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Made in us
Fresh-Faced New User




Soooo I'm going to be facing a Tau, Nid, and Chaos army in a 2 v 2 situation. I haven't really played against a legit Nid player like ever and I've only faced Tau once. My question is, is this an ok list vs these guys? would it make for a fun game? do I have a chance of winning? Not really a tournament situation but I'm always trying to be more competitive with my lists. This is my first post btw!

HQ - Warboss (PK, Cybork)
95pts

HQ - Big Mek (KFF)
85pts

Elite - Kommandos x10 (w/Snikkrot)
195pts

Fast - Deffkoptas x4 (Rokkits)
180pts

Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts

Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts

Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts

Troops - 19x Slugga boys (Nob, Pole, PK)
154pts

Troops - 19x Slugga Boys (Nob, Pole)
129pts

Troops - 17x Slugga Boys (Nob, Pole)
129pts

Troops - 5x Nobz +trukk transport (1. Painboy Cybork, 2. PK Cybork, 3. Pk Cybork Eavy, 4. Eavy, Cybork, 5. Waagh Banner, Cybork)
290pts

TOTAL: 1505pts

So the troops are all in the battlewagons along with the Warboss and the KFF Big Mek. The nobz in the trukk will be covered from all sides by the battlewagons. The deffkoptas and snikkrot will take out any specific threat that the army might have. The only problem I see is that I might get out-horded by the tyranid player. Oh and the Tau might just blast me to bits before I can get to them, but really 3 BW's with a kff shield is the most protection I could get hah. Anyway what does everyone think?


   
Made in us
Sneaky Kommando





Warboss he NEEDS to have 'Eavy Armor, Bosspole you might not think that it is worth, but in Nob Squads it is.

Big mek good.

NO kommandoz or Deffkoptaz in 1500 they dont work.

Battlewagons NEED armor Platez.

All Slugga boyz mobz NEED A POWER KLAW, if you don't take you are setting up to fail.

Go all battlewagonz, a nobz mob needs a battlewagon. Also have 'Eavy armor on all of the nobz it helps.

Have Grotz to hold objectivez.

This is what I do at 1500:

HQ

1 Warboss w/ Power Klaw, Cybork Body, ‘Eavy Armor, Shoota, Bosspole = 105

1 Big Mek w/ Kustom Force Field = 85

Troops

1 Painboy w/ Cybork Body, ‘Eavy Armor
4 Nobz w/ 2 Power Klawz, Cybork Bodiez, ‘Eavy Armor, Waaagh! Banner, Kombi Shoota-Skorcha, Big Choppa, Bosspole = 265
1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130

1 Nob w/ Power Klaw, Bosspole
19 Boyz = 160

1 Nob w/ Power Klaw, Bosspole
19 Boyz = 160

1 Nob w/ Power Klaw, Bosspole
19 Boyz = 160

1 Runtherd
10 Grotz = 40

Heavy Support

1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130

1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130

1 Battlewagon w/ Deff Rolla, Armor Platez, Grot Riggaz, Big Shoota = 130


Total: 1495 Points


This list is ridiculusly competitive. I mean everthing is geared to take out certain things. Battlewagons = tanks, Everything else is infintry.

NOTE: Most tyranids have a 6+ armor save. You will kill only a few but it helps out enough. Usually I have a turn 2 Waaagh! and it works.

This message was edited 1 time. Last update was at 2010/06/16 04:10:20



Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in se
Dakka Veteran





Maybe it's not as important now that the Deffrolla has been ruled legal when ramming, but planks still seem worth it @ just 5 pts a piece.

Anyway, aren't Wagon's a bit problematic vs Tau due to abundance of railguns and what not?
   
Made in us
Sneaky Kommando





Thats what the KUstom force field is for.


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in se
Dakka Veteran





Can't they strip units of coversaves with markerlights (assuming pathfinders) or something like that? My Tau knowledge is admittedly VERY sketchy.

This message was edited 1 time. Last update was at 2010/06/16 04:38:35


 
   
Made in us
Fresh-Faced New User




yeah I was kinda thinking the same thing about markerlights messing up the BW strategy. Oh didnt mention that the warboss would be with a squad of boys, not with the nobs. I'm afraid to combine the warboss with the nobs cause they dont really need too much help in CC, plus its an all eggs in one basket kind of thing...I think your right though, I might be overstretching with the kommandos and the koptas. Although, the one tau game i had my kommandos took out 2 squads single-handedly! plus some kommandos could take out some markerlights really reliably... what about if i just take the koptas out? better?
   
Made in it
Infiltrating Broodlord





Italy

You can have the KFF and the Armor Platez, even vs a 1500 Tau army this will usually be enough to bring 2 out of 3 BW in assault range for the consequential Waag.

Dropping the Koptas and the Kommandos of course you lose versaitility but every other unit you'll have will be better cofigured and finally more productive.

This message was edited 1 time. Last update was at 2010/06/16 08:23:21


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Major






far away from Battle Creek, Michigan

Battlewagons have a hard time vs. Tau because, as was pointed out, of the market lights issue. If you know you are facing Tau and want to hurt the army then you really need snikrot to compliment the battlewagons. Perhaps drop the nobz and the warboss to facilitate this. Even a small snikrot squad can the Tau's day. And if the Tau player is worried about snikrot and deploys to counter him that can only help your battlewagons.

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Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

You MUST keep the commando's against tau, they can ruin a tau players day. I would highly advise dropping 1 kopta, splitting the 3 remaining into solo squads and maybe getting a buzzsaw on 1 or 2 for t1 tank popping with tboost scout move. I would also most likely drop the nob squad and get claws on all the boyz nobz.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

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Made in us
Bounding Black Templar Assault Marine




Rhode Island

I conquer with Aztralwolf

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in gb
Devastating Dark Reaper





York U.K

Instead of slugga boyz you need boyz with slugga choppa with maybe just some trucks cheaper and you want to just get them into combat.

"The tactical power of the Dakair craftworld will destroy the imperium for selfishly exploiting the maiden worlds that so rightfully belong to us!" Yaralii azur Farseer of Dakair.
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Made in us
Fresh-Faced New User




hmm wouldnt splitting up the koptas just be giving away killpoints though? Also is it really possible to charge first tun with the scout move? 24" scout + 12" move + 6" charge? wow so 42" Is that really legal? scout turbo? Also Dakkaboy when i say slugga boys i mean slugga/choppas.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

curebdc wrote:hmm wouldnt splitting up the koptas just be giving away killpoints though? Also is it really possible to charge first tun with the scout move? 24" scout + 12" move + 6" charge? wow so 42" Is that really legal? scout turbo? Also Dakkaboy when i say slugga boys i mean slugga/choppas.


Splitting the Koptas does add KP's to your list but you should be making those KP's back easily using the totally legal tactic described above. Also, splitting the Koptas actually prevents easy KP's through Ld issues and overkill.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Bounding Black Templar Assault Marine




Rhode Island

Koptas in groups is just bad mojo, your koptas should be able to assault turn 1, and punch a hole through most any transport forcing the inside unit to foot slog it, though yes, it is essentially sacrificing your koptas, in battle sacrifices must be made, best to make them yourselves, then allow your enemy to make YOU a sacrifice

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Fresh-Faced New User




ahhh i see so taking out the transport would earn back their KP and then the transported units lose their protection. Yeah that works hah.

What about this:

-1 deffkopta w/buzzsaw
60pts

-2 deffkoptas, 1 w/buzzsaw
95pts

should I give them rokkits too?

oh yea also with the nob squad I gave 2 of them eavy armor so that I can utilize FNP on a few of them. Is that pointless? Ive just been noticing that a FNP with 6+ armor means nothing.
   
Made in us
Bounding Black Templar Assault Marine




Rhode Island

better, always run koptas singly, and yes, always run with rokkits if points allow, you are focused on destroying that vehicle, your rokkit is a good way to do it.

I dont understand your FNP question... you get FNP no matter what your armor save is, as long as the weapon is not power weapon, monstroud creature, double toughness, ap 1 or 2, have a 6+ armor save and a 4+ armor save, only matters against taking the wound as an armor save, fnp still applies.

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

All your Koptas should have Rokkits and I'd run three mobs of one each.

curebdc wrote:oh yea also with the nob squad I gave 2 of them eavy armor so that I can utilize FNP on a few of them. Is that pointless? Ive just been noticing that a FNP with 6+ armor means nothing.


You should have FNP and a 5++ invuln save.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

Perfect example of why splitting them is good: Dakka pred fires at the original squad of 4 kopta's. You have 1 possibly 2 dead kopta's by my mathhammer. Even with 1 you take a LD check and prolly run away. With just 3 each in his own squad you only lose one, take no LD and some of the shots are wasted. You draw a whole squad or tanks fire power at a single model, that alone is worth it. And as was mentioned they will likely earn their KP back popping T1 transports.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in se
Dakka Veteran





A reasonable alternative to 3x1 Buzzsaw / Koptas, are 3x2 rokkit buggies (same price).
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

number9dream wrote:A reasonable alternative to 3x1 Buzzsaw / Koptas, are 3x2 rokkit buggies (same price).


Yes, but with Buggies you get no Turn One Auto Hits with which to pop transports.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Guard Heavy Weapon Crewman




San jose, CA

maybe only two Battle wagons and take more boys

1700 pts
2500 pts
1500 pts
900 pts
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 
   
Made in us
Fresh-Faced New User




ahh yeah you guys are totally right. drawing fire + transport popping means those squads are very vulnerable from the main threat, the boys. Yeah that FNP question I guess was me misreading the rules, I thought when it said, "no FNP allowed when a save isn't allowed"(or something like that) meant that the regular save had to at least get a chance to block it for AP type stuff. They do say specifically though that AP 1 or 2 goes through so good point. sweet thatll shave off some points.

I'll try running:
1x kopta, buzzsaw 60pts
1x kopta, buzzsaw 60pts
1x kopta, buzzsaw 60pts

180pts total. I dont thin ill be able to squeeze in rokkits though, but im pretty sure these guys will do the job.
   
Made in us
Flashy Flashgitz






I would suggest maybe exchanging one of your units going in a battlewagon for a full unit of burnas. 15 Burnas shooting out of a Battlewagon can pretty much wipe any unit off the board; the more models, the better.

- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Bounding Black Templar Assault Marine




Rhode Island

I played a big game a few weeks back, 2k each player 3 vs 3. I had a herculean deffkopta, come in from outflank turn two, pop a rhino <wrecked> I wedged it between the rhino and a cliff wall during the assault. My opponents forgot it was there by their turn. Next round it popped out 12 inches to their rear, and blew apart another rhino with TLR. It was up against a ruin tho, giving a 4+ cover save between that and my regular 4+ i made 3 saves keeping it alive, it then charged a Razorback and took that out too... The reason it died here, was lack of fire support, the last two groups had been close enough to have the troops inside wiped off the board by weapons fire, this time, he was stuck behind enemy lines witha pissed off squad staring him down, i was laughing so hard, my opponents just shot the crap out of it 1 deffkopta got 3 kill points, hahahahahahahahahahha

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

You should really find a way to nab rokkits too, because if they pop the transport then you can buzzsaw into the goodies that fall out and tie a squad up T1.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in us
Fresh-Faced New User




Warlordron'swaagh wrote:I played a big game a few weeks back, 2k each player 3 vs 3. I had a herculean deffkopta, come in from outflank turn two, pop a rhino <wrecked> I wedged it between the rhino and a cliff wall during the assault. My opponents forgot it was there by their turn. Next round it popped out 12 inches to their rear, and blew apart another rhino with TLR. It was up against a ruin tho, giving a 4+ cover save between that and my regular 4+ i made 3 saves keeping it alive, it then charged a Razorback and took that out too... The reason it died here, was lack of fire support, the last two groups had been close enough to have the troops inside wiped off the board by weapons fire, this time, he was stuck behind enemy lines witha pissed off squad staring him down, i was laughing so hard, my opponents just shot the crap out of it 1 deffkopta got 3 kill points, hahahahahahahahahahha


wow! That is awesome. I definitely havent had that kind of luck with my flanking guys. Usually when I play with my chaos buddy I just focus on wiping out his defiler . But yeah I think the buzzsaws could do some great things.

Frosty Hardtop wrote:I would suggest maybe exchanging one of your units going in a battlewagon for a full unit of burnas. 15 Burnas shooting out of a Battlewagon can pretty much wipe any unit off the board; the more models, the better.


I used to roll that exact thing and it was hilarious. This actually would be IDEAL for the nids but I dunno how I could work it in without losing some of my plans for this list. I find that usually just more boys make me happier and give me a lot of versatiliy. Maybe after this game I'll try rolling it again cause man is it fun. I custom built 12 burnas and my first battlewagon for that exact hilarity... but their relatively low str made me take em out eventually tho.

Aztralwolf wrote:You should really find a way to nab rokkits too, because if they pop the transport then you can buzzsaw into the goodies that fall out and tie a squad up T1.


Would it be worth it to shave off one kopta and equip everything better?
   
Made in us
Bounding Black Templar Assault Marine




Rhode Island

I've done it, just realize my above post for the deffkoptas was extremly rare . Just realize after turn one you probably aren't going to have any deffkoptas left, o if ya need to drop one for better gear around the board, go for it, it's all about the priorities

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Fresh-Faced New User




well I ended up facing off against tyranids and chaos and was allied with tau. I ended up focusing on the tyranids so that they couldnt get to the chewy tau. But maaaan this list rocked the nids! The deffkoptas really didnt have a great target early on and i didnt want to put them in reserve (though i probably should have) so i just put them right in front and hoped he would assault them (nids went before me for 1st turn). They totally took the bait and got within striking distance for my battlewagons! cruuuuunch. It was spearhead btw so thats why everything was so close.

Anyway thanks for the tips guys! I think this is a pretty versatile list, the koptas and the kommandos made it less predictable and more tricksy. Oh and my nobs in the trukk placing behind the battlewagons was perfect! He Trygon'd behind me trying for a massive flank and got rocked by the nobs. Then took I out Doom of Malantai too. soooooo awesome.


Automatically Appended Next Post:
Oh yeah so this is the final list. I ended up adding the points wrong originally so it came out to 1600. worked out fine though cause everyone else wanted 1600 too. hah.


HQ - Warboss (PK, Cybork)
95pts

HQ - Big Mek (KFF)
85pts

Elite - Kommandos x10 (w/Snikkrot)
195pts

Fast - Deffkopta x1 (Buzzsaw)
60pts

Fast - Deffkopta x1 (Buzzsaw)
60pts

Fast - Deffkopta x1 (Buzzsaw)
60pts

Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts

Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts

Hvy- BW (Deff Roller, Grot Riggers, Big Shoota)
120pts

Troops - 18x Slugga boys (Nob, Pole, PK)
148pts

Troops - 17x Slugga Boys (Nob, Pole, PK)
142pts

Troops - 18x Slugga Boys (Nob, Pole)
123pts

Troops - 5x Nobz +trukk transport (1. Painboy Cybork, 2. PK Cybork, 3. Pk Cybork, ammo runt 4. Cybork, 5. Waagh Banner, Cybork)
273pts

TOTAL: 1601

This message was edited 2 times. Last update was at 2010/06/17 23:11:18


 
   
 
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