Grotz to hold objectivez. This is what I do at 1500: HQ 1 Warboss w/ Power Klaw, Cybork Body, ‘Eavy Armor, Shoota, Bosspole = 105 1 Big Mek w/ Kustom Force Field = 85 Troops 1 Painboy w/ Cybork Body, ‘Eavy Armor 4 Nobz w/ 2 Power Klawz, Cybork Bodiez, ‘Eavy Armor, Waaagh! Banner, Kombi Shoota-Skorcha, Big Choppa, Bosspole = 265 1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130 1 Nob w/ Power Klaw, Bosspole 19 Boyz = 160 1 Nob w/ Power Klaw, Bosspole 19 Boyz = 160 1 Nob w/ Power Klaw, Bosspole 19 Boyz = 160 1 Runtherd 10 Grotz = 40 Heavy Support 1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130 1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130 1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130 Total: 1495 Points This list is ridiculusly competitive. I mean everthing is geared to take out certain things. Battlewagons = tanks, Everything else is infintry. NOTE: Most tyranids have a 6+ armor save. You will kill only a few but it helps out enough. Usually I have a turn 2 Waaagh! and it works.
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This message was edited 1 time. Last update was at 2010/06/16 04:10:20
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
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![[Post New]](/s/i/i.gif) 2010/06/16 04:15:46
Subject: 1500pts orks battlewagon heavy
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Dakka Veteran
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Maybe it's not as important now that the Deffrolla has been ruled legal when ramming, but planks still seem worth it @ just 5 pts a piece.
Anyway, aren't Wagon's a bit problematic vs Tau due to abundance of railguns and what not?
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![[Post New]](/s/i/i.gif) 2010/06/16 04:32:44
Subject: Re:1500pts orks battlewagon heavy
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Sneaky Kommando
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Thats what the KUstom force field is for.
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Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
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![[Post New]](/s/i/i.gif) 2010/06/16 04:38:17
Subject: 1500pts orks battlewagon heavy
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Dakka Veteran
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Can't they strip units of coversaves with markerlights (assuming pathfinders) or something like that? My Tau knowledge is admittedly VERY sketchy.
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This message was edited 1 time. Last update was at 2010/06/16 04:38:35
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![[Post New]](/s/i/i.gif) 2010/06/16 07:04:58
Subject: Re:1500pts orks battlewagon heavy
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Fresh-Faced New User
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yeah I was kinda thinking the same thing about markerlights messing up the BW strategy. Oh didnt mention that the warboss would be with a squad of boys, not with the nobs. I'm afraid to combine the warboss with the nobs cause they dont really need too much help in CC, plus its an all eggs in one basket kind of thing...I think your right though, I might be overstretching with the kommandos and the koptas. Although, the one tau game i had my kommandos took out 2 squads single-handedly! plus some kommandos could take out some markerlights really reliably... what about if i just take the koptas out? better?
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![[Post New]](/s/i/i.gif) 2010/06/16 08:22:51
Subject: 1500pts orks battlewagon heavy
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Infiltrating Broodlord
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You can have the KFF and the Armor Platez, even vs a 1500 Tau army this will usually be enough to bring 2 out of 3 BW in assault range for the consequential Waag. Dropping the Koptas and the Kommandos of course you lose versaitility but every other unit you'll have will be better cofigured and finally more productive.
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This message was edited 1 time. Last update was at 2010/06/16 08:23:21
Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/06/16 13:12:54
Subject: 1500pts orks battlewagon heavy
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Major
far away from Battle Creek, Michigan
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Battlewagons have a hard time vs. Tau because, as was pointed out, of the market lights issue. If you know you are facing Tau and want to hurt the army then you really need snikrot to compliment the battlewagons. Perhaps drop the nobz and the warboss to facilitate this. Even a small snikrot squad can the Tau's day. And if the Tau player is worried about snikrot and deploys to counter him that can only help your battlewagons.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2010/06/16 14:35:59
Subject: 1500pts orks battlewagon heavy
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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You MUST keep the commando's against tau, they can ruin a tau players day. I would highly advise dropping 1 kopta, splitting the 3 remaining into solo squads and maybe getting a buzzsaw on 1 or 2 for t1 tank popping with tboost scout move. I would also most likely drop the nob squad and get claws on all the boyz nobz.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2010/06/16 14:51:17
Subject: 1500pts orks battlewagon heavy
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Bounding Black Templar Assault Marine
Rhode Island
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I conquer with Aztralwolf
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/16 16:44:04
Subject: 1500pts orks battlewagon heavy
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Devastating Dark Reaper
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Instead of slugga boyz you need boyz with slugga choppa with maybe just some trucks cheaper and you want to just get them into combat.
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"The tactical power of the Dakair craftworld will destroy the imperium for selfishly exploiting the maiden worlds that so rightfully belong to us!" Yaralii azur Farseer of Dakair.
http://www.dakkadakka.com/dakkaforum/posts/list/446451.page My Eldar WIP blog!
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![[Post New]](/s/i/i.gif) 2010/06/16 18:29:31
Subject: Re:1500pts orks battlewagon heavy
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Fresh-Faced New User
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hmm wouldnt splitting up the koptas just be giving away killpoints though? Also is it really possible to charge first tun with the scout move? 24" scout + 12" move + 6" charge? wow so 42"  Is that really legal? scout turbo? Also Dakkaboy when i say slugga boys i mean slugga/choppas.
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![[Post New]](/s/i/i.gif) 2010/06/16 18:38:08
Subject: Re:1500pts orks battlewagon heavy
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Growlin' Guntrukk Driver with Killacannon
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curebdc wrote:hmm wouldnt splitting up the koptas just be giving away killpoints though? Also is it really possible to charge first tun with the scout move? 24" scout + 12" move + 6" charge? wow so 42"  Is that really legal? scout turbo? Also Dakkaboy when i say slugga boys i mean slugga/choppas.
Splitting the Koptas does add KP's to your list but you should be making those KP's back easily using the totally legal tactic described above. Also, splitting the Koptas actually prevents easy KP's through Ld issues and overkill.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/06/16 18:48:38
Subject: 1500pts orks battlewagon heavy
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Bounding Black Templar Assault Marine
Rhode Island
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Koptas in groups is just bad mojo, your koptas should be able to assault turn 1, and punch a hole through most any transport forcing the inside unit to foot slog it, though yes, it is essentially sacrificing your koptas, in battle sacrifices must be made, best to make them yourselves, then allow your enemy to make YOU a sacrifice
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/16 19:24:48
Subject: Re:1500pts orks battlewagon heavy
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Fresh-Faced New User
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ahhh i see so taking out the transport would earn back their KP and then the transported units lose their protection. Yeah that works hah.
What about this:
-1 deffkopta w/buzzsaw
60pts
-2 deffkoptas, 1 w/buzzsaw
95pts
should I give them rokkits too?
oh yea also with the nob squad I gave 2 of them eavy armor so that I can utilize FNP on a few of them. Is that pointless? Ive just been noticing that a FNP with 6+ armor means nothing.
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![[Post New]](/s/i/i.gif) 2010/06/16 19:27:43
Subject: 1500pts orks battlewagon heavy
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Bounding Black Templar Assault Marine
Rhode Island
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better, always run koptas singly, and yes, always run with rokkits if points allow, you are focused on destroying that vehicle, your rokkit is a good way to do it.
I dont understand your FNP question... you get FNP no matter what your armor save is, as long as the weapon is not power weapon, monstroud creature, double toughness, ap 1 or 2, have a 6+ armor save and a 4+ armor save, only matters against taking the wound as an armor save, fnp still applies.
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/16 19:28:35
Subject: 1500pts orks battlewagon heavy
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Growlin' Guntrukk Driver with Killacannon
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All your Koptas should have Rokkits and I'd run three mobs of one each.
curebdc wrote:oh yea also with the nob squad I gave 2 of them eavy armor so that I can utilize FNP on a few of them. Is that pointless? Ive just been noticing that a FNP with 6+ armor means nothing.
You should have FNP and a 5++ invuln save.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/06/16 19:28:55
Subject: 1500pts orks battlewagon heavy
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Perfect example of why splitting them is good: Dakka pred fires at the original squad of 4 kopta's. You have 1 possibly 2 dead kopta's by my mathhammer. Even with 1 you take a LD check and prolly run away. With just 3 each in his own squad you only lose one, take no LD and some of the shots are wasted. You draw a whole squad or tanks fire power at a single model, that alone is worth it. And as was mentioned they will likely earn their KP back popping T1 transports.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2010/06/16 19:33:53
Subject: 1500pts orks battlewagon heavy
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Dakka Veteran
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A reasonable alternative to 3x1 Buzzsaw / Koptas, are 3x2 rokkit buggies (same price).
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![[Post New]](/s/i/i.gif) 2010/06/16 19:40:20
Subject: 1500pts orks battlewagon heavy
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Growlin' Guntrukk Driver with Killacannon
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number9dream wrote:A reasonable alternative to 3x1 Buzzsaw / Koptas, are 3x2 rokkit buggies (same price).
Yes, but with Buggies you get no Turn One Auto Hits with which to pop transports.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/06/16 19:46:39
Subject: 1500pts orks battlewagon heavy
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Guard Heavy Weapon Crewman
San jose, CA
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maybe only two Battle wagons and take more boys
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![[Post New]](/s/i/i.gif) 2010/06/16 20:12:41
Subject: Re:1500pts orks battlewagon heavy
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Fresh-Faced New User
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ahh yeah you guys are totally right. drawing fire + transport popping means those squads are very vulnerable from the main threat, the boys. Yeah that FNP question I guess was me misreading the rules, I thought when it said, "no FNP allowed when a save isn't allowed"(or something like that) meant that the regular save had to at least get a chance to block it for AP type stuff. They do say specifically though that AP 1 or 2 goes through so good point. sweet thatll shave off some points.
I'll try running:
1x kopta, buzzsaw 60pts
1x kopta, buzzsaw 60pts
1x kopta, buzzsaw 60pts
180pts total. I dont thin ill be able to squeeze in rokkits though, but im pretty sure these guys will do the job.
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![[Post New]](/s/i/i.gif) 2010/06/16 20:54:32
Subject: Re:1500pts orks battlewagon heavy
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Flashy Flashgitz
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I would suggest maybe exchanging one of your units going in a battlewagon for a full unit of burnas. 15 Burnas shooting out of a Battlewagon can pretty much wipe any unit off the board; the more models, the better.
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/06/16 20:59:12
Subject: 1500pts orks battlewagon heavy
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Bounding Black Templar Assault Marine
Rhode Island
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I played a big game a few weeks back, 2k each player 3 vs 3. I had a herculean deffkopta, come in from outflank turn two, pop a rhino <wrecked> I wedged it between the rhino and a cliff wall during the assault. My opponents forgot it was there by their turn. Next round it popped out 12 inches to their rear, and blew apart another rhino with TLR. It was up against a ruin tho, giving a 4+ cover save between that and my regular 4+ i made 3 saves keeping it alive, it then charged a Razorback and took that out too... The reason it died here, was lack of fire support, the last two groups had been close enough to have the troops inside wiped off the board by weapons fire, this time, he was stuck behind enemy lines witha pissed off squad staring him down, i was laughing so hard, my opponents just shot the crap out of it  1 deffkopta got 3 kill points, hahahahahahahahahahha
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/16 21:14:05
Subject: 1500pts orks battlewagon heavy
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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You should really find a way to nab rokkits too, because if they pop the transport then you can buzzsaw into the goodies that fall out and tie a squad up T1.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2010/06/16 22:14:30
Subject: 1500pts orks battlewagon heavy
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Fresh-Faced New User
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Warlordron'swaagh wrote:I played a big game a few weeks back, 2k each player 3 vs 3. I had a herculean deffkopta, come in from outflank turn two, pop a rhino <wrecked> I wedged it between the rhino and a cliff wall during the assault. My opponents forgot it was there by their turn. Next round it popped out 12 inches to their rear, and blew apart another rhino with TLR. It was up against a ruin tho, giving a 4+ cover save between that and my regular 4+ i made 3 saves keeping it alive, it then charged a Razorback and took that out too... The reason it died here, was lack of fire support, the last two groups had been close enough to have the troops inside wiped off the board by weapons fire, this time, he was stuck behind enemy lines witha pissed off squad staring him down, i was laughing so hard, my opponents just shot the crap out of it  1 deffkopta got 3 kill points, hahahahahahahahahahha
wow! That is awesome. I definitely havent had that kind of luck with my flanking guys. Usually when I play with my chaos buddy I just focus on wiping out his defiler  . But yeah I think the buzzsaws could do some great things.
Frosty Hardtop wrote:I would suggest maybe exchanging one of your units going in a battlewagon for a full unit of burnas. 15 Burnas shooting out of a Battlewagon can pretty much wipe any unit off the board; the more models, the better.
I used to roll that exact thing and it was hilarious. This actually would be IDEAL for the nids but I dunno how I could work it in without losing some of my plans for this list. I find that usually just more boys make me happier and give me a lot of versatiliy. Maybe after this game I'll try rolling it again cause man is it fun. I custom built 12 burnas and my first battlewagon for that exact hilarity... but their relatively low str made me take em out eventually tho.
Aztralwolf wrote:You should really find a way to nab rokkits too, because if they pop the transport then you can buzzsaw into the goodies that fall out and tie a squad up T1.
Would it be worth it to shave off one kopta and equip everything better?
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![[Post New]](/s/i/i.gif) 2010/06/17 13:16:52
Subject: 1500pts orks battlewagon heavy
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Bounding Black Templar Assault Marine
Rhode Island
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I've done it, just realize my above post for the deffkoptas was extremly rare  . Just realize after turn one you probably aren't going to have any deffkoptas left, o if ya need to drop one for better gear around the board, go for it, it's all about the priorities
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/17 21:35:30
Subject: Re:1500pts orks battlewagon heavy
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Fresh-Faced New User
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well I ended up facing off against tyranids and chaos and was allied with tau. I ended up focusing on the tyranids so that they couldnt get to the chewy tau. But maaaan this list rocked the nids! The deffkoptas really didnt have a great target early on and i didnt want to put them in reserve (though i probably should have) so i just put them right in front and hoped he would assault them (nids went before me for 1st turn). They totally took the bait and got within striking distance for my battlewagons! cruuuuunch. It was spearhead btw so thats why everything was so close.
Anyway thanks for the tips guys! I think this is a pretty versatile list, the koptas and the kommandos made it less predictable and more tricksy. Oh and my nobs in the trukk placing behind the battlewagons was perfect! He Trygon'd behind me trying for a massive flank and got rocked by the nobs. Then took I out Doom of Malantai too. soooooo awesome.
Automatically Appended Next Post:
Oh yeah so this is the final list. I ended up adding the points wrong originally so it came out to 1600. worked out fine though cause everyone else wanted 1600 too. hah.
HQ - Warboss (PK, Cybork)
95pts
HQ - Big Mek (KFF)
85pts
Elite - Kommandos x10 (w/Snikkrot)
195pts
Fast - Deffkopta x1 (Buzzsaw)
60pts
Fast - Deffkopta x1 (Buzzsaw)
60pts
Fast - Deffkopta x1 (Buzzsaw)
60pts
Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts
Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts
Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts
Troops - 18x Slugga boys (Nob, Pole, PK)
148pts
Troops - 17x Slugga Boys (Nob, Pole, PK)
142pts
Troops - 18x Slugga Boys (Nob, Pole)
123pts
Troops - 5x Nobz +trukk transport (1. Painboy Cybork, 2. PK Cybork, 3. Pk Cybork, ammo runt 4. Cybork, 5. Waagh Banner, Cybork)
273pts
TOTAL: 1601
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This message was edited 2 times. Last update was at 2010/06/17 23:11:18
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